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HUGE Stamina buff!

  • CapuchinSeven
    CapuchinSeven
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    Tamanous wrote: »
    One of the biggest misconceptions is around Flurry too is that it's animation makes it a dps loss.

    Yeah I agree, the number of times I've seen that argument is too many to count.
  • Artis
    Artis
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    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)
  • ExiledKhallisi
    ExiledKhallisi
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    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)

    In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.

    The first was Molag Bals fire bomb thing....
    The second was a NB who jumped me with MELEE damage.
    The third was a NB who 1 shot me with Death Stroke

    I dont think pure phys NB's are screwed at all.

    My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • jelliedsoup
    jelliedsoup
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    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)

    In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.

    The first was Molag Bals fire bomb thing....
    The second was a NB who jumped me with MELEE damage.
    The third was a NB who 1 shot me with Death Stroke

    I dont think pure phys NB's are screwed at all.

    My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.

    I think the problem is the lack of clear design intention by zos. Theory crafting involves testing what the skills actually do as opposed to their intended outcome.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • rophez_ESO
    rophez_ESO
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    When training with martial weapons, "heavy" attacks do make you less tired, and in a prolonged fight you can sacrifice speed for endurance. This mechanic mimics that idea.

    A slower overhand attack carries good power, and gravity helps more than you think. As opposed to holding a large weapon and swinging it up, or holding a blade in a single hand and quickly stabbing forward multiple times; both of these will tire you very quickly.

    I was going to post something like this. Well said. Anyone who's done any work with an axe or a sword would realize that this actually does make sense. Swinging rapidly in multiple directions depletes your energy far faster than heavy, controlled swings, utilizing momentum and gravity.
  • Artis
    Artis
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    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)

    In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.

    The first was Molag Bals fire bomb thing....
    The second was a NB who jumped me with MELEE damage.
    The third was a NB who 1 shot me with Death Stroke

    I dont think pure phys NB's are screwed at all.


    My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.

    well, and I think that you don't know that NB skills scale from magicka/spell damage and deal magical damage. And I was talking about physical damage (i.e. maxing stamina, not magicka).

    And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
    You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.

    ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.
    Edited by Artis on September 17, 2014 8:37PM
  • ExiledKhallisi
    ExiledKhallisi
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    Artemis wrote: »
    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)

    In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.

    The first was Molag Bals fire bomb thing....
    The second was a NB who jumped me with MELEE damage.
    The third was a NB who 1 shot me with Death Stroke

    I dont think pure phys NB's are screwed at all.


    My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.

    well, and I think that you don't know that NB skills scale from magicka/spell damage and deal magical damage. And I was talking about physical damage (i.e. maxing stamina, not magicka).

    And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
    You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.

    ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.

    If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.

    Crit is not as important as weapon damage.

    I reccomend using these two sets:

    -Hundings Rage - 5pc
    -Ravagers - 5pc (can be purchased with AP)

    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Varicite
    Varicite
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    ZeroTheCat wrote: »
    Varicite wrote: »
    I would be very cautios about how that change turns out. Judging by their past work, it appears the devs in charge don't know anything at all about their animation system and how it works behind the scenes. For example, various channeled abilites have much longer duration then their tooltip states, and consequently are a dps loss, some have an unlisted internal cooldown after them for no reason whatsoever, and the elephant in the room, animation cancelling, which they didn't see coming at all.

    In this instance, light attacks and heavy attacks are on the same cooldown, so what that means is you can weave light attacks before/after skills, but you can't do so with heavy attacks. It probably can't get any worse with this change, but I'm not so sure it will have the desired effect either.

    There seems to be a lot of misinformation going on in this thread, both about heavy attack dps, and now about channeled abilities.

    To my knowledge, the currently highest parsing stamina DPS builds revolve almost entirely around DW heavy attacks and Flurry (channeled ability), while keeping DoTs active.

    There are also very good 2 handed builds, which revolve around Wrecking Blow (channeled ability) and heavy attacks, while keeping DoTs active, Executioner during low-health phases.

    There currently aren't any stamina builds that I know of that focus on light attacks and spam skills that are able to achieve 1k+ DPS.

    Please feel free to post some boss fight parses and prove me wrong, but I'd assumed that this was pretty common knowledge by now.

    If you are achieving high DPS currently (1k+), you are already more than likely using heavy attacks in your rotation. This change just helps your longevity.

    Very interesting. Any links to such a build? :smile: )

    Sure, here's a few. : )

    http://tamrielfoundry.com/topic/dk-2hnd-trial-dps-build/

    http://tamrielfoundry.com/topic/nightblade-stamina-based-dps-build-dw-viable-and-trials-ready/

    http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/

    Couldn't find one for Sorc specifically, but using the fundamentals from these other builds (channeled attacks, clipping heavy attacks, DoTs), I'm certain it can be done w/ a bit of work.

    Hope this is helpful.
  • jelliedsoup
    jelliedsoup
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    If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.

    Crit is not as important as weapon damage.

    I reccomend using these two sets:

    -Hundings Rage - 5pc
    -Ravagers - 5pc (can be purchased with AP)

    YepI use Flawless and Hunding's. Using snipe you can get some good damage. beyond that given the broken stealth dynamic, and faulty shadow cloak this NB has nothing else. 20 past soft cap in weapon damage.

    Edited by jelliedsoup on September 17, 2014 8:50PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Varicite
    Varicite
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    Buffing stamina abilities will just shift fotm-strategies.

    I am not confident about too much pro-stamina changements given that stamina-reggen machanics are already imba. For example the Templar can buff stamina-reggen.

    People will always adapt, so you'll see more and more bow + melee weapons and less staffs. Question is, where stays the "magic powers" character of mmorpgs. If the game will be more pro-stamina (in general) it may become much less attractive..

    Even w/ the mentioned changes, stamina builds will still be FAR behind magicka builds in terms of sustainability.

    A change like this only helps to even the playing field.

    A RPG should be about choices, not simply "Magicka is best, everyone use magicka". Making stamina builds more on par w/ magicka will not make everyone who enjoys playing magicka builds suddenly stop doing what they enjoy.

    As it is, even w/ the playing field being so uneven, there is still a huge effort going into making viable PvE-focused stamina builds currently. I've posted just a few of these above.

    It's not a case of "blowing out your flame to make mine shine brighter", it's more a case of having 2 more or less equal flames, and letting players choose which they'd like to use more.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    Artemis wrote: »
    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
    Aaaand again, pure physical-damage dealing NBs are screwed :)

    In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.

    The first was Molag Bals fire bomb thing....
    The second was a NB who jumped me with MELEE damage.
    The third was a NB who 1 shot me with Death Stroke

    I dont think pure phys NB's are screwed at all.


    My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.

    well, and I think that you don't know that NB skills scale from magicka/spell damage and deal magical damage. And I was talking about physical damage (i.e. maxing stamina, not magicka).

    And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
    You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.

    ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.

    If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.

    Crit is not as important as weapon damage.

    I reccomend using these two sets:

    -Hundings Rage - 5pc
    -Ravagers - 5pc (can be purchased with AP)

    These will not boost his DPS by 700 :P
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Varicite
    Varicite
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    Artemis wrote: »
    And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
    You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.

    ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.

    Your issue is the bow, not NB, or stamina. Please don't get them confused.

    As you can see, the highest DPS stamina build that I posted actually comes from the NB.

    There are others working on pushing that bar even higher for stamina-based NBs currently, as there are a few untested opportunities now that we know it's possible to achieve some pretty good numbers using stamina.
  • GnatB
    GnatB
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    Artemis wrote: »
    How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...

    Class skills only using magica isn't really a problem. Simply think of them as spell lines and not "class skills" per se, and it's fine that they all use magica. (i.e. I think it's a terminology issue, not a functionality issue) The problem is, from what I've seen, is that weapon abilities (stamina ones in particular) are largely inferior to class abilities, and, of course, the stamina regen issue (which this may be solving)

    I tend to feel they strongly F'd up the design. All the highest DPS skills should have been weapon abilities. Period. Cause, you know, weapon. Class abilities, while they can do damage, should have been largely been used for auxilliary effect. i.e. cc, debuff, buff, drain, dot, maybe some heal, etc. i.e. "Destro staff" would have a single target ability that does 200 damage. "Sorc" would have a single target ability that does 100 damage and knockdown.

    ALL the "finishes" should have been weapon skills.
    Achievements Suck
  • Artis
    Artis
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    If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.

    Crit is not as important as weapon damage.

    I reccomend using these two sets:

    -Hundings Rage - 5pc
    -Ravagers - 5pc (can be purchased with AP)
    Flawless Dawnbreaker is still in melee range. If you think overload will give you less dps overall, you need to reconsider.

    Obviously, it's not. Also, it doesn't reduce your weapon damage. Clearly, you want to hit weapon damage softcap first, however, you can't refuse to take medium armor passives. No one said about maxing crit as it is. (ps. hundings rage also gives you crit).

    Anyways, those things don't change the well-known. NBs skills still scale from magicka. NB doesn't have much to increase his DPS in stamina build with a bow. Too bad that Light-armored NBs oneshottted you. I was talking about stamina based ones.
    Also, now those LA dudes will have stamina if they are completely fine with their class skills or will be okay with adding some skills from physical weapons.. They can just wield those weapons and take advantage of this new change. No way it's a stamina-builds buff. It's just new feature, that can be used by all builds wielding the corresponding weapons.
    I'll agree that it's a weapons buff.
    Varicite wrote: »
    Your issue is the bow, not NB, or stamina. Please don't get them confused.

    As you can see, the highest DPS stamina build that I posted actually comes from the NB.

    There are others working on pushing that bar even higher for stamina-based NBs currently, as there are a few untested opportunities now that we know it's possible to achieve some pretty good numbers using stamina.

    So, is it okay? Bows should be sub par? I hope that's not what you're saying.
    I saw that build long ago. Okay, he does something about 800 single-target on trials. I saw DKs pull 2.5k single target. So how is 800 balanced? Why would I want to have a stamina-based NB in my group if I hope to make it to leaderboards, for example?
    ALso, I never said the issue was in NBs only. It's in their bad synergy with stamina and bows.
    GnatB wrote: »

    Class skills only using magica isn't really a problem. Simply think of them as spell lines and not "class skills" per se, and it's fine that they all use magica. (i.e. I think it's a terminology issue, not a functionality issue) The problem is, from what I've seen, is that weapon abilities (stamina ones in particular) are largely inferior to class abilities, and, of course, the stamina regen issue (which this may be solving)

    I disagree with that. I want to play my class AND use my class skills. AND be efficient. I was promised that my class would rely on blades and speed. I expected a classical physical-damage dealer. I still do think that it's an issue that class skills are good for mages only.
    Just saying. It's not the topic of this thread really.
    Also, I pretty much agree with the rest of your post.
  • kijima
    kijima
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    -Explain how your mail magically appears in other peoples mailboxes?
    -Complain about how we cant dismember enemies.
    -How come our characters never have to take a sh**?
    -Why can we eat sweet rolls for eternity and not get fat?
    -What makes the restoration staff heavy attack/light attack forever with no charges?
    -How come we dont suffer PTSD and freak out every time we are near a blacksmith and flashback to the clang of steel?
    -Why are all the merchants robots saying the same thing over and over?

    Realism in fantasy is dumb.... that's why. Embrace this change. Stamina needs love.

    Anything can be explained away in a fantasy game, take your points as an example.

    - Magic mail appears instantly because Magic!
    - You don't dismember enemies because of the code in battle when in Nirn
    - When you 'log off' that's when your character drops a log off to the sewage farm, I thought that one was self explanatory
    - We don't get fat by eating sweatrolls because we are always running everywhere
    - Because it's a Magic staff, it can do whatever it wants.
    - Post traumatic stress disorder wasn't invented back then
    - Merchants say the same thing because they've all been to the Tamriel school of trading. It's their sales speel and aren't allowed to deviate from the 'road to a sale'

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Varicite
    Varicite
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    Artemis wrote: »
    So, is it okay? Bows should be sub par? I hope that's not what you're saying.

    I'm certain I didn't say that it was okay anywhere in my post.

    But the reality is that bows are sub par currently, and that's your issue.
    Artemis wrote: »
    ALso, I never said the issue was in NBs only. It's in their bad synergy with stamina and bows.

    Actually, what you said was:
    Artemis wrote: »
    So how are phys NBs not screwed again?

    That's mostly the question that I was replying to.

    And I pointed out that as far as physical dps goes, NBs parse in the upper echelon. I never said that it was better than magicka; I said that it was viable for Trials, which it is.

    He does 900+ on the Mage, 1.3k+ on Storm Atro w/out crit pot. I'm also pretty certain that I never said "hey, stamina builds are great for pushing cutting edge leaderboard times".

    As far as stamina builds go, however, 1k+ is pretty decent, and NBs can achieve this. So it's not "phys NBs", it's NBs who exclusively use bows, won't use Dawnbreaker because reasons, spam Venom Arrow, and believe that abilities that have a cast time are inherently a dps loss.

    /shrug
    Artemis wrote: »
    Also, now those LA dudes will have stamina if they are completely fine with their class skills or will be okay with adding some skills from physical weapons.. They can just wield those weapons and take advantage of this new change. No way it's a stamina-builds buff. It's just new feature, that can be used by all builds wielding the corresponding weapons.
    I'll agree that it's a weapons buff.

    I dunno, my casters would be pretty reluctant to give up all of the destro abilities / passives, and most definitely the 10% damage increase from resto staff.

    But I suppose S&B would be able to pick up stamina pretty easily while casting from behind their shield.
  • killedbyping
    killedbyping
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    How come Replenish stamina with heavy attacks is a stamina buff ?
    Nobody use them in the first place.
    Secondly, with decent medium gear you never run out of stamina even now (tested alot in Trials with DW). So i see no point in this change what so ever.
  • Baphomet
    Baphomet
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    Having heavy attacks being the way to manage resource actually sounds like a good idea - like you can with resto staves already.

    They just have to be sure to add a magicka return on destruction staves as well, then.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • CapuchinSeven
    CapuchinSeven
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    Artemis wrote: »
    Flawless Dawnbreaker is still in melee range. If you think overload will give you less dps overall, you need to reconsider.

    This is just silly, Flawless Dawnbreaker gives a 10% damage bonus to all weapon attacks and abilities when it's slotted. It's not there to be used, it's there to be slotted. The range of Dawnbreaker has nothing to do with what you're saying here.

    It's a basic need for pretty much every stamina build, while that can be argued isn't a good thing, it IS a basic fact and if you're not using it in a stamina build you're doing it wrong (or at least under cutting yourself).

    With a 40-50% chance to crit my light bow attacks alone hit for around 400+ in PVE and often on hard targets in PVP.
  • Varicite
    Varicite
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    Baphomet wrote: »
    They just have to be sure to add a magicka return on destruction staves as well, then.

    Destro staves have had a magicka return since launch...
  • Mumyo
    Mumyo
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    Dragonknight vampires xD
  • Mumyo
    Mumyo
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    I am a !! here it comes !! Nord Templar with a staminabuild using a 2hander and a bow! It is AWESOME i tell you even though i got the worst setup for it but its soooo much fun dudes! That is so much better then wearing a girls costume and pointing at people with a stick!

    Especially the homerun warmthens my heart!
  • Mumyo
    Mumyo
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    actually it isnt the worst setup... its just what people believe xD
  • Shaun98ca2
    Shaun98ca2
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    Varicite wrote: »
    Baphomet wrote: »
    They just have to be sure to add a magicka return on destruction staves as well, then.

    Destro staves have had a magicka return since launch...

    Yea but the Magicka return isn't worth a damn thing. You get the return on the death of a mob. GREAT so a hard boss fight a DPS weapon is less than useless compared to the Restro Staff that during a long fight with ZERO mob deaths keeps you plenty of Magicka where the Destro Staff user either switches to Restro Staff or wishes he had one cause hes OOM.
  • ExiledKhallisi
    ExiledKhallisi
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    Mumyo wrote: »
    actually it isnt the worst setup... its just what people believe xD

    Bowplars secretly own in pvp.

    Stack LEthal Arrow healing debuff with
    Dark Flare healing debuff

    =

    Your target cant heal
    Edited by ExiledKhallisi on September 18, 2014 5:21PM
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  • Varicite
    Varicite
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    Shaun98ca2 wrote: »
    Varicite wrote: »
    Baphomet wrote: »
    They just have to be sure to add a magicka return on destruction staves as well, then.

    Destro staves have had a magicka return since launch...

    Yea but the Magicka return isn't worth a damn thing. You get the return on the death of a mob. GREAT so a hard boss fight a DPS weapon is less than useless compared to the Restro Staff that during a long fight with ZERO mob deaths keeps you plenty of Magicka where the Destro Staff user either switches to Restro Staff or wishes he had one cause hes OOM.

    Or uses Equilibrium or Dark Exchange or Warlock set (etc) which don't have stamina equivalents.

    There's already ways to get back magicka outside of weapon restoration mechanics.

    There aren't ways to get back stamina. Where is my stamina equilibrium? Where is my set bonus that gives me stamina once a minute? Where is my set bonus that have a chance negate stamina cost entirely? Where is my set bonus that reduces stamina costs by 8%?

    It's an apples and oranges argument, currently.

    /shrug
    Edited by Varicite on September 18, 2014 9:02PM
  • Wreuntzylla
    Wreuntzylla
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    There is a set bonus that reduces stamina by 8%. However, it's a trials set that has crap traits for PvP.
  • Varicite
    Varicite
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    There is a set bonus that reduces stamina by 8%. However, it's a trials set that has crap traits for PvP.

    Actually, that's true. Maybe I should've said "crafted set", lol.

    Still, I think people get the point. Magicka has SO many ways to restore, whereas stamina really doesn't have much at all.

    That's why I just find it kind of silly that magicka users seem to have this "well, if stamina gets a toy, I want a toy too!" mentality.

    Stamina didn't have any toys to begin w/, and has just been watching all of the magicka users have fun on the playground for months now. : /
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