How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
Aaaand again, pure physical-damage dealing NBs are screwed
ExiledKhallisi wrote: »How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
Aaaand again, pure physical-damage dealing NBs are screwed
In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.
The first was Molag Bals fire bomb thing....
The second was a NB who jumped me with MELEE damage.
The third was a NB who 1 shot me with Death Stroke
I dont think pure phys NB's are screwed at all.
My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.
cavakthestampede wrote: »When training with martial weapons, "heavy" attacks do make you less tired, and in a prolonged fight you can sacrifice speed for endurance. This mechanic mimics that idea.
A slower overhand attack carries good power, and gravity helps more than you think. As opposed to holding a large weapon and swinging it up, or holding a blade in a single hand and quickly stabbing forward multiple times; both of these will tire you very quickly.
ExiledKhallisi wrote: »How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
Aaaand again, pure physical-damage dealing NBs are screwed
In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.
The first was Molag Bals fire bomb thing....
The second was a NB who jumped me with MELEE damage.
The third was a NB who 1 shot me with Death Stroke
I dont think pure phys NB's are screwed at all.
My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.
ExiledKhallisi wrote: »How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
Aaaand again, pure physical-damage dealing NBs are screwed
In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.
The first was Molag Bals fire bomb thing....
The second was a NB who jumped me with MELEE damage.
The third was a NB who 1 shot me with Death Stroke
I dont think pure phys NB's are screwed at all.
My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.
well, and I think that you don't know that NB skills scale from magicka/spell damage and deal magical damage. And I was talking about physical damage (i.e. maxing stamina, not magicka).
And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.
ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.
ZeroTheCat wrote: »guybrushtb16_ESO wrote: »I would be very cautios about how that change turns out. Judging by their past work, it appears the devs in charge don't know anything at all about their animation system and how it works behind the scenes. For example, various channeled abilites have much longer duration then their tooltip states, and consequently are a dps loss, some have an unlisted internal cooldown after them for no reason whatsoever, and the elephant in the room, animation cancelling, which they didn't see coming at all.
In this instance, light attacks and heavy attacks are on the same cooldown, so what that means is you can weave light attacks before/after skills, but you can't do so with heavy attacks. It probably can't get any worse with this change, but I'm not so sure it will have the desired effect either.
There seems to be a lot of misinformation going on in this thread, both about heavy attack dps, and now about channeled abilities.
To my knowledge, the currently highest parsing stamina DPS builds revolve almost entirely around DW heavy attacks and Flurry (channeled ability), while keeping DoTs active.
There are also very good 2 handed builds, which revolve around Wrecking Blow (channeled ability) and heavy attacks, while keeping DoTs active, Executioner during low-health phases.
There currently aren't any stamina builds that I know of that focus on light attacks and spam skills that are able to achieve 1k+ DPS.
Please feel free to post some boss fight parses and prove me wrong, but I'd assumed that this was pretty common knowledge by now.
If you are achieving high DPS currently (1k+), you are already more than likely using heavy attacks in your rotation. This change just helps your longevity.
Very interesting. Any links to such a build?)
ExiledKhallisi wrote: »If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.
Crit is not as important as weapon damage.
I reccomend using these two sets:
-Hundings Rage - 5pc
-Ravagers - 5pc (can be purchased with AP)
Francescolg wrote: »Buffing stamina abilities will just shift fotm-strategies.
I am not confident about too much pro-stamina changements given that stamina-reggen machanics are already imba. For example the Templar can buff stamina-reggen.
People will always adapt, so you'll see more and more bow + melee weapons and less staffs. Question is, where stays the "magic powers" character of mmorpgs. If the game will be more pro-stamina (in general) it may become much less attractive..
ExiledKhallisi wrote: »ExiledKhallisi wrote: »How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Don't you see how a DK can use only class skills to damage, survive, CC? They don't even need weapons skills that much. Well, they use 1h+s sometimes for charge, but it only proves my point... There will be LA armor wearing DKs, Templars that will get advantage of LA and class skills AND have a lot of stamina.
Aaaand again, pure physical-damage dealing NBs are screwed
In the months i have played this game and PVP'd and PVE'd... there has only been 3 occasions where I was 1 shot. or killing within seconds.
The first was Molag Bals fire bomb thing....
The second was a NB who jumped me with MELEE damage.
The third was a NB who 1 shot me with Death Stroke
I dont think pure phys NB's are screwed at all.
My pure Stam 2h/bow sorc deals 1.1k dps sustained SINGLE target at vr5 with a vr1 weapon. I think the real issue is players lack of theorycrafting into their own builds. People follow the masses.
well, and I think that you don't know that NB skills scale from magicka/spell damage and deal magical damage. And I was talking about physical damage (i.e. maxing stamina, not magicka).
And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.
ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.
If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.
Crit is not as important as weapon damage.
I reccomend using these two sets:
-Hundings Rage - 5pc
-Ravagers - 5pc (can be purchased with AP)
And my pure stamina bow NB would deal somewhere around 400 dps at VR12 with VR12 gear. And there's nothing to theorycraft - you max stamina, wep damage, crits. However, there is nothing to dps with as a NB. YOu can hit softcap of weapon damage with your Surge - good for you. I can't. I have to use enchants. Which means, I'm not getting that stamina regen/cost-decrease on jewelry that you are getting. I can decrease target's armor with Piercing Mark. And then what do I damage with? Light/heavy attack, venom arrow? (I'd actually use venom arrow, crippling grasp, sap essence to buff my wep damage, piercing mark and the 5th one was Swallow SOul, I think). Not enough damage. Inserting Snipe in between? Decreases DPS because you need to cast it... Your numbers are higher, that's it.
You HAVE OVERLOAD!!! That uses the third resources pool. Which ult am I supposed to use as a NB-archer? All of them are in melee range. SO I'd have to go to the target, use an ult and then run back to maximize my bow damage(due to passive). You can just pop up overload which deals INSANE damage. You can hold your Curse and cast crystal shards whenever they proc. All that without moving.
ANyways, 1100 at vr5 >> 400 at vr12. So how are phys NBs not screwed again? Or please, share your build and let's come up with a similar NB build which you will agree should give the same outcome and I'll show you that it doesn't.
How is it a buff? People who are wearing LA and only using class skills (because for unknown reasons they are exclusive for magicka users ugh) will still wear their light armor and use class skills. They will pick up one of the stamina-returning weapons and will do heavy attacks every now and then which will give them infinite stamina for blocking and rolling...
Flawless Dawnbreaker is still in melee range. If you think overload will give you less dps overall, you need to reconsider.ExiledKhallisi wrote: »
If you are trying to make a phys build and not using Flawless Dawnbreaker...you're doing it wrong.
Crit is not as important as weapon damage.
I reccomend using these two sets:
-Hundings Rage - 5pc
-Ravagers - 5pc (can be purchased with AP)
Your issue is the bow, not NB, or stamina. Please don't get them confused.
As you can see, the highest DPS stamina build that I posted actually comes from the NB.
There are others working on pushing that bar even higher for stamina-based NBs currently, as there are a few untested opportunities now that we know it's possible to achieve some pretty good numbers using stamina.
I disagree with that. I want to play my class AND use my class skills. AND be efficient. I was promised that my class would rely on blades and speed. I expected a classical physical-damage dealer. I still do think that it's an issue that class skills are good for mages only.
Class skills only using magica isn't really a problem. Simply think of them as spell lines and not "class skills" per se, and it's fine that they all use magica. (i.e. I think it's a terminology issue, not a functionality issue) The problem is, from what I've seen, is that weapon abilities (stamina ones in particular) are largely inferior to class abilities, and, of course, the stamina regen issue (which this may be solving)
ExiledKhallisi wrote: »
-Explain how your mail magically appears in other peoples mailboxes?
-Complain about how we cant dismember enemies.
-How come our characters never have to take a sh**?
-Why can we eat sweet rolls for eternity and not get fat?
-What makes the restoration staff heavy attack/light attack forever with no charges?
-How come we dont suffer PTSD and freak out every time we are near a blacksmith and flashback to the clang of steel?
-Why are all the merchants robots saying the same thing over and over?
Realism in fantasy is dumb.... that's why. Embrace this change. Stamina needs love.
So, is it okay? Bows should be sub par? I hope that's not what you're saying.
ALso, I never said the issue was in NBs only. It's in their bad synergy with stamina and bows.
So how are phys NBs not screwed again?
Also, now those LA dudes will have stamina if they are completely fine with their class skills or will be okay with adding some skills from physical weapons.. They can just wield those weapons and take advantage of this new change. No way it's a stamina-builds buff. It's just new feature, that can be used by all builds wielding the corresponding weapons.
I'll agree that it's a weapons buff.
Flawless Dawnbreaker is still in melee range. If you think overload will give you less dps overall, you need to reconsider.
actually it isnt the worst setup... its just what people believe xD
Shaun98ca2 wrote: »
Yea but the Magicka return isn't worth a damn thing. You get the return on the death of a mob. GREAT so a hard boss fight a DPS weapon is less than useless compared to the Restro Staff that during a long fight with ZERO mob deaths keeps you plenty of Magicka where the Destro Staff user either switches to Restro Staff or wishes he had one cause hes OOM.
Wreuntzylla wrote: »There is a set bonus that reduces stamina by 8%. However, it's a trials set that has crap traits for PvP.