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Gear Chasing (My opinion on what keeps my attention in an mmo)

MerusMalumb14_ESO
MerusMalumb14_ESO
Soul Shriven
Hello, I hope I am putting this is the correct place. Let me begin with, I love what the ESO teams have made into the game so far, first person, awesome lore, in depth crafting and a better combat than I have seen in an MMO. The one thing I do feel like we are missing a little bit, and maybe it is there but not obvious enough for me, and thus other players, to see is the gear chasing.

* So right now it seems like any mid range and high end gear has a very small gap that does not justify price and doesn't drive much of a gear chase.

* Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear. Also it is kind of disheartening to see how cookie cutter the crafting world has become for instance "5 piece Hunding's Rage and 3 piece Ashen Grip for Nightblade" I think that is okay and should be allowed but should not be high end gear and should only go to mid range and all of these noobish cookie cutters should be trumped by someone who has been putting up the pvp effort and has a full set of elite gear. Which brings me to my next point.

* The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.

* Admittedly I have not done an overwhelming amount of veteran dungeons but I think that they should have a piece of high end gear drop off of final boss and have a daily cooldown on that boss' drop so that people can not just farm a dungeon but have to do all of these dungeons trying to get the piece they want to drop, and will also have to group up and do these daily to get that badass gear that they are going for. This would keep players logging on daily trying to get those daily vet dungeons completed and trying to get that gear, in addition the daily veteran dungeon quest, and upon killing that final boss should give some form of points that can earn you good gear so that even if you have ran these dungeons for the past couple of weeks but have not gotten those drops can still just buy some gear.

* On veteran dungeons I also believe that they should be able to scale to max veteran rank, so for instance all veteran dungeons should be able to be ran at rank 14 and get the respective gear for that rank.

* Chase gear, not levels! You guys are expanding the game, and I appreciate that all, but I am starting to get worried with two level expansions in a couple of months, I believe level expansions are necessary, but closer to once a year, or biyearly. In the meantime give us this awesome content but instead of raising that level max give us more in depth and higher gear, make it the seasons of gear for instance, "that high end summer gear you have on right now work for everything but is only like the mid ranged autumn gear!" In which case we would want to get out there and get some of that gear!

Just as a side note before I go please be very careful with adding levels, we already have to go from 1-50 which is a lot already, but then we have to grind, 10, no 12, no 14 veteran ranks already. If I make a new character I don't want to go through 50 levels and 22 veteran ranks, first at all, and secondly definitely not if I have done it already. Just please keep level max in check and start expanding on that gear! Thank you ESO team! I hope that I see some of this in game as it will make the game for myself, as well as many, many other people, I am sure, vastly expanded and will truly have our favorite part of an MMO involved, whether they realize that is the hook, or not.

Sincerely, your hardcore fan since Morrowind.
Mathew (Cruentus).
  • Nox_Aeterna
    Nox_Aeterna
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    To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.

    I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.

    My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • DDuke
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    I agree 100% with the op.

    I've spent the last 3 months in the exact same gear and it's getting rather old to be honest.

    I recently took a one month break because of this, because I felt there was no hook that kept me playing. The thing which brought me back, was the promise of seasonal gear heard in Quakecon. Not the spellcrafting, not the Imperial City, not even the champion system, but the simple fact that at some point, I would be rewarded for all the effort I put into the game in terms of running Trials & doing PvP.
  • ers101284b14_ESO
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    I think Raid gear should be the best followed by PVP, followed by crafted but there shouldn't be a huge gap between the 3. I don't want to run the same dungeon 100000 times in hopes that i might get a drop. But for people who do they should be rewarded. But if I don't want to raid 100000 times then I should have the option to do pvp which should net me some gear that is close enough to raids to be competitive. If I like to solo or craft then I should have to work to get rare mats to make crafted gear but the mats should be rare and the gear should again be competitive. That way no 1 type of player style is overpowered over another and all 3 have the option to get competitive gear.
  • Cendrillion21
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    To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.

    I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.

    My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.

    This. If ESO becomes a gear grind I'll be disappointed.
    Campos de oro
  • ers101284b14_ESO
    ers101284b14_ESO
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    To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.

    I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.

    My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.

    This. If ESO becomes a gear grind I'll be disappointed.

    *whisper* it already is *whisper* just not as bad as some others.
  • MerusMalumb14_ESO
    MerusMalumb14_ESO
    Soul Shriven
    See I don't want just a gear grind, it is just (as I posted) I want to get in what I get out. And if I can throw on to what I mentioned earlier with crafting, I feel like more rare, hard to get, expensive or materials that you need to run dungeons for to get are in order. I like to always have a good amount of upgradability to work toward. That being said I think that ESO is doing a great job in the sense that you can do a lot with just decent gear anyhow. But I feel like someone who has top ranked gear should have to suck pretty bad to get beaten by someone who has a fresh set of vr 14 gear, or even a little above.
  • Faded_Architecture
    I personally don't want loot to completely outperform crafted gear. I like crafting, and I feel that, much like yourself, I should get out what I put in. I put a lot of time into crafting, so I want really awesome gear to come from it. However, I'm not opposed to getting more of a sideways option. More gear that isn't "better", per se, but gear that offers good alternatives to what already exists. I think if new gear had interesting bonuses, it would offer a compelling reason to chase it without requiring all high-end players to have it and letting all players obtain their gear as they desire.
  • b.deckerb14_ESO

    * Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear.....

    * The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.

    Sincerely, your hardcore fan since Morrowind.
    Mathew (Cruentus).


    Why not just remove crafting altogether then? If crafted gear is going to be useless, then why would anyone bother doing it at all? If you want a pvp gear grind where elite gear is what matters, head on over to WoW. I hear they love that sort of thing (yeah, that's right I said it).
  • Nox_Aeterna
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    * Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear.....

    * The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.

    Sincerely, your hardcore fan since Morrowind.
    Mathew (Cruentus).


    Why not just remove crafting altogether then? If crafted gear is going to be useless, then why would anyone bother doing it at all? If you want a pvp gear grind where elite gear is what matters, head on over to WoW. I hear they love that sort of thing (yeah, that's right I said it).

    There is no need to even say WoW , there are plenty of MMOs that do this (the majority of the big ones i believe) , so it is nothing rare to find.

    Personally like i said i prefer the way ESO handles this and it would really annoy me to see it become another gear grind (which may already become with the sesonal gear).

    Being different on this to me is a plus to ESO , to others might not be so.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Kalann_Pander
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    No. No Gear Grind. I haven't been crafting for so long only to make crappy gear. If you want to grind, you'll be grinding Champion Points soon, and that should be enough to make the difference.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • DDuke
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    No. No Gear Grind. I haven't been crafting for so long only to make crappy gear. If you want to grind, you'll be grinding Champion Points soon, and that should be enough to make the difference.

    crafting for so long... crafting for so long... crafting for so long

    are you kidding me? It takes 5 minutes to gather ingredients & craft the best gear in the game. If you meant that it takes time to get crafting skill to 50, I had mine at 50 before hitting VR1, I've got 2 alts with crafting skills at 50.

    Number one reason why MMOs lose subscribers at max level is, that they don't have anything to do. If difficult content such as Serpent Trial & hardmode Arena aren't rewarding enough, people will do them once or twice and then forget about them. You have to match effort with reward to keep things exciting. Many friends of mine have quit the game because they found the current PvE end-game not worth doing.

    This applies to PvP as well, main reason I'm doing very little PvP these days is that I don't find it rewarding enough.
    Edited by DDuke on September 18, 2014 12:08AM
  • OrangeTheCat
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    From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.
  • DDuke
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    From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.

    Oh, and which players are you talking about? I sure wasn't asked, nor were all the people who have left the game because of the lack of ways to progress after max. level.

    By the way, "seasonal" gear was confirmed at Quakecon, so... yeah, they must've realized they were bleeding max. level subs faster than they'd like.
    Edited by DDuke on September 18, 2014 12:47AM
  • Kalann_Pander
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    DDuke wrote: »
    crafting for so long... crafting for so long... crafting for so long

    are you kidding me? It takes 5 minutes to gather ingredients & craft the best gear in the game. If you meant that it takes time to get crafting skill to 50, I had mine at 50 before hitting VR1, I've got 2 alts with crafting skills at 50.

    Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.
    From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.

    ^^ This
    DDuke wrote: »
    Oh, and which players are you talking about? I sure wasn't asked, nor were all the people who have left the game because of the lack of ways to progress after max. level.

    The alpha/bate testers. A strong majority emerged in favour of crafted-gear-is-best. That being so, a lot of people have seriously invested in crafting, and would be pretty annoyed if all their efforts were not rewarded as promised.

    I believe that the champion system should provide the progress you're rightly asking for. There is no need to debase crafting to obtain such an effect.
    DDuke wrote: »
    By the way, "seasonal" gear was confirmed at Quakecon, so... yeah, they must've realized they were bleeding max. level subs faster than they'd like.

    I know ... and I still think it's a bullcrap idea.
    Just curious to know how bleeding crafter subs would feel like ^^

    Edited by Kalann_Pander on September 18, 2014 12:58AM
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Nox_Aeterna
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    DDuke wrote: »
    From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.

    Oh, and which players are you talking about? I sure wasn't asked, nor were all the people who have left the game because of the lack of ways to progress after max. level.

    By the way, "seasonal" gear was confirmed at Quakecon, so... yeah, they must've realized they were bleeding max. level subs faster than they'd like.

    Apparently other players were , like me and others who already said they are against this in this thread , clearly not a minority either.

    And they didnt how exactly sesonal gear will work , so it is a bit soon to be so sure of it will do.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • DDuke
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    Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.

    And that exactly proves my point :lol:

    If I spend more time & effort in the game, of course I'm expected to get more out of it. Logic. You would have a game that is only for people who don't play a lot, but that is not a healthy formula for a subscription based MMO that needs to keep people hooked.
    Apparently other players were , like me and others who already said they are against this in this thread , clearly not a minority either.

    Feel free to start a poll.
    And they didnt how exactly sesonal gear will work , so it is a bit soon to be so sure of it will do.

    Seasonal Gear is a common MMO term. It means that there will be "Season 1", when you have a gear with x stats, followed by "Season 2", which has gear with better stats.
    I believe the devs stated something about making the previous season easier to acquire when a new one arrives.
    Edited by DDuke on September 18, 2014 1:11AM
  • Zorrashi
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    One of the big selling points of this game was the promise of crafted gear being the best gear available. Another big point the "no raid" mentality the devs seemed to advocate for during development. With raids usually equating to a gear grind in many MMOs.

    Gear chasing is based on the mentality that those who spend the most time, and likely have to triumph over dungeons (often more than once) is part of the ideal version of fun.

    That same gear, attained eternally as new gear gets implemented, becomes an endless chase, and often, that gear is the main and only variable that determines success (and survivability) for a player. While I concur that that sentiment became prevalent in the year 2000, I am doubting if the mentality still lingers in such high fervor.

    I want to have a decent footing in the game no matter my play style. Gear chasing, seeing as how the gear will likely be the pre-determining factor of survivability in many end game instances, that is hardly a "play how I want to play" stigma. At least with crafting, virtually everyone has an equal chance to attain proper gear for their character.

    Further, gear grinds are typically tied to raids, delves and other likely group-centered and exceedingly difficult content, while fine on its own, the constant addition of new gear likely means that a high portion (and I dare say, a near and/or dominant majority) of end game content is centered on that playstyle trend. Not all of us are into that.

    Even if it wasn't, the main point is the idea of behind a gear grind. Time consuming, ever expanding, exclusionary runs likely filled with mere butchering of mobs. Almost sounds like grinding.

    You already have seasonal gear coming, so its not like even the gear grinders are excluded, but the rest of us.....yeah, I don't think we want to see this idea become prevalent.
  • Nox_Aeterna
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    DDuke wrote: »
    And they didnt how exactly sesonal gear will work , so it is a bit soon to be so sure of it will do.

    Seasonal Gear is a common MMO term. It means that there will be "Season 1", when you have a gear with x stats, followed by "Season 2", which has gear with better stats.
    I believe the devs stated something about making the previous season easier to acquire when a new one arrives.

    True , but they didnt say there wouldnt be a path to craft it :P , which is my point.

    Until they actually show that crafting is being dropped behind , it is a bit early to be sure it is.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Izzban
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    My opinion is that if you are good at PVP then you win. You feel you need better gear to be better at PVP? OP you mentioned several times you wanted stronger gear so vet VR14s weren't beat by new VR14s. It sounds like PVP is your focus, and I certainly can't agree with stacking power on vet PVPers. That is a quick way to scare off new PVP players and the absolute worst area in the game for better gear to matter.

    Take a look at DDO. Talk about major power creep. Think about what would happen if that game had any meaningful PVP....It would last about 2 weeks till the top players and guilds had run everybody else out of it.

    Sideways expansion. Give players something to do, but keep the power creep to a minimum. And keep crafted gear at least equal to highest tier raid gear. No reason there can't be crafting quests for new, powerful gear sets. No reason those quests can't be dungeons/raids.

    One of the problems I see is that there is a best set up for a specific class and role. Perhaps more focus needs to be put on balancing existing sets so players really want 2,3, or more different sets, but have to choose between them. I always felt that when a best setup was found it meant that the game was broken, not that more broken gear needed to be added.

    Lots of room for sideways expansion, we don't have to keep on the tired old gear treadmill. That's just lazy thinking, IMO.
    Edited by Izzban on September 18, 2014 1:21AM
  • zbtiqua
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    I agree with the OP as do many in end-game guilds. It's an important point that a lot of us have been pushing, but it's the kind of issue where the more voices there are, the more likely we will be heard. Thank you for the analysis!
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • DDuke
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    Izzban wrote: »
    My opinion is that if you are good at PVP then you win. You feel you need better gear to be better at PVP? OP you mentioned several times you wanted stronger gear so vet VR14s weren't beat by new VR14s. It sounds like PVP is your focus, and I certainly can't agree with stacking power on vet PVPers. That is a quick way to scare off new PVP players and the absolute worst area in the game for better gear to matter.

    That is one view of things. I played vanilla WoW, and believe it or not, the thing which entertained me most was PvP. Even with all the extremely powerful gear people were wearing. Their epics vs my blue gear, sounds like a challenge, not something to be afraid of :smile:

    Also, the PvP is not fair and never will be (unless they add something like Arenas with matchmaking system). You've always got an uneven amount of people of random levels and uncertain skill fighting against each other in Cyrodiil. Tiered gear would only make things more exciting.
    Izzban wrote: »
    Sideways expansion. Give players something to do, but keep the power creep to a minimum. And keep crafted gear at least equal to highest tier raid gear. No reason there can't be crafting quests for new, powerful gear sets. No reason those quests can't be dungeons/raids.

    Make it worthwhile without making it overpowered? Yeah, I'm all for that. However, having the gear have "2 more magicka" or "6 more health" isn't enough...

    I also agree with crafting. There's no reason why you couldn't have PvE/PvP & crafting interact with each other (the Nirncrux item from latest patch is a good step towards this direction). For instance, you could make end-game PvE & PvP reward bags drop (rarely, so they don't become something everyone wears) special crafting items required for crafting better gear (and make some of them BoE so everyone has access, for a price).
    Izzban wrote: »
    One of the problems I see is that there is a best set up for a specific class and role. Perhaps more focus needs to be put on balancing existing sets so players really want 2,3, or more different sets, but have to choose between them. I always felt that when a best setup was found it meant that the game was broken, not that more broken gear needed to be added.

    Yet they keep adding more broken gear, instead of gear people would be really excited about and would want to use. For example, even the new ability altering enchantment weapons are much worse than weapons with regular enchantments, since the enchantments on them aren't strong enough. Oh, and they don't even have set bonuses.
    Izzban wrote: »
    Lots of room for sideways expansion, we don't have to keep on the tired old gear treadmill. That's just lazy thinking, IMO.

    Innovation is always good, but somehow I doubt a big developer such as Zenimax would be willing to take risks.
  • Kalann_Pander
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    Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.
    DDuke wrote: »
    And that exactly proves my point :lol:

    If I spend more time & effort in the game, of course I'm expected to get more out of it. Logic. You would have a game that is only for people who don't play a lot, but that is not a healthy formula for a subscription based MMO that needs to keep people hooked.

    Not really ... you're so pining for your gear grind you fail (or dismiss) the alternatives.

    Namely, the upcoming champion points.
    If you play a lot more than me, you'll have a lot more champ pts, and so I'll get thoroughly thrashed if we PvP. Logic. However, it won't be because of gear.
    Edited by Kalann_Pander on September 18, 2014 2:34AM
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Sablemane
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    Crafted gear should always be best in game, but I wouldn't mind seeing some very rare crafting components for very rare shinies that do not necessarily give combat advantage, but up the fun factor. Those very rare components should be account bound though. Being able to buy legendaries in AH was one leading cause for my departure from another MMO.
  • Nihil
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    In my opinion Crafting/raiding/pvp gear should all fall into the same strength none being stronger then the other, just having different aspect, but not the best. The best gear in the game should be obtained when 2 out of the three areas work together, raiders or pvpers getting special materials for crafters. Or finding a way for Crafters to enhance dropped sets, or for raiders, or those who pvp to enhance crafting. No one aspect of the game is really that hard, crafting is a real life time sink, pvp is an AP grind, and raiding is finding groups and figuring out boss fights ( or reading guides) so neither really should give the best gear by themselves.
  • Sablemane
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    That is actually a better proposition Nihil.
  • Helwyr
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    MerusMalumb14_ESO, what keeps your attention in an MMO is what drives me away from an MMO. ESO is already too focused on gear grinding for my liking. I've played a lot of MMOs and any that I enjoyed had very little of this bar one (DAoC) which abandoned their little development adventure into PvE raids and Gear grinding (Trial of Atlantis) because it was overwhelmingly hated by the majority of playerbase.

    What would keep my attention would be for Zenimax to fix all the existing parts of their game which are broken and pay a bit of attention to Cyrodiil for a change. ...And of course keep all their PvE arenas, endless VR increases and gear grinding out of the PvP side of the game altogether.
    Edited by Helwyr on September 18, 2014 4:28AM
  • Ninnghizhidda
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    "Gear grind" can be a dangerous path in a MMO. While it can be exciting and boost the interest of a part of the player base, it can be annoying and a turn off for many other players.

    I believe ESO should keep things as they are more or less, since the crafting system is fine and a welcome alternative to having to run those X dungeons Y times with a Z chance to acquire that piece of gear, until the next best set of gear appears and anything before that becomes trash.

    This particular "system" is well known in many Asian "grinder" games, and while the whole chase can be something to keep you occupied, in the end it could also become "forced labour", especially when coupled with a high degree of difficulty in upgrading that coveted gear you spent even months trying to acquire. Only to see it become irrelevant with a future update that brings in the next cool tier of gear.

    I don't mind if we see more sets and more gear in ESO that can be acquired through "grind" in dungeons, trials, whatever. As long as there are good alternatives through crafting for those people who don't fancy the "dungeon crawl". Not saying crafting should be "easy", perhaps should also require a lot of effort through investment in research times and unique materials.

    Nevertheless, crafting should always provide a pathway to top tier gear that would feel more or less equal in potency with what you could acquire through "grinding".
  • coplannb16_ESO
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    No to any form of gear grind from me. There are plenty of games with it, feel free to play them.

    I want to have fun in Cyrodil without beeing forced to grind any form of PvE content every new content-patch.
    DAoC had the best PvP and advancement system in the history of MMORPGs after Ultima Online and nearly got itsself killed with the dreaded Trials of Atlantis expansion (which was basically pure grind and massive raiding with an ultimate impact on the PvP balance). ESO practically copied DAoC's frontiers with Cyrodil. Heh, even the graphic style and keep design looks like almost identical. I really wish they would follow DAoC example even more so (e.g. level cap at 50 and never ever beeing raised, also a real realm-ability-like progress system)...

    Iam fine with doing a dungeon with a group for the story (once). I wont ever do a trial, screw that crap. The moment the best gear is only attainable by raids thus removing or severely diminishing the impact of your individual skill from PvP-encounters my sub is canceled.
    Sub will be also canceled when they start to separate PvE from PvP gear thus forcing you to grind two types of sets to be viable in either PvE or PvP (e,g, expertise gear in SWTOR).

    I do not even get why people think they archieved anything defeating a bunch of pixels running the same scripted behaviour over and over again. lol...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • DDuke
    DDuke
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    No to any form of gear grind from me. There are plenty of games with it, feel free to play them.

    Ok, can you point out a subscription based one that has released in recent years? The market is just full of F2P garbage. I'll go check that out immediately to pass time before seasonal gear is in.
    I want to have fun in Cyrodil without beeing forced to grind any form of PvE content every new content-patch.
    DAoC had the best PvP and advancement system in the history of MMORPGs after Ultima Online and nearly got itsself killed with the dreaded Trials of Atlantis expansion (which was basically pure grind and massive raiding with an ultimate impact on the PvP balance). ESO practically copied DAoC's frontiers with Cyrodil. Heh, even the graphic style and keep design looks like almost identical. I really wish they would follow DAoC example even more so (e.g. level cap at 50 and never ever beeing raised, also a real realm-ability-like progress system)...

    Nowhere does it state this game is PvP only (or even PvP centered), and PvE players better stay out. In fact, none of the previous Elder Scrolls games had PvP in them and most of the patches have been PvE focused, so you could argue it is, in fact, more PvE oriented.

    That said, I love PvP as well and would like a good way of making my character more powerful through playing it. Yes, I know you can become Emperor and I've already been one, but it is only a temporary buff, nothing else.
    Iam fine with doing a dungeon with a group for the story (once). I wont ever do a trial, screw that crap. The moment the best gear is only attainable by raids thus removing or severely diminishing the impact of your individual skill from PvP-encounters my sub is canceled.

    And what do you think those players who do enjoy dungeons & Trials should do? Repeat content for zero reward? I'm willing to bet they're more likely to just quit the game.

    Besides, if you can't beat someone in better gear, then I don't think you have much individual skill, because that is exactly where individual skill shines.
    Besides, people using cheesy builds & broken skills already have an advantage over others. PvP is never fair in MMOs, and never will be. The closest to fair would be an Arena with matchmaking system. If you want fair player vs. player, try a MOBA.
    Sub will be also canceled when they start to separate PvE from PvP gear thus forcing you to grind two types of sets to be viable in either PvE or PvP (e,g, expertise gear in SWTOR).

    You mean PvP stats? I hate them as well. No reason why you can't have both PvE & PvP gear share same stats.
    I do not even get why people think they archieved anything defeating a bunch of pixels running the same scripted behaviour over and over again. lol...

    Feel free to kill those difficult bosses yourself... oh wait, you cannot. There, I've achieved something you cannot.
    Edited by DDuke on September 18, 2014 1:24PM
  • DDuke
    DDuke
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    Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.
    DDuke wrote: »
    And that exactly proves my point :lol:

    If I spend more time & effort in the game, of course I'm expected to get more out of it. Logic. You would have a game that is only for people who don't play a lot, but that is not a healthy formula for a subscription based MMO that needs to keep people hooked.

    Not really ... you're so pining for your gear grind you fail (or dismiss) the alternatives.

    Namely, the upcoming champion points.
    If you play a lot more than me, you'll have a lot more champ pts, and so I'll get thoroughly thrashed if we PvP. Logic. However, it won't be because of gear.

    Is there a reason why it can't be both gear & champion points? One does not make the other irrelevant.

    Also, if you're a very good player you might still be able to beat me in PvP, if not, that means you'd have to play more & make your character stronger / become better.

    The moment I get everything for free (*cough* crafted gear *cough*) in an MMO is the moment I lose interest.
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