Nox_Aeterna wrote: »To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.
I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.
My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
Cendrillion21 wrote: »Nox_Aeterna wrote: »To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.
I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.
My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
This. If ESO becomes a gear grind I'll be disappointed.
MerusMalumb14_ESO wrote: »
* Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear.....
* The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.
Sincerely, your hardcore fan since Morrowind.
Mathew (Cruentus).
b.deckerb14_ESO wrote: »MerusMalumb14_ESO wrote: »
* Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear.....
* The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.
Sincerely, your hardcore fan since Morrowind.
Mathew (Cruentus).
Why not just remove crafting altogether then? If crafted gear is going to be useless, then why would anyone bother doing it at all? If you want a pvp gear grind where elite gear is what matters, head on over to WoW. I hear they love that sort of thing (yeah, that's right I said it).
Kalann_Pander wrote: »No. No Gear Grind. I haven't been crafting for so long only to make crappy gear. If you want to grind, you'll be grinding Champion Points soon, and that should be enough to make the difference.
OrangeTheCat wrote: »From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.
crafting for so long... crafting for so long... crafting for so long
are you kidding me? It takes 5 minutes to gather ingredients & craft the best gear in the game. If you meant that it takes time to get crafting skill to 50, I had mine at 50 before hitting VR1, I've got 2 alts with crafting skills at 50.
OrangeTheCat wrote: »From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.
Oh, and which players are you talking about? I sure wasn't asked, nor were all the people who have left the game because of the lack of ways to progress after max. level.
By the way, "seasonal" gear was confirmed at Quakecon, so... yeah, they must've realized they were bleeding max. level subs faster than they'd like.
OrangeTheCat wrote: »From the very inception of this game the players said they wanted crafted gear to be the best and ZOS agreed and that's what they built. If you want it to be otherwise, you are in the wrong game. No way this community is going to back off the crafted-gear-is-best meme.
Oh, and which players are you talking about? I sure wasn't asked, nor were all the people who have left the game because of the lack of ways to progress after max. level.
By the way, "seasonal" gear was confirmed at Quakecon, so... yeah, they must've realized they were bleeding max. level subs faster than they'd like.
Kalann_Pander wrote: »Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.
Nox_Aeterna wrote: »Apparently other players were , like me and others who already said they are against this in this thread , clearly not a minority either.
Nox_Aeterna wrote: »And they didnt how exactly sesonal gear will work , so it is a bit soon to be so sure of it will do.
Nox_Aeterna wrote: »And they didnt how exactly sesonal gear will work , so it is a bit soon to be so sure of it will do.
Seasonal Gear is a common MMO term. It means that there will be "Season 1", when you have a gear with x stats, followed by "Season 2", which has gear with better stats.
I believe the devs stated something about making the previous season easier to acquire when a new one arrives.
My opinion is that if you are good at PVP then you win. You feel you need better gear to be better at PVP? OP you mentioned several times you wanted stronger gear so vet VR14s weren't beat by new VR14s. It sounds like PVP is your focus, and I certainly can't agree with stacking power on vet PVPers. That is a quick way to scare off new PVP players and the absolute worst area in the game for better gear to matter.
Sideways expansion. Give players something to do, but keep the power creep to a minimum. And keep crafted gear at least equal to highest tier raid gear. No reason there can't be crafting quests for new, powerful gear sets. No reason those quests can't be dungeons/raids.
One of the problems I see is that there is a best set up for a specific class and role. Perhaps more focus needs to be put on balancing existing sets so players really want 2,3, or more different sets, but have to choose between them. I always felt that when a best setup was found it meant that the game was broken, not that more broken gear needed to be added.
Lots of room for sideways expansion, we don't have to keep on the tired old gear treadmill. That's just lazy thinking, IMO.
Kalann_Pander wrote: »Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.
And that exactly proves my point
If I spend more time & effort in the game, of course I'm expected to get more out of it. Logic. You would have a game that is only for people who don't play a lot, but that is not a healthy formula for a subscription based MMO that needs to keep people hooked.
coplannb16_ESO wrote: »No to any form of gear grind from me. There are plenty of games with it, feel free to play them.
coplannb16_ESO wrote: »I want to have fun in Cyrodil without beeing forced to grind any form of PvE content every new content-patch.
DAoC had the best PvP and advancement system in the history of MMORPGs after Ultima Online and nearly got itsself killed with the dreaded Trials of Atlantis expansion (which was basically pure grind and massive raiding with an ultimate impact on the PvP balance). ESO practically copied DAoC's frontiers with Cyrodil. Heh, even the graphic style and keep design looks like almost identical. I really wish they would follow DAoC example even more so (e.g. level cap at 50 and never ever beeing raised, also a real realm-ability-like progress system)...
coplannb16_ESO wrote: »Iam fine with doing a dungeon with a group for the story (once). I wont ever do a trial, screw that crap. The moment the best gear is only attainable by raids thus removing or severely diminishing the impact of your individual skill from PvP-encounters my sub is canceled.
coplannb16_ESO wrote: »Sub will be also canceled when they start to separate PvE from PvP gear thus forcing you to grind two types of sets to be viable in either PvE or PvP (e,g, expertise gear in SWTOR).
coplannb16_ESO wrote: »I do not even get why people think they archieved anything defeating a bunch of pixels running the same scripted behaviour over and over again. lol...
Kalann_Pander wrote: »Kalann_Pander wrote: »Guess what ? We don't play the same way, and probably don't have the same available gametime either. I use crafting as my main character enhancement, because I dislike, and don't have time for, gear grinding.And that exactly proves my point
If I spend more time & effort in the game, of course I'm expected to get more out of it. Logic. You would have a game that is only for people who don't play a lot, but that is not a healthy formula for a subscription based MMO that needs to keep people hooked.
Not really ... you're so pining for your gear grind you fail (or dismiss) the alternatives.
Namely, the upcoming champion points.
If you play a lot more than me, you'll have a lot more champ pts, and so I'll get thoroughly thrashed if we PvP. Logic. However, it won't be because of gear.