AlienDiplomat wrote: »Poll is missing an "I realize they broke NB's cloak and stealth detection passives in 1.4 but are working on a fix for the next patch, so overall they are pretty decent when they are actually working as intended, though they could use some survivability options like a higher dodge chance or some shields like every other class" option.
Actually, I am pretty satisfied with the class as a whole. I feel there are general improvements to be made, but that could be said for any of the classes.ez2k.stoobzzub17_ESO wrote: »Unbiased...you would not have posed this question if you where satisfied with NB.
Only I have noticed a drastic decrease of the damage inflicted by all the skill of the Nightblade, is that the dual wield with pach 1.4?
ez2k.stoobzzub17_ESO wrote: »Unbiased...you would not have posed this question if you where satisfied with NB.
Mass hysteria - one of the best CCs in PVP actually.-Our CC skills are the worst of any class (DK and Sorc both get knock-downs, templar knockback, our only equivalent is a morph stun, but that only works if no one has mage light running, DK & sorc get aoe immobilize, DK long-duration CC that not only doesn't break on damage, but it's instant cast, whereas ours is long duration, and only has one viable morph if you want to keep the same critter locked down otherwise they get dotted and break instantly, DK can snare stuff aoe due to passives, whereas we get a single target snare other than our ultimate, etc. etc.)
No, it only reduces damage by about 11%. This is because your weapon/spell damage only accounts for half of the damage output of any attack.-We can regenerate stamina and magicka pretty well if we're willing to reduce our damage output by 20%
Mass hysteria - one of the best CCs in PVP actually.
-No, it only reduces damage by about 11%. This is because your weapon/spell damage only accounts for half of the damage output of any attack.
Mass hysteria - one of the best CCs in PVP actually.
I disagree and I'm looking at it overall, not just pvp; mass hysteria has a lot of limitations (short duration, only works if close, and sends them scattering out of range if you're a melee for starters) and does not inflict damage, unlike other class ccs. Nice try though.
-No, it only reduces damage by about 11%. This is because your weapon/spell damage only accounts for half of the damage output of any attack.
I haven't tested it to confirm one way or the other, tooltip says 20%. Either way, it doesn't change the fact we're the only class sacrificing 10% or more damage across the board to regenerate resources.
AlienDiplomat wrote: »Poll is missing an "I realize they broke NB's cloak and stealth detection passives in 1.4 but are working on a fix for the next patch, so overall they are pretty decent when they are actually working as intended, though they could use some survivability options like a higher dodge chance or some shields like every other class" option.
Disagree with the above post. The flaw is that you're comparing stamina NB to magicka sorc. This is not a fair comparison because of the stamina-magicka imbalance. Instead, you should compare stamina NB to stamina Sorc. How many times have you seen a stamina sorc chain cast bolt escape? Do you see stamina sorcs use impulse spam?
Also, the real king of AOE in zerg combat is magicka NB, because sap essence outclasses impulse against decent opposition due to its ridiculous ultimate generation. Sorc is superior in AOE combat only when against low level oppositions who don't wear impenetrable (who essentially feeds the sorc with health due to crit surge) or when you are alone against a large group (where the sap heal wouldn't give as much benefit, and where Sorcs can bolt escape out if needed).