AlexDougherty wrote: »Technically a Hotfix would be a fix that happens while you are playing, so technically no.
Hello everyone!
We are pushing a hotfix...
...In order to receive these changes, you will need to close the client and download the latest patch.
smeeprocketnub19_ESO wrote: »Yes, a hotpatch or fix or whatever.
Guess what it wasn't for? NBs. We will have to wait a week to be fixed.
But keine angst, because the real problem, the thing that needed immediate attention, was apparently the fact that the end boss for the Dragonstar arena was too challenging for some people.
I, for one, am so happy they have their priorities straight.
AlexDougherty wrote: »Technically a Hotfix would be a fix that happens while you are playing, so technically no.
ZOS seems to have a different definition of 'hotfix'Hello everyone!
We are pushing a hotfix...
...In order to receive these changes, you will need to close the client and download the latest patch.
ers101284b14_ESO wrote: »smeeprocketnub19_ESO wrote: »Yes, a hotpatch or fix or whatever.
Guess what it wasn't for? NBs. We will have to wait a week to be fixed.
But keine angst, because the real problem, the thing that needed immediate attention, was apparently the fact that the end boss for the Dragonstar arena was too challenging for some people.
I, for one, am so happy they have their priorities straight.
Actually it was for the Crafting UI bug and the bug to do with people having special characters in their names. and appearing as online or offline.
AlexDougherty wrote: »AlexDougherty wrote: »Technically a Hotfix would be a fix that happens while you are playing, so technically no.
ZOS seems to have a different definition of 'hotfix'Hello everyone!
We are pushing a hotfix...
...In order to receive these changes, you will need to close the client and download the latest patch.
Yes, they do appear to have a different definition.
But for me their definition of hotfix is the same as a fix/patch just done quicker.
AlexDougherty wrote: »AlexDougherty wrote: »Technically a Hotfix would be a fix that happens while you are playing, so technically no.
ZOS seems to have a different definition of 'hotfix'Hello everyone!
We are pushing a hotfix...
...In order to receive these changes, you will need to close the client and download the latest patch.
Yes, they do appear to have a different definition.
But for me their definition of hotfix is the same as a fix/patch just done quicker.
It was done quicker - they did not have to bring the server down for it
See this makes more sense. By addressing concerns, this can help people, who can understand reason, know more information and can stop being in the dark about fixes that they want in the game pronto. I know I feel better now knowing that there is certain things that can be hotfix and that some fixes that require server downtime.ZOS_JasonLeavey wrote: »Hey there, guys. Yes, we did push a hotfix to address an issue with crafting UI and player social status. To apply the fix, please log out of the game, and log back in.
To address some concerns, please keep in mind that not all bug fixes can be deployed in a hotfix. Some more complex bugs require server downtime and patching the client. A hotfix does not necessarily indicate that a bug is higher priority, but rather our ability to provide a fix as quickly as possible for an issue. We're still hard at work on fixing the various issues address in our Known Issues thread, and we'll continue to update it as quickly as we can with any updates.
Thanks for your understanding.
Update: We also implement two different types of hotfixes, depending on the issue: ones that require no downtime and no patch, and ones that require no outage and a patch. We hope that helps clear up some confusion!
You don't seem to know that in professional IT worlds (as opposed to toy-town games providers) any service interruption is NOT a hotfix, so a patch doesn't qualify.ZOS_JasonLeavey wrote: »Update: We also implement two different types of hotfixes, depending on the issue: ones that require no downtime and no patch, and ones that require no outage and a patch. We hope that helps clear up some confusion!
ZOS_JasonLeavey wrote: »Hey there, guys. Yes, we did push a hotfix
Thanks for your understanding.
Update: We also implement two different types of hotfixes, depending on the issue: ones that require no downtime and no patch, and ones that require no outage and a patch. We hope that helps clear up some confusion!