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So, apparently vet ranks are going away, and we'll all be level 50...

AngryNord
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I guess this means Cyrodiil NPCs and mobs will once again have to be reduced to level 50? And a heavy nerf of Craglorn mobs/NPCs? And will the current Cadwell's Gold and Silver zones remain?
  • Mondo
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    And your gear will everything from v1-14 be 50? I dont think so
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  • Dominoid
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    Not quite. All those VRX mobs will be buffed with champion points giving them the same power and survivability they currently have. But yes after the entirety of the champion system is rolled out, including seasoned gear, there will be no Veteran ranks. A VR12 mob will not be a level 50 mob with 0 champion points spec'ed. They'll be just as powerful, or weak depending on your perspective.
    Edited by Dominoid on September 17, 2014 11:36AM
  • Dominoid
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    Mondo wrote: »
    And your gear will everything from v1-14 be 50? I dont think so

    They are moving to "seasoned" gear. Which will basically convert VR1-14 gear into the first 14 seasons of gear quality. Every major content release will include a new more powerful (in some manner) piece of "seasoned" gear. But hey all the people whining about VR increasing will have something new to complain about.
    Edited by Dominoid on September 17, 2014 11:34AM
  • Frenkthevile
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    Veteran Ranks are not going away...they remain as ''gear level''.
  • Kego
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    It is not that easy. Cause what is with crafting?
    How is this Season Gear displayed? Currently it differs by VR Ranks. How will we optain the crafting material, which is currently separated by VR Zones and Ranks.

    I think, the easiest way would be giving Mobs a Champion Level and us player an Armor Skillline in the Champion System. If we want to wear, f.e. a current VR14 Armor, we have to spend 14 Champion Points in the Armor Tree. If we only spend 6 Points, we only get Access to VR1-6 Gear.

    New Season Gear could than be introduced via new Level in the Champion System Armor Line.
    Edited by Kego on September 17, 2014 11:39AM
  • Dominoid
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    Veteran Ranks are not going away...they remain as ''gear level''.

    Pretty much what I said about think of VR gear as the first 14 seasons off gear, however for clarity . . .

    Jessica, stated very clearly in Twitch chat during a live stream event:

    "Memorize - Once the Champion System is completely in place, VR levels will be gone, so yes it'll just be level 50 and you will expand into the Champion System. But, any work you've made in the Veteran System will transfer over to the Champion System."


    Gina later said:

    "Esoism, what Jessica said earlier is all correct"


    Source - http://www.reddit.com/r/elderscrollsonline/comments/2bl4oc/will_the_champoin_system_replace_the_veteran_ranks/
    Edited by Dominoid on September 17, 2014 11:45AM
  • Dominoid
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    Kego wrote: »
    It is not that easy. Cause what is with crafting?
    How is this Season Gear displayed? Currently it differs by VR Ranks. How will we optain the crafting material, which is currently separated by VR Zones and Ranks.

    I think, the easiest way would be giving Mobs a Champion Level and us player an Armor Skillline in the Champion System. If we want to wear, f.e. a current VR14 Armor, we have to spend 14 Champion Points in the Armor Tree. If we only spend 6 Points, we only get Access to VR1-6 Gear.

    New Season Gear could than be introduced via new Level in the Champion System Armor Line.

    Possibly. Or very "simply" how it is now. Certain material types and the number of those materials determine gear strength. But there will certainly be "perks" that make your character have additional benefits above the base stats.
    Edited by Dominoid on September 17, 2014 11:46AM
  • Ryzium
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    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
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  • c0rp
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    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.

    And this is exactly why I will have a lvl 50 waiting for each of the other 3 classes that are not my main.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Kego
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    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
    True, but not both of them can spend that 15 points. Champion points are account wide and not character. If you use 10 Points on your VR1 character, than the VR14 only has 5 left to use.
  • Dominoid
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    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
    Kego wrote: »
    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
    True, but not both of them can spend that 15 points. Champion points are account wide and not character. If you use 10 Points on your VR1 character, than the VR14 only has 5 left to use.

    Not true. You get all Champion points for ALL characters at level 50. The idea is to not "punish" people with alts allowing them to have a just as powerful character as someone who plays all their time with one character.
  • c0rp
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    Kego wrote: »
    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
    True, but not both of them can spend that 15 points. Champion points are account wide and not character. If you use 10 Points on your VR1 character, than the VR14 only has 5 left to use.

    I dont think that is correct. Do you have a source? Seems I recall Paul Sage saying differently, but I am not for sure.

    I thought "Account wide" meant when you earn a point, all your toons get to place the point.

    Edited by c0rp on September 17, 2014 1:28PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Kego
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    Paul Sage has confirmed in an interview with ElderScrollsOTR that ESO is about to get its own account wide character progression system: the champion system. Based on Paul Sage’s description, the system seems very similar to Diablo 3’s Paragon system.

    The champion system in ESO will be the last phase of the veteran rank overhaul.
    The Champion System in a nutshell
    • Veteran Points will be gone and turned into regular experience.
    • Any experience gained after veteran ranks will be converted to champion points, which can then be used for various different passives, such as critical hit or spell defense.
    • Unlocking champion ranks will also unlock them for any other characters on your account.
    • After a champion rank has been unlocked, you’ll be able to spend the champion points on useful passives individually on your alts.
    • This gives an incentive to keep on developing your veteran rank characters, because not only will your veteran rank character become more powerful, your other characters will also be able to benefit from champion points.
    • You’ll only be able to gain champion points after level 50.
    • Champion System will also include “seasons” with season specific champion gear, which will be hard to acquire. Champion gear will have no level requirement, so it looks like it could be ESO’s take on heirlooms.
  • Dominoid
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    c0rp wrote: »
    Kego wrote: »
    Ryzium wrote: »
    Not to mention that Champion points will be shared between all characters. So if you have 3 v14 characters before this starts you will get 42 champion points on all of your level 50 and up characters. Meaning all of your characters after level 50 will be equal in base stats. An example being that if you have a V1 and a V14 when champion system drops you will theoretically have 2 max level characters with 15 champion points.
    True, but not both of them can spend that 15 points. Champion points are account wide and not character. If you use 10 Points on your VR1 character, than the VR14 only has 5 left to use.

    I dont think that is correct. Do you have a source? Seems I recall Paul Sage saying differently, but I am not for sure.

    I thought "Account wide" meant when you earn a point, all your toons get to place the point.

    Here ya go!

    Edited by Dominoid on September 17, 2014 1:31PM
  • c0rp
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    Kego wrote: »
    Paul Sage has confirmed in an interview with ElderScrollsOTR that ESO is about to get its own account wide character progression system: the champion system. Based on Paul Sage’s description, the system seems very similar to Diablo 3’s Paragon system.

    The champion system in ESO will be the last phase of the veteran rank overhaul.
    The Champion System in a nutshell
    • Veteran Points will be gone and turned into regular experience.
    • Any experience gained after veteran ranks will be converted to champion points, which can then be used for various different passives, such as critical hit or spell defense.
    • Unlocking champion ranks will also unlock them for any other characters on your account.
    • After a champion rank has been unlocked, you’ll be able to spend the champion points on useful passives individually on your alts.
    • This gives an incentive to keep on developing your veteran rank characters, because not only will your veteran rank character become more powerful, your other characters will also be able to benefit from champion points.
    • You’ll only be able to gain champion points after level 50.
    • Champion System will also include “seasons” with season specific champion gear, which will be hard to acquire. Champion gear will have no level requirement, so it looks like it could be ESO’s take on heirlooms.

    Right...

    Unlocking champion ranks will also unlock them for any other characters on your account.

    This gives an incentive to keep on developing your veteran rank characters, because not only will your veteran rank character become more powerful, your other characters will also be able to benefit from champion points.

    After a champion rank has been unlocked, you’ll be able to spend the champion points on useful passives individually on your alts.

    That means each one of my toons can spend the point.

    Edited by c0rp on September 17, 2014 1:35PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Sindala
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    All speculation, nobody and I mean NOBODY knows what's planned as they have yet to let any of us know what's actually going to happen.
    It's still in planning phase.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Dominoid
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    Sindala wrote: »
    All speculation, nobody and I mean NOBODY knows what's planned as they have yet to let any of us know what's actually going to happen.
    It's still in planning phase.

    Except for everything we've been linking. ;-)
  • ers101284b14_ESO
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    b9e4a50269593100cfdd3668638fb23a19ac3724c72634992b10469502d2f07f.jpg
  • Sindala
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    Dominoid wrote: »
    Sindala wrote: »
    All speculation, nobody and I mean NOBODY knows what's planned as they have yet to let any of us know what's actually going to happen.
    It's still in planning phase.

    Except for everything we've been linking. ;-)

    All of that is open to change and they have said that many times over, nothing is certain until they start dropping it on PTS and even then it can change before live.
    No, they are still sat around a table wondering how the hell they can actually implement it without wiping the server and starting again with 'ESO 2: Possibly finally out of Beta' edition.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Guppet
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    Mondo wrote: »
    And your gear will everything from v1-14 be 50? I dont think so

    That's exactly what it will be. It will be seasonal (they confirmed this), so the only requirement will be level 50. The current best tier will only be available from the current highest level end game content, with the previous tier purchasable.

    So the second you ding 50, if you have sufficient currency (be that gold or tokens or whatever) you can go out and fully buy the 2nd highest tier gear.

    The best way to think of the current VR1-14 equipment is that those are already tiers. The only relevant tiers will be 12 (purchasable with currency) and 14 gained via drops or other current highest tier content.

    As for mobs, they will all be level 50. But that does not mean they all have to have the same level of power, some will be significantly harder to fight than other, depending on the content they are in.
  • Sindala
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    The problem is that what their proposing is a completely new game, one that would have to be drawn from the ground up again in terms of fight levels for all mobs ect.
    You canb't just have them gaining random boosts so a crocodile suddenly has 400 melee resistance due to the RNG, no everything would have to be given certain traits and skills all over again.

    Welcome back to Beta.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • PBpsy
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    Man will the Champion system be a epic cluster[snip]. Can't wait to see the ensuing chaos. If people had trouble understanding many of this game mechanics now, imagine how will they react when the new system comes up.
    And the cries for balance and faster champion progression ....
    Edited by PBpsy on September 17, 2014 3:34PM
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  • Dominoid
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    Sindala wrote: »
    The problem is that what their proposing is a completely new game, one that would have to be drawn from the ground up again in terms of fight levels for all mobs ect.
    You canb't just have them gaining random boosts so a crocodile suddenly has 400 melee resistance due to the RNG, no everything would have to be given certain traits and skills all over again.

    Welcome back to Beta.

    Balancing will be a nightmare between players for sure, but getting a VR12 mob to be a level 50 mob with the right champion points will be fairly easy. You know there will be champion points to increase Magicka, Health and Stamina by x%. The mobs will then have the appropriate points put into those skills to give them the equivalent resource pools they had before. Nothing else to change.
  • Sindala
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    Dominoid wrote: »
    Sindala wrote: »
    The problem is that what their proposing is a completely new game, one that would have to be drawn from the ground up again in terms of fight levels for all mobs ect.
    You canb't just have them gaining random boosts so a crocodile suddenly has 400 melee resistance due to the RNG, no everything would have to be given certain traits and skills all over again.

    Welcome back to Beta.

    Balancing will be a nightmare between players for sure, but getting a VR12 mob to be a level 50 mob with the right champion points will be fairly easy. You know there will be champion points to increase Magicka, Health and Stamina by x%. The mobs will then have the appropriate points put into those skills to give them the equivalent resource pools they had before. Nothing else to change.

    Yup, but like I said, Every mob in game will have to be re-wrote from the ground up. From how it acts normally to how it reacts to every different 'trait' they apply to the Champ point system.
    A completely new game and considering they keep firing all their staff I highly doubt we will ever see a fully working system.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • SoulScream
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    I wonder if respec on champ points will be super expensive.
  • cf398ub17_ESO
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    I wonder how they will do craftable gear seeing as the gear gets better as your vet ranks get higher but if everyone is level 50 what are they going to do ?
  • Dominoid
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    I wonder how they will do craftable gear seeing as the gear gets better as your vet ranks get higher but if everyone is level 50 what are they going to do ?

    They could just keep it as is. Different materials and the amount of that material yield different quality of gear. They will also most likely add champion points like in Skyrim such as "Agile Defender" which made light armor more powerful for each point invested.
  • OrangeTheCat
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    Dominoid wrote: »
    Mondo wrote: »
    And your gear will everything from v1-14 be 50? I dont think so

    They are moving to "seasoned" gear. Which will basically convert VR1-14 gear into the first 14 seasons of gear quality. Every major content release will include a new more powerful (in some manner) piece of "seasoned" gear. But hey all the people whining about VR increasing will have something new to complain about.

    Ah, great. So this game IS going down the never ending gear-grind path.
  • Dominoid
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    Dominoid wrote: »
    Mondo wrote: »
    And your gear will everything from v1-14 be 50? I dont think so

    They are moving to "seasoned" gear. Which will basically convert VR1-14 gear into the first 14 seasons of gear quality. Every major content release will include a new more powerful (in some manner) piece of "seasoned" gear. But hey all the people whining about VR increasing will have something new to complain about.

    Ah, great. So this game IS going down the never ending gear-grind path.

    There is no uber gear in this game. The stat difference between tiers of gear now is negligible. Players only have a problem when they put a self-imposed need to have "the best gear".
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