NeoXanthus wrote: »Issue with patch 1.4.3
“Vampires - in myth, and legend, are purported to be the fastest moving 'creature'
It doesn't help at all that the people so passionate about their warp-speed vampires appear unable to understand why others might find this to be a problem.
You can still move just as fast; you just have to be visible to do it. If that's a deal-breaker, it just may be an indication that this ability is a lot more powerful than you're admitting, even to yourself. And that, by extension, there are actually real balance arguments against it.
I have yet to see a response to the one problem that, by itself, made this change essential. In PvP you could move around the battlefield both extremely quickly and invisibly. This is a huge, huge tactical advantage. It basically demands that everyone who is serious about PvP become a vampire to be competitive. And that is a big problem in a MMO.
Merlin13KAGL wrote: »NeoXanthus wrote: »Vampires - in myth, and legend, are purported to be the fastest moving 'creature' (that I know of anyway). I cannot understand this reaction to “fix” the speed finding out that vampires can move faster than anyone, but the decision to be a vampire does have its drawbacks. Everything has a positive and negative.
@NeoXanthus, I dare say you, like many of us, received 'the gift' for purposes of playing a Vampire...not the bonuses it gave or the power, at least not directly.
To be more clear, had there been a non-vamp way to have the same skills, passives, etc, you strike me as the type that would still have gone the route of vampire (even with its drawbacks).
Vamps are supposed to be powerful. People forget this. We 'miss' some of the traditional downsides (sunlight, for instance). We also miss some of the traditional powers: Bat/wolf form, summoning, the ability to Fear.
Heck, we don't even get a taunt in the vampire line, and mystform - that is, the form of myst, can still get hung up on blade of grass or widely spaced prison bars?NeoXanthus wrote: »To give some background on myself. I was not a MMO player when I started playing ESO. Personally I have a very long history of playing games on PCs some 32+ years now. I started playing PC games on an IBM PC 5150 turbo XT clone back in 1982 with an 8088 CPU and today through many upgrades have an x79 4960x with 3d surround 4way quad SLI titans with 1 titan black for dedicated Physx.
Started in 8 bit land, where my total memory was smaller than my hard drive cache currently is. Your tenure is still earned, sir.NeoXanthus wrote: »2.) He said watch your play time because he said he knows me and I will lose myself within the game and this will cause wife aggravation.
This is the sign of an immersive game, however much people may complain about its flaws.
And to be fair, your wife cannot expect you to own a rig like that and not occasionally take it out for spin, now can she. As good fortune has it, she loves you very much.NeoXanthus wrote: »When I have seen things nerfed in the past it was small correction here or there nothing in my opinion earth shattering or changed the game play completely for anyone. After patch 1.4.3 unless something changes to revert the damage done I may quit.
From the very first time I have found the Steed stone I have never picked another.
Please fix this and restore the Dark Stalker stacking ability.
This is what should have happened. A simple speed cap would have sufficed. They needed to adjust it, not cut it off at the knees.
Personally, I never noticed a difference from the Steed, testing with Teamspeak timed races with a fellow DK.
Lastly, my friend, I'm afraid you wish in vain. It's easier to chop a limb off than to grow it back, so the change likely is what it is.
I hope you do not let this, alone, deter you from a wonderful game with many possibilities.AlienDiplomat wrote: »I fought against this for WEEKS with LOGIC, INTEGRITY, and COMPASSION.
In the end ZOS sided with the selfish jerks parroting for nerfs to this like mindless lemmings, who, truth be told, just wanted to screw up a cool feature that added absolutely NO advantage whatsoever because they personally had an unrelated rage vendetta against vampires in general.
It would be like giving little Johnny a tasty treet for smearing his poop all over the wall. I can't BELIEVE that ZOS is catering to this behavior.
@AlienDiplomat, we've seen each other on the forums enough to know this is sadly where you went wrong. Those three things don't often hold the weight here they should.
The mindless vendetta continues - just look at the new duplicate threads.
I concur with you. I do.
But to use your analogy, you, sir, brought a gun to a poop fight.
There is no reason to be had and there is no way to win this one.
Continue to hold the flame high, though. Maybe someday we'll get through to them.
Dark tidings to you both.
Humbly,
One of your dark brethren.
I didn't campaign on the forums about this, so anything that I did about this change had to involve telepathy.
And your answer misses the point - if you die you return quickly; if you disengage, you travel fast. It's an important edge even if you don't retain it in the middle of combat.
However, I am a strong supporter of this change, just as I strongly supported removing the loot pinata delve bosses (people howled about losing their endless supply of drops with that change too); and people also howled about losing the bolt escape with scroll fun n' games.
Things like this are really, really obviously not intended. Whenever you hit a spot where the rewards are far better than they anywhere else odds are excellent that it's a glitch. Whenever you can do some odd combination that defies the pattern everywhere else in the game (e.g. you speed up by crouching and sneaking) then it isn't working.
Now in single player games I'm totally OK with leaving things like that alone. If you want to make 100% chameleon armor in Oblivion, go for it! But if I can't compete with you in multiplayer games: problem.
I know it was fun and it stinks to lose fun things. It's not-fun to be on the receiving end of those things, unfortunately.
MornaBaine wrote: »Hey Neo, I couldn't possibly agree with you more! I know you're getting grief from the "oh no not this topic again" crowd but screw them. Every single person who has been ticked off by this totally senseless nerf needs to make their own thread until that is ALL anyone can see when they log onto the forums. Seriously, ZoS NEEDS to know how badly they've stepped in it this time. Quite frankly, this set was the only thing that made my vampire FEEL like a vampire. The vampire feeding animation is ridiculous. The fact that they seem to feel the need to yell at the top of their lungs before going into mist form is ALSO ridiculous. Our vampires are supposed to be stronger at night....but nights in this game are only 2 hours long as opposed to the 4 hour day. And then there's the looks of the various Stages. We become hideous monsters unless we run out and feed every 30 MINUTES. BUT...here's the kicker... NO ONE SEEMS TO NOTICE. Other vampires don't even notice that you're a vampire. Stage 4 looking like you're going to go berserk and randomly start ripping hearts out of passerby.... and nobody notices. NOBODY. I realize they probably really DIDN'T want to put vampires in the game and it was fan support constantly reminding them that ES has ALWAYS had playable vampires that got them to cave in. And they've felt like a grudging afterthought ever since. They are NOT well done. And not only does it seem as if ZoS has ZERO interest in improving them or making them more flexible and interesting, they seem hell bent on destroying ANYTHING that actually makes them enjoyable to play. So rage on my friend and I will rage right along with you!
smeeprocketnub19_ESO wrote: »I didn't campaign on the forums about this, so anything that I did about this change had to involve telepathy.
And your answer misses the point - if you die you return quickly; if you disengage, you travel fast. It's an important edge even if you don't retain it in the middle of combat.
However, I am a strong supporter of this change, just as I strongly supported removing the loot pinata delve bosses (people howled about losing their endless supply of drops with that change too); and people also howled about losing the bolt escape with scroll fun n' games.
Things like this are really, really obviously not intended. Whenever you hit a spot where the rewards are far better than they anywhere else odds are excellent that it's a glitch. Whenever you can do some odd combination that defies the pattern everywhere else in the game (e.g. you speed up by crouching and sneaking) then it isn't working.
Now in single player games I'm totally OK with leaving things like that alone. If you want to make 100% chameleon armor in Oblivion, go for it! But if I can't compete with you in multiplayer games: problem.
I know it was fun and it stinks to lose fun things. It's not-fun to be on the receiving end of those things, unfortunately.
1) we were repeatedly told it was intended. It was definitely not a glitch.
2) Actually, if I die, I just spawn at a FC that was already way close by. And if it is a matter of returning quickly in a spot where there is no FC, it would be faster to use a horse, rather than cripple myself with that particular set, or skill morph. Otherwise, I arrive not only crippled, but low on essential stamina. Any advantage you can come up with still suffers from the fact that I take a huge hit everywhere else to achieve that advantage, and the fact that any actual combat gains are negligible.
It sounds like you don't actually know what you are talking about. But you still have to let your opinion be heard.
One of the longest posts OP just to complain about a fix to a bug that allowed for unintended speed
smeeprocketnub19_ESO wrote: »
smeeprocketnub19_ESO wrote: »
Hmmm don't know how narrow you are defining bug lets call it an unintended result from coding this mechanic that is now fixed
Is that better precious ?
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Hmmm don't know how narrow you are defining bug lets call it an unintended result from coding this mechanic that is now fixed
Is that better precious ?
No, that is a lie also.
It is an intended feature. It was brought up during testing and multiple times the devs said it was working as intended. Same for when it was brought up after testing. They just flip flopped because of a few whiners.
Why do people post their opinions when they haven't bothered to get the actual details on the problem?
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »
Hmmm don't know how narrow you are defining bug lets call it an unintended result from coding this mechanic that is now fixed
Is that better precious ?
No, that is a lie also.
It is an intended feature. It was brought up during testing and multiple times the devs said it was working as intended. Same for when it was brought up after testing. They just flip flopped because of a few whiners.
Why do people post their opinions when they haven't bothered to get the actual details on the problem?
Wow
Some people have stubbornness running through their veins.
It was not intended - hence the change
It's like saying there was no rain while standing in a giant rain puddle
To suggest otherwise is crazy
dylanjaygrobbelaarb16_ESO wrote: »if you cant understand the balance problem of sneaking as fast as the fastest horse ( which takes more then a month to upgrade) then maybe mmo's are not for you. its not personal.
MornaBaine wrote: »liquid_wolf wrote: »I don't have a problem with the vampire speed stacking.
It would have been a unique build, so long as it was hurting in other aspects like survivability.
A glass dagger than moves faster than horses? Sure... provided it can't survive too easily if it gets caught.
Which was exactly what we were til the nerf.
NeoXanthus wrote: »Issue with patch 1.4.3
“Vampires - in myth, and legend, are purported to be the fastest moving 'creature'
I fought a lot of vampires in Skyrim and I don't recall them being all that fast.
Myths and legends don't matter in a fictional world with it's own myths and legends.
NeoXanthus wrote: »Does ZOS ever revert changes? Even bad ones?
NeoXanthus wrote: »smeeprocketnub19_ESO wrote: »Where were you people while the forum warriors were QQing about these sets and convincing ZOS to nerf it into the ground and pretend like it was a bug?
Happy people don't go to the forums though, I guess.
That is exactly it! I was very happy and having a blast. This is the first time I have been on the forum. My good friend rather than telling me I told you so is empathetic which makes me think he is even a better friend than I originally thought. Now I am looking for what else is out there.
dylanjaygrobbelaarb16_ESO wrote: »if you cant understand the balance problem of sneaking as fast as the fastest horse ( which takes more then a month to upgrade) then maybe mmo's are not for you. its not personal.