GaiusCastricius wrote: »
Epic post. Very nice.MornaBaine wrote: »I am afraid lore cannot be used to justify this change, as for kids "Skyrim = Lore" and Bethesda already destroyed any immersion there for sake of appeasing kids
Generally kids want all the benefits but no restrictions. Forget the fact that feeding before you enter settlement would only take you a minute, as much time as when you enter bank to pickup something. Kids simply want everything easymode
You can already see this by raging about the stealth speed fix. They abused this obviously broken mechanic and it made them feel cool and leet so now they keep trying to justify it.
Unfortunately I have forseen this even before beta, as soon as vampire/ww were announced by devs. Remember how hard was to cure yourself in Morrowind, how it was in Oblivion and .... ok lets forget Skyrim.
As much as I would love to see this Morna, I seriously doubt ZOS would do that to anger the kids, largest customer base
Since the Night's Silence on vampires broke the second you entered combat and didn't help you much IN COMBAT at all, there was no reason to nerf it. THAT was ALSO done to appease the crying kiddies because they weren't willing to give up armor sets that gave them combat advantages but resented that they couldn't have those advantages AND move with, dare I say it?... VAMPIRE-like preternatural speed. Trust me, my Night's Silence set did NOT confer any uber-leet advantages to me in Cyrodil. I die plenty! LOL What DID it do for me? It gave me FUN and made it feel like I was actually playing a vampire. But frankly, this is another topic and one for which there are already numerous other threads.
As to the topic at hand, I really hope ZoS does not permit this crowd to ruin this game as I have seen them do to so many other MMOs. Games end up chasing this demographic simply because it is being perceived as large but what they fail to realize is that these people are locusts. They will gobble up all a game's resources as devs keep scrambling to push out new content for them to chew through almost instantly and then demand more while neglecting core fixes and, I dare say, yes, the "fluff" that adds detail, immersion and enjoyment to a game and makes it feel finished and complex. And once these locusts have gobbled up all the resources a game has to give, they are off to the next shiny field/game without a thought to the decimation they have left behind. And another game with a ton of potential goes down in flames because a greedy company can't wrap their heads around the fact that they CANNOT build customer loyalty with this desperately sought after demographic.
LadyShauna wrote: »Seems like a cool fun way of things at first, but I can see it getting tiresome and troublesome very quickly. I won't have the patience for that after a few days.
MornaBaine wrote: »LadyShauna wrote: »Seems like a cool fun way of things at first, but I can see it getting tiresome and troublesome very quickly. I won't have the patience for that after a few days.
But it would be SUPER easy to avoid actually. Almost every city hub has some conveniently placed NPC bad guys just outside it or very nearby. You go there, you snack, you get to Stage 3 in one feeding, you skip on in to town to do your shopping and, at "worst" (if ZoS is cool and actually implements this kind of thing) a few Townies give you stink eye and lip off to you...kinda like a lot of them already do. MAYBE the guards tell you they're keeping an eye on you and to watch your step. Now if you snacked twice or three times before merrily skipping into town, nobody notices you are anything other than just another happy go lucky albino. Problem solved.
GaiusCastricius wrote: »I disagree in any case, there should not be any consequences for others to play a vampire, you wouldn't kick out werewolf players for being too hairy, plus to invite something like that into ESO would have to bring in other things like, player from other pacts going into the enemy pacts PvE area and being treated differently (Most likely violently)
GaiusCastricius wrote: »I disagree in any case, there should not be any consequences for others to play a vampire, you wouldn't kick out werewolf players for being too hairy, plus to invite something like that into ESO would have to bring in other things like, player from other pacts going into the enemy pacts PvE area and being treated differently (Most likely violently)
LadyShauna wrote: »MornaBaine wrote: »LadyShauna wrote: »Seems like a cool fun way of things at first, but I can see it getting tiresome and troublesome very quickly. I won't have the patience for that after a few days.
But it would be SUPER easy to avoid actually. Almost every city hub has some conveniently placed NPC bad guys just outside it or very nearby. You go there, you snack, you get to Stage 3 in one feeding, you skip on in to town to do your shopping and, at "worst" (if ZoS is cool and actually implements this kind of thing) a few Townies give you stink eye and lip off to you...kinda like a lot of them already do. MAYBE the guards tell you they're keeping an eye on you and to watch your step. Now if you snacked twice or three times before merrily skipping into town, nobody notices you are anything other than just another happy go lucky albino. Problem solved.
Touche, maybe there is something to this after all, you're right that it's not too inconvenient to stay out of stage 4, I forgot that little detail, haha...
This certainly would give us a more vampirey feel to the game, NPCs actually noticing us for the nocturnal abominations that we are. But I also like the idea that we can appear as ordinary citizens to them in the prior stages, this makes me feel less ugly and vainy than I currently look.
I would only agree with this suggestion, and hesitantly, if they increased the timer for each stage and made stage 4 actually take quite a while to reach (I'm talking three or four times the time between stages). When I was a vampire, before I realized that it wasn't for me, I would often forget to feed and find myself at stage 4 before I realized it. Wouldn't really enjoy going to cook dinner, talking to a friend or two while I eat and /lute, and then end up walking into town a few hours later only to realize that the short time limit left me in a KoS state.
Also, I 100% agree that werewolves should be feared/attacked by NPCs while in form. It annoys me every time I transform. I've killed enemies and fed on their corpses right in front of people and they've cheered and thanked me for freeing them.
I would agree to the kill on sight idea, but only if one of the following was implemented to help ease the sting.
A) Add a certain amount of vampire only 'covens' so they can still have access to at least some basic merchants
B ) As already suggested, some sort of spell or disguise that can be used (preferably with a cool down).
But that's just to ease the issue of "I have no access to merchants and repairs!" issue. But the main hot button topic that will arise form the idea is PvP.
Some people abhor the very idea of PvP coming over the PvE area. Even if it is optional. If the players feel as if they are 'forced' into PvP in any shape or form, they will complain and moan. So perhaps the addition of an easier mode of regression to normality (I never participated in becoming a vampire, so I am unfamiliar with the quests)?
xsfkxnub19_ESO wrote: »It would be extremely annoying for anyone who is questing. Having to feed every hour or so, just to pick up a quest.
Thankfully, I don't do much PvE so I don't really care.
I would agree to the kill on sight idea, but only if one of the following was implemented to help ease the sting.
A) Add a certain amount of vampire only 'covens' so they can still have access to at least some basic merchants
B ) As already suggested, some sort of spell or disguise that can be used (preferably with a cool down).
But that's just to ease the issue of "I have no access to merchants and repairs!" issue. But the main hot button topic that will arise form the idea is PvP.
Some people abhor the very idea of PvP coming over the PvE area. Even if it is optional. If the players feel as if they are 'forced' into PvP in any shape or form, they will complain and moan. So perhaps the addition of an easier mode of regression to normality (I never participated in becoming a vampire, so I am unfamiliar with the quests)?