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Public Dungeon quest decisions - Auridon + Coldharbour
Hello community,
I type here today to bring up something that many may or may not be aware of, I speak of Choice.

The public dungeons we'll be speaking on are as follows, text will be constructed in order to best minimise the potential for spoilers as well as spoiler tags themselves utilised:
Public Dungeons
Auridon - Toothmaul Gully
Coldharbour - Village of the Lost
Auridon - Toothmaul Gully, Public Dungeon quest "The Toothmaul Ploy". Progressing through this quest, you eventually enter dialogue with two NPC's where before you were faced with a choice.
The choice to kill certain NPC's or to naively let the savage and uncivilised folk live.
Now, there is no choice, you simple progress through the quest and your character does what they'd usually do or something they'd absolutely never do due to this change where you are no longer able to choose.
Coldharbour - Village of the Lost, Public Dungeon quest "Soul Survivors". Progressing through this quest, before the conclusion of the story you enter a dialogue with quest NPC's, you've learnt about them, spoke with them, your character has made a decision in their mind as to what they'd love to do regarding these NPC's over the course of the quest. Anyway, you enter dialogue with them, previously you were faced with a choice.
Your character would be requested to do something, to throw themselves of a cliff, to die for treacherous Soul Shriven that deserve to be there for all eternity enduring eternal torment, agony and suffering. Or, you're character would proceed to engage in mortal (immortal combat) and punish them for their transgressions through forcing them to stay where they belong, in Coldharbour for all eternity.[/color]
Now, there is no choice, you speak with these NPC's, you do something that some characters would find absolutely ridiculous and never even consider doing whereas others would simply leap into the fray gleefully.
Words
- Are these changes intended?
- Have these changes been documented in patch notes and I've just not seen them?
- Can we expect quests in the future to not give us choices that they may have been designed to give originally?
- Can we expect to have the choices put back into the quests in future? Assuming the reason the choices have been removed is due to bug-fixing, not a change in design.
Are there any quests that you're aware of that have had choices removed?
Update

source from the road ahead post.
These changes are intended, the removal of choice and the dialogue that writers and voice actors work hard to bring to life, only for their work to not be used in order to remove phasing triggers, if you're a solo player, you do not have access to the alternative dialogue, you shall not phase for the sake of others, the chances of being able to access these choices whilst not being in a group, in the future, seems depressingly low.
Edited by Teiji on October 25, 2014 2:25PM
"Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.
European megaserver Fallout 4
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