At least with enemy players ganking them, they might get tired of dying and start fighting back instead.
AbraXuSeXile wrote: »Theres nothing more satisfying than killing a quester in a warzone
LonePirate wrote: »At least with enemy players ganking them, they might get tired of dying and start fighting back instead.
Um, no they will not. They are more likely to leave Cyrodiil and never to return. If they spend more time in Cyrodiil by traveling to the quest hubs, finding the numerous travel to quests dotting the landscape and clearing caves, they might actually want to experience more of what Cyrodiil has to offer. You're using the vinegar approach to catch flies when you need to be using honey.
Yeah, sometimes the opposing factions can even be downright "helpful". I logged in this morning to get my hireling mats, and then decided to head back to Rawl'kha to do decon & banking (it's just where I usually go). Soon after I started towards the nearest, but somewhat distant, transit point, a "friendly" EP popped up and sped me right to the wayshrie!Interestingly enough, after DC had turned the whole map blue last night (they indeed took every last keep and resource) my AD character decided to take a break and she sat in her chair right in front of the now open eastern AD gate.
I had several DC players ride right past me, some stopped to look and some even played a few emotes.
Not one of them attacked me ...
I'm just looking for a possible solution to the problem. There is a problem, even though lots of people here refuse to acknowledge it. We want people playing and enjoying pvp. Luring casual PvE people in Cyrodiil is a good thing. As it is now, they will come for quests and the other PvE stuff. If they get ganged repeatedly, they will simply hate it and never come back. So, lets just give them some time to familiarize with the setting and maybe try PvP on their own pace.
...
The problem is that PvE players expect PvP players and systems to cater to their wishes; treat PvP players as being disrespectful (sometimes even as being sociopathic); and feel entitlement while in PvP playzones.
Cyrodiil is a PvP map. I cannot show up there and chastise people for playing PvP; they are playing the way they are supposed to be playing in that zone.
This is particularly true in a game that does not allow overworld PvP, and requires PvPers to already sequester themselves to a single map.
Having PvE players able to avoid PvP but still receive the Cyrodiil achievements will not encourage them to PvP; they will simply abstain from PvP and either never come back after getting achievements or start spamming Cyrodiil for no-risk Exps.
Encouraging players to avoid PvP will not encourage them to PvP.
At least with enemy players ganking them, they might get tired of dying and start fighting back instead.
I know that is how I started PvPing in my first MMO. It took a lot of practice before I was good enough to kill other players, but that transition into a willingness to fight was something I needed.
Prior to that, I demonized PvPers; acted as though being a PvE player somehow made me more considerate to the needs of others; and treated getting PK'd as some form of harassment, rather than admitting to myself that it's just players having fun in the manner that the zone they are playing in is programmed for.
I was playing in a system where I was classed as someone for the other players to play with; complaining about those players and expecting the whole system to accommodate me was short-sighted and egotistical of me.
Once I was able to get over myself, I was able to let go and start enjoying myself. This exposed me to an enjoyable new playstyle, and my gaming experience has been better for it. I used to PvP in pen and paper RPGs then learned how to transition it to MMOs.
Now, honestly and wholeheartedly, I consider Cyrodiil to be the one place in game where I can get an authentic Elder Scrolls experience.
The unpredictable nature of when and where I will meet someone to fight; how that character will react and fight; the playstyles and mannerisms they express. All this adds up to provide something I have come to expect from the Elder Scrolls which has not been executed effectively in any of the PvE in this game. Random encounters.
AlienDiplomat wrote: »Quick question...
Do the repeatable bounty quests count towards the 50? If so just grab the "kill 20 of X class" quest and join a siege/defense group. Toss around some hots. Hit stuff with meat bags. You 'll finish it in no time.
If they don't count, well, that's just stupid.
Even more than that, I've come to understand and appreciate that ganking from stealth while lurking about near NPC quest givers is a legitimate war strategy, whatever else one might want.
You are wrong on so many points. Read the first post, read exactly what I asked:I simply want to know if there's some unwritten rule or some form of etiquette that I should follow to let people from other factions know that "Hi! I'm questing here and I will not fight you. Will you please let me mind my own business?"None of what you said is relevant here because you did not answer or provide any helpful information to try to answer that. Others did and I thank them for that.
ezareth_ESO wrote: »I have a question about this topic but I have no available alt to check it.
If someone goes to Cyrodiil for the first time and completely ignores the tutorial, he has no rank. Does that mean that he has no blue/red/yellow icon next to his name? And most importantly, does someone with no rank give AP when killed?
Level decides AP. You still have a "Citizen" rank upon entering cyrodiil.
I'm just looking for a possible solution to the problem. There is a problem, even though lots of people here refuse to acknowledge it. We want people playing and enjoying pvp. Luring casual PvE people in Cyrodiil is a good thing. As it is now, they will come for quests and the other PvE stuff. If they get ganged repeatedly, they will simply hate it and never come back. So, lets just give them some time to familiarize with the setting and maybe try PvP on their own pace.
So, here is my suggestion for Zenimax. When someone comes to Cyrodiil for the first time, as long as he has 0 AP, he gets no visible alliance rank icon, gives 0 AP for killing him and he doesn't count for the "kill x enemies" quests and achievements. You can still kill him but there is not a valid reason to do so. The moment he gains a single AP, he loses this status and he is considered a normal PvPer.
What do you think about something like that and most importantly can you think of any ways people can abuse it?
ezareth_ESO wrote: »I have a question about this topic but I have no available alt to check it.
If someone goes to Cyrodiil for the first time and completely ignores the tutorial, he has no rank. Does that mean that he has no blue/red/yellow icon next to his name? And most importantly, does someone with no rank give AP when killed?
Level decides AP. You still have a "Citizen" rank upon entering cyrodiil.
I'm just looking for a possible solution to the problem. There is a problem, even though lots of people here refuse to acknowledge it. We want people playing and enjoying pvp. Luring casual PvE people in Cyrodiil is a good thing. As it is now, they will come for quests and the other PvE stuff. If they get ganged repeatedly, they will simply hate it and never come back. So, lets just give them some time to familiarize with the setting and maybe try PvP on their own pace.
So, here is my suggestion for Zenimax. When someone comes to Cyrodiil for the first time, as long as he has 0 AP, he gets no visible alliance rank icon, gives 0 AP for killing him and he doesn't count for the "kill x enemies" quests and achievements. You can still kill him but there is not a valid reason to do so. The moment he gains a single AP, he loses this status and he is considered a normal PvPer.
What do you think about something like that and most importantly can you think of any ways people can abuse it?
No there is not a problem. Cyrodill is a warzone. Dot. You asserting it is a problem only guarantees it is so for you, not neccesarily the game ecosystem.
ezareth_ESO wrote: »I have a question about this topic but I have no available alt to check it.
If someone goes to Cyrodiil for the first time and completely ignores the tutorial, he has no rank. Does that mean that he has no blue/red/yellow icon next to his name? And most importantly, does someone with no rank give AP when killed?
Level decides AP. You still have a "Citizen" rank upon entering cyrodiil.
I'm just looking for a possible solution to the problem. There is a problem, even though lots of people here refuse to acknowledge it. We want people playing and enjoying pvp. Luring casual PvE people in Cyrodiil is a good thing. As it is now, they will come for quests and the other PvE stuff. If they get ganged repeatedly, they will simply hate it and never come back. So, lets just give them some time to familiarize with the setting and maybe try PvP on their own pace.
So, here is my suggestion for Zenimax. When someone comes to Cyrodiil for the first time, as long as he has 0 AP, he gets no visible alliance rank icon, gives 0 AP for killing him and he doesn't count for the "kill x enemies" quests and achievements. You can still kill him but there is not a valid reason to do so. The moment he gains a single AP, he loses this status and he is considered a normal PvPer.
What do you think about something like that and most importantly can you think of any ways people can abuse it?
No there is not a problem. Cyrodill is a warzone. Dot. You asserting it is a problem only guarantees it is so for you, not neccesarily the game ecosystem.
Oh, there is no problem...
Right now in the EU server (prime time), there are 2 full campaigns. The other 3 are empty. Now do some simple math. How many people are we talking about multiplied by their monthly subscriptions. That is the gross revenue Zeni gets from PvP.
Do you think it is enough for continued dev investment in Cyrodiil or do we need more people interested?
Edit: and before anyone asks, my full campaign had a 10 people queue. I was in in 2 mins.
killerintheline9 wrote: »He seriously writes forum post because he died on war zone? Yes i will kill you if i see you on Cyrodiil. What makes you think, that you are less than enemy than others?
Read again mista. I'm not asking for advice on 1v1 battle or something. And I don't think I'm less an enemy. I just want to know if there's some communication between alliances or anything like that to let the other guys know that I'm not interested in fighting you.
ezareth_ESO wrote: »I have a question about this topic but I have no available alt to check it.
If someone goes to Cyrodiil for the first time and completely ignores the tutorial, he has no rank. Does that mean that he has no blue/red/yellow icon next to his name? And most importantly, does someone with no rank give AP when killed?
Level decides AP. You still have a "Citizen" rank upon entering cyrodiil.
I'm just looking for a possible solution to the problem. There is a problem, even though lots of people here refuse to acknowledge it. We want people playing and enjoying pvp. Luring casual PvE people in Cyrodiil is a good thing. As it is now, they will come for quests and the other PvE stuff. If they get ganged repeatedly, they will simply hate it and never come back. So, lets just give them some time to familiarize with the setting and maybe try PvP on their own pace.
So, here is my suggestion for Zenimax. When someone comes to Cyrodiil for the first time, as long as he has 0 AP, he gets no visible alliance rank icon, gives 0 AP for killing him and he doesn't count for the "kill x enemies" quests and achievements. You can still kill him but there is not a valid reason to do so. The moment he gains a single AP, he loses this status and he is considered a normal PvPer.
What do you think about something like that and most importantly can you think of any ways people can abuse it?
No there is not a problem. Cyrodill is a warzone. Dot. You asserting it is a problem only guarantees it is so for you, not neccesarily the game ecosystem.
Oh, there is no problem...
Right now in the EU server (prime time), there are 2 full campaigns. The other 3 are empty. Now do some simple math. How many people are we talking about multiplied by their monthly subscriptions. That is the gross revenue Zeni gets from PvP.
Do you think it is enough for continued dev investment in Cyrodiil or do we need more people interested?
Edit: and before anyone asks, my full campaign had a 10 people queue. I was in in 2 mins.
Cyrodiils numbers problem is not caused by it being unfriendly to PvE players. I'm not sure what some people are really wanting. If it helps then they should just think of PvP players as mobs with really good AI. An empty campaign would be easy mode a full campaign would be hard mode.
But what is really happening is some people don't want to die or die to often they just want the reward at the end they care nothing about the journey.
Read the OPs first post, he doesn't care that its in PvP zone he just wants the prize. The prize is all he sees when in actuality the prize is there to do nothing but encourage him to try some PvP. I mean I understand making him not worth any RPs and heck I could care less but A: it wouldn't stop people from killing him and B: that's not what he wants he just wants his achievement.
Suppose someone came out to play soccer stating " I've heard they give out a gold medal to the winning soccer team and I want one of those medals" and you say sure but were going to have to practice and learn the game. This person stops you and says" no soccer is stupid, kicking a ball is stupid, why can't I just pick up the ball throw it in the goal be done with this and get my medal,I've never liked soccer I just want my medal". Would you go, well participation in the soccer program has been lagging and maybe this would encourage more people to come out, go ahead. Well then A: its no longer soccer B: the people who actually like soccer walk away.
Now Cyrodiil may very well fail and we agree on one thing I think Zenimax has crunched the numbers and decided that the number of people left in the game that consider PvP very important are not enough to justify putting many resources into it. But making Cyrodiil more PvE friendly is not the answer. Besides completing PvE goals in Cyrodiil is actually pretty easy compared to a lot of other games that have a PvP component.
Sorry for such a long unorganized argument on basically a non-issue. What can I say I'm bored.
The OP has to learnNox_Aeterna wrote: »Lava_Croft wrote: »Actually, everytime you lose a fight, you learn a lesson. Or you just keep losing fights.Nox_Aeterna wrote: »Hum , sounds like a waste of time. If you are not going to win , then you are just losing time by fighting the guy.
For a PvE player the lesson is close to pointless.
The OP is not there to learn how to beat other players , he is there to do quests/achivs.
So the actual lesson to him is to learn how to more effectively do so.that being said , i never put any effort in learning this myself , like i said , i only fight when i know the enemy is in such a worst position i can beat him. I have no interest in fighting actual fair fights with PvP players , the more unfair and easy it is to my side so i can just keep going , the better.
That's some nice broken quoting...serenenightmare wrote: »Lava_Croft wrote: »Hum , sounds like a waste of time. If you are not going to win, then you are just losing time by fighting the guy.
That sounds... sorry to say, but a bit sad. Do you apply this to your daily life as well?
"I know I'm going to lose/woe is me/***-hum/just kill me already."Nox_Aeterna wrote: »Actually, everytime you lose a fight, you learn a lesson. Or you just keep losing fights.
This. ^
Lava_Croft wrote: »The OP has to learnNox_Aeterna wrote: »Lava_Croft wrote: »Actually, everytime you lose a fight, you learn a lesson. Or you just keep losing fights.Nox_Aeterna wrote: »Hum , sounds like a waste of time. If you are not going to win , then you are just losing time by fighting the guy.
For a PvE player the lesson is close to pointless.
The OP is not there to learn how to beat other players , he is there to do quests/achivs.
So the actual lesson to him is to learn how to more effectively do so.that being said , i never put any effort in learning this myself , like i said , i only fight when i know the enemy is in such a worst position i can beat him. I have no interest in fighting actual fair fights with PvP players , the more unfair and easy it is to my side so i can just keep going , the better.
That's some nice broken quoting...serenenightmare wrote: »Lava_Croft wrote: »Hum , sounds like a waste of time. If you are not going to win, then you are just losing time by fighting the guy.
That sounds... sorry to say, but a bit sad. Do you apply this to your daily life as well?
"I know I'm going to lose/woe is me/***-hum/just kill me already."Nox_Aeterna wrote: »Actually, everytime you lose a fight, you learn a lesson. Or you just keep losing fights.
This. ^
childish PVPers.
"Will you please let me mind my own business?"
Please don't give me "this is war; don't come to Cyrodiil if you hate PVP; don't expect your enemies not to kill you" - leave it to yourself, I don't need this.
killerintheline9 wrote: »He seriously writes forum post because he died on war zone? Yes i will kill you if i see you on Cyrodiil. What makes you think, that you are less than enemy than others?
Read again mista. I'm not asking for advice on 1v1 battle or something. And I don't think I'm less an enemy. I just want to know if there's some communication between alliances or anything like that to let the other guys know that I'm not interested in fighting you.
wllstrt75b14_ESO wrote: »Dude if someone wants to gank you in cyrodill while you PvE no amount of communication with the enemy will prevent that, in fact I am guessing trying to tell them all you want to do is PvE will get more people to kill you and farm your PvE spots.
I would have just looked for a quieter server, and never posted in here if i was you cause you are seriously trying to ask PvPers to leave you alone in a PvP zone..not the most intelligent idea.
So to answer your question NO there is no etiquette and I would expect to die in a PvP zone especially while PvE'ing.
ftfy.DontBeAfraid wrote: »...
if u want your pve achievements from cyrodiil u gotta fight PvP for them.
As an AD player I've noticed DC players almost never attack where as EP players always will. Kinda find that interesting as well. I don't ever want Cyrodiil to be a safe zone though.Interestingly enough, after DC had turned the whole map blue last night (they indeed took every last keep and resource) my AD character decided to take a break and she sat in her chair right in front of the now open eastern AD gate.
I had several DC players ride right past me, some stopped to look and some even played a few emotes.
Not one of them attacked me ...