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Does anybody else find the limitation to 5 skills at a time annoying?

criscal
criscal
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Hi,

there is something that I don't like at all about the game - the artificial limitation to 5 skills at a time. My character has learnt all the skills in his list and knows them, but he can only use 5 of them at a time. For using 5 more skills, the weapon has to be changed as well. My keyboard has 102 keys, so there would be plenty of keys for using different skills though.
In solo-play, I often enough met opponents, that were not possible to beat with my current skill-set, so I had to let my character die, re-skill and try again. In PvP this nuisance is even worse, since my character is meeting many various opponents. Especially against vampire opponents it would be lovely to pull out the silver-shards and other fighter guild skills.
Overall, this limitation in my opinion feels like a chain and ball on the foot.

Anybody else having similar thoughts?

  • lordspyder
    lordspyder
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    No
  • PBpsy
    PBpsy
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    Yes I do.
    In before "the go play wow" crowd.
    ESO forums achievements
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    Elitist jerk
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    Hater
    Fan of icontested(rainbow colors granted)
  • MornaBaine
    MornaBaine
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    Heck I'd be thrilled with 2 more bars of 5.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • ers101284b14_ESO
    ers101284b14_ESO
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    This horse is no more. Its has ceased to be. Please quit beating it. No we do not need 50000 skill bars. No it was not made for console. No 10 skills plus 2 ultimate is not limiting. Its Action based and gives you reason to think of your build before hand and by keeping it at 5 allows you to pull skills while still moving and dodging.
  • dharbert
    dharbert
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    Hi there.

    I'm a dead horse.

    Please stop beating me.

    No, the number of skill buttons is fine the way it is. Learn to play. This argument has been brought up at least a hundred times on here, and it's not going to change.
  • Elf_Boy
    Elf_Boy
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    If you guys think the horse is dead then dont participate in the discussion.

    Other people do think the topic is alive and just because you dont want to talk about it does not mean it should not be discussed.

    The mere fact that the horse wont stay dead is -- to me -- proof enough that the discussion is far from over.

    You have another view point -- diversity of thought is a good thing, I wish everyone could embrace that idea. All the OP's deserve the freedom to be diverse and in your own best interest accept that the 5+1 discussion is far from over.

    Seriously - a forum or place where things would be discussed once - by only a few people and then be decided and written in stone forever - would be the worst form of tyranny humanity could create.

    In short the ZOS staff do a perfectly good job of policing the forums IMO.

    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Digiman
    Digiman
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    The reason why your only allowed to put on 5 skills on the bar is for balancing reasons. With the large array of abilities it would be very hard to balance other classes who would be more superior as they could further combine those skills to be devastating attempting for the community to cry out to the developers for more balancing requiring more resources.

    Honestly I did think it was jarring when I could only use 5 skill slots. But with weapon swap you can easily remedy some of the limitations it has in a balanced manner.

    Also the main focus on combat isn't the skill slots its also the weapons you wield and no matter what some other person might have a more effective skill set to take you apart while you would easily take apart others.

    Basically I have come to enjoy this system as it means I can constantly change and adapt my abilities depending on my situation in combat. If you still having trouble then obviously this isn't going to be the kinda game you would enjoy, especially if you have to keep paying to play.
  • UrQuan
    UrQuan
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    35d3ak_www.kepfeltoltes.hu_.jpg

    Wow, I had to dig all the way to page 2 to find the last thread on this topic.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Shaun98ca2
    Shaun98ca2
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    Must press more buttons MEOW!!!

    I can type a 150 WPM this is too limiting!!!!!!!!

    sigh
  • GnatB
    GnatB
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    I'm perfectly fine with 10+2 skill slots, that said:
    1. Toggle abilities shouldn't be required to take up 2 slots. Heck, I'm unconvinced they should take up 1 slot. You should be able to toggle them from the skills page. All the ones I'm aware of already have integrated "downsides". Those should be balanced to be a sufficient drawback (if they aren't already), not needing the additional spending of 2 slots. (or even 1). You should only be required to slot them if you want to (easily) change their status mid-fight.
    2. You should be able to use the same weapon/shield for both bars.
    3. Skills that grant a passive benefit when slotted should grant that benefit even if they are on the inactive bar. Weapon skills that grant a passive benefit when slotted should be changed to indicate they only grant that passive benefit when slotted, and when using the appropriate weapon.
    Achievements Suck
  • Aenra
    Aenra
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    how many more threads of this, jeesus
    NO god damn it, we don't find it annoying

    not since quite a few decades of gaming,
    not since quite a few decades added to our age

    you want many "skillz" in your hotbars to finger mash? All good, but you should not have come here. Oops :)
    Pride, honour and purity
  • Tandor
    Tandor
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    No. The present setup is fine.
  • Agobi
    Agobi
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    I'm surprised noone has asked this question before..../endsarcasm o.O

    And no,it is not annoying.

    Next thread please
    Edited by Agobi on September 14, 2014 6:03PM
  • Khami
    Khami
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    GnatB wrote: »
    I'm perfectly fine with 10+2 skill slots, that said:
    1. Toggle abilities shouldn't be required to take up 2 slots. Heck, I'm unconvinced they should take up 1 slot. You should be able to toggle them from the skills page. All the ones I'm aware of already have integrated "downsides". Those should be balanced to be a sufficient drawback (if they aren't already), not needing the additional spending of 2 slots. (or even 1). You should only be required to slot them if you want to (easily) change their status mid-fight.
    2. You should be able to use the same weapon/shield for both bars.
    3. Skills that grant a passive benefit when slotted should grant that benefit even if they are on the inactive bar. Weapon skills that grant a passive benefit when slotted should be changed to indicate they only grant that passive benefit when slotted, and when using the appropriate weapon.

    1, If you don't have both bars with a toggle ability, you lose the ability when you flip bars.

    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.

    3. I have no response to this. Nonsense.


    I do have this to say. If they were to expand on the number of slots, they need to put restrctions which weapon goes with each class same as armor.

    You want things from other game, you have to take that too.

    DK can only use heavy armor, 1h sword or 2h
    Templars can only use the two staves and light armor
    NB can only use bow or duel wield and med armor
    Sorcerers same as Templars, Two staves and light armor.

  • Shaun98ca2
    Shaun98ca2
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    Khami wrote: »
    GnatB wrote: »
    I'm perfectly fine with 10+2 skill slots, that said:
    1. Toggle abilities shouldn't be required to take up 2 slots. Heck, I'm unconvinced they should take up 1 slot. You should be able to toggle them from the skills page. All the ones I'm aware of already have integrated "downsides". Those should be balanced to be a sufficient drawback (if they aren't already), not needing the additional spending of 2 slots. (or even 1). You should only be required to slot them if you want to (easily) change their status mid-fight.
    2. You should be able to use the same weapon/shield for both bars.
    3. Skills that grant a passive benefit when slotted should grant that benefit even if they are on the inactive bar. Weapon skills that grant a passive benefit when slotted should be changed to indicate they only grant that passive benefit when slotted, and when using the appropriate weapon.

    1, If you don't have both bars with a toggle ability, you lose the ability when you flip bars.

    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.

    3. I have no response to this. Nonsense.


    I do have this to say. If they were to expand on the number of slots, they need to put restrctions which weapon goes with each class same as armor.

    You want things from other game, you have to take that too.

    DK can only use heavy armor, 1h sword or 2h
    Templars can only use the two staves and light armor
    NB can only use bow or duel wield and med armor
    Sorcerers same as Templars, Two staves and light armor.

    NO NO NO NO NO

    Templars are Heavy Armor 1 hand mace and shield.
  • Tandor
    Tandor
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    Khami wrote: »

    I do have this to say. If they were to expand on the number of slots, they need to put restrctions which weapon goes with each class same as armor.

    You want things from other game, you have to take that too.

    DK can only use heavy armor, 1h sword or 2h
    Templars can only use the two staves and light armor
    NB can only use bow or duel wield and med armor
    Sorcerers same as Templars, Two staves and light armor.

    I don't see the logic in any of that, and the examples given are nonsense.
  • UrQuan
    UrQuan
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    Khami wrote: »
    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.
    This isn't true. You can use the same weapon type but you can't use the same weapon. If you want a gold resto staff on each bar, you're going to have to craft/upgrade 2 resto staves.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Shaun98ca2
    Shaun98ca2
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    UrQuan wrote: »
    Khami wrote: »
    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.
    This isn't true. You can use the same weapon type but you can't use the same weapon. If you want a gold resto staff on each bar, you're going to have to craft/upgrade 2 resto staves.

    Well your weapon swapping you cant swap with a non swap just doesn't make any sense.
  • Khami
    Khami
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    UrQuan wrote: »
    Khami wrote: »
    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.
    This isn't true. You can use the same weapon type but you can't use the same weapon. If you want a gold resto staff on each bar, you're going to have to craft/upgrade 2 resto staves.

    *facepalm* Really? You have to upgrade the 2nd weapon anyway.
  • Shaun98ca2
    Shaun98ca2
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    Khami wrote: »
    UrQuan wrote: »
    Khami wrote: »
    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.
    This isn't true. You can use the same weapon type but you can't use the same weapon. If you want a gold resto staff on each bar, you're going to have to craft/upgrade 2 resto staves.

    *facepalm* Really? You have to upgrade the 2nd weapon anyway.

    He doesn't want a "2nd" weapon. He wants to weapon swap with 1 weapon. I say its impossible a swap would require 2 as your going from 1 to the other.
  • Khami
    Khami
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    Tandor wrote: »
    Khami wrote: »

    I do have this to say. If they were to expand on the number of slots, they need to put restrctions which weapon goes with each class same as armor.

    You want things from other game, you have to take that too.

    DK can only use heavy armor, 1h sword or 2h
    Templars can only use the two staves and light armor
    NB can only use bow or duel wield and med armor
    Sorcerers same as Templars, Two staves and light armor.

    I don't see the logic in any of that, and the examples given are nonsense.

    DK has tanking abilities as their skill class. Tanks normally wear heavy armor and in this game 1h and shield.

    NB are steathy damage dealers and would wear medium armor.

    Templars I wasn't sure on, but they have the healing abilities which would force them into use a staff and light armor.

    Sorc is a mage user and would use staves and light armor
  • UrQuan
    UrQuan
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    Khami wrote: »
    UrQuan wrote: »
    Khami wrote: »
    2. No one is stopping you from using the same weapon on both bars. Even the hints on the load screens says as much.
    This isn't true. You can use the same weapon type but you can't use the same weapon. If you want a gold resto staff on each bar, you're going to have to craft/upgrade 2 resto staves.

    *facepalm* Really? You have to upgrade the 2nd weapon anyway.
    *sigh* go back and re-read the post by @GnatB that you were quoting. He specifically said that he wanted to be able to use the same weapon for both bars. Not the same weapon type. You replied (falsely) that you can. I pointed out that you are wrong. If you were able to use the same weapon on both bars you wouldn't have to upgrade a second weapon. That's exactly the point. Do you understand now?
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • bosmern_ESO
    bosmern_ESO
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    I used to play a warrior in WoW, they have so many abilities that you don't need that just sit on your bar doing nothing.

    I love ESO for the fact that I have to really sit down and think of multiple situations and what build will make me more efficient (defending/assaulting keeps, 1vX, 1v1-3 etc)

    Sure sometimes I wish I could have 1-2 extra slots to make my build perfect but we really shouldn't think about on expanding the ability bar until we have a massive surplus of abilities (maybe when spell crafting comes out, we might get an extra ability, who knows.)
    ~Thallen~
  • GreyPilgrim
    GreyPilgrim
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    Yeah, I sorta thought this at first, because I had so many abilities

    But then I realized... 'hey this is really challenging.' I also realized 'Hey, it's hard to mash tons of buttons that are far from my fingers while navigating, jumping, dodgerolling, etc. I think I like just having 5 choices in easy reach.'

    Then I also realized 'Hey, this is slightly limiting, but there's actually a Macro (Wykkyd's) that let's me switch my whole setup pretty quickly. Ok, maybe not right in the middle of battle quickly, but quickly enough to switch to a siege defense loadout if I want to have one."

    Now, I have some beef with Developer's relying on Macro's to put features in games that, if they are going to be allowed, should just be features of the game. So would I support having Wykkyd's loadout features be built into the game? absolutely.

    But having ten ten-button bars? yeah, not so much. And, yes, with a game that's 6 months old, this may be a new subject to you, but to everyone else it's just "Really? Again?"
  • Elloa
    Elloa
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    No I like it that way. It forces players to think and select the most interesting spells for their builds. The limitation is part of the strategy. I like it.
  • R1ckyDaMan
    R1ckyDaMan
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    I find the whole idea of a skillbar at all annoying.
  • Shaun98ca2
    Shaun98ca2
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    R1ckyDaMan wrote: »
    I find the whole idea of a skillbar at all annoying.

    REALLY!!!!!!!!!!!!!! what would be the alternative Im very curious to your suggestion lol.
  • Nocturnalis
    Nocturnalis
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    As I stated on yesterday night's thread on this same topic: it would be nice to have the option of putting any skill into the ultimate slot. This would just give us a couple more choices without being game design breaking.
  • Arsenic_Touch
    Arsenic_Touch
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    Yes it's annoying and no it has nothing to do with balance. This is purely a console decision right there.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • R1ckyDaMan
    R1ckyDaMan
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    Shaun98ca2 wrote: »
    R1ckyDaMan wrote: »
    I find the whole idea of a skillbar at all annoying.

    REALLY!!!!!!!!!!!!!! what would be the alternative Im very curious to your suggestion lol.

    The elder scrolls way. you equip a spell if you want to use magic and use it.
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