No...Just no. I going to have to stick to my guns here on this one.
No "one world AH".
I love the way they have set up the competitive economical system in this game.
No...Just no. I going to have to stick to my guns here on this one.
No "one world AH".
I love the way they have set up the competitive economical system in this game.
But they aren't competitive. That's the problem.
Unless you are a member of the guild you can't even access them, let alone contribute towards a healthy competition between them. Add to this the limited capacity rules - and what you end up with is hundreds of different and isolated markets.
So if you truly want a competitive economical system like you say, I would ask you to give up your guns and add your support to a public market. Because the best way to create a competitive economy is to open it up to the public so more people can participate in it.
Cheatingdeath23 wrote: »No...Just no. I going to have to stick to my guns here on this one.
No "one world AH".
I love the way they have set up the competitive economical system in this game.
But they aren't competitive. That's the problem.
Unless you are a member of the guild you can't even access them, let alone contribute towards a healthy competition between them. Add to this the limited capacity rules - and what you end up with is hundreds of different and isolated markets.
So if you truly want a competitive economical system like you say, I would ask you to give up your guns and add your support to a public market. Because the best way to create a competitive economy is to open it up to the public so more people can participate in it.
See, his conclusion is counter to real world economics (single AH would increase prices), but I also don't agree with your goal to make a "competitive economy" by having more people participate in it.
Looking at the current global economy, having very little transactional cost to ship goods from China to America (or anywhere) has segmented the world into different roles. America has a consumer role, China has a producer role, and you can easily go through and look at every country and see how the global economy has affected their industry growth.
Translate this to a single AH, there will be clearly segmented roles. Prices will go down as it will be a race to the bottom, some people will be content selling their gear for very little and that will set the market (China). There will be no differentiation between goods, as everything in ESO is equivalent, so normal users who want to sell their goods will find very low prices greeting them. Everyone will expect Walmart prices.
So yes, the "consumer" is benefited from a global economy (single AH), but it will do nothing for the crafters. As it is, the cost involved in making a blue armor set is much higher than they are selling for, so there is a disincentive to craft. If you further increase supply (single AH) with a smaller increase in demand (everyone can only have 7 items of armor, but can easily find more than 7 items of armor in loot), the prices will decrease.
While having guild stores is frustrating and creates barriers to entry, it prevents a single entity from supplying the market with low cost goods, thus setting a low baseline price for items like Walmart has.
Cheatingdeath23 wrote: »No...Just no. I going to have to stick to my guns here on this one.
No "one world AH".
I love the way they have set up the competitive economical system in this game.
But they aren't competitive. That's the problem.
Unless you are a member of the guild you can't even access them, let alone contribute towards a healthy competition between them. Add to this the limited capacity rules - and what you end up with is hundreds of different and isolated markets.
So if you truly want a competitive economical system like you say, I would ask you to give up your guns and add your support to a public market. Because the best way to create a competitive economy is to open it up to the public so more people can participate in it.
See, his conclusion is counter to real world economics (single AH would increase prices), but I also don't agree with your goal to make a "competitive economy" by having more people participate in it.
Looking at the current global economy, having very little transactional cost to ship goods from China to America (or anywhere) has segmented the world into different roles. America has a consumer role, China has a producer role, and you can easily go through and look at every country and see how the global economy has affected their industry growth.
Translate this to a single AH, there will be clearly segmented roles. Prices will go down as it will be a race to the bottom, some people will be content selling their gear for very little and that will set the market (China). There will be no differentiation between goods, as everything in ESO is equivalent, so normal users who want to sell their goods will find very low prices greeting them. Everyone will expect Walmart prices.
So yes, the "consumer" is benefited from a global economy (single AH), but it will do nothing for the crafters. As it is, the cost involved in making a blue armor set is much higher than they are selling for, so there is a disincentive to craft. If you further increase supply (single AH) with a smaller increase in demand (everyone can only have 7 items of armor, but can easily find more than 7 items of armor in loot), the prices will decrease.
While having guild stores is frustrating and creates barriers to entry, it prevents a single entity from supplying the market with low cost goods, thus setting a low baseline price for items like Walmart has.
No you can't apply China as an example to this conversation.
The reason for the strength in China's economy is because they are trading with countries who have higher production costs. Our politicians are greedy and corrupt - and instigate trade deals to line their pockets without caring for the damage it will do to this country's manufacturing.
China has hardly any standards when it comes to their work-force. They also cheat - manipulating the value of their currency on the global market to advantage them economically. So you are trying to compare two very different situations here.
The economy of Elder Scrolls shares the same currency. Certain factions do not have special rules in place to give certain crafters distinct advantages over others which allow them to sell extremely low and still make profit. And on a fair playing field such as this, increasing the size of the market would indeed encourage more competition and dramatically increase the available demand. So it would benefit both the suppliers and consumers.
Yeah, as it stands guilds aren't about being guilds - guilds are just about being marketplaces. It doesn't add to the social aspect of the game - it eliminates one social aspect of the game. Instead of a guild being somewhere you're social, it becomes somewhere you just try to sell and buy stuff. It's pretty poor.
Then I would also like to add the RIDICULOUS charges for listing stuff. Overkill much?
Cheatingdeath23 wrote: »
It makes crafting more important-- you don't just buy your goods, you make them.
It gives crafters money for their work-- they can sell them for actual money. I'm level 10 blacksmithing but hoard my dwarven oil for myself. If someone wants to buy a piece of armor, I expect to be paid for it.
...
Cheatingdeath23 wrote: »Cheatingdeath23 wrote: »No...Just no. I going to have to stick to my guns here on this one.
No "one world AH".
I love the way they have set up the competitive economical system in this game.
But they aren't competitive. That's the problem.
Unless you are a member of the guild you can't even access them, let alone contribute towards a healthy competition between them. Add to this the limited capacity rules - and what you end up with is hundreds of different and isolated markets.
So if you truly want a competitive economical system like you say, I would ask you to give up your guns and add your support to a public market. Because the best way to create a competitive economy is to open it up to the public so more people can participate in it.
See, his conclusion is counter to real world economics (single AH would increase prices), but I also don't agree with your goal to make a "competitive economy" by having more people participate in it.
Looking at the current global economy, having very little transactional cost to ship goods from China to America (or anywhere) has segmented the world into different roles. America has a consumer role, China has a producer role, and you can easily go through and look at every country and see how the global economy has affected their industry growth.
Translate this to a single AH, there will be clearly segmented roles. Prices will go down as it will be a race to the bottom, some people will be content selling their gear for very little and that will set the market (China). There will be no differentiation between goods, as everything in ESO is equivalent, so normal users who want to sell their goods will find very low prices greeting them. Everyone will expect Walmart prices.
So yes, the "consumer" is benefited from a global economy (single AH), but it will do nothing for the crafters. As it is, the cost involved in making a blue armor set is much higher than they are selling for, so there is a disincentive to craft. If you further increase supply (single AH) with a smaller increase in demand (everyone can only have 7 items of armor, but can easily find more than 7 items of armor in loot), the prices will decrease.
While having guild stores is frustrating and creates barriers to entry, it prevents a single entity from supplying the market with low cost goods, thus setting a low baseline price for items like Walmart has.
No you can't apply China as an example to this conversation.
The reason for the strength in China's economy is because they are trading with countries who have higher production costs. Our politicians are greedy and corrupt - and instigate trade deals to line their pockets without caring for the damage it will do to this country's manufacturing.
China has hardly any standards when it comes to their work-force. They also cheat - manipulating the value of their currency on the global market to advantage them economically. So you are trying to compare two very different situations here.
The economy of Elder Scrolls shares the same currency. Certain factions do not have special rules in place to give certain crafters distinct advantages over others which allow them to sell extremely low and still make profit. And on a fair playing field such as this, increasing the size of the market would indeed encourage more competition and dramatically increase the available demand. So it would benefit both the suppliers and consumers.
I was basing my example of China off of the "bots" in ESO.
They can't craft gear, yet, but who knows what people will be willing to do. I really firmly believe a single AH will see all prices plummet-- part of the current inflation of prices is due to not knowing what something is worth. Once you establish a baseline, you drag the entire economy down to it.
Whereas if you can find alternatives, you pay what you think it is worth. A rune or a piece of armor is worth 10X to you, because it serves a purpose... but if you can find it in the AH for less, you will refuse to pay 10X instead of X.
I agree. In addition, not everyone in the world puts money first and wants to charge "guild mates" for items. To me not only is this "Guild Store" a bad idea for anyone who wants to sell things, but it actually "breaks" Guilds. It turns guild mates into customers. Having played since the 5 day early access, still loving the game, but this single feature (or lack of) spoils it for me
Cheatingdeath23 wrote: »
It makes crafting more important-- you don't just buy your goods, you make them.
It gives crafters money for their work-- they can sell them for actual money. I'm level 10 blacksmithing but hoard my dwarven oil for myself. If someone wants to buy a piece of armor, I expect to be paid for it.
...
It doesn't make crafting more important.
Crafting is important when you have a balanced supply and demand market. Which you will never have, as the "demand" will be a max of 2500 people if you are in 5 maxed out trading guilds.
Given that the people in the trading guild are there to trade, aka make money not buy your crafts to become more effective you will be very hard driven in a small crowded market to sell anything crafted at all.
So thats back to spamming zone chat than again. Unfortunately at sometime in development it will probably reach the state of the trade channels in d2, where you had to actively scroll bach up through the channels to even see something.
You hoard those dwarven oils- how do you plan to aqquire the materials needed to upgrade from rare to someday legendary?
Buying them? Good luck, same pattern as above.
But now we imagine you have crafted that nice legendary item and want to sell it for (made up amount) 10k. Now, which guild store to list it in, the fee is impressive and if someone undercuts you chances are slim (due to low demand in 500 players available) that you will sell your items. So, back to spamming zonechat it is than?
Now tell me again where crafters do benefit from this system? Right now there is the starting demand as people extract mats to level their crafts, once that is over your items will just sit there for 30 days as the crowd you reach is simply to small.
I think a global auction house would be a bad idea. It would really force the price down for crafted items and ultimately make crafting things seem pointless as you would be able to simple buy the item for only a little bit more than the cost of the materials. But the system as it is now has problems too. A guild of 500 is just too small I think. I wonder if having an auction house limited by campaign and faction would be a solution. You could do a quest to get a 'supplier's' licence from Cyrodiil. This would open up an auction house specific to your pvp campaign and faction. If there are ten campaigns that would divide the trade so that each AH would account for 3 or 4 per cent of all the trade.
I think a global auction house would be a bad idea. It would really force the price down for crafted items and ultimately make crafting things seem pointless as you would be able to simple buy the item for only a little bit more than the cost of the materials. But the system as it is now has problems too. A guild of 500 is just too small I think. I wonder if having an auction house limited by campaign and faction would be a solution. You could do a quest to get a 'supplier's' licence from Cyrodiil. This would open up an auction house specific to your pvp campaign and faction. If there are ten campaigns that would divide the trade so that each AH would account for 3 or 4 per cent of all the trade.
methjester wrote: »The best way for lowbies at that point will be to collect stuff and put in in a big house and sell it to other players leveling skills who don't want to go back and collect lower level mats. You won't have that though because this system isn't designed for that.
EVERY MMO has a global or faction auction house. Why? Because they work.
LadyInTheWater wrote: »methjester wrote: »The best way for lowbies at that point will be to collect stuff and put in in a big house and sell it to other players leveling skills who don't want to go back and collect lower level mats. You won't have that though because this system isn't designed for that.
EVERY MMO has a global or faction auction house. Why? Because they work.
Question: If we had a global AH, what would prevent high-level characters from consistently over-farming the low-level crafting mats and posting them for ridiculously high prices?
Follow-up question: What would prevent wealthy characters from buying out the low-level crafting mats on a global AH, and reposting them for ridiculously high prices?
First it was massive under-cutting and everything becoming worthless. Now its back to everything becoming super expensive.
LadyInTheWater wrote: »methjester wrote: »The best way for lowbies at that point will be to collect stuff and put in in a big house and sell it to other players leveling skills who don't want to go back and collect lower level mats. You won't have that though because this system isn't designed for that.
EVERY MMO has a global or faction auction house. Why? Because they work.
Question: If we had a global AH, what would prevent high-level characters from consistently over-farming the low-level crafting mats and posting them for ridiculously high prices?
Follow-up question: What would prevent wealthy characters from buying out the low-level crafting mats on a global AH, and reposting them for ridiculously high prices?
To bad we can't be in your guild cause I've given up trying to find a good guild store. I can vendor all my excess mats and make plenty gold.LadyInTheWater wrote: »First it was massive under-cutting and everything becoming worthless. Now its back to everything becoming super expensive.
I have never seen super-expensive items, nor worthless items, for sale on any of my guild stores. Perhaps you're just in guilds that don't meet your expectations.
In response to your first question: Nothing would prevent anyone from doing that. It's a waste of time since crafting mats are so easy to obtain. All it takes is for someone to look at the AH, see that all the Dwarven Ingots are selling for something ridiculous like 10k/stack and say "Screw that" and just go run around for 20 minutes harvesting it themselves.LadyInTheWater wrote: »Question: If we had a global AH, what would prevent high-level characters from consistently over-farming the low-level crafting mats and posting them for ridiculously high prices?
Follow-up question: What would prevent wealthy characters from buying out the low-level crafting mats on a global AH, and reposting them for ridiculously high prices?
LadyInTheWater wrote: »First it was massive under-cutting and everything becoming worthless. Now its back to everything becoming super expensive.
I have never seen super-expensive items, nor worthless items, for sale on any of my guild stores. Perhaps you're just in guilds that don't meet your expectations.
First the argument was it would cause massive deflation and all the items would become worthless. Now you are saying it would lead to massive price spikes.
My point was the anti-auction house people can't make up their minds.
I am not sure I am understanding why the developers are forcing people to get into a guild, or five, just for the use of an auction house. I understand they are trying to force social functions on everyone, but that is all it does, forces them.
While I sort of like the mechanic... partly, I don't agree there should have to be 50 unique players in a guild to allow a guild the use of it's own auction house. What are smaller guild's supposed to do? Give up to the larger ones?
I really think the guild auction houses, and the guild banks for that matter need to have the pre-requisite numbers severely lowered, perhaps eliminated all together.
"This isn't a play how you want to play" way of doing things. This is a you must do this to go shopping sort of thing.
Anyway, something to think about.