b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
Same reason that casting heavy attacks with your resto staff restores magica?
(It makes exactly as much sense. Which is to say, none)
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
Same reason that casting heavy attacks with your resto staff restores magica?
(It makes exactly as much sense. Which is to say, none)
ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
It's not exactly about realism, but consistency within the game world. The Restoration staff heavy attack is a channeled magical drain, like other absorption abilities - that vampire skill, siphoning strikes, weapon enchantments, etc. It makes sense within the game world. The stamina drain for all heavy attacks of melee weapons does not. It is not consistent with the design of the stamina attribute, which is spent for physical activites and regained over time or by magical spells and potions.
felinith66 wrote: »ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
Why do you think it's called a RESTORATION staff? And i can talk about realism in fantasy and win. Does ESO not have any component in it based on reality? Do you not fall to the ground when you walk off a ledge? Do you not run out of stamina when you sprint? Isn't that what you would call realism in a fantasy game? Every fantasy has reality in it. Name me one fantasy game, movie, book that doesn't have anything based on reality in it. Just one. Then you can tell me I can't talk about realism in fantasy and win.
ExiledKhallisi wrote: »felinith66 wrote: »ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
Why do you think it's called a RESTORATION staff? And i can talk about realism in fantasy and win. Does ESO not have any component in it based on reality? Do you not fall to the ground when you walk off a ledge? Do you not run out of stamina when you sprint? Isn't that what you would call realism in a fantasy game? Every fantasy has reality in it. Name me one fantasy game, movie, book that doesn't have anything based on reality in it. Just one. Then you can tell me I can't talk about realism in fantasy and win.
-Explain how your mail magically appears in other peoples mailboxes?
-Complain about how we cant dismember enemies.
-How come our characters never have to take a sh**?
-Why can we eat sweet rolls for eternity and not get fat?
-What makes the restoration staff heavy attack/light attack forever with no charges?
-How come we dont suffer PTSD and freak out every time we are near a blacksmith and flashback to the clang of steel?
-Why are all the merchants robots saying the same thing over and over?
Realism in fantasy is dumb.... that's why. Embrace this change. Stamina needs love.
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
Exactly. We went from attacks draining fatigue/stamina in previous games to restoring stamina via heavy attacks. That's as if sprinting restored stamina, or spells restored magicka, it's absolutely senseless. If they wanted to increase stamina recovery in combat, they just should have increased stamina recovery in combat.
Besides, it homogenizes the magicka and stamina playstyles even further. Destro staff is now the only one without an inherent resource drain.
Of all the possible changes to stamina builds, this is not the one I would have made.
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
dodgehopper_ESO wrote: »One thing that I've noticed about Stamina in general, is that the point cost of the abilities seem higher than those for Magicka. I've thought for some time that that is the source of the problem really. All things being equal, Stamina abilties just costs more to use, and all things being equal don't have the same power to cost ratio. I think that is the real problem here, particularly when you factor in that it is a shared pool with cc break/running/sneaking as many have said. I do like though that they're giving us a reason to use Heavy attacks more. Out of curiosity does anyone happen to know if you get more stamina from a 2hander Heavy attack than you would from something fast like Dual Wield? If not I can see a problem with this system already, as slower attack styles will be at a significant disadvantage.
dodgehopper_ESO wrote: »Out of curiosity does anyone happen to know if you get more stamina from a 2hander Heavy attack than you would from something fast like Dual Wield? If not I can see a problem with this system already, as slower attack styles will be at a significant disadvantage.
felinith66 wrote: »ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.
Why do you think it's called a RESTORATION staff? And i can talk about realism in fantasy and win. Does ESO not have any component in it based on reality? Do you not fall to the ground when you walk off a ledge? Do you not run out of stamina when you sprint? Isn't that what you would call realism in a fantasy game? Every fantasy has reality in it. Name me one fantasy game, movie, book that doesn't have anything based on reality in it. Just one. Then you can tell me I can't talk about realism in fantasy and win.
ExiledKhallisi wrote: »-Weapon heavy attacks excluding staves will replenish stamina.
-Werewolf buffs finally 1.5
Anyone else find it ironic that werewolves will get a poison damage skill when they are weak to poison? Needless to say however, this is a huge step in the right direction towards stamina, Furthermore, ZOS needs to focus on stamina resource management including block/roll/sprint costs and using the same resource. They also need to focus on severe imbalances like Sharpened trait being overpowered with magicka skills.
Just wanted to say I am excited and thank you ZOS!
Depends on how much it restores, instant, over time, regen or % back?
nightblade have a weapon buff that enables us to gain 3% total stam back on basic attacks, light or heavy, not sure if it 6% for heavy? Also all attacks have a 10% chance to restore 15% stam.
ontop of that we get 30% class passive stam regen.
combine that with race say imperial 12% stam passive, vamp stam regen passive.
add heavy passive return.
but i dnt see anyone running around in heavy and 2h?
i tried a half ass effort the other day for curiosity and i was running out of stam.
i believe it was the heavy armor, so i dnt think this change will be enough to work out as a viable vet spec dps, in hoping in wrong tho.