.
As far as knights and mages go, I always thought the distinction to be laughable.
Why the hell not both?
Well the reason is clearly balance. The invention of restrictive heavy armor (which is laughable, go watch some videos of people doing rolls in heavy armor) is a perfect example.
Why wear cloth when you can wear plate and have the best of both worlds?
Why limit yourself to magic only when you can do both?
i know you can't achieve true realism in a world that has magic . But at the risk of repeating myself once again, a game can have magic without sinking too deep into non sense . Something most other games did not even try to do .
I'm happy with the game as is , yes it has magic, no not everything makes sense, no it's not 100% realistic , of course it isn't , but the melee combat isn't too ridiculous. I still feel that my sword has a certain weight and i can't swing it like i would a plastic sword.
I also can't spin as fast as if i was some professional figure skater holding a sword and cutting through everything and everyone stupid enough to get close to me and then continue fighting as if i shouldn't be dizzy as hell after spinning like that.
Yes a game like this that has magic in it will have some non sense . At least this one isn't as bad as all of the others and i simply want it to stay this way.
Now about the part of your post that i quoted, in this game you CAN be both. You can be a mage in heavy armor , you CAN do what you want , yet some people still limit themselves for some reason and then claim that the game is unbalanced and claim that they can't do what they want.
Because what they want is to limit themselves and still be able to compete with those who don't limit themselves.
They want to be able to use only stamina and be as effective in combat as someone who doesn't limit himself to using only one resource.
They also claim that this game favors mages . Well in theory, everyone in this game is a mage because we all have magicka and are all able to use it .
I'm sure you'll agree with me when i say that a mage who refuses to use magic isn't going to be a very powerful one .
Same as a mechanic who thinks he can fix everything with his favourite hammer but then complains that other mechanics are better than him . Well that might be because they use every tools in their toolbox instead of just that one hammer.
The only people who complain about imbalances in this game are those who refuse to use magicka as if they simply didn't accept that it's a part of them just like everyone else.
Draxuul
Wait, wait, I was speaking in general, not about ESO in particular, especially the part you quoted.
The issue with ESO is, it punishes you if you don't specialize in either magicka or stamina.
It's a mechanics issue or what you would call balance, and not a world building, realism/non-non realism issue.
BingoNow of course you'll want to make one your main resource and the other your back up resource but still.
But really, i think this discussion is a bit off topic :P
People's answers and replies have opened my eyes to a few things , though i still don't want whatever realism we have left in the game to be taken away, i'm not as worried as i was when i created the thread.
Draxuul
Attorneyatlawl wrote: »Balance. If I want realism I'll either go play a military simulator, or go outside. I play ESO for its gameplay, not because it's a realistic portrayal of what magic would be like in the real world in medieval times.
Even then, I voted for balance, because to me, in an MMO, there is no worse feeling than making your character how you want it, then finding out that you cannot use him for anything in the endgame, because the path you chose just plain sucks in the game (due to poor balancing).
Bleakraven wrote: »Realism to a certain degree. I hate it when there is nothing different between classes, no rock-paper-scissors, nothing that makes them unique just so they are all "balanced".
I also prefer when classes have abilities make sense and are not too far fetched.
I voted for balance, but feel like I need to clarify: I' didn't vote for absolute nonsense balance where all classes feel the same. There should be diversity, but there must be balance as well. PvE cannot be ruled by bathrobe & broom builds as it is now, because it makes game enjoyable only for those who fancy playing mage-like characters, while the rest - who like all sorts of warriors, rogues, archers, etc. - have to either respec into mages or get along with being inferior class in this game's PvE.
PvE dps capabilities and melee/ranged friendliness of encounters should be brought into line or many players will occasionally decide to unsub and get back to playing single player ES games or other MMOs, wherever it is possible to play their role of choice and be on par with the rest.
I never fed my horse a single time and he's fine lol . I think the only purpose of feeding horses is to give them bonuses to stamina or speed or carry capacity. I also think that those bonuses have a specific duration and that once that duration is expired you simply lose the bonus and then you need to feed it again to regain that bonus .
Not true, they're permanent
Realy ??
haha , i never knew that , now i'm wondering where i got the notion that those buffs were temporary. Because that is the only reason why i never fed my horse . I don't like using consumables because then you get used to the bonuses they provide and when you don't have those bonuses you start to miss them.
So i never use consumables and that way i can't get used to them. But if the buff is permanent, i think i might do an exception lol.
thanks for the heads up
Draxuul
The problem is, "realism" and magic cannot go together.
Because "magic" is such an arbitrary thing, while realism is clearly defined by the rules of our own universe, in which magic does not exist.
It's part of the fun to be able to experience with builds and always try new things and figure out new ways to make your character more powerful. Then if you finaly come across someone you can't defeat, then to me that only brings more interest into the game because it tells me that my build still needs work and forces me to keep trying to improve it .
It gives me a reason to want to keep trying . And another part of that challenge is to create a build that can make you compete at the same lvl as that other guy without copying his build.
Draxuul
It's part of the fun to be able to experience with builds and always try new things and figure out new ways to make your character more powerful. Then if you finaly come across someone you can't defeat, then to me that only brings more interest into the game because it tells me that my build still needs work and forces me to keep trying to improve it .
It gives me a reason to want to keep trying . And another part of that challenge is to create a build that can make you compete at the same lvl as that other guy without copying his build.
Draxuul
Of course, but that requires a fairly balanced game. In an unbalanced game you could eliminate a large number of uncompetitive builds from your experiments outright.