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Another reason why the Emperor leaderboards are bogus.

  • timidobserver
    timidobserver
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    There is only two ways this can go. PvDoor or Kill Farming. Whichever is worth more is what people will do.
    Edited by timidobserver on September 8, 2014 6:28AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • frozywozy
    frozywozy
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    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Lionxoft
    Lionxoft
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    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Lionxoft wrote: »
    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
    They meant that you (on the same faction as the AP farmer) go and drop a FC on the resource that the AP farmer is using.
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
    They meant that you (on the same faction as the AP farmer) go and drop a FC on the resource that the AP farmer is using.

    People wouldn't spawn at the resource since it's literally right next to our gate. Chances are there's already a fwc inside of the keep.

    There are only a few solutions to this particular scenario.
    • Remove Forward Camps entirely.
    • Players stop bloodporting (like that will happen)
    • Reevaluate how the Emperor ranking is decided
    • Remove former Emperor buffs
    Edited by Lionxoft on September 9, 2014 10:26PM
  • Pchela
    Pchela
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    Lionxoft wrote: »
    Lionxoft wrote: »
    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
    They meant that you (on the same faction as the AP farmer) go and drop a FC on the resource that the AP farmer is using.

    People wouldn't spawn at the resource since it's literally right next to our gate. Chances are there's already a fwc inside of the keep.

    There are only a few solutions to this particular scenario.
    • Remove Forward Camps entirely.
    • Players stop bloodporting (like that will happen)
    • Reevaluate how the Emperor ranking is decided
    • Remove former Emperor buffs

    pugs will spawn anywhere that they see a FC. heck, some would see it as an easy way to head to your gates to gank players coming through. *whistles innocently*
  • Draxys
    Draxys
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    LonePirate wrote: »

    The AP needed for each rank needs to be cut by at least 75%.

    Absolutely not. There is nothing else in this game that is hard to obtain. Lets not have 200 grand overlords running around next week.
    2013

    rip decibel
  • Lionxoft
    Lionxoft
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    Draxys wrote: »
    LonePirate wrote: »

    The AP needed for each rank needs to be cut by at least 75%.

    Absolutely not. There is nothing else in this game that is hard to obtain. Lets not have 200 grand overlords running around next week.

    PvP ranks aren't hard to obtain. They just require a lot of time spent zerg balling or account sharing.

    It's a time commitment though and one of the few other than fishing.
    Edited by Lionxoft on September 10, 2014 3:11AM
  • frozywozy
    frozywozy
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    Lionxoft wrote: »
    Lionxoft wrote: »
    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
    They meant that you (on the same faction as the AP farmer) go and drop a FC on the resource that the AP farmer is using.

    People wouldn't spawn at the resource since it's literally right next to our gate. Chances are there's already a fwc inside of the keep.

    There are only a few solutions to this particular scenario.
    • Remove Forward Camps entirely.
    • Players stop bloodporting (like that will happen)
    • Reevaluate how the Emperor ranking is decided
    • Remove former Emperor buffs

    I'm sorry to inform you that you got the idea all wrong twice in a row. In the first time you imagined that I was reffering to people from a faction to drop a camp on an enemy tower's ressource and the second time you though I was reffering to people from a faction dropping a camp on a friendly ressource's tower right next to their own home keep.. which is also wrong. Read it again, I'm confident you will get it sorted out.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Lionxoft
    Lionxoft
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    frozywozy wrote: »
    Lionxoft wrote: »
    Lionxoft wrote: »
    frozywozy wrote: »
    A simple way to deal with suicide node ap farmers is to travel there by yourself and drop a forward camp on top of the ressource tower. Pugs will spawn there and split the defense tick and the ap farmer will get mad at the same time. I started doing that more often lately but it's hard to be there all the time when those guys can spend 10hours a day afk on the node with some kind of anti-afk kitty paw system to touch their keyboard once in a while.

    Please tell us how to get on top of a resource tower that you don't own. :D
    They meant that you (on the same faction as the AP farmer) go and drop a FC on the resource that the AP farmer is using.

    People wouldn't spawn at the resource since it's literally right next to our gate. Chances are there's already a fwc inside of the keep.

    There are only a few solutions to this particular scenario.
    • Remove Forward Camps entirely.
    • Players stop bloodporting (like that will happen)
    • Reevaluate how the Emperor ranking is decided
    • Remove former Emperor buffs

    I'm sorry to inform you that you got the idea all wrong twice in a row. In the first time you imagined that I was reffering to people from a faction to drop a camp on an enemy tower's ressource and the second time you though I was reffering to people from a faction dropping a camp on a friendly ressource's tower right next to their own home keep.. which is also wrong. Read it again, I'm confident you will get it sorted out.

    But maybe you aren't realizing the scenario that was mentioned in the original post. You understand that the resource that our faction uses to port out of is right next to our gate, right? Read it again, I'm confident you will get it sorted - Wait, instead of being rude I will help you understand by giving you an example of the exact scenario.

    Example:
    I'm AD. Our faction chooses to leave a resource at either Bloodmayne or Black Boot in enemy control because they are lazy or in order to stay competitive. You decide which. Ebonheart Pact chooses to travel to this resource which they own or cap it and sit on the tower to tag each suicide to rake in the full AP. These folks usually only show themselves one by one in order to have at least one person available to resurrect them if they die.

    Just seems like a boring way to climb the Emperor rankings which are bogus anyways.
    Edited by Lionxoft on September 10, 2014 7:54AM
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