I have seen the amount of stamina you lose from getting hit by a wrecking blow/uppercut, flame whip, or biting jabs, even concealed weapons/surprise attack. But you throw a swallow soul, crystal frag, vampire bane or destro staff ability at a player and they take almost no damage because of the one hand and shield passive for mitigating more from projectiles and ranged attacks.
On top of this, testing the stamina needed to block a 600 point physical attack and a 600 point ranged spell, without the one hand and shield passive, the melee attack costs about 190 stamina and the spell costs about 110 stamina. So just base a shield blocks more damage and cost less when hit by a spell or projectile, and when you add in the 15% reduced damage it becomes significantly less.
I am sure there will bias both ways on this issue depending on your preferred play style but do you all think the stamina cost to block spells and projectiles is good where it is now or should it be changed?
Ryzium
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