Tootall2186 wrote: »...
Actually... The definition of sneak is = to move quietly and secretly to avoid detection.
Sneaking does not imply moving slowly, Just quietly.
...
Just as a bit of an aside from the topic, I'm rather fond of The Philosophy of Stealth book that appears in game.
I like how it refers to Stealth as a matter of being not-seen by means of going unnoticed in plain view.It may seems obvious, but the key to practical invisibility is to be not-seen. What does it mean to not-seen? Let us turn this around and ask: what does it mean to be seen?
To be seen means that the visible object has somehow attracted the attention of the viewer. Most of the time, you can count on a target's vision to slide across nineteen out of twenty objects without really seeing them, because to the target they simply make up part of the general background of his or her surroundings.
To be not-seen, you must become part of this general background. Lose your individuality and become an integral part of your surroundings. In this way, you may wear the cloak of shadows even upon the salt flats at noon.
http://www.uesp.net/wiki/Online:The_Philosophy_of_Stealth
smeeprocketnub19_ESO wrote: »The whole thing is insulting and further decays my faith in ZOS. I am edging towards quitting but I have said that before.
I suppose when I actually want to quit I won't say anything, I will just leave.
Attorneyatlawl wrote: »The mechanics of sneak speed are as follows:
Normal run speed = 250 units per second. All sneaking and other movement speed modifications are multiplied off of this number.
-Sneaking applies a 40% movement speed reduction, or acts as a 0.6x multiplier, for a 160 units per second speed in sneak.
-Vampirism cancels the sneak speed penalty automatically for a 250 units per second speed in sneak.
-Shadow Dancer cancels the sneak speed penalty automatically for a 250 units per second speed in sneak.
-Concealed Weapons adds 25%, or acts as a 1.25x multiplier of your current base sneak speed.
-Night's Silence adds 60%, or acts as a 1.6x multiplier of your current base sneak speed.
Given said mechanics (verified through manual testing and addons that can show through your movement speed normalized by zone in units per second), how is this a bug or other unintended effect? The patch notes for v1.4.2 word it as a "bug" that they are multiplying but everything in the game has always multiplied since beta in this fashion and is the basic game mechanic of sneak and its movement speed, in fact ALL movement speeds in the entire game including mounting, snares, and sprint work in this multiplicative fashion (sprint is 30%, for example, or acts as a 1.3x multiplier).
Thank you for this.
So, if I understand you correctly, a Vampire NB (with the sneak penalty cancellation passive) wearing Night's Silence and using Concealed Weapons would have a sneak speed of 500 (250 * 1.6 * 1.25), and there is no other way to achieve that speed.
What is the flight speed of an unladen swallow?
Whether they call it a issue, a bug, an unintended consequence, or even a mistake ... it doesn't alter the fact that it needed to be addressed.
The set increases Sneak speed by 60% of the Sneak speed value.
This brings a regular human up to 96% of regular running speed while sneaking.
The 36% increase is the result of calculating based on the base human sneak speed.
Vampire and Shadow Dancer's Raiment set remove Sneak speed penalty.
These two bonuses each allow a player to sneak at 100% of regular running speed while sneaking.