Aett_Thorn wrote: »http://connachttribune.ie/galway-jobs-blow-300-gone-software-firm/
300 people fired by ZOS from Customer support.
(*) (*) Game is going peachy (*) (*)
Sigh. You know that this has been discussed and disregarded as an actually useful bit of info since it was first posted back in June, right? These people were hired to be customer support for the initial release, and the console release, which got pushed back. Why would you keep people on for the console release when it got pushed back?
SUuuuuuuurreeeee they hired them in APRIL on 6 months contracts. The game launched in April.
Releasing a game to console isn't done in 1 month or even 2. You gotta make the DVDs, ship them, get them to the stores. When they Hired those people, they already knew console was delayed.
Please tell me more stories.
eurogamer.net/articles/2014-07-18-elder-scrolls-online-has-775-000-subscribers-report
These were the subscribers in the month of June, so it makes sense they'd be at 800k now in September.
Now Wildstar, on the other hand...
https://forums.wildstar-online.com/forums/index.php?/topic/108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report/
AlexDougherty wrote: »So wait, a 3rd party counter said 750k + were playing (to which multiple people raced to the forums to post about). Which 3rd party are we supposed to trust again? Or do we just choose the one that fits our rhetoric and tout it as infallible.
The 3rd party who took numbers out of nowhere, refused to say where they got their numbers and everybody said you couldn't trust?
At least here we know how the numbers are retrieved: Hours played.
Hours played on 'raptr'?!? Are niche products with minute customer bases platforms for evidence regarding total population now? Pick your poison with 3rd party numbers, I'm sure yours is the one that's true ... lol.
If you care to read, there are also Xfire and Steam statistics (2k players peak last week xD) which all concur with Raptr's analysis. Moreover, League of Legends is (or at least was since DOTA 2 is catching up) the most played MMOG in the world and WOW the most player MMORPG which is shown in Raptr's statistics (So I guess the niche 3rd party product that gives statistics based on the user's playtime isn't totally wrong?).
Do YOU have any kind of survey that explains how they did their count that shows TESO having a healthy and high number of players?
I do not, numbers not taken from the source - especially with regards to how fragmented your evidence proves the process is - are unreliable at best. Like I said, grab whatever sources you need to spin your rhetoric, you can even bury your head when you come across the high counts, just don't fool yourself into thinking that "evidence" gives you a legitimate idea of how well or how poorly the game is doing.
It's not unreliable, once again it's just like a survey. You take small amounts of players from all horizonts and see what they play and how long. Numbers show that most popular games are on top and TESO is at thee bottom if even present.
NUMBERS from a % of players.
Not Denial bla bla without any proof.
Actually it is unreliable, yes I get that it's a survey, and they use proportional maths (not actual terminology but it's been over twenty years since I used correct terms, I remember the maths though). But the problem is they make assumptions, that's were it becomes unreliable, ie you can't rely on it for any sort of decision.
Even if they get the proportion of players using it right, which is hard to do in the first place (because nobody tracks the numbers of people who don't use it), it's still a shot in the dark about the rest.
Plain fact statistics are unreliable, no matter what the source or who does them.
stefan.gustavsonb16_ESO wrote: »The only area where we have anything close to hard numbers is Cyrodiil. Each campaign is phase-less, and has a hard cap of 500 players per faction. Six campaigns per server, twelve in total, means a maximum of 18,000 players can be accommodated to do PvP in Cyrodiil. I have never seen all servers chock full for all factions at once. They can be pretty crowded, but if there was a clear and immediate need for more campaigns, they would have added them.
Now, how large is the portion of players doing PvP, and how many are mostly doing PvE? We have to leave that to guesswork, but if 1 in 20 thinks Cyrodiil is worth their time and all the others are doing PvE and trials, the game could have around 500,000 players. On the other hand, if the number of people doing PvP is comparable to the number of people doing PvE, we are looking at a game with only 50,000 active players
ZOS knows the true numbers, and could easily provide us with the exact number of unique logins for the past week if they thought it would do them any good. The true numbers probably aren't all that impressive, but that is pure speculation on my part.
AlexDougherty wrote: »Aett_Thorn wrote: »http://connachttribune.ie/galway-jobs-blow-300-gone-software-firm/
300 people fired by ZOS from Customer support.
(*) (*) Game is going peachy (*) (*)
Sigh. You know that this has been discussed and disregarded as an actually useful bit of info since it was first posted back in June, right? These people were hired to be customer support for the initial release, and the console release, which got pushed back. Why would you keep people on for the console release when it got pushed back?
SUuuuuuuurreeeee they hired them in APRIL on 6 months contracts. The game launched in April.
Releasing a game to console isn't done in 1 month or even 2. You gotta make the DVDs, ship them, get them to the stores. When they Hired those people, they already knew console was delayed.
Please tell me more stories.
Read up about that one, they really were hired for the console version, which was supposed to launch about the same time as the PC version. The delays were unexpected, just read the old threads about it.
Oh and sarcasm only works when you are right.
That's not saying much. SWG, really?Sallington wrote: »What this thread fails to point out is that you can have a thriving game and community with "only" 50k subscribers.
This is by far the best MMO I've been a part of since SWG.
Sarcasm was justified. I work in IT project management & development, only idiots wouldn't realize they're 6 months behind on their development and start hiring people to lay them of 3 weeks later.
I have to say, I love your math. You have absolutely no solid numbers. You've made up every single source of numbers in that post.
You do realise that there are more than 40 cities in this game, each having different phases, then (where the majority of players are) there's Cyrodiil; which for each given Campaign there's a certain limit for each alliance (which is met each night)
The game isn't dying. Stop fear mongering and play the game already. If there were as many active subscribers as you've estimated in your post, they'd have shut the servers down weeks ago.
I have had the same type of conversation on other games I have played. Tabula Rasa (oh wait, TR is gone now) and Earth & Beyond (Yep, gone too)I have to say, I love your math. You have absolutely no solid numbers. You've made up every single source of numbers in that post.
You do realise that there are more than 40 cities in this game, each having different phases, then (where the majority of players are) there's Cyrodiil; which for each given Campaign there's a certain limit for each alliance (which is met each night)
The game isn't dying. Stop fear mongering and play the game already. If there were as many active subscribers as you've estimated in your post, they'd have shut the servers down weeks ago.
Use the math. I lowballed, even so they are still making a profit with a mere 75k subs. Not a great profit, but the lights are still on and everyones getting a paycheck. What makes you think there are more players? Every sign I see points to a decrease.
That's not saying much. SWG, really?Sallington wrote: »What this thread fails to point out is that you can have a thriving game and community with "only" 50k subscribers.
This is by far the best MMO I've been a part of since SWG.
And what community do you mean? I have not found one as of yet. I see guilds where no one knows anyone, guilds of convenience for selling stuff. As far as a community here, well...
lordrichter wrote: »Even more people play Civilisation V than TESO.
You say that like Civilization V is a bad game. I play Civilization V. I also play ESO. I also play Minecraft.
I cannot tell you that there are hundreds of thousands of players in the game. I can tell you that I see more players in the game now than I did in the first week of May.
Yeah, people are just playing more a 5y old solo game than a 5 month old game that was supposed to be the "next big thing"
People asking for numbers:
June 2014:
http://www.lazygamer.net/general-news/these-are-the-most-played-pc-games/
July 2014:
http://caas.raptr.com/most-played-pc-games-july-2014-summers-winners-and-losers/
Statistics taken from Raptr'. Not all the gamers use Raptr, just as not all TV watchers have the box that tells what they are watching and gives rating information, still it's like a survey, and to some extend represents the % of people playing each game. As you can see, TESO is at the bottom of the chart in June and isn't even in the chart in July.
No indication on numbers of how many player are actually playing ESO but, WIldstar's population has been estimated to be around 600k to 1 million players.
Eso is clearly under that. Even more people play Civilisation V than TESO.
Tell me again there are hundreds of thousands playing this please.
eurogamer.net/articles/2014-07-18-elder-scrolls-online-has-775-000-subscribers-report
These were the subscribers in the month of June, so it makes sense they'd be at 800k now in September.
Now Wildstar, on the other hand...
https://forums.wildstar-online.com/forums/index.php?/topic/108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report/
"It's not explicitly clear where the figure comes from but SuperData's MMO earnings data is compiled from "the monthly spending of 36.9 million digital gamers, worldwide, collected from developers, publisher and payment service providers". Presumably the ESO figure comes from the same place"
Once again, only a vague explanation about where the numbers come from and they even removed that data from their website (look at their website, search it, the data is gone). Probably happened after they realized that the numbers "collected from developers, publisher" (aka ZOS) where pure bs.
j.murro2ub17_ESO wrote: »
That's not saying much. SWG, really?Sallington wrote: »What this thread fails to point out is that you can have a thriving game and community with "only" 50k subscribers.
This is by far the best MMO I've been a part of since SWG.
And what community do you mean? I have not found one as of yet. I see guilds where no one knows anyone, guilds of convenience for selling stuff. As far as a community here, well...