Build Your Gear Vendors Needed

LonePirate
LonePirate
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Cyrodiil needs a new type of gear vendor that allows players to build their gear which the vendor crafts the gear on the spot. The vendor would allow you to customize the gear to be exactly what you want.

For instance, you want a light armor hat from the Shadow Walker set with the impenetrable trait and of legendary quality. You talk to the vendor whereby you choose:
-- The set type (Cyrodiil's Ward, Morag Tong, Ravager, etc.)
-- The item type (heavy armor, medium armor, light armor, weapon, jewelry)
-- The specific item (helm, boots, jerkin, dagger, necklace, etc.)
-- The trait applied to the item (impenetrable, precise, arcane, etc.)
-- The item's level (or default it to the player's current level)
-- The item's quality (white, green, blue, purple, gold)

Pay for the item with AP and the item is yours.

Some of the sets of PVP gear have respectable bonuses; but the limited pieces, the horrific traits and the high cost of purple gear for new players with little AP are all impediments to people buying or using the current PVP sets. This type of customizable, build your gear vendor would solve a lot of problems and make the PVP sets far more attractive and useable for players.
  • Lionxoft
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    Awesome idea. Not sure I'd like a 33% heal reduction (Cyrodil Crest) on a light or medium armor piece. It makes sense for heavy armor but it might be a bit overpowered on a medium or light armor piece.
  • liquid_wolf
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    Did I read this wrong?

    It sounds like you want NPCs that do the job of players? I'm pretty sure players can make the gear right now.

    Though it seems like some sets can not be constructed yet... still... why are the players not making it for other players? Selling/crafting fee/etc...
  • Teargrants
    Teargrants
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    You did read it wrong, very wrong.

    OP wants Cyrodiil vendors that provide customizable PvP sets (ie. you can choose what type of armor, what piece, what traits, ect.), As opposed to what you have now, where the PvP sets are static, and pretty much all have garbage traits. OP's suggestion would actually help build diversity by providing more viable gear sets.
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  • Nestor
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    Kirsika wrote: »
    You did read it wrong, very wrong.

    OP wants Cyrodiil vendors that provide customizable PvP sets (ie. you can choose what type of armor, what piece, what traits, ect.),

    You mean you can't craft gear for PvP?

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  • LonePirate
    LonePirate
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    Nestor wrote: »
    Kirsika wrote: »
    You did read it wrong, very wrong.

    OP wants Cyrodiil vendors that provide customizable PvP sets (ie. you can choose what type of armor, what piece, what traits, ect.),

    You mean you can't craft gear for PvP?

    You cannot currently craft PVP gear. You can only craft the PVE sets like Hunding's Rage or Spectre's Eye, for instance.
  • Tintinabula
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    Didn't I read somewhere that an upcoming patch would introduce the ability to change traits to looted gear?
  • Ezareth
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    In MMOs the natural course of gear "progression" is to start with terrible stats and bonuses and to slowly get better and better until the ends of the cycle.

    I'd love to be able to switch a lot of the traits on some sets as well but that would vastly reduce the desire for crafters and weaken crafting in general (for weapons/armor at least).
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  • liquid_wolf
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    Cool. So the solution is to allow players to craft PvP gear, correct?

    Might need to adjust the gear/crafting situation to somehow adapt to AP/PvP experience... but definitely want to keep players in charge of gear creation.
  • LunaRae
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    LonePirate wrote: »
    Cyrodiil needs a new type of gear vendor that allows players to build their gear which the vendor crafts the gear on the spot. The vendor would allow you to customize the gear to be exactly what you want.

    For instance, you want a light armor hat from the Shadow Walker set with the impenetrable trait and of legendary quality. You talk to the vendor whereby you choose:
    -- The set type (Cyrodiil's Ward, Morag Tong, Ravager, etc.)
    -- The item type (heavy armor, medium armor, light armor, weapon, jewelry)
    -- The specific item (helm, boots, jerkin, dagger, necklace, etc.)
    -- The trait applied to the item (impenetrable, precise, arcane, etc.)
    -- The item's level (or default it to the player's current level)
    -- The item's quality (white, green, blue, purple, gold)

    Pay for the item with AP and the item is yours.

    Some of the sets of PVP gear have respectable bonuses; but the limited pieces, the horrific traits and the high cost of purple gear for new players with little AP are all impediments to people buying or using the current PVP sets. This type of customizable, build your gear vendor would solve a lot of problems and make the PVP sets far more attractive and useable for players.

    Seems like you're trying to make PvP set bonus' more accessible to players, your heart is in the right place but I personally don't think it fits.

    First off the idea that an NPC can craft your entire set for you doesn't exist. Let alone the fact that you'd like them to legendary it with any trait, which also doesn't exist. I agree some traits on sets are stupid and its been noted somewhere by Zeni they're looking to allow crafters to change traits on items. I don't think NPC crafters are what this game needs, it's been very focused on player crafting/player effort.

    Sets and their bonus' are obtainable through different methods, some of them require you to PvE (see AA/Hel Ra sets such as Twin-fanged snake or Ophidian) while others are mob drops while exploring Tamriel. If you take a look at (use for reference in entire post) http://forums.elderscrollsonline.com/discussion/118944/1-3-0-armor-and-weapon-sets/p1 OP makes a great post on the updated sets (for 1.3 which is mostly current) (with thanks to Attorneyatlawl) and splits out how sets are obtained.

    For instance the most accessible sets are player-crafted sets. Anyone can do this and with time and effort may legendary VR12 gear, pick their trait, crafting style, enchantment, etc... Next you have random loot drops, this includes sets that ONLY drop from killing mobs (such as Ice Furnace, Clasp of the Dragon, etc...) or trial drops such as Twin-fanged snake, Aether sets and Yokeda. You currently have 0 control over the trait, and to my knowledge the crafted style (Daedra, Barbaric, Dunmer, etc...) and comes pre-loaded with a specific enchantment (which may be unique in its own right). Lastly you have PvP sets which are obtained in Cyrodiil through random luck when spending AP. Again you have no control over the trait, style and they come preloaded with an enchantment. Take a look at the Covenants Greatsword, comes with the best crushing enchantment in the game currently - negative 1095 armor (Based on graphic), a legendary V12 crushing glyph is only negative 600 armor.

    So to recap three methods for obtaining sets - player crafted, random loot drops and PvP sets with AP purchase. As a stam player who runs Hundings Rage 5 piece (27 weap dmg) I'm not at a significant disadvantage to someone running 4 piece Morag Tong (32 weap dmg). When you consider the effort needed to get that set (random luck with a huge pool of AP) and the down-sides (no way to control trait currently, certain sets are only available on certain slots) I don't believe for one second that you REALLY need to have PvP sets.

    Secondly you included making your gear legendary, with any trait and any style. All three of these fall into crafters land in their own right. Currently you either get enchanting to 40 and collect enough Kuta's / V9 potency runes to craft your enchantments, or you go looking for someone who can. This is a market item, and a way for players to make money. For traits/styles this is slightly different since currently you can only get a player to craft these for you with no control after the item is made (or for drops), so again the market exists but is much smaller IMO than enchanting. Everyone enchants their gear. So by making an NPC who can do ALL of this, you impact the market (what exists as a market) and essentially players will just go to Cyrodiil to buy gear. Like I said in my first section, no gear is vastly superior to everything else. If you give me an avenue to obtain gear at the highest quality from an NPC who doesn't barter I will take that. Save me time and money and effort trying to find the right buyer, which is what you currently have to do if you don't self-craft everything (or grind for drops).

    While I'd like to see some changes (such as some guarantee every X AP chest purchases you get a set piece) I think overall the system works well. You can work hard for unique sets/items and not have everyone in the universe with the same gear. On the same note though you aren't at a complete disadvantage to those who have worked hard, you can jump in with your player crafted set and be on equal footing either in PvE or PvP.
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  • LonePirate
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    @LunaRae Thanks for the detailed point of view. Yeah, the interface and an example currently don't exist in the current game for what I proposed. Still, the guild store UI or the crafting station interfaces would be a good place to start.

    Cyrodiil operates under different rules than the PVE world as you can actually purchase sets from vendors. I don't know of any vendors in the PVE zones that offer sets. Also, purple gear can be purchased in Cyrodiil. I have never seen anything above blue for sale by a vendor in the PVE zones. Plus, Cyrodiil has its own currency so PVE players would not be able to purchase this gear, not to mention the fact that many PVP only players are a strapped for gold but have spare AP.

    It sure seems like we are going to receive a PVP gear crafting station when the Imperial City is released, or at least it seems that way to me. Perhaps this will solve the current problem, especially if/when traits can be changed on items, which is the real big one here.
  • Xsorus
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    i'd rather just be able to change Traits on some of the armor.

    That'd help more.

  • LunaRae
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    @LonePirate Yea we're definitely going to see a unique crafting station that exists in the Imperial City. Just hope it allows you to change existing gear pieces into whatever style it makes.

    As for PvP sets yea no vendor sells sets other than PvP vendors, and no one sells purp quality as well. I actually place trial sets on a higher difficulty to obtain than PvP gear. Sure, you need AP/random luck - but at LEAST you can trade stuff you don't need (bind on equip) as opposed to the recently fixed trial drops which is bind on pickup - AND you need to have a good group to make efficient runs to get lucky drops. Want that twin-fanged snake set? Yea, YOU need to find it and only you. So for those reasons I actually think if I were to look at making changes it would be to trial sets which are difficult for the average player to obtain.
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  • Yusuf
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    You can already buy the epic armor-pieces for 33~k AP a piece.
    Some setpieces (also PVE-drop-sets) have garbage-traits though and that's the problem. If you could at least change the traits i'd be happy, if you can change some heavy-armor-sets into light armor and vice-versa, even more.
    But the important thing for me is to somehow get rid of garbage-traits.
  • LonePirate
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    Yusuf wrote: »
    You can already buy the epic armor-pieces for 33~k AP a piece.
    Some setpieces (also PVE-drop-sets) have garbage-traits though and that's the problem. If you could at least change the traits i'd be happy, if you can change some heavy-armor-sets into light armor and vice-versa, even more.
    But the important thing for me is to somehow get rid of garbage-traits.

    The epic pieces you can buy for 33K AP are often lower level and are not VR12 (or soon to be VR14) gear. You need to visit the elite gear vendor to buy mad level gear and those pieces are 240K AP each. You can buy the blue mystery boxes for your VR12 character (but not your VR14 character on the PTS yet); but you will likely shell out a ton of AP as you gamble it away hoping for the right gear. I think eliminating the mystery of the boxes combined with the higher prices from the elite gear vendors and the player friendly options of customizing sets and traits like on the PVE crafted sets is the way to go.

  • R0M2K
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    LonePirate wrote: »
    The epic pieces you can buy for 33K AP are often lower level and are not VR12 (or soon to be VR14) gear. You need to visit the elite gear vendor to buy mad level gear and those pieces are 240K AP each. You can buy the blue mystery boxes for your VR12 character (but not your VR14 character on the PTS yet); but you will likely shell out a ton of AP as you gamble it away hoping for the right gear. I think eliminating the mystery of the boxes combined with the higher prices from the elite gear vendors and the player friendly options of customizing sets and traits like on the PVE crafted sets is the way to go.


    Wanders-Far has reduced the cost of gear, and is now selling at the same rate as other nearby vendors.



    On Topic:

    1- id aprove some way of obtaining ALL PvP sets directly from vendor, cant understand exactly why you can purchase some sets (Ravager ie) but cant others (Morag Tong ie).

    2- For GoD sake, allow to change the traits !!!!
    Edited by R0M2K on September 16, 2014 6:47PM
  • Dleatherus
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    perhaps an easier-to-code solution would be to on these bind-on-equip/pickup items is that the first time you go to equip that item you have the one time opportunity to choose which trait you want?

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  • Maulkin
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    i'd rather just be able to change Traits on some of the armor.

    That'd help more.

    Yeah, this has been suggested many times already.

    It could be an option given to people who have researched every trait on an item, or every trait on every item from that craft (master crafter) and changing the trait binds the weapon.

    If they want to go all out, maybe even add an alteration mat that you have to use on top of your trait stone. They can make that mat a bit rare like daedra hearts or even rarer.

    That way you reward the crafters who have put the time into their research and suddenly you make a lot of the dropped PvP or PvE sets a helluva lot more desirable.
    Edited by Maulkin on September 17, 2014 8:29AM
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  • Mendoze
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    I like the OP's idea, and for armor and weapons maybe those vendors could also sell "recipies" to learn to make them yourself. This way crafters would not become obsolete. Materials, like for example dominion cloth, for those sets have to be bought with AP to keep them PVP related.
  • R0M2K
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    The whole itemization thing is a TOTAL MESS in the game:

    - Useless traits on dropped sets.
    - No ability to alter the said traits.
    - Many useless sets due to being low lvl tho they would look interesting.
    - Unbalanced Glyph magnitude beetween 1h/2h weapons.
    - Unbalances Glyph magnitude beetween crafted glyphs/some set enchants.
    - PvP vendors are chaotic, bugged and only offer a minor amount of sets for direct purchase.
    - 8 traits sets are crapp.
    - No jewelry crafting/jewelry ugrade options.
    - No Orange/Artifact/"OMFG look what that guy has" items.
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