Let's set this straight. A NB with concealed weapon slotted will move 25% faster than normal running speed while the cloak is active(so hardly 'like the wind', even lightning form is faster that that). He will not get the benefit of speed bonuses such as night's silence, because those only work when he is sneaking(as opposed to invisible).
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Actually, Shadow Cloak with Concealed Weapon ends up being around 113% of running speed, according to RavSpeed add on.
Shadow Cloak draws weapons each time it is cast; running with weapons drawn has a travel rate at less than 100% of regular running speed (weapons drawn = traveling at 90% regular running speed).
Let's set this straight. A NB with concealed weapon slotted will move 25% faster than normal running speed while the cloak is active(so hardly 'like the wind', even lightning form is faster that that). He will not get the benefit of speed bonuses such as night's silence, because those only work when he is sneaking(as opposed to invisible).
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Actually, Shadow Cloak with Concealed Weapon ends up being around 113% of running speed, according to RavSpeed add on.
Shadow Cloak draws weapons each time it is cast; running with weapons drawn has a travel rate at less than 100% of regular running speed (weapons drawn = traveling at 90% regular running speed).
Luvsfuzzybunnies wrote: »Then the thread got derailed somewhere causeLuvsfuzzybunnies wrote: »smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »DenverRalphy wrote: »BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.
So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?
Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.
Potions work against BE too. Unstoppable negates CC effects.
If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.
Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.
hahahahahahaha
oh you must have never used the ability, that is the only thing to explain this confusion.
this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over
Except when someone throws it in your face like it's all good and NBs can get away or remove dots when they cant. So yes it is relevant in this respect.
Edit: it is especially relevant when a sorc tries to justify bolt escape by bringing up cloak and say nightblades have an ability that is just as powerful becausearch they dont. To put I in a way most should understand it would be like krillin fighting super saiyan 4 goku. Those are the power level of differences. With GDB and blazing sheild coming in at super saipan level 3.
No one threw anything in NDs faces this thread is only for me to know if BE was miscalculating or since it wasnt, how does it calculate the increase in cost. if this was the lets compare cloak and bolt thread it would have been labeled accordingly
I don't know if you can't read your original quote in these massive amounts but let me show you where you turned it into a debate of cloak and bolt escape by saying a potion will negate bolt escape. Or can you scroll up and read it yourself? I'll let you try first if you still can't I will only quote the part where you said it.
Aett_Thorn wrote: »Not necessarily that complicated, but close. The game might just say that the 50% penalty is calculated before reductions, and added after all reductions. Such that a 400 magicka cost base with 50% reduction would mean that the first cast is 200. The second cast is 400 * 0.5 + 400/2
wllstrt75b14_ESO wrote: »I would have no problem with BE if all it did was escape....the stun plus damage plus negate cc is way to much for one skill and has created a skill that goes far beyond its intended purpose of being an escape skill.
The skill is more used in combat now to generate ultimate quickly, cc players inorder for the zerg to ring spam to death. chase down fleeing players so the zerg can catch up to, avoid certain death(intended purpose),, need I go on? I have seen sorcerers use it to bypass gap guards at openings in the keep in order to infiltrate sieged keeps. The list continues...as you can see it is much more then an escape skill.
anyone that tries to state this skill is not OP is totally living outside of reality and logic.
BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.
So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?
BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.
So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?
Blazing shield and reflective scales are a bit too spamable for how much reduction you take and damage they do in my opinion. Shadow cloak already doesn't work half the time and doesn't add anywhere near what the other three do in my opinion. Now if cloak also did damage to everyone to cloaked through and stunned them I would think it should be adjusted also.
wonder what would happen to the player base if they put Bolt Escape as it is in the mages skill tree for everyone to use......
ezareth_ESO wrote: »How did a thread about the cost increase of bolt escape turn into a Nerf bolt escape thread?
Bolt escape streak morph is getting nerfed next patch.
Without bolt escape sorcs are sitting ducks. We don't have a non_invasion closer like Templar and we have no synergies with stamina builds anyways with the exception of critsurge. My bolt escape breaks from time to time and without it I die easily every time....free AP.
It is the only true survivability skill we have. Conjured Ward is just an extra meat shield, and once a melee class is on top of us they cut through us like a wet paper sack without BE.
Just because you don't know how to play your class to its fullest potential doesn't mean you should want to Nerf other classes and playstyles down to your level. I'm one of the highest ranked sorcs in the game with 60 days played almost exclusively in cryrodiil and I know members of EACH class that kill me all the time who coincidentally are also some of the highest ranked plsyers. There are counters and strategies to kill EVERY good player and build...that's what makes the game fun. Homogenizing every class to the same play styles will make the one fun thing left in this game boring.....the combat.
Wait a minute... Streak can cost as little as 200 with light armor/seducer? No wonder it still gets spammed that is basically nothing. Wtf.
Imo, bolt escape shouldn't cc anyone or deal damage.... its an escape skill.
Wait a minute... Streak can cost as little as 200 with light armor/seducer? No wonder it still gets spammed that is basically nothing. Wtf.
Imo, bolt escape shouldn't cc anyone or deal damage.... its an escape skill.
Terrible idea, in regular combat in PvP and duels I use streak to get a disorient to line up a frags proc for the stun it is a huge part of my build taking away a move that counter zergs is a good thing, the ult gain should be set to not go over a certain amount regardless of people hit but should still damage everyone it hits. AoE caps make zerging the only way to play PvP in groups
smeeprocketnub19_ESO wrote: »I can't believe someone is complaining about this. It needs to be tripled cost wise or the movement needs to be halved.
smeeprocketnub19_ESO wrote: »I can't believe someone is complaining about this. It needs to be tripled cost wise or the movement needs to be halved.If you had bothered to read the OP, you would be aware that they weren't complaining. They were simply pointing out what they believe to be a mathematical error in the spell script, in an entirely neutral fashion.
More importantly -- I can't believe people are allowed to use the internet without basic reading comprehension.
Wait a minute... Streak can cost as little as 200 with light armor/seducer? No wonder it still gets spammed that is basically nothing. Wtf.
Imo, bolt escape shouldn't cc anyone or deal damage.... its an escape skill.
Terrible idea, in regular combat in PvP and duels I use streak to get a disorient to line up a frags proc for the stun it is a huge part of my build taking away a move that counter zergs is a good thing, the ult gain should be set to not go over a certain amount regardless of people hit but should still damage everyone it hits. AoE caps make zerging the only way to play PvP in groups
I'm sure you enjoy using Streak, its a very strong move.
Maybe they should add AE damage and an AE 2 second fear with unlimited targets that also generates ultimate to Shadow Cloak. Sounds balanced!
Wait a minute... Streak can cost as little as 200 with light armor/seducer? No wonder it still gets spammed that is basically nothing. Wtf.
Imo, bolt escape shouldn't cc anyone or deal damage.... its an escape skill.
smeeprocketnub19_ESO wrote: »I can't believe someone is complaining about this. It needs to be tripled cost wise or the movement needs to be halved.If you had bothered to read the OP, you would be aware that they weren't complaining. They were simply pointing out what they believe to be a mathematical error in the spell script, in an entirely neutral fashion.
More importantly -- I can't believe people are allowed to use the internet without basic reading comprehension.
Uhmm, I'm little lost here. Did you mean that he complained that the cost increase should be nerfed. Like the cost increase should be lower? I think he tried to figure out how the calculation really works, since most of us have had a hard time figuring out how ZOS calculates these things.