Bolt Escape cost increase is broken

Ryzium
Ryzium
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The BE cost increase is a good nerf that I as a sorc can agree with. The only problem is it doesn't do what it is supposed to. My ability costs 208 with all of my reductions but after I use it the ability costs 403 which is obviously almost a 100% increase and not the 50% increase stated in the tool tip. If my ability should cost 312 with the proper scaling during the cool down instead i am losing an additional 91 magicka per use.
Edited by Ryzium on September 7, 2014 6:07PM
Ryzium
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  • Oldtimer209
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    Are you surprised?
  • Ryzium
    Ryzium
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    Not at all, it should just be addressed so people are aware of it
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  • Aett_Thorn
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    It might not be broken, it might just work differently than you expect. The cost increase might be based on the base cost of the power before reductions, and might not be affected by your cost reduction abilities.
  • Ryzium
    Ryzium
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    Aett_Thorn wrote: »
    It might not be broken, it might just work differently than you expect. The cost increase might be based on the base cost of the power before reductions, and might not be affected by your cost reduction abilities.

    costs over 400 without any spell cost reduction on so it would be over 600 if you added the 50% to it, i think the 50% is supposed to scale off the reduced cost and it just doesn't do that properly.
    Edited by Ryzium on September 7, 2014 6:20PM
    Ryzium
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  • DenverRalphy
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    The extra 91 points is because until the timer expires, the skill doesn't benefit from cost reductions either.
  • Samadhi
    Samadhi
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    Ryzium wrote: »
    Aett_Thorn wrote: »
    It might not be broken, it might just work differently than you expect. The cost increase might be based on the base cost of the power before reductions, and might not be affected by your cost reduction abilities.

    costs over 400 without any spell cost reduction on so it would be over 600 if you added the 50% to it, i think the 50% is supposed to scale off the reduced cost and it just doesn't do that properly.

    If it has a base cost of 400, it adds 200 to the casting cost.
    If it has a reduced cost of 200, and adds another 200, you get the 400 point cost you mentioned in the OP.

    His logic seems sound to me.
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  • Ryzium
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    The extra 91 points is because until the timer expires, the skill doesn't benefit from cost reductions either.

    I refer you to the above post. If i understand you correctly if the skill doesn't benefit from the cost reduction then the skill should be over 600 with the additional 50%
    Ryzium
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  • Ryzium
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    Samadhi wrote: »
    Ryzium wrote: »
    Aett_Thorn wrote: »
    It might not be broken, it might just work differently than you expect. The cost increase might be based on the base cost of the power before reductions, and might not be affected by your cost reduction abilities.

    costs over 400 without any spell cost reduction on so it would be over 600 if you added the 50% to it, i think the 50% is supposed to scale off the reduced cost and it just doesn't do that properly.

    If it has a base cost of 400, it adds 200 to the casting cost.
    If it has a reduced cost of 200, and adds another 200, you get the 400 point cost you mentioned in the OP.

    His logic seems sound to me.

    So you are saying it scales the reduced cost then adds the 50% to the main cost and finally subtracts the reduction from the non-increased spell cost from the new increased spell cost?
    Ryzium
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  • DenverRalphy
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    Ryzium wrote: »
    The extra 91 points is because until the timer expires, the skill doesn't benefit from cost reductions either.

    I refer you to the above post. If i understand you correctly if the skill doesn't benefit from the cost reduction then the skill should be over 600 with the additional 50%

    My bad, I phrased my response very poorly (out watching football in a bar and typing on a mobile device, so a bit distracted).

    What I meant to convey, was that the 50% additional cost appears to first cut in to any cost reduction you already have. So say you already have 48% reduction, your next cast during the penalty timer will be at full cost, plus 2%. (I chose arbitrary numbers)

    So suppose a 400 base cost with 48% reduction which would be 192 point reduction.

    First cast = 208 (Base 400 - 192 (50% reduction) ).

    Second cast = 408 (Base 400 + 8 (2% penalty) ).
    Edited by DenverRalphy on September 7, 2014 7:24PM
  • Aett_Thorn
    Aett_Thorn
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    Not necessarily that complicated, but close. The game might just say that the 50% penalty is calculated before reductions, and added after all reductions. Such that a 400 magicka cost base with 50% reduction would mean that the first cast is 200. The second cast is 400 * 0.5 + 400/2
  • Ryzium
    Ryzium
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    Ryzium wrote: »
    The extra 91 points is because until the timer expires, the skill doesn't benefit from cost reductions either.

    I refer you to the above post. If i understand you correctly if the skill doesn't benefit from the cost reduction then the skill should be over 600 with the additional 50%

    My bad, I phrased my response very poorly (out watching football in a bar and typing on a mobile device, so a bit distracted).

    What I meant to convey, was that the 50% additional cost appears to first cut in to any cost reduction you already have. So say you already have 48% reduction, your next cast during the penalty timer will be at full cost, plus 2%. (I chose arbitrary numbers)

    Thankyou, that is a big help.
    Ryzium
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  • Vizier
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    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.
  • Ryzium
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    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?
    Ryzium
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    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.
  • Ryzium
    Ryzium
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    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    If the cost increase lasted 4 seconds after the ability was ended then yes I would be completely ok with that.
    Ryzium
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  • DenverRalphy
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    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.
  • Luvsfuzzybunnies
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    Aett_Thorn wrote: »
    It might not be broken, it might just work differently than you expect. The cost increase might be based on the base cost of the power before reductions, and might not be affected by your cost reduction abilities.

    What he said. Seems right cause if you're at 400 down to 200 then an increase to 600=400*1.5. Then subtract your 200 cost reduction = 400
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  • Sharee
    Sharee
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    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.
    Edited by Sharee on September 7, 2014 7:54PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I can't believe someone is complaining about this. It needs to be tripled cost wise or the movement needs to be halved.
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  • DenverRalphy
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.
    Dear Sister, I do not spread rumors, I create them.
  • Ryzium
    Ryzium
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.

    this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over
    Ryzium
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Ryzium wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.

    this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over

    yea if you read what I replied to, you will see that that is apparently not the case.

    BE/Streak needs heavy nerfing though.
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    I never got the run like the wind memo when did they give me speed while cloaked? If that's the case I'll no longer complain but yesterday when I used the ability I didn't receive any speed boosts. Did the do a ninja buff last night?
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Ryzium wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.

    this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over

    Except when someone throws it in your face like it's all good and NBs can get away or remove dots when they cant. So yes it is relevant in this respect.

    Edit: it is especially relevant when a sorc tries to justify bolt escape by bringing up cloak and say nightblades have an ability that is just as powerful becausearch they dont. To put I in a way most should understand it would be like krillin fighting super saiyan 4 goku. Those are the power level of differences. With GDB and blazing sheild coming in at super saipan level 3.
    Edited by Luvsfuzzybunnies on September 7, 2014 8:40PM
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    I never got the run like the wind memo when did they give me speed while cloaked? If that's the case I'll no longer complain but yesterday when I used the ability I didn't receive any speed boosts. Did the do a ninja buff last night?

    I was wondering the same thing, I assumed it was just misinformation involved in thinking cloak works at all.
    Dear Sister, I do not spread rumors, I create them.
  • Sharee
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    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    Let's set this straight. A NB with concealed weapon slotted will move 25% faster than normal running speed while the cloak is active(so hardly 'like the wind', even lightning form is faster that that). He will not get the benefit of speed bonuses such as night's silence, because those only work when he is sneaking(as opposed to invisible).

    However, even that 25% speed bonus will drop as soon as the NB takes damage, which will happen almost instantly since he is plainly visible to his attacker thanks to the potion.

    As for negative effect removal - that's hardly an escape ability, even if it works(and often it doesn't).
  • Samadhi
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    Sharee wrote: »
    Let's set this straight. A NB with concealed weapon slotted will move 25% faster than normal running speed while the cloak is active(so hardly 'like the wind', even lightning form is faster that that). He will not get the benefit of speed bonuses such as night's silence, because those only work when he is sneaking(as opposed to invisible).
    ...

    Actually, Shadow Cloak with Concealed Weapon ends up being around 113% of running speed, according to RavSpeed add on.

    Shadow Cloak draws weapons each time it is cast; running with weapons drawn has a travel rate at less than 100% of regular running speed (weapons drawn = traveling at 90% regular running speed).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Ryzium
    Ryzium
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    Ryzium wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.

    this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over

    Except when someone throws it in your face like it's all good and NBs can get away or remove dots when they cant. So yes it is relevant in this respect.

    Edit: it is especially relevant when a sorc tries to justify bolt escape by bringing up cloak and say nightblades have an ability that is just as powerful becausearch they dont. To put I in a way most should understand it would be like krillin fighting super saiyan 4 goku. Those are the power level of differences. With GDB and blazing sheild coming in at super saipan level 3.

    No one threw anything in NDs faces this thread is only for me to know if BE was miscalculating or since it wasnt, how does it calculate the increase in cost. if this was the lets compare cloak and bolt thread it would have been labeled accordingly
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    Then the thread got derailed somewhere cause
    Ryzium wrote: »
    Ryzium wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Ryzium wrote: »
    Vizier wrote: »
    BE should cost more if you ask me. The current cost certainly isn't restricting or slowing down it's use at all...shrug.

    So are you saying that the abilities that keep the other classes alive in combat in PvP should be given a 50% increase in cost or more following subsequent uses i.e. blaze shield reflective scale or shadow cloak?

    Tell you what. If shadow cloak makes me invisible for 2.9 seconds every time with 100% reliability, and no potion or magelight will be able to cancel the effect(just like BE does work everytime) then i will gladly take a 50% cost increase when casting it again within 4 seconds.

    Potions work against BE too. Unstoppable negates CC effects.

    If you use a potion against shadow cloak, you completely neutralize it's escape effect. If you use unstoppable against BE, it still moves the sorcerer, streak still does damage, BoL still absorbs projectiles. Not comparable in the slightest.

    Excepting of course the removal of negative effects with shadow cloak. A potion's cooldown timer is exponentially longer than shadow cloak. Magelight can't counter cloak's ability to remove negative effects. And any NB with shadow cloak can run like the wind while shadow cloak is active, regardless whether they are visible or not.

    hahahahahahaha

    oh you must have never used the ability, that is the only thing to explain this confusion.

    this thread has nothing to do with shadow cloak, everyone should know by now that it doesnt work all the time. there is no need to re state this over and over

    Except when someone throws it in your face like it's all good and NBs can get away or remove dots when they cant. So yes it is relevant in this respect.

    Edit: it is especially relevant when a sorc tries to justify bolt escape by bringing up cloak and say nightblades have an ability that is just as powerful becausearch they dont. To put I in a way most should understand it would be like krillin fighting super saiyan 4 goku. Those are the power level of differences. With GDB and blazing sheild coming in at super saipan level 3.

    No one threw anything in NDs faces this thread is only for me to know if BE was miscalculating or since it wasnt, how does it calculate the increase in cost. if this was the lets compare cloak and bolt thread it would have been labeled accordingly

    I don't know if you can't read your original quote in these massive amounts but let me show you where you turned it into a debate of cloak and bolt escape by saying a potion will negate bolt escape. Or can you scroll up and read it yourself? I'll let you try first if you still can't I will only quote the part where you said it.
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