Zerg lag is irrelevant. We're saying there were no zergs fighting one another at the time of the crash. Moreover, when there WAS a three way zerg fight, there was no server wide lag.
A single group of 26, each spamming healing springs, is not sufficient to lag the server. It is a large, coordinated group doing it. A bunch of healing springs on a breach won't do it. Healing springs in a three way fight won't do it. It's a coordinated, consolidated act.
The server was crashed deliberately.
Almost every guild on this campaign stacks and casts so I figured that was implied.
I was running with a four man vice team, but the stacks were out in force, it was two of the biggest zergs ive ever seen collide, and AD was the one in the middle, EP toward the farm, DC toward the wall/front door field area. it was disgusting lag, 10 second ability delays and the like.
but the server never crashed
hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.
Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
I WAS WITH EG. NOBODY, I REPEAT NOBODY CALLED FOR HEALING SPRINGS OR TO CRASH THE SERVER. GOD, GROW UP.
hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
I WAS WITH EG. NOBODY, I REPEAT NOBODY CALLED FOR HEALING SPRINGS OR TO CRASH THE SERVER. GOD, GROW UP.
"we did not intentionally crash the server. we don't even know how"
I WAS WITH EG. NOBODY, I REPEAT NOBODY CALLED FOR HEALING SPRINGS OR TO CRASH THE SERVER. GOD, GROW UP.
Zerg lag is irrelevant. We're saying there were no zergs fighting one another at the time of the crash. Moreover, when there WAS a three way zerg fight, there was no server wide lag.
A single group of 26, each spamming healing springs, is not sufficient to lag the server. It is a large, coordinated group doing it. A bunch of healing springs on a breach won't do it. Healing springs in a three way fight won't do it. It's a coordinated, consolidated act.
The server was crashed deliberately.
I hate to burst your bubble, but as another mentioned, you weren't close to doing anything, we were able to res at the keep shortly before the crash. While we were simultaneously wiping the floor with AD at mine and EP on the East side people repaired the keep to full. I died at mine and the last order I heard was to smoke-check farm and then the server crashed.
It is good you're asking ZOS to look at it, because it's a ZOS problem. When a game is advertised as primarily large scale pvp, and if you unify as a single front it crashes the server... its a problem. The server has never been intentionally crashed by DC, we're just more cohesive than any of the other factions. Tell me a time another faction can manage to get 100+ people (most of which not in guild) to follow 1 person's instructions exactly. Drop the tin-foil hat, blame ZOS and work on smashing your leaders' egos so they'll work as one.
ZOS needs to bolster the servers, or change the way ultimates are charged. Tinfoilers are getting old, it almost seems (from someone that knows its never been intentional) that you want ZOS to rather than fix the servers or change ultimate gains... you want people to be barred from joining together and forming one massive cohesive group because you can't do the same and the ability for your enemy to do so occasionally crashes the server.
Reminds me a lot of EvE Online, they had these problems for years, especially when GoonSwarm came around, try 600 people jumping into your home system and instantly engaging you. Only difference is the players in EvE had the critical thinking skills to realize those people, while frustrating, were just playing the game and didn't intend entire cluster crashes, and both sides of the line pushed CCP to fix their server abilities.
Probably wasting my breath, I wouldn't doubt if we posted the last week of 24/7 TS chat and in game chat of every player, if it were possible... you'd still refuse to believe it. Like the flat earth society believing pictures from space showing the earth is round are photo-shopped.
Altadoon cant be picked up right now from the shrine...AGAIN... man, heaven forbid that was Alma Ruma ....
Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
Zerg lag is irrelevant. We're saying there were no zergs fighting one another at the time of the crash. Moreover, when there WAS a three way zerg fight, there was no server wide lag.
A single group of 26, each spamming healing springs, is not sufficient to lag the server. It is a large, coordinated group doing it. A bunch of healing springs on a breach won't do it. Healing springs in a three way fight won't do it. It's a coordinated, consolidated act.
The server was crashed deliberately.
I hate to burst your bubble, but as another mentioned, you weren't close to doing anything, we were able to res at the keep shortly before the crash. While we were simultaneously wiping the floor with AD at mine and EP on the East side people repaired the keep to full. I died at mine and the last order I heard was to smoke-check farm and then the server crashed.
It is good you're asking ZOS to look at it, because it's a ZOS problem. When a game is advertised as primarily large scale pvp, and if you unify as a single front it crashes the server... its a problem. The server has never been intentionally crashed by DC, we're just more cohesive than any of the other factions. Tell me a time another faction can manage to get 100+ people (most of which not in guild) to follow 1 person's instructions exactly. Drop the tin-foil hat, blame ZOS and work on smashing your leaders' egos so they'll work as one.
ZOS needs to bolster the servers, or change the way ultimates are charged. Tinfoilers are getting old, it almost seems (from someone that knows its never been intentional) that you want ZOS to rather than fix the servers or change ultimate gains... you want people to be barred from joining together and forming one massive cohesive group because you can't do the same and the ability for your enemy to do so occasionally crashes the server.
Reminds me a lot of EvE Online, they had these problems for years, especially when GoonSwarm came around, try 600 people jumping into your home system and instantly engaging you. Only difference is the players in EvE had the critical thinking skills to realize those people, while frustrating, were just playing the game and didn't intend entire cluster crashes, and both sides of the line pushed CCP to fix their server abilities.
Probably wasting my breath, I wouldn't doubt if we posted the last week of 24/7 TS chat and in game chat of every player, if it were possible... you'd still refuse to believe it. Like the flat earth society believing pictures from space showing the earth is round are photo-shopped.
Altadoon cant be picked up right now from the shrine...AGAIN... man, heaven forbid that was Alma Ruma ....
Funny how this crash happened after the three way faction battle, and only when AD was inside after we capped the two scrolls. How did you get that mixed up. There were no EP around at that time.
Oh and did you also forget the fact 2 walls were breached when it crashed? We owned all 3 resources? You were taking a break when it crashed? LMFAO
Zerg lag is irrelevant. We're saying there were no zergs fighting one another at the time of the crash. Moreover, when there WAS a three way zerg fight, there was no server wide lag.
A single group of 26, each spamming healing springs, is not sufficient to lag the server. It is a large, coordinated group doing it. A bunch of healing springs on a breach won't do it. Healing springs in a three way fight won't do it. It's a coordinated, consolidated act.
The server was crashed deliberately.
I hate to burst your bubble, but as another mentioned, you weren't close to doing anything, we were able to res at the keep shortly before the crash. While we were simultaneously wiping the floor with AD at mine and EP on the East side people repaired the keep to full. I died at mine and the last order I heard was to smoke-check farm and then the server crashed.
It is good you're asking ZOS to look at it, because it's a ZOS problem. When a game is advertised as primarily large scale pvp, and if you unify as a single front it crashes the server... its a problem. The server has never been intentionally crashed by DC, we're just more cohesive than any of the other factions. Tell me a time another faction can manage to get 100+ people (most of which not in guild) to follow 1 person's instructions exactly. Drop the tin-foil hat, blame ZOS and work on smashing your leaders' egos so they'll work as one.
ZOS needs to bolster the servers, or change the way ultimates are charged. Tinfoilers are getting old, it almost seems (from someone that knows its never been intentional) that you want ZOS to rather than fix the servers or change ultimate gains... you want people to be barred from joining together and forming one massive cohesive group because you can't do the same and the ability for your enemy to do so occasionally crashes the server.
Reminds me a lot of EvE Online, they had these problems for years, especially when GoonSwarm came around, try 600 people jumping into your home system and instantly engaging you. Only difference is the players in EvE had the critical thinking skills to realize those people, while frustrating, were just playing the game and didn't intend entire cluster crashes, and both sides of the line pushed CCP to fix their server abilities.
Probably wasting my breath, I wouldn't doubt if we posted the last week of 24/7 TS chat and in game chat of every player, if it were possible... you'd still refuse to believe it. Like the flat earth society believing pictures from space showing the earth is round are photo-shopped.
Altadoon cant be picked up right now from the shrine...AGAIN... man, heaven forbid that was Alma Ruma ....
Funny how this crash happened after the three way faction battle, and only when AD was inside after we capped the two scrolls. How did you get that mixed up. There were no EP around at that time.
Oh and did you also forget the fact 2 walls were breached when it crashed? We owned all 3 resources? You were taking a break when it crashed? LMFAO
lol tinfoil hat time! hahahaha.
Princess_Asgari wrote: »Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
I think we all know that answer ... Its the one everyone on DC who actually likes to play hops to another server.
Correct, keep was at 100% all walls, ressing AT the keep. As our camp was down and i cheered in TS that you can res at the keep, about 30 seconds later after my res before getting outside the walls to head and clean up farm... crash.
Correct, keep was at 100% all walls, ressing AT the keep. As our camp was down and i cheered in TS that you can res at the keep, about 30 seconds later after my res before getting outside the walls to head and clean up farm... crash.
Anybody that was at the keep knows you are full of ***. We literally just breached the 2nd wall and were fighting in YOUR courtyard and CRASH. Come up with another story.
Correct, keep was at 100% all walls, ressing AT the keep. As our camp was down and i cheered in TS that you can res at the keep, about 30 seconds later after my res before getting outside the walls to head and clean up farm... crash.
Anybody that was at the keep knows you are full of ***. We literally just breached the 2nd wall and were fighting in YOUR courtyard and CRASH. Come up with another story.
Malveria, DC didn't crash the server... alliance orange crashed the server by crowding excessive number of players to attempt to dethrone our emperor @ Ash, why can't you just go play nicely in drakelowe or something?
I need to start using twitch, perhaps you're confusing when YOU crash and when the server crashes... because the walls were healed before rollback.
Correct, keep was at 100% all walls, ressing AT the keep. As our camp was down and i cheered in TS that you can res at the keep, about 30 seconds later after my res before getting outside the walls to head and clean up farm... crash.
Anybody that was at the keep knows you are full of ***. We literally just breached the 2nd wall and were fighting in YOUR courtyard and CRASH. Come up with another story.
I need to start using twitch, perhaps you're confusing when YOU crash and when the server crashes... because the walls were healed before rollback.
Regardless, perhaps not in your honorable guild, we find spies regularly in EG TS... every day, or at the minimum find we're being spied on by being impossibly found in stealth. If there was ever an intentional crash, someone would have something, and they don't because it's never happened. The accusation this thread is about.
That aside, your account does not affect mine. You must remember right before the crash getting your teeth kicked in at the mine? I ressurected at the keep after that and crashed, logged back in and it was rolled back. <-that's a period
Please, somebody from DC back up this statement. I would love to hear what you think. Was AD inside the keep, north and southwest wall breached? Or did you have 100% on all of the walls and started pushing us out to mine?
I must know because I obviously am losing my mind.
Hova, Aoe BBQ, Mrs. Jones? Any No Mercy want to back up this statement? If this is true I will nip it in the bud right now.
Tell me you're talking about Ash tonight? Every swinging .... sword... was in Ash before the roll. I know you guys had Warden too, are you talking about that?
Tell me you're talking about Ash tonight? Every swinging .... sword... was in Ash before the roll. I know you guys had Warden too, are you talking about that?
Yes, I am talking about Ash. Server crashed while AD was in ASH.
EP was not in Ash at that point.
But they were in Ash a hour earlier.