For the record Ash was defended. For the record we say the same thing when the server crashes and EP and AD run through unmanned breeches.
That being said, when 2 50+ man groups come together with barriers, Fiery Ring and healing springs spam, the server will crash.
These large groups are coming together in these spam scenarios more often than in the past aswell.
https://www.youtube.com/watch?v=_2BqTrX8zVk&list=UUXpX7JMwRXtczc5GTrIYRIwxsorusb14_ESO wrote: »A. Bloodporting is done by all sides..Its called crappy respawn mechanics thanks to Forward Camps
B. Zerg Balls cause lag, I've told this to you people a 1000 times... You get enough people stacking on one spot spamming enough abilities, You get bloody lag...sometimes just in the general area, but if a large enough group does it, you'll get it everywhere and sometimes it'll flat out crash the server..You want to fix that problem....Bloody get rid of Zerg Balling.https://www.youtube.com/watch?v=_2BqTrX8zVk&list=UUXpX7JMwRXtczc5GTrIYRIw
xsorusb14_ESO wrote: »A. Bloodporting is done by all sides..Its called crappy respawn mechanics thanks to Forward Camps
B. Zerg Balls cause lag, I've told this to you people a 1000 times... You get enough people stacking on one spot spamming enough abilities, You get bloody lag...sometimes just in the general area, but if a large enough group does it, you'll get it everywhere and sometimes it'll flat out crash the server..You want to fix that problem....Bloody get rid of Zerg Balling.https://www.youtube.com/watch?v=_2BqTrX8zVk&list=UUXpX7JMwRXtczc5GTrIYRIw
You are making such a broad statement over something you obviously weren't there for. Please post something of relevance.
EDIT: That video perfectly illustrates the way these server crashes happen. Notice how it looks like they aren't trying to kill anybody, but instead are standing in one spot with perpetual healing. THIS is the cause. Healing Springs.
The standard zerg ball is something most would describe with large coordinated movement. What you are seeing in the video is the exact way server crashes happen. ONE group standing in ONE spot healing.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »A. Bloodporting is done by all sides..Its called crappy respawn mechanics thanks to Forward Camps
B. Zerg Balls cause lag, I've told this to you people a 1000 times... You get enough people stacking on one spot spamming enough abilities, You get bloody lag...sometimes just in the general area, but if a large enough group does it, you'll get it everywhere and sometimes it'll flat out crash the server..You want to fix that problem....Bloody get rid of Zerg Balling.https://www.youtube.com/watch?v=_2BqTrX8zVk&list=UUXpX7JMwRXtczc5GTrIYRIw
You are making such a broad statement over something you obviously weren't there for. Please post something of relevance.
EDIT: That video perfectly illustrates the way these server crashes happen. Notice how it looks like they aren't trying to kill anybody, but instead are standing in one spot with perpetual healing. THIS is the cause. Healing Springs.
The standard zerg ball is something most would describe with large coordinated movement. What you are seeing in the video is the exact way server crashes happen. ONE group standing in ONE spot healing.
No... movement has nothing to do with a Zerg Ball.
a Zerg Ball is what it says it is.... a Zerg stacked into a giant ball...Doesn't matter if its moving or not... You get enough people stacking like that, you cause lag 100% of the time. I've seen your guild do it as well..Granted you don't cause nearly the lag EG does...But you do cause lag when ya do that crap... I know exactly when anyone of the guilds like yours is in the area just based off the lag you do cause.
I don't think I could ignore my customers and clients like ZOS does on an everyday basis. Pretty sure their mindset is misguided at this point. Maybe pride is blinding them to the point they think their game is too good to falter.
I remember a certain scene in Star Wars Episode III where a certain Sith thought he was too powerful or great for failure... He ended up with his limbs cut off and left to burn.
Just some symbolism of pride.
hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.
Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
IKilled007 wrote: »I don't think I could ignore my customers and clients like ZOS does on an everyday basis. Pretty sure their mindset is misguided at this point. Maybe pride is blinding them to the point they think their game is too good to falter.
I remember a certain scene in Star Wars Episode III where a certain Sith thought he was too powerful or great for failure... He ended up with his limbs cut off and left to burn.
Just some symbolism of pride.
Sure, but later on he choked people to death across viewing screens with his mind while talking to their replacements.
Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
I WAS WITH EG. NOBODY, I REPEAT NOBODY CALLED FOR HEALING SPRINGS OR TO CRASH THE SERVER. GOD, GROW UP.

xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »A. Bloodporting is done by all sides..Its called crappy respawn mechanics thanks to Forward Camps
B. Zerg Balls cause lag, I've told this to you people a 1000 times... You get enough people stacking on one spot spamming enough abilities, You get bloody lag...sometimes just in the general area, but if a large enough group does it, you'll get it everywhere and sometimes it'll flat out crash the server..You want to fix that problem....Bloody get rid of Zerg Balling.https://www.youtube.com/watch?v=_2BqTrX8zVk&list=UUXpX7JMwRXtczc5GTrIYRIw
You are making such a broad statement over something you obviously weren't there for. Please post something of relevance.
EDIT: That video perfectly illustrates the way these server crashes happen. Notice how it looks like they aren't trying to kill anybody, but instead are standing in one spot with perpetual healing. THIS is the cause. Healing Springs.
The standard zerg ball is something most would describe with large coordinated movement. What you are seeing in the video is the exact way server crashes happen. ONE group standing in ONE spot healing.
No... movement has nothing to do with a Zerg Ball.
a Zerg Ball is what it says it is.... a Zerg stacked into a giant ball...Doesn't matter if its moving or not... You get enough people stacking like that, you cause lag 100% of the time. I've seen your guild do it as well..Granted you don't cause nearly the lag EG does...But you do cause lag when ya do that crap... I know exactly when anyone of the guilds like yours is in the area just based off the lag you do cause.
Any time a crash has happened is because of a lack of movement. Too many ground effects in a single area.
You can also make a claim that my guild causes lag, but the 8-16 (generally maxing out at 12) of us I think play little part to it. But point blame elsewhere if you choose. I'm not talking about Zerg Balls in this thread. I'm talking about deliberate crashing of the server. The video you posted is another example of deliberately crashing the server.
Let me put this out there. You will never see my group standing on a flag trying to out heal incoming siege damage. Not only do we not have the people, we don't have the heals for that. Instead we will focus on moving ourselves to siege because they DO counter us.
Also, what is your definition of a zerg? A group of players?
hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.
shhhh
I was there as well, inside the keep, on the walls, killing you bads.
The three way battle in and around the mine an hour before was more than five times as large and did not crash the server.
xsorusb14_ESO wrote: »hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.
shhhh
I was there as well, inside the keep, on the walls, killing you bads.
The three way battle in and around the mine an hour before was more than five times as large and did not crash the server.
Was there a giant zerg ball at the mine?
Because if not..that is why it didn't crash the server.
xsorusb14_ESO wrote: »hahahahaah. tinfoil hat time. I was there. we were defending like crazy. we did not intentionally crash the server. we don't even know how. lol.
shhhh
I was there as well, inside the keep, on the walls, killing you bads.
The three way battle in and around the mine an hour before was more than five times as large and did not crash the server.
Was there a giant zerg ball at the mine?
Because if not..that is why it didn't crash the server.
There were two, and a bunch of reds in between. My best estimate was 2 full raids of AD, 3 of DC, and about a raid to raid and a half of EP, not including stealthers.
So about 150-200 players in and around the mine.
Servers were fine before EG and NM showed up. NM apparently only runs with sub 20 per night and EG has 100+ members on at a time it seems. I wonder which guild is responsible for this.
I WAS WITH EG. NOBODY, I REPEAT NOBODY CALLED FOR HEALING SPRINGS OR TO CRASH THE SERVER. GOD, GROW UP.