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Crit is pointless because of impenetrable?

  • Pseudonym
    Pseudonym
    ✭✭✭
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?
  • thomaswinkworthb16_ESO
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • eliisra
    eliisra
    ✭✭✭✭✭
    I really wish they would re-design Impen. Make it reduce critical dmg taken (the way it works in 99% of all other online games). The actual trait value could be lower than today, make it soft cap at 25-30% less dmg from all crits and I'll be happy.

    My issue with Impen:

    Offers no protection against auto crits. I shouldn't be taking any 1.9-1.5k from sneak attacks, Critical Rush and other skills with a forced crit mechanic. Not when I'm hard-capped on Impenetrable.

    It nerfs crit builds into the ground. Biggest issue is of course for Sorcerers, loosing their only decent self heal. But NB's wanting more out of PvP than a game of Hide-and-Seek, suffers to.

    As it is right now you either take huge crits eating more than half your health, or you take no crits at all. It makes incoming dmg to unpredictable. That's my main concern really, I dont care that much about the sorcs, they can frickin blink lol.
  • thomaswinkworthb16_ESO
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.
    Edited by thomaswinkworthb16_ESO on September 6, 2014 5:29PM
  • Pseudonym
    Pseudonym
    ✭✭✭
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.
  • Yusuf
    Yusuf
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    Tamanous wrote: »

    The only thing crit has going for it right now is farming garbage players and low levels for bonus ultimate and AP.

    Or the primary tool for melee sorcs to self heal. Entire builds washed away because ZoS cannot manage their crazy crit and impen scaling.

    I'm a sorc too and SADLY i'll have to agree with it. Otherwise critical surge will be nerfed into oblivion soon and i dont want that.
  • thomaswinkworthb16_ESO
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.
  • Pseudonym
    Pseudonym
    ✭✭✭
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    i dont see the problem, if your heavy crit setup is negated by impen dont stack crit heavily.
    its like vamps crying about silvershards. if you dont like to be hit by them dont be a vamp...
    Edited by Tankqull on September 6, 2014 6:57PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • thomaswinkworthb16_ESO
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed
  • Pseudonym
    Pseudonym
    ✭✭✭
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed

    There are plenty of alternatives and different builds. If you're relying on impenetrable in order to win your kills, you're doing it wrong.

    Keep practicing, you'll get there.
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.

    You're going to clarify exactly how you translated 8% Magicka Cost reduction to 8% average damage reduction. The two effects are not even comparable. Additionally, simplifying 20% dodge every 3 out of 6 seconds to 10% damage reduction is just that, a simplification. The reality is that for 3 seconds every 6 seconds our players take 20% reduced damage, and we would take 20% damage reduction 50% of the time over 10% damage reduction 100% of the time any day.

    Aether and Willow's path is NOT a no-brainer because our Sorcs run with over 100% Spell Critical when they have their spell power potions active, which is as often as 83% of the time when they combine them with Potion Speed glyphs.

    Finally, Seducer is worthless if your players are able to balance their Magicka effectively without it. If we never run out of Magicka, why would we choose cost reduction over Spectre's Eye? For example, my Sorcerer's healing build was as follows (this build is no longer used for other reasons):

    5/5 Spectre's Eye
    3/3 Willow's Path
    3/5 Warlock's Jewelry with Potion Speed

    Tri-potions, 100% Immovable uptime, Dark Conversion for Magicka sustain, Absorption Field ultimate.

    This build not only never ran out of Magicka, it could chain 2-3 Streaks when crowd control was needed on demand.

    Open your mind, there are a lot more viable builds than you believe there are.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    eliisra wrote: »
    I really wish they would re-design Impen. Make it reduce critical dmg taken (the way it works in 99% of all other online games). The actual trait value could be lower than today, make it soft cap at 25-30% less dmg from all crits and I'll be happy.

    My issue with Impen:

    Offers no protection against auto crits. I shouldn't be taking any 1.9-1.5k from sneak attacks, Critical Rush and other skills with a forced crit mechanic. Not when I'm hard-capped on Impenetrable.

    It nerfs crit builds into the ground. Biggest issue is of course for Sorcerers, loosing their only decent self heal. But NB's wanting more out of PvP than a game of Hide-and-Seek, suffers to.

    As it is right now you either take huge crits eating more than half your health, or you take no crits at all. It makes incoming dmg to unpredictable. That's my main concern really, I dont care that much about the sorcs, they can frickin blink lol.

    I so get sick of hearing people call crit-surge "Sorcs only decent self-heal". I've never put a point into the ability and I heal quite well. Crit surge is expensive as hell and typically used for a purely offensive sorc, it can't be used to heal you when you're escaping and unless you're an AOE monkey farming zergs you're just wasting a very expensive slot on your bar.
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.

    This just shows poor understanding of game mechanics and math in general.

    For most casters seducers isn't an 8% reduction in magicka costs, it is far more.

    With hard caps the way they are you can't say a blanket magicka recovery is better than anything. I'm already at soft cap MR so having more is wasted.

    Dead people don't do damage, and they don't heal either because their dead. When you're sniped by a NB or invasion or crit charged by 3 people at once, that extra magicka isn't doing anything for you.

    In PVP in most games it is proven time and time again, survivability trumps all else.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    This just shows poor understanding of game mechanics and math in general.

    For most casters seducers isn't an 8% reduction in magicka costs, it is far more.

    With hard caps the way they are you can't say a blanket magicka recovery is better than anything. I'm already at soft cap MR so having more is wasted.

    Dead people don't do damage, and they don't heal either because their dead. When you're sniped by a NB or invasion or crit charged by 3 people at once, that extra magicka isn't doing anything for you.

    In PVP in most games it is proven time and time again, survivability trumps all else.

    8% cost reduction is 8% cost reduction at most, never more. Cost reduction in this game is additive, which means nothing can cause 8% to be more than 8%. The cost formula for spells is as follows:

    Cost = (Base - Flat Reduction) * (1 - %reduction).

    If I have 2 rings with -20 magicka cost, seducer for 8% cost reduction and 3% cost reduction as a templar, my 400 magicka spell costs:

    (400 - 40) * 0.89 = 320.4 Magicka

    As you can see, the 11% cost reduction only removes 39.6 Magicka, not the 44 which would be expected. This is why 8% cost reduction is actually less than 8%, not more.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Tripwyr wrote: »
    This just shows poor understanding of game mechanics and math in general.

    For most casters seducers isn't an 8% reduction in magicka costs, it is far more.

    With hard caps the way they are you can't say a blanket magicka recovery is better than anything. I'm already at soft cap MR so having more is wasted.

    Dead people don't do damage, and they don't heal either because their dead. When you're sniped by a NB or invasion or crit charged by 3 people at once, that extra magicka isn't doing anything for you.

    In PVP in most games it is proven time and time again, survivability trumps all else.

    8% cost reduction is 8% cost reduction at most, never more. Cost reduction in this game is additive, which means nothing can cause 8% to be more than 8%. The cost formula for spells is as follows:

    Cost = (Base - Flat Reduction) * (1 - %reduction).

    If I have 2 rings with -20 magicka cost, seducer for 8% cost reduction and 3% cost reduction as a templar, my 400 magicka spell costs:

    (400 - 40) * 0.89 = 320.4 Magicka

    As you can see, the 11% cost reduction only removes 39.6 Magicka, not the 44 which would be expected. This is why 8% cost reduction is actually less than 8%, not more.

    Your math is quite correct but look at the application of the reduction in context to someone who is considering going seducer. You're also assuming that the person in question is using cost reduction on their rings which coincidentally makes does make the seducer set reduce costs by slightly less than it would otherwise.

    I'll use your example of a 400 magicka spell, let's call it Bolt Escape as a Sorc wearing light armor (I'm assuming you're wearing light armor and forgot that in your calculation which would have changed the results quite a bit).

    Full Light Armor gives you 21% Reduction.
    Unholy Knowledge gives you 5% Reduction
    Expert Mage gives you 10% Reduction

    2 Rings with -20 magicka cost make the spell 360 base which is now reduced by 36% making it 230 Magicka. Not bad considering the base cost was 400 magicka.

    Now if I'm considering seducer I'm thinking it is going to lower my magicka costs by 8% right? That 230 Magicka cost would become 212 or save me 18 magicka a cast right? Nope. As you said, cost reduction (like almost everything in this game apparently) is additive. 36% reduction becomes 44% reduction. My spell becomes 202, not 212 which is actually slightly over a 12% reduction in magicka cost from where it was before.

    Most people really don't consider the fact that passives are all additive when making these decisions so the impact becomes increasingly more powerful, especially when in full light armor and when coupled with other cost reduction passives.

    BTW, a Crystal Fragment proc(35% chance on cast of any spell) reduces the cost of Crystal Fragments by another 50% which makes the spell in many cases close to being free. Seducer is extremely good for Sorcs because of this, and the additive bolt escape penalty.

    Edit: Fixed the reduction percentage for Stormcalling abilities and light armor and recalculated for accuracy
    Edited by Ezareth on September 7, 2014 9:41PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • thomaswinkworthb16_ESO
    Tripwyr wrote: »
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.

    You're going to clarify exactly how you translated 8% Magicka Cost reduction to 8% average damage reduction. The two effects are not even comparable. Additionally, simplifying 20% dodge every 3 out of 6 seconds to 10% damage reduction is just that, a simplification. The reality is that for 3 seconds every 6 seconds our players take 20% reduced damage, and we would take 20% damage reduction 50% of the time over 10% damage reduction 100% of the time any day.

    Aether and Willow's path is NOT a no-brainer because our Sorcs run with over 100% Spell Critical when they have their spell power potions active, which is as often as 83% of the time when they combine them with Potion Speed glyphs.

    Finally, Seducer is worthless if your players are able to balance their Magicka effectively without it. If we never run out of Magicka, why would we choose cost reduction over Spectre's Eye? For example, my Sorcerer's healing build was as follows (this build is no longer used for other reasons):

    5/5 Spectre's Eye
    3/3 Willow's Path
    3/5 Warlock's Jewelry with Potion Speed

    Tri-potions, 100% Immovable uptime, Dark Conversion for Magicka sustain, Absorption Field ultimate.

    This build not only never ran out of Magicka, it could chain 2-3 Streaks when crowd control was needed on demand.

    Open your mind, there are a lot more viable builds than you believe there are.

    8% spell cost reduction results in 8% damage reduction because heals and shields come directly from Magicka. Yes it's not entirely the same but any good player will be able to prevent you from bursting them down, so the actual mitigation in such a situation is not needed and thus the damage is directly countered.
    Yes 20% damage reduction 50% of the time is equal to 10% damage reduction 100% of the time, simple math.

    Enough sustain to maintain immovable with theose builds? That is a load of ***. And spam skills with those builds? That is a load of ***. You maintain immovable whilst using Dark exchange? that is a load of ***.
    The only way that will work is if during the fight you spend alot of time not using magicka or stamina... In which case your damage output is reduced insignifcantly because the scaling in this game is not high enough and thus the base stats (damage heals etc) make resource management ALOT stronger.

    With full warlock-seducers you are able to spam spells non-stop for quite a longtime, but even then you run out of magicka.

    When your Stamina and Magicka runs out, which it does because you cannot spam skills with those builds like you tend to think, then the guy who countered all your damage with blocking and heals is now in a position to kill you.

    Other viable builds only exist in a game where there are counters to the most strongest builds, but there just isn't. It's math... There's not these frequent godlike predictions in this game or any game, it's all very predictable. This game is on a Bruiser vs Swarmer style basis, getting that burst of damage through at the right times is hard when blocking whilst taking no damage is not punished, there is no "Outside" fighter except from perhaps the Sorceror with Streak which can't be spammed and is countered completely by Reflect.

    Explain why I am wrong, don't just tell me I am wrong. Don't just tell me there are other viable builds, explain why. And don't lie, I've tested the most highest possible Magicka sustained builds possible in the game and even then you cannot spam skills. I'm talking 190+ Magicka Recovery with warlock-seducers breton passive or the alternative mixtures of spell cost reductions, I even tested with 49 points in magicka and outside of combat, doesn't change a thing, you cannot spam your skills like you are saying.
    Edited by thomaswinkworthb16_ESO on September 7, 2014 11:15AM
  • thomaswinkworthb16_ESO
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed

    There are plenty of alternatives and different builds. If you're relying on impenetrable in order to win your kills, you're doing it wrong.

    Keep practicing, you'll get there.

    Who said I'm relying on Impenetrable to win my kills? You are completely missing the point again and again and twisting what I have said. Goodbye troll. Have fun using snipe in a 1v1.
  • Pseudonym
    Pseudonym
    ✭✭✭
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed

    There are plenty of alternatives and different builds. If you're relying on impenetrable in order to win your kills, you're doing it wrong.

    Keep practicing, you'll get there.

    Who said I'm relying on Impenetrable to win my kills? You are completely missing the point again and again and twisting what I have said. Goodbye troll. Have fun using snipe in a 1v1.

    There's no need for name calling. I do quite well using Snipe in one-on-ones actually, so long as I get the first hit, but then again, that's my play-style. I rely on gaining the initiative and not getting caught unawares.

    Nobody agreed with your original post. There's a reason for that.
  • Morticielle
    Morticielle
    ✭✭✭
    People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
    Why should anybody be punished for crafting his armor in the way he likes?

    The real question is: Why is it possible to stack crit up to over 75% in the first place? In most games crit is capped at 50%. And even then I would run impenetrable.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • thomaswinkworthb16_ESO
    People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
    Why should anybody be punished for crafting his armor in the way he likes?

    The real question is: Why is it possible to stack crit up to over 75% in the first place? In most games crit is capped at 50%. And even then I would run impenetrable.

    In most games you are severely gimped for running that much crit, as you are in this game. You don't see people winning 1v1 against good players with that much crit.
  • thomaswinkworthb16_ESO
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed

    There are plenty of alternatives and different builds. If you're relying on impenetrable in order to win your kills, you're doing it wrong.

    Keep practicing, you'll get there.

    Who said I'm relying on Impenetrable to win my kills? You are completely missing the point again and again and twisting what I have said. Goodbye troll. Have fun using snipe in a 1v1.

    There's no need for name calling. I do quite well using Snipe in one-on-ones actually, so long as I get the first hit, but then again, that's my play-style. I rely on gaining the initiative and not getting caught unawares.

    Nobody agreed with your original post. There's a reason for that.

    Getting the inital hit... I'm talking about medium-high level play here, not sniping people who are unaware that you're there and cannot be arsed to sneak or walk around at turtle pace blocking all the time.
    Edited by thomaswinkworthb16_ESO on September 7, 2014 2:24PM
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    Tripwyr wrote: »
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.

    You're going to clarify exactly how you translated 8% Magicka Cost reduction to 8% average damage reduction. The two effects are not even comparable. Additionally, simplifying 20% dodge every 3 out of 6 seconds to 10% damage reduction is just that, a simplification. The reality is that for 3 seconds every 6 seconds our players take 20% reduced damage, and we would take 20% damage reduction 50% of the time over 10% damage reduction 100% of the time any day.

    Aether and Willow's path is NOT a no-brainer because our Sorcs run with over 100% Spell Critical when they have their spell power potions active, which is as often as 83% of the time when they combine them with Potion Speed glyphs.

    Finally, Seducer is worthless if your players are able to balance their Magicka effectively without it. If we never run out of Magicka, why would we choose cost reduction over Spectre's Eye? For example, my Sorcerer's healing build was as follows (this build is no longer used for other reasons):

    5/5 Spectre's Eye
    3/3 Willow's Path
    3/5 Warlock's Jewelry with Potion Speed

    Tri-potions, 100% Immovable uptime, Dark Conversion for Magicka sustain, Absorption Field ultimate.

    This build not only never ran out of Magicka, it could chain 2-3 Streaks when crowd control was needed on demand.

    Open your mind, there are a lot more viable builds than you believe there are.

    8% spell cost reduction results in 8% damage reduction because heals and shields come directly from Magicka. Yes it's not entirely the same but any good player will be able to prevent you from bursting them down, so the actual mitigation in such a situation is not needed and thus the damage is directly countered.
    Yes 20% damage reduction 50% of the time is equal to 10% damage reduction 100% of the time, simple math.

    Enough sustain to maintain immovable with theose builds? That is a load of ***. And spam skills with those builds? That is a load of ***. You maintain immovable whilst using Dark exchange? that is a load of ***.
    The only way that will work is if during the fight you spend alot of time not using magicka or stamina... In which case your damage output is reduced insignifcantly because the scaling in this game is not high enough and thus the base stats (damage heals etc) make resource management ALOT stronger.

    With full warlock-seducers you are able to spam spells non-stop for quite a longtime, but even then you run out of magicka.

    When your Stamina and Magicka runs out, which it does because you cannot spam skills with those builds like you tend to think, then the guy who countered all your damage with blocking and heals is now in a position to kill you.

    Other viable builds only exist in a game where there are counters to the most strongest builds, but there just isn't. It's math... There's not these frequent godlike predictions in this game or any game, it's all very predictable. This game is on a Bruiser vs Swarmer style basis, getting that burst of damage through at the right times is hard when blocking whilst taking no damage is not punished, there is no "Outside" fighter except from perhaps the Sorceror with Streak which can't be spammed and is countered completely by Reflect.

    Explain why I am wrong, don't just tell me I am wrong. Don't just tell me there are other viable builds, explain why. And don't lie, I've tested the most highest possible Magicka sustained builds possible in the game and even then you cannot spam skills. I'm talking 190+ Magicka Recovery with warlock-seducers breton passive or the alternative mixtures of spell cost reductions, I even tested with 49 points in magicka and outside of combat, doesn't change a thing, you cannot spam your skills like you are saying.

    I can not explain Spectre's Eye any better than I already have, so I will leave you to misunderstand why we use it.

    You can call my build *** all you want, but the reality is this:

    Potion Speed enchants reduce my potion cooldown to 15 seconds. This means I have 100% uptime on the heal over time, 83% uptime on the stamina/magicka over time, and gain the frontload stat bonus every 15 seconds. This equates to an additional 109.6 Magicka and Stamina recovery when used on cooldown (character sheet recovery is measured in 2 second ticks). Adding this to my base 96 Magicka Recovery at the time, I had 205.6 effective Magicka Recovery as a Breton Sorcerer. Adding to this, Healing Springs (my go-to heal at the time) recovered Magicka on cast. Finally, I regenerated 674.4 Stamina over a period of 8 seconds leaving me with a surplus Stamina recovery of 58.6 while maintaining Immovable at 100% uptime. Since Dark Conversion on my Sorcerer gives me 204 Magicka for every 165 Stamina drained, that directly translates to another 72.45 Magicka Recovery. That was a lot of numbers so lets break it down:

    Base Recovery: 96
    Potion Recovery: 109.6
    Dark Conversion Recovery: 72.45
    Total: 278.05 Magicka Recovery

    This does not even include any magicka regained through Absorption Field, which was my go-to ultimate, nor Replenishing Barrier which was my alternate ultimate. Nor does it include any magicka recovered from Healing Springs. Finally it does not include Radiant Aura (which at the time we had 2 Templars maintaining 100% of the time) nor Repentance (which our Templar Metal.Dimmu was literally famous for).

    P.S. I'm a healer. I wasn't dealing damage, so I'm not sure why you were referencing damage dealt.

    It's just math. Just FYI, if you have a 2300 Magicka Pool (which is generous for somebody who cares as much about survivability as you do), Warlock's Magicka Flood only grants an additional 25.3 Magicka Recovery landing you at a total Recovery of 215.3 Magicka Recovery.

    tl;dr: My build did allow me to spam spells without running out of Magicka.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭


    I so get sick of hearing people call crit-surge "Sorcs only decent self-heal". I've never put a point into the ability and I heal quite well. Crit surge is expensive as hell and typically used for a purely offensive sorc, it can't be used to heal you when you're escaping and unless you're an AOE monkey farming zergs you're just wasting a very expensive slot on your bar.

    You heal with Dark Conversion and Healing Ward. Dark Conversion is very situational and relies on Streak to create distance. It also isn't the best option for any Sorc reliant on stamina to do dmg. Healing Ward isn't Sorc only and relies on using a Resto staff. Basically, you have one specific type of play style that does not need crit surge heals.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • thomaswinkworthb16_ESO
    Tripwyr wrote: »
    Tripwyr wrote: »
    Tripwyr wrote: »
    Tripwyr wrote: »
    Stacking Impenetrable sacrifices the ability to use non-crafted gear sets. This is your trade off, and it is significant enough that the highest level players are debating how much Impenetrable we wear.

    yeah true
    which high level player other than assassins don't run 5 seducer?

    Most of Alacrity does not run Seducer. I would say close to half of us wear 5 Spectre's Eye, others wear Crit-heavy sets like 3pc Aether, 3pc Willow's, etc. I would say probably only our Templars and maybe 1 or 2 of our Sorcs run Seducer.

    I can't speak for other groups though.

    None of those sets compare to Seducers.
    For example:
    Spectre's Eye is the equivalent to 10% damage reduction on average potentially worse and better based on the attacks you avoid. Someone wearing Seducers vs Spectre's Eye has their damage reduced by 10% thus potentially 10% of their Magicka used is wasted however Seducer reduces that 10% wasted to 2% due to the 8% reduction on spells. Edit: The armor and max Health from Spectre's Eye is nice but 24 Magicka recovery will give you more then double the hit points in return from heals over a peroid of just 20 seconds.
    Aether and Willows is a no-brainer, it's completely countered by Impenetrable Seducer.

    You're going to clarify exactly how you translated 8% Magicka Cost reduction to 8% average damage reduction. The two effects are not even comparable. Additionally, simplifying 20% dodge every 3 out of 6 seconds to 10% damage reduction is just that, a simplification. The reality is that for 3 seconds every 6 seconds our players take 20% reduced damage, and we would take 20% damage reduction 50% of the time over 10% damage reduction 100% of the time any day.

    Aether and Willow's path is NOT a no-brainer because our Sorcs run with over 100% Spell Critical when they have their spell power potions active, which is as often as 83% of the time when they combine them with Potion Speed glyphs.

    Finally, Seducer is worthless if your players are able to balance their Magicka effectively without it. If we never run out of Magicka, why would we choose cost reduction over Spectre's Eye? For example, my Sorcerer's healing build was as follows (this build is no longer used for other reasons):

    5/5 Spectre's Eye
    3/3 Willow's Path
    3/5 Warlock's Jewelry with Potion Speed

    Tri-potions, 100% Immovable uptime, Dark Conversion for Magicka sustain, Absorption Field ultimate.

    This build not only never ran out of Magicka, it could chain 2-3 Streaks when crowd control was needed on demand.

    Open your mind, there are a lot more viable builds than you believe there are.

    8% spell cost reduction results in 8% damage reduction because heals and shields come directly from Magicka. Yes it's not entirely the same but any good player will be able to prevent you from bursting them down, so the actual mitigation in such a situation is not needed and thus the damage is directly countered.
    Yes 20% damage reduction 50% of the time is equal to 10% damage reduction 100% of the time, simple math.

    Enough sustain to maintain immovable with theose builds? That is a load of ***. And spam skills with those builds? That is a load of ***. You maintain immovable whilst using Dark exchange? that is a load of ***.
    The only way that will work is if during the fight you spend alot of time not using magicka or stamina... In which case your damage output is reduced insignifcantly because the scaling in this game is not high enough and thus the base stats (damage heals etc) make resource management ALOT stronger.

    With full warlock-seducers you are able to spam spells non-stop for quite a longtime, but even then you run out of magicka.

    When your Stamina and Magicka runs out, which it does because you cannot spam skills with those builds like you tend to think, then the guy who countered all your damage with blocking and heals is now in a position to kill you.

    Other viable builds only exist in a game where there are counters to the most strongest builds, but there just isn't. It's math... There's not these frequent godlike predictions in this game or any game, it's all very predictable. This game is on a Bruiser vs Swarmer style basis, getting that burst of damage through at the right times is hard when blocking whilst taking no damage is not punished, there is no "Outside" fighter except from perhaps the Sorceror with Streak which can't be spammed and is countered completely by Reflect.

    Explain why I am wrong, don't just tell me I am wrong. Don't just tell me there are other viable builds, explain why. And don't lie, I've tested the most highest possible Magicka sustained builds possible in the game and even then you cannot spam skills. I'm talking 190+ Magicka Recovery with warlock-seducers breton passive or the alternative mixtures of spell cost reductions, I even tested with 49 points in magicka and outside of combat, doesn't change a thing, you cannot spam your skills like you are saying.

    I can not explain Spectre's Eye any better than I already have, so I will leave you to misunderstand why we use it.

    You can call my build *** all you want, but the reality is this:

    Potion Speed enchants reduce my potion cooldown to 15 seconds. This means I have 100% uptime on the heal over time, 83% uptime on the stamina/magicka over time, and gain the frontload stat bonus every 15 seconds. This equates to an additional 109.6 Magicka and Stamina recovery when used on cooldown (character sheet recovery is measured in 2 second ticks). Adding this to my base 96 Magicka Recovery at the time, I had 205.6 effective Magicka Recovery as a Breton Sorcerer. Adding to this, Healing Springs (my go-to heal at the time) recovered Magicka on cast. Finally, I regenerated 674.4 Stamina over a period of 8 seconds leaving me with a surplus Stamina recovery of 58.6 while maintaining Immovable at 100% uptime. Since Dark Conversion on my Sorcerer gives me 204 Magicka for every 165 Stamina drained, that directly translates to another 72.45 Magicka Recovery. That was a lot of numbers so lets break it down:

    Base Recovery: 96
    Potion Recovery: 109.6
    Dark Conversion Recovery: 72.45
    Total: 278.05 Magicka Recovery

    This does not even include any magicka regained through Absorption Field, which was my go-to ultimate, nor Replenishing Barrier which was my alternate ultimate. Nor does it include any magicka recovered from Healing Springs. Finally it does not include Radiant Aura (which at the time we had 2 Templars maintaining 100% of the time) nor Repentance (which our Templar Metal.Dimmu was literally famous for).

    P.S. I'm a healer. I wasn't dealing damage, so I'm not sure why you were referencing damage dealt.

    It's just math. Just FYI, if you have a 2300 Magicka Pool (which is generous for somebody who cares as much about survivability as you do), Warlock's Magicka Flood only grants an additional 25.3 Magicka Recovery landing you at a total Recovery of 215.3 Magicka Recovery.

    tl;dr: My build did allow me to spam spells without running out of Magicka.

    "Misunderstand why we use it", just explain it. Your not being able to spam your skills, at least your effective skills.

    Healing springs is irrelevant because as far as I know Illustrious gives back more healing per magicka.
    Absorption field is irrelevant because there are much better ultimates
    Replenishing barrier depending on your situation (big enough group) is potentially relevant but cannot stack and thus cannot be just be efficiently used by many people in a group to utilize its full effectiveness.

    It really depends on the most efficient skills but if you say the average skill cost is 260 without seducers then your Magicka recovery needs to be 300+ to spam skills because some skills can be used more than once a second.
    If your base recovery is 96 then that's 48 a second. Your total would be more like 230. Not only that 674 Stamina every 8 seconds, and when are you going to block and dodge? Therefore you don't get the Dark Conversion Magicka recovery at all and potentially cannot maintain Immovable, this is cutting your Magicka Recovery down to 160 a second. Not even close to the 300+ which would be needed.
    Now if you went seducers, you're cutting your average cost down to 230ish and therefore you are surviving longer.

    Now, all of this has been said. Stick to the point.

    Why is Spectre's Eye better? It is not.
    Edited by thomaswinkworthb16_ESO on September 7, 2014 7:38PM
  • Pseudonym
    Pseudonym
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    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    Pseudonym wrote: »
    [
    Pseudonym wrote: »
    I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.

    Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".

    Yes you are missing something, learn more before commenting next time and you will get it

    This is the point where you elaborate and educate me. I'm here to learn.

    Ask yourself, "why is punishment important?"

    I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.

    I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.

    The term punishment when used in Gaming means taking a risk and not getting a reward.

    I've played along until now, but it's become tedious. Am I right in saying that you want people to be punished for choosing to use impenetrable?

    Yes, by buffing the other traits. Hence why I said "People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?"

    They have different uses; the game isn't one dimentional. They sacrifice Magicka or Stamina, which for someone like me, who Snipes and attacks from range, is more important than impenetrable (because I don't plan on getting hit in the first place).

    Then there are other non-crafted sets, which believe it or not, some people do use; and the PvE aspect of the game, where impenetrable isn't even a consideration.

    Not everyone uses impenetrable. That alone should be evidence enough that it isn't the be all and end all.

    100 Magicka, Stamina or Health isn't a sacrifice.

    I'd gladly take that over a useless stat.

    Useless stat for your useless build, indeed

    There are plenty of alternatives and different builds. If you're relying on impenetrable in order to win your kills, you're doing it wrong.

    Keep practicing, you'll get there.

    Who said I'm relying on Impenetrable to win my kills? You are completely missing the point again and again and twisting what I have said. Goodbye troll. Have fun using snipe in a 1v1.

    There's no need for name calling. I do quite well using Snipe in one-on-ones actually, so long as I get the first hit, but then again, that's my play-style. I rely on gaining the initiative and not getting caught unawares.

    Nobody agreed with your original post. There's a reason for that.

    Getting the inital hit... I'm talking about medium-high level play here, not sniping people who are unaware that you're there and cannot be arsed to sneak or walk around at turtle pace blocking all the time.

    Well you're talking about a very small percentage of players, so they obviously won't change anything. I come unstuck against a few players every now and then, but from my experience, it's very rare.

    I don't know who's running what armour or traits, but I don't think impenetrable is the be all and end all. It might possibly be the most beneficial trait in PvP, but wasn't there always going to be a stand-out favourite?
  • Pathfinder
    Pathfinder
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    I run four pieces on impen with my Templar S&B 7Hvy tank. I dont run any on my NB. I dont think the any sorc in my guild runs impen and about 50% of DKs run 4 impen. Point being is there are different ways to mitigate damage especially in a group PvP dynamic.
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • thomaswinkworthb16_ESO
    Pathfinder wrote: »
    I run four pieces on impen with my Templar S&B 7Hvy tank. I dont run any on my NB. I dont think the any sorc in my guild runs impen and about 50% of DKs run 4 impen. Point being is there are different ways to mitigate damage especially in a group PvP dynamic.

    "There are different ways to mitigation damage in a group" therefore Infused and Divines are better than Impenetrable? Of course not, you miss the point and validate my point by recognising the need to mitigate critical hits.
    Edited by thomaswinkworthb16_ESO on September 7, 2014 10:35PM
  • Ezareth
    Ezareth
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    Pathfinder wrote: »
    I run four pieces on impen with my Templar S&B 7Hvy tank. I dont run any on my NB. I dont think the any sorc in my guild runs impen and about 50% of DKs run 4 impen. Point being is there are different ways to mitigate damage especially in a group PvP dynamic.

    There are different ways to mitigation damage in a group therefore Infused and Divines are better than Impenetrable. You miss the point and validate my point by recognising the need to mitigate critical hits.

    /boggle

    I can't tell if you're intentionally trolling or just naturally belligerent. Practically nothing you've said is correct and shows a basic lack of understanding of almost everything PvP.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • thomaswinkworthb16_ESO
    Pathfinder wrote: »
    I run four pieces on impen with my Templar S&B 7Hvy tank. I dont run any on my NB. I dont think the any sorc in my guild runs impen and about 50% of DKs run 4 impen. Point being is there are different ways to mitigate damage especially in a group PvP dynamic.

    There are different ways to mitigation damage in a group therefore Infused and Divines are better than Impenetrable. You miss the point and validate my point by recognising the need to mitigate critical hits.

    /boggle

    I can't tell if you're intentionally trolling or just naturally belligerent. Practically nothing you've said is correct and shows a basic lack of understanding of almost everything PvP.

    You think Infused and Divines are better than Impenetrable go ahead bro, explain how they are.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SandraF on September 8, 2014 12:42AM
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