After 1.4 you wont be able to get crit of any kind higher than it was before 1.2, again.
They are fixing that crit scaling problem in PvP keep bonuses (somehow they became additive instead of taking only the highest one). We basically got 12% extra free crit chance cause someone goofed.
Max crit on an all-in build is going to hover back in the 60s again.
ezareth_ESO wrote: »After 1.4 you wont be able to get crit of any kind higher than it was before 1.2, again.
They are fixing that crit scaling problem in PvP keep bonuses (somehow they became additive instead of taking only the highest one). We basically got 12% extra free crit chance cause someone goofed.
Max crit on an all-in build is going to hover back in the 60s again.
Good to know. I was wondering how the hell the max bonus was 20% crit somehow. I always recalled it being 8% back in volendrung days. It wasn't until I recently homed on Haderus that I realize how big a bonus people with Buff campaigns were rewarded with.
AnteCoyote wrote: »I still crit almost always from stealth.
That being said, whoever is stacking impen. is sacrificing their traits for something else, and I would imagine they are playing more of a tank role rather than a dps/crit to burn someone down quick with 50% + crit chance.
Lava_Croft wrote: »
thomaswinkworthb16_ESO wrote: »People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
thomaswinkworthb16_ESO wrote: »People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
Yes they are punished... no plus to enchants,armor,mundus stone.....
thomaswinkworthb16_ESO wrote: »People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
Yes they are punished... no plus to enchants,armor,mundus stone.....
You can't have your cake and eat it too. That's why there are enchants to prevent other stacking builds from being power. If you're stacking anything in this game and it's overpowered, be sure it will be nerfed or countered in some way.
That being said, whoever is stacking impen. is sacrificing their traits for something else, and I would imagine they are playing more of a tank role rather than a dps/crit to burn someone down quick with 50% + crit chance. Stacking spell damage to softcap or weapon damage to soft, with a more balanced regen or mana/stamina pools might be a wiser choice.
If there are people out there running around with 50-70 % (with alliance buffs) crit, I surely will be running around with impen on.
But careful, when you ask to get impen nerfed, you are asking for crit to be nerfed.
thomaswinkworthb16_ESO wrote: »People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
Yes they are punished... no plus to enchants,armor,mundus stone.....
None of those things is better than -80% crit, though.
That's a choice, not a punishment.
ezareth_ESO wrote: »thomaswinkworthb16_ESO wrote: »People that run impenetrable are not punished in anyway for using it since the other traits do not buff you enough?
Yes they are punished... no plus to enchants,armor,mundus stone.....
None of those things is better than -80% crit, though.
That's a choice, not a punishment.
I disagree.
If you're dueling perhaps -80% crit can be important but in large scale PVP the vast majority of players have 30% crit or less.
There are rapidly diminishing returns on successive increases in impenetrable where in most cases infused would be a better choice.
Having 30% Imepenetrable for example would eliminate ~90% of the crits you would have suffered had you zero impenetrable. Having 40% impen probably removes ~95% and 50% ~98%.
As was pointed out, once this bugged 12% bonus crit people are getting is removed very shortly, the value of extreme levels of impenetrable will diminish. In my calculations having at least 3 pieces of Impen for your PVP set is an absolute must, 4 or 5 pieces are worth it if you can do it, but 6, 7 and 8 pieces are overkill and you're better off with infused.
You will face far more players and fights where the extra 26 health per piece of infused will save you than the extra 10% crit reduction that is wasted because they don't have anywhere near that high of crit.
It all comes down to math and probability.
ezareth_ESO wrote: »The entire concept of stacking crit makes zero sense to me with the exception where you aren't given an option or are already softcapped on something else. If someone is running over 70% in their normal build they're going to be doing far less damage than someone who is running spell /weapon damage when presented with the option for +damage instead.
Point for point crit is already MORE expensive than +damage with respect to overall damage. Sure it builds ult faster and some synergies work better with crit, but the concept of impenetrable directly reduces the effectiveness of crit and thus makes it a secondary or tertiary stat choice for most players.
The only thing crit has going for it right now is farming garbage players and low levels for bonus ultimate and AP.
I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.
Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".
thomaswinkworthb16_ESO wrote: »[I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.
Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".
Yes you are missing something, learn more before commenting next time and you will get it
thomaswinkworthb16_ESO wrote: »[I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.
Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".
Yes you are missing something, learn more before commenting next time and you will get it
This is the point where you elaborate and educate me. I'm here to learn.
thomaswinkworthb16_ESO wrote: »thomaswinkworthb16_ESO wrote: »[I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.
Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".
Yes you are missing something, learn more before commenting next time and you will get it
This is the point where you elaborate and educate me. I'm here to learn.
Ask yourself, "why is punishment important?"
thomaswinkworthb16_ESO wrote: »thomaswinkworthb16_ESO wrote: »[I don't see the problem here? If impenetrable is the best enchant for PvP, then use impenetrable for PvP. We all have that option. It isn't class or race specific.
Am I missing something? All I'm hearing is "people are countering my attacks with defense, make it stop".
Yes you are missing something, learn more before commenting next time and you will get it
This is the point where you elaborate and educate me. I'm here to learn.
Ask yourself, "why is punishment important?"
I just asked myself why punishment is important. I replied to myself saying that punishment is important, because it teaches people right and wrong; without punishment we would have anarchy.
I assume you're going somewhere with this? Why do we need punishment for enchants? Seems to me that enchants are upgrades, and you shouldn't be punished for using them.