vyndral13preub18_ESO wrote: »Im pretty sure every time i log of there is a fella in a room writing down the stuff i have in my banks and inventory. And then when i log on he manually loads them back in. Im pretty sure that is why the load time is there.

Sure he does, and so do I. SQL rules data storage and access, there is no way it's cludged into a file.Sorry, but there is no way ESO accounts and characters are stored in a flat file. They're stored in a SQL database(s) along with everything else.
That said, there would be a lot of work to redesign, reimplement, and retest banks and inventory.
Quite possibly you are correct. And quite possibly you are dead wrong too.
I don't know and neither do you.
OK OK more than likely its a database of some sort and not flat files, I will have to change my opinion on that one. However I am still holding to the idea that ZOS cannot change the banking system due to some irreversible design they implemented a long time ago without potentially causing a lot of damage to the code.
As for the couple individuals that have no idea whats wrong with the banking system, let me clarify: the issue is not that the account wide banks exist, the issue is that the account wide bank is the *only* bank for all your characters to use and share. IF you have one character that does cooking, your bank will soon be crammed and overflowing with all the ingredients present int he game, and yes, you need them all, even the low level ones. Now go start another character and pick enchanting. Oh, wait, your bank is full of food, so where you going to put all those different runes you have to gather? God help you if you pick up one more character and do a different craft with that one.
I have only 2 characters that I play, the rest are all banking mules perma-parked at a bank just to hold the items I need for crafting, and future use equipment I get or find. Often I find myself having to decide which green item to delete because I cant find a place to put it.
Part of the issue is there is no crafting progression of materials. This also leads to a separate issue with provisioning, see as you level the mats you find increase in their level, so a level 30 player will find level 30-ish mats only. But with provisioning you always need those level 1 mats just to make things, even the high level recipes might need a low level mats to make, so how do you find that when you actually can't find it because the game scales the mats you find with your level. Answer: Make an alt to gather low level mats for your other characters.
This all goes hand in hand, one poorly conceived system effecting another system and causing a snowball effect down hill. The end result is that the entire thing feels like it was conceived by high schoolers. But that's the big picture, if you look at JUST banking, yeah, its fine, if you look at JUST provisioning, yeah its fine, but combine the systems and you have a failure point. It feels like during the conception stage no one making plans for things talked to other people making plans and now the systems are clashing against each other badly.
ExiledKhallisi wrote: »It could be true. It simply does not make sense how short sighted ZOS appears when it comes to the guild bank/bank/Guild Tools systems... It is utterly flawed.
poodlemasterb16_ESO wrote: »Sure he does, and so do I. SQL rules data storage and access, there is no way it's cludged into a file.Sorry, but there is no way ESO accounts and characters are stored in a flat file. They're stored in a SQL database(s) along with everything else.
That said, there would be a lot of work to redesign, reimplement, and retest banks and inventory.
Quite possibly you are correct. And quite possibly you are dead wrong too.
I don't know and neither do you.
Standard Query Language, go learn. I used to actually use it and liked SQL for many things. I ran servers myself.
because ZOS has already committed to a horribly designed system.
So to sum it up: We will never see individual character banks or guild tabs because ZOS has already committed to a horribly designed system.
DO not read this as fact, I am merely posting what I think might be the reason.
As for the couple individuals that have no idea whats wrong with the banking system, let me clarify: the issue is not that the account wide banks exist, the issue is that the account wide bank is the *only* bank for all your characters to use and share. IF you have one character that does cooking, your bank will soon be crammed and overflowing with all the ingredients present int he game, and yes, you need them all, even the low level ones. Now go start another character and pick enchanting. Oh, wait, your bank is full of food, so where you going to put all those different runes you have to gather? God help you if you pick up one more character and do a different craft with that one.
ers101284b14_ESO wrote: »Maybe Because (and I know I'm gonna get flamed for this) its one of many design choices to keep gold sellers out. They make it by account so your characters can still trade back and forth but unlike with other MMO's you can mail items to yourself. So you want another character to have some items you put it in the bank log off and log on with the other one. If there are 200 log out and ins in 2 minutes its gonna send up a reg flag.
/flameon
Nazon_Katts wrote: »Long load times, failed loads, losses and dupes. Yep, no issues with the DB, it's just the design.
andre.roques.3b14_ESO wrote: »Nazon_Katts wrote: »Long load times, failed loads, losses and dupes. Yep, no issues with the DB, it's just the design.
I had losses, no dupes, right at release due to an early access bank bug...have there been other actual recent bank bugs...the losses and dupes you're mentioning? Or are those issues from may/june?
Sorry, but there is no way ESO accounts and characters are stored in a flat file. They're stored in a SQL database(s) along with everything else.
That said, there would be a lot of work to redesign, reimplement, and retest banks and inventory.
Quite possibly you are correct. And quite possibly you are dead wrong too.
I don't know and neither do you.
You're right, i don't know. But what I do know is this:
Flat files are not worth the extra headache over databases.
Flat files don't support multiple read/write operations at once.
The scale of ESO just doesn't fit a flat file. You'll either have a massive slow file, multiple huge files, or many small files, each with an index. You could design and engineer that, or just use a better industry standard. A database
If you mess up a line in a flat file, the entire row of data is bad. You don't want that. Avoidable with a DB.
Flat files should in no way ever be considered for anything of the scale of ESO accounts and characters.
Rune_Relic wrote: »Sorry, but there is no way ESO accounts and characters are stored in a flat file. They're stored in a SQL database(s) along with everything else.
That said, there would be a lot of work to redesign, reimplement, and retest banks and inventory.
Quite possibly you are correct. And quite possibly you are dead wrong too.
I don't know and neither do you.
You're right, i don't know. But what I do know is this:
Flat files are not worth the extra headache over databases.
Flat files don't support multiple read/write operations at once.
The scale of ESO just doesn't fit a flat file. You'll either have a massive slow file, multiple huge files, or many small files, each with an index. You could design and engineer that, or just use a better industry standard. A database
If you mess up a line in a flat file, the entire row of data is bad. You don't want that. Avoidable with a DB.
Flat files should in no way ever be considered for anything of the scale of ESO accounts and characters.
Corrupted database = ?
Corrupted flat file = ?
database may well give you faster easier access....but on the ease of maintenance and integrity side, I would rather have a flat file system TBH. Better to lose 1 or 2 files (1-2 customers) than a 1 or 2 databases (1000s of customers).
Sorry, but there is no way ESO accounts and characters are stored in a flat file. They're stored in a SQL database(s) along with everything else.
That said, there would be a lot of work to redesign, reimplement, and retest banks and inventory.
Quite possibly you are correct. And quite possibly you are dead wrong too.
I don't know and neither do you.
OK OK more than likely its a database of some sort and not flat files, I will have to change my opinion on that one. However I am still holding to the idea that ZOS cannot change the banking system due to some irreversible design they implemented a long time ago without potentially causing a lot of damage to the code.
As for the couple individuals that have no idea whats wrong with the banking system, let me clarify: the issue is not that the account wide banks exist, the issue is that the account wide bank is the *only* bank for all your characters to use and share. IF you have one character that does cooking, your bank will soon be crammed and overflowing with all the ingredients present int he game, and yes, you need them all, even the low level ones. Now go start another character and pick enchanting. Oh, wait, your bank is full of food, so where you going to put all those different runes you have to gather? God help you if you pick up one more character and do a different craft with that one.
I have only 2 characters that I play, the rest are all banking mules perma-parked at a bank just to hold the items I need for crafting, and future use equipment I get or find. Often I find myself having to decide which green item to delete because I cant find a place to put it.
Part of the issue is there is no crafting progression of materials. This also leads to a separate issue with provisioning, see as you level the mats you find increase in their level, so a level 30 player will find level 30-ish mats only. But with provisioning you always need those level 1 mats just to make things, even the high level recipes might need a low level mats to make, so how do you find that when you actually can't find it because the game scales the mats you find with your level. Answer: Make an alt to gather low level mats for your other characters.
This all goes hand in hand, one poorly conceived system effecting another system and causing a snowball effect down hill. The end result is that the entire thing feels like it was conceived by high schoolers. But that's the big picture, if you look at JUST banking, yeah, its fine, if you look at JUST provisioning, yeah its fine, but combine the systems and you have a failure point. It feels like during the conception stage no one making plans for things talked to other people making plans and now the systems are clashing against each other badly.
butterfly442 wrote: »ers101284b14_ESO wrote: »Maybe Because (and I know I'm gonna get flamed for this) its one of many design choices to keep gold sellers out. They make it by account so your characters can still trade back and forth but unlike with other MMO's you can mail items to yourself. So you want another character to have some items you put it in the bank log off and log on with the other one. If there are 200 log out and ins in 2 minutes its gonna send up a reg flag.
/flameon
You can? o.O
Part of the issue is there is no crafting progression of materials. This also leads to a separate issue with provisioning, see as you level the mats you find increase in their level, so a level 30 player will find level 30-ish mats only. But with provisioning you always need those level 1 mats just to make things, even the high level recipes might need a low level mats to make, so how do you find that when you actually can't find it because the game scales the mats you find with your level. Answer: Make an alt to gather low level mats for your other characters.
s7732425ub17_ESO wrote: »No, you don't need every single provisioning item, even the low level stuff. I see pictures of people's banks and alt inventories. Most of it is actually trash. Do you need two level 2 provisioning ingredients that are only used in an obscure drink recipe? Nope. Do you need 24 steel ingots when any new characters will outlevel that within an hour? Nope. Do you need potency 2 enchanting runes (used on items level 20 or so)? Nope. Do you need 4 stacks of Nickel (crafting style material)? No! Do you need a level 44 blue dagger with exploration trait on it when your main is VR5 and has all traits researched? No. Do you need 3 raw jute when your hireling only brings you void bloom? No.