madangrypally wrote: »I just tested it and it was the same for me.
I had the same magicka as on live and on PTS and received the same Weapon Damage value of around 75.
The tooltip said it heals for 65% of the damage done when it critically hits.
Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
This is terrible, indeed. Any experience from PTS regarding how this, in practice, affects the DPS?slopezgamesub17_ESO1 wrote: »The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
The nerf to the Concentration passive is honestly pretty minor.mikaelvinrothb16_ESO wrote: »This is terrible, indeed. Any experience from PTS regarding how this, in practice, affects the DPS?
slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Hopefully the nerf it more. Being able to hard cap weapon power without enchants is mental.
khele23eb17_ESO wrote: »slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Stam builds dont have the sustainability to outdps magicka builds. Stam AoE isnt that good compared to Impulse spam either.
Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Attorneyatlawl wrote: »khele23eb17_ESO wrote: »slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Stam builds dont have the sustainability to outdps magicka builds. Stam AoE isnt that good compared to Impulse spam either.
Yeah, evil hunter regenning tons of stam while belting out 800-1k crits with steel tornado in a proper build with 95-100% crit obtainable without huge gear sacrifices, (including the 20% campaign bonus, you could if wanted use a potion for another 20% which will tear through the average 30-40% impenetrable the general zerg runs with clocking in at a total rating of 115-120% minus the 30-40% = 75-80% chance to crit them) on sub-40% health targets is really poor compared to impulse spam of at best 400-450 crits on people, and about 600 being the best I've seen on a vampire using a fire staff. Oh, and you're keeping your magicka untouched for other uses.
/sarcasm
khele23eb17_ESO wrote: »Attorneyatlawl wrote: »khele23eb17_ESO wrote: »slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Stam builds dont have the sustainability to outdps magicka builds. Stam AoE isnt that good compared to Impulse spam either.
Yeah, evil hunter regenning tons of stam while belting out 800-1k crits with steel tornado in a proper build with 95-100% crit obtainable without huge gear sacrifices, (including the 20% campaign bonus, you could if wanted use a potion for another 20% which will tear through the average 30-40% impenetrable the general zerg runs with clocking in at a total rating of 115-120% minus the 30-40% = 75-80% chance to crit them) on sub-40% health targets is really poor compared to impulse spam of at best 400-450 crits on people, and about 600 being the best I've seen on a vampire using a fire staff. Oh, and you're keeping your magicka untouched for other uses.
/sarcasm
1. Im talking PvE; 2. not all targets are daedra/undead; 3. sure, not fighting for your campaign but instead jumping between winning ones is the way to go; 4. steel tornado is a finisher, you have to bring the mobs' HP down quite a bit before you see high crits. About the 1k crits... not likely - with 215 overcharged weapon dmg and 2252 stamina it crits on mobs for about 716-719 at the 'below 20%' stage.
slopezgamesub17_ESO1 wrote: »Artemiisia wrote: »im not on the PTS server, but it seems like every new piece of info you guys are coming with.
is really taking its tore on light armor dps players, the nerf hammer is on !
Unfortunately the players who are hell bent on stam builds balancing are forcing zos to nerf magicka builds while also buffing stam. This is a very bad move as its going to greatly out balance things in pvp. I have nothing against stam builds and wouldn't mind proper balancing and also maybe try playing one as an alt but zos's approach to fixing the problem is again a bad choice.
The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
trimsic_ESO wrote: »
As long as the metagame is almost entirely based on magicka skills, as long as people have the same clone of the light armor + destro staff + inner light + pulsar + equilibrium + immovable + bat swarm, and finally as long as we can't see as many stamina builds as magicka builds in zerging balls in Cyrodiil, then I will support, encourage, and applaud the decisions taken by the game designers to balance the game.
I'm tired, really tired of the the poor metagame in Cyrodiil, which consists in stacking Pulsar and the rest, because of light armor passives and other skill mechanics that make magicka players ultimately overpowered.
I say STOP.
Artemiisia wrote: »The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Artemiisia wrote: »The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Secondly, due to the way that spell penetration works currently, it takes away from spell resistance additively. In other words, if you are fighting a player w/ 40% spell resistance (unlikely), and you have 42% spell penetration, your opponent's resistance is now 0. 40 - 42 = -2 (or 0, since you can't have negative resistance).
Attorneyatlawl wrote: »Artemiisia wrote: »The whole Concentration nerf is a huge nerf to light armor players down from 42% to 28% thats a 14% dmg loss. Imo if they are going to nerf it they should have nerfed it to 2/5% down from 3/6%, 2/4% is entirely way to low that stam builds will now probably out dps in pvp and pve.
Secondly, due to the way that spell penetration works currently, it takes away from spell resistance additively. In other words, if you are fighting a player w/ 40% spell resistance (unlikely), and you have 42% spell penetration, your opponent's resistance is now 0. 40 - 42 = -2 (or 0, since you can't have negative resistance).
Do you have a link to actual testing that is controlled and follows some semblance of the scientific method (unlike most I have seen) I can look at? Honest question.
Comaetilico wrote: »1) undocumented test say nothing...
2) there is a known bug with sharpened weapon that drasticaly increase the amount of spell penetration (it actualy seem like sharpened multiply your spell penetration by the amount indicated on the weapon as a flat number instead of increasing it by a %... so you have 12X of your spell penetration instead of a 12% additional spell penetration...)... that is what makes most of the test on spell penetration seem wrong when you compare the data...
3) the bug with sharpened also apply to armor... but is harder to find other source of armor reduction that works in % (most armor reduction in fact reduce the target armor by a flat number rather than ingorin x% of his armor that is what the sharpened multiply...)so it is noticed much less