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Hardcore Gaming is Gone with the Wind (at least in ESO)

  • leeux
    leeux
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    I wish more higher leveled players reflected about the issue as a whole...

    I mean, it could be fun to wipe a whole dolmen full of monsters in a second, but in the long term you're doing harm to the community... and by extension, to yourself.

    This is my reasoning: Many of those low level players (I hate the word lowbie :)) may be playing the game on their free 30 days, evaluating if the keep paying or not...

    And that kind of attitude could possibly led them to believe that the game community's health is not so good in the end... better to not stick to it.

    Which in the long term leads to less players than there could have been...

    I remember I had a blast doing the dolmens when I was level 7 or so... dying and returning to them again was so much fun :)
    It was an important part of my learning experience, within the game...

    Sorry, I don't want to sound too preachy... but, for me, helping others and being helped when I shout in the chat, is what makes this game great, and which keeps me having fun when I'm getting bored of questing :)

    At higher levels I find that there's an awesome community around in the zones, and I'd hate that that kind of experience gets ruined for other people.

    Just my 10 cents (plus taxes!) :P
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • Soloeus
    Soloeus
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    I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). [...]

    I'll file that part under "attempting to establish gamer cred", in order to lend more weight to the opinions that follow. While this is legitimate, it is somewhat getting old, too, as too many people are trying the same approach. Remember that there will always be someone older and more experienced than you and will know your "old school" experiences for the "newfangled stuff", which they are to them.

    Btw, I've played Pong on the Atari VCS (only much later known as the Atari 2600) in '78. But that doesn't give my voice one more yota of weight than yours. I'm sure someone can be found around here who has played Adventure on a PDP-10. ;)
    I am having a problem with game play. Namely the low level dolmens. [...]

    The player behavior you've witnessed has only become much more prevalent since the introduction of the dye systems, in which dyes are tied to achievements, and people who've missed them are farming them right now. As others have stated already, this behavior will diminish all by itself over time.
    So in conclusion; why play a game that is too easy? I know that achievement point for killing 100 flesh atronochs is so important so that you can have a new color for your armor so that you can stand out from everyone else because when we cross your path we will stop in our tracks to admire your beautiful, rare color. But back in olden times, believe it or not, there was a gamer code. You let you friend have a go at the boss without grabbing the controller away because you knew you could do better. There was comradery. You didn't sit and watch you friend beat the game because he was better than you. Even if you both knew that he was better. Those days are gone and I wish it wasn't so.

    Why do people do things that are too easy on their power level? To get to the other side the achievement via the way of least resistance. Do not let nostalgia blind you, as times have changed a lot (for the better, imo) and not everything was peachy keen back then. Besides, going the way of least resistance was a proven way to get things done back then (doesn't really matter when exactly), it is now, and always will be. Being a real gamer means being good at finding out where the loopholes are and how to game the system itself to your advantage.
    As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?

    Naw, it's nothing new. Chances are, he was trying to be helpful and got a warm glow inside from thinking he was helping you out in a tight situation. With modern EXP and loot sharing systems, griefing others is no longer possible this way. Welcome to the post-WoW MMO world. ^_^

    Perfect. Sums up the truth on all points.

    Within; Without.
  • GnatB
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    When I compare that to the number of hours people regularly clock in modern RPG and MMO games, I'd say that there was no such thing as "hard core gaming" in the old days.

    My map of Britannia using color pencil & graph paper and handwritten conversation journal would like to disagree with you. Just because some people were stuck playing terribad console games doesn't mean all of us were. Though todays automap systems (which I like) and auto "go to the ?/!" quest systems (which I don't like) have certainly made RPG's a lot SHORTER to play.
    But that doesn't give my voice one more yota of weight than yours. I'm sure someone can be found around here who has played Adventure on a PDP-10. ;)

    My dad always does like to brag about how he once killed a dragon with his bare hands.

    Achievements Suck
  • Ragefist
    Ragefist
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    I think that's unnecessary, really. Every time someone has a complaint or is unhappy with something involving other players or features in the game, it doesn't mean we need to tell them to go play something else.

    I'm sure there are beefs you have with the game, do you feel you should play something else as well?

    Because it the only solution. You are right sometimes people annoy me, but I realize its innevitable in mmos and I simply get over it. I dont post on forums how new generation gamers suck (I fully agree with tho, in my Amiga500 days we did pretty much as OP describes)
  • Sarenia
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    xChewtoyx wrote: »
    I've been playing games on computers since the 70s and I don't remember them being hard, they were just frustrating at times because they didn't have many features that we now take for granted.
    Not to generalize anybody in this thread, or the OP, but indeed many examples of people saying older games were "harder" equate realistically to "older games were more frustrating".

    Roguelikes are a great example. Are they hard? Oh yes, a good one is. Are they fair? Usually not, because many rely entirely on a roll of the dice. Pure gambling is not a matter of challenge, it's a matter of tolerance of often impossible odds.
    Edited by Sarenia on September 1, 2014 10:49PM
    [beta_group_85b_9]
  • PBpsy
    PBpsy
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    I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
    Uh. people were mean to you because you were a gamer. Are you sure that was the reason. Poor guy. I bet they stole your sweetroll also.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    PBpsy wrote: »
    I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
    Uh. people were mean to you because you were a gamer. Are you sure that was the reason. Poor guy. I bet they stole your sweetroll also.

    I can pony up a Consummate one for him, just to ease the pain. ;)
  • aronothub17_ESO
    aronothub17_ESO
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    In one vein, the OP does have a point - the majority (and I mean majority) of strangers (other gamers) you run into in the MMO's nowadays, are ***.

    The whole idea of internet anonymity has bred a generation of mean-spirited, "I did it for t3h lulz" knuckleheads.

    Now while I disagree that the presence of high level players returning to low level zones to mop up achievements they missed making the game easy, I will very much agree that common courtesy has gone out the window in the past 10 - 15 years. In and out of game.

    Just because you can be an ass, doesn't mean you should. Sure somethings are too funny or opportune to pass up but it doesn't mean you should be unfeeling robots. "Screw them, they're internet people, they're not real" They are real and one day, they could be your boss or worse....your in-laws.

    This is the kinda point I tried to make but apparently feel on deaf ears out in the case of one poster dumb ears. It may be a game but you know what there is still that phrase treat others as you would like to be treated. So, you say it's a game y there's no pride there's no honor yea there is. Just because it's a game does not mean you have to be a jerk.

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    In one vein, the OP does have a point - the majority (and I mean majority) of strangers (other gamers) you run into in the MMO's nowadays, are ***.

    The whole idea of internet anonymity has bred a generation of mean-spirited, "I did it for t3h lulz" knuckleheads.

    Now while I disagree that the presence of high level players returning to low level zones to mop up achievements they missed making the game easy, I will very much agree that common courtesy has gone out the window in the past 10 - 15 years. In and out of game.

    Just because you can be an ass, doesn't mean you should. Sure somethings are too funny or opportune to pass up but it doesn't mean you should be unfeeling robots. "Screw them, they're internet people, they're not real" They are real and one day, they could be your boss or worse....your in-laws.

    This is the kinda point I tried to make but apparently feel on deaf ears out in the case of one poster dumb ears. It may be a game but you know what there is still that phrase treat others as you would like to be treated. So, you say it's a game y there's no pride there's no honor yea there is. Just because it's a game does not mean you have to be a jerk.

    there's a ton of pride and honor in passively aggressively insulting people tho, amirite?
    Dear Sister, I do not spread rumors, I create them.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Sarenia wrote: »
    xChewtoyx wrote: »
    I've been playing games on computers since the 70s and I don't remember them being hard, they were just frustrating at times because they didn't have many features that we now take for granted.
    Not to generalize anybody in this thread, or the OP, but indeed many examples of people saying older games were "harder" equate realistically to "older games were more frustrating".

    Roguelikes are a great example. Are they hard? Oh yes, a good one is. Are they fair? Usually not, because many rely entirely on a roll of the dice. Pure gambling is not a matter of challenge, it's a matter of tolerance of often impossible odds.

    I just... roguelikes are the best games to ever exist. How could you say... No, just no. Roguelikes give you different priorities. It's not about making one character uber, it's more about how long you can keep one character alive.
    Dear Sister, I do not spread rumors, I create them.
  • Anastasia
    Anastasia
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    Hello there. Thank you for your opinion. I will now proceed to disagree.

    Why are you saying the game is too easy when your gameplay experience is being mauled by other players?
    Saying a game is easy normally refers to when you can faceroll (alone, and/or in certain cases with a same level as content party) the game.
    That was not the case. They were high lvl. Farming. You took the ride.

    The longer the game runs, the more often this will happen. Perhaps if Craglorn still had these Anchors, things would be slightly different (perhaps not).
    The truth is, and as mentioned before, the Dye system injected a lot of life into the game, but it also tackled certain aspects of the game, like low level anchors. That is a byproduct. B)B)B)B)B)B)B)B)B)B)B)

    Is it perfect ? No. It helped to populate areas ? Hell yes. Does that make the game Easier ? No.

    Sorry mate, but with so many faults to be pointed, this one is one I cannot agree with


    "the Dye system injected a lot of life into the game,"?????????????????

    Standard lifestyle choice of most sub MMO's on the market. Should have been in a long while ago, its a nice to have. LOL -- injected a LOT of life into the game eh? Now, STAM REGEN -- that there would be an injection of something GOOD into this MMO, or implementing the Justice System or fixing any of a number of the bugs still plaguing this game. People asked for the dye system, and its good ZOS finally got it complete and ingame - Colored costumes are fun and all heh, but fixes, FIXES - thats what would inject a lot of life into this game!

    O-P ... they are going to dog ya; hike up yer johnnies and grin cause you got to enjoy those other days of gaming, and the ones crapping on you in this thread don't want to 'earn' anything...a lot of them are just looking for some solo play and a chat room.

    You may not have selected the most appropriate wording, but I guarantee you that I and many others know exactly what you mean. I do want to say to you: There are a lot of gaming vets in TESO also who, when in the lowbie areas working on achievements etc, will purposefully step aside, or manage the fight in such a way as to make sure the lower level players trying to participate get a few hits in. Those types of players, regardless of age, or playstyle preference are awesome and if they are or do read your post, they will nod in agreement.


    Edited by Anastasia on September 2, 2014 1:21AM
  • Srugzal
    Srugzal
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    You want to learn how to fight in this game, go run some 4 person dungeons by yourself. Not really hardcore but getting there.

    Protip: and if you do, be sure to stock up on soul gems beforehand. You're gonna need 'em.

    Edited by Srugzal on September 2, 2014 1:25AM
  • soulclaw
    soulclaw
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    My memory of the old golden days of computer games was reading all the magazine articles or usenet posts about godmode, trainers, cheat codes, and the like.

    Now about some of those old classic games:

    One of the classic old games was Bards Tale, which was designed by an idiot. Near the end you had to enter a certain corridor intersection where you were spun randomly to a compass facing. You needed to go one way (North?) but you could not progress until the random spin put on that facing. If it didn't, you had to back up and re-enter the intersection. Again and again again and again and again and again until the *** thing finally pointed you in the right direction so the game could continue.

    There was also one of the Gold Box games, designed by some inbred mouth breather, where if you entered a certain door it locked behind you and you could never get out. Ever. You had to go back to an old save, hope you had one that wasn't too far in the past. In addition, there was no warning or clue that might keep you from walking through the door.

    *** the old days.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • AoEnwyr
    AoEnwyr
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    Just in reference to the "gamers today" point in the OP: In my country the average age for a "gamer" is mid thirties. That means a good portion of us fall into the Gen-X category (myself included). We are "gamers today" so if things are changing its because we are driving it that way, not the young ankle biters :)

    Having "no saves" etc in the early days of gaming was also linked to hardware, not just the game itself so I don't see the ability to now do this as making things easier, in regards to dumbing things down, it's just a feature we weren't able to have before.

    Yes some games were harder but there are still hard games today. I think what we are experiencing is that there are far more games on the market and with that comes a greater variety of difficulty levels. Some people perceive this as all games now being "easier" but I don't think that is the case.

    As for the Dolmens, yes I myself am VR level and have gone back to a few for the simple reason that when I was in the "level range" and the dolmen popped, the was no one else there and it was certainly not something my Templar could have soloed. Other players faced similar challenges and you would see people calling out in Zone Chat for people to come do dolmens with them but there wasn't that much incentive really to go out of your way if you weren't close by. The dyes have introduced an incentive and I think you will find the issue will settle down once the current batch of VR's have ticked them off. New characters that are being levelled will likely now complete them when the are in the level range so they can work towards unlocking dyes as they go.
  • zaria
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    UlanX wrote: »
    Just in reference to the "gamers today" point in the OP: In my country the average age for a "gamer" is mid thirties. That means a good portion of us fall into the Gen-X category (myself included). We are "gamers today" so if things are changing its because we are driving it that way, not the young ankle biters :)

    Having "no saves" etc in the early days of gaming was also linked to hardware, not just the game itself so I don't see the ability to now do this as making things easier, in regards to dumbing things down, it's just a feature we weren't able to have before.

    Yes some games were harder but there are still hard games today. I think what we are experiencing is that there are far more games on the market and with that comes a greater variety of difficulty levels. Some people perceive this as all games now being "easier" but I don't think that is the case.

    As for the Dolmens, yes I myself am VR level and have gone back to a few for the simple reason that when I was in the "level range" and the dolmen popped, the was no one else there and it was certainly not something my Templar could have soloed. Other players faced similar challenges and you would see people calling out in Zone Chat for people to come do dolmens with them but there wasn't that much incentive really to go out of your way if you weren't close by. The dyes have introduced an incentive and I think you will find the issue will settle down once the current batch of VR's have ticked them off. New characters that are being levelled will likely now complete them when the are in the level range so they can work towards unlocking dyes as they go.
    This, no saves worked on simple games who also often was attempted arcade ports, packman would be pretty stupid if you could quick save anywhere.

    Later we got save spots, this was also to save space on the small memory modules who was used.
    PC games has usualy had full saves all the time as they saved on harddisk, however save at end of level is far easier to design than saving and restoring everything.

    Also the old Nintendo hard games had pretty lite content compared with more recent games. making the game hard hide made them last longer.
    Today many games are done in 1-4 days, this work as games are cheaper and its lots of them on the marked.

    For an MMO with public content the dificulty depend on the number of players in group, more important than level, just see yourself, if you face 1 or 4 enemies.

    Remember doing doing toothmaul gully as veteran as I had jumped past it during early access. It made me popular, think we was 15 in group then we exited :)

    That was a bit extreme however I have done other public group dungeons as groups of 2 up to groups of 8, two was hard, 5 and more and its a cakewalk.



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Draxuul
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    I agree with the OP that the game should harder but the problem with the higher lvls is the player himself , not the game. This is an MMO which means it`s a public world and it doesn`t matter what lvl you are, you`re allowed to go wherever you wish.

    That being said, i don`t see anything wrong with revisiting lower lvl zones to get achievements you may have missed while questing there at lower lvls.

    But most people lack courtesy. When i revisit lower lvl zones i tend to assist lower lvls in their struggles rather than steal the kill from under their nose an ruin their fun.

    For example if i happen to be passing by a dolmen and i see 1 or 2 people fighting and struggling with it , i will go assist by healing them. I won`t attack anything and i won`t ruin their fun in any way , all i`m doing is keeping them alive so they still get the feeling of being the ones who cleared the dolmen because they are the ones who did all of the fighting.

    Last time i did that i even received a thank you from one of the people i had healed.
    And on top of that i`m still getting a little bit of experience with the fighter`s guild for assisting in clearing a dolmen.

    I also sometimes revisit low lvl dungeons, either cuz i missed the boss the first time around and didn`t get the achievement or to gather provisioning materials .

    But if a low lvl player is there i will follow him and let him do all the fighting and if he needs a heal then i`ll heal him. I don`t know how many times those low lvl players would`ve died if i hadn`t been there.

    I try my best not to ruin other people`s fun while visiting lower lvl zones but that kind of courtesy is most certainly lacking in a lot of people . Mainly kids who just don`t care about others and or simply just like to show off their power which is a very childish thing to do.

    I guess we just have to accept that in a game like this we have to share the world with people of all ages and mentalities .

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • pantaro30
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    seriously disappointed not once was everquest or ultima online brought up......lol
  • Sparky617
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    I can understand both sides of the fence here. In lower level zones you will be inundated with players and your chances of actually soloing a solo dungeon or fighting a challenging dolem are slim to none. The game doesn't get challenging until VR content. At V1-V2 you'll be lucky to find a quick group to take down a dolmen. Hell, I've even left them after 20 minutes of waiting.
    Now as far as your "Kill Troll", Having not been there all Incan say is that I'll always toss out some assistance when I see someone fighting enemies in my path. Its all for the cause. Just know that if you stick with it you will get plenty of solo time in the VR content because payer density is much lower.
  • firstdecan
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    This has been covered in other threads.

    The high level players aren't there just because it's easy to kill the mobs, they're there because they need specific generals for the achievement. In the vet zones, a dolmen can spawn any of the 16 generals a player may need for the achievement, but in the lower level zones only 4 generals will spawn in each zone. It makes it easier to get specific generals you're missing and get the achievement.

    Search for any of the other "Why are high level players at my dolmen" threads and you will find this corroborated.

    At an 8% (rumored) chance to get a general, if you're missing 1 general you could have to do 192 vet dolmens to get that general. Going to the levelled dolmens you only have to do 48 (and yes, that is using incorrect statistical analysis, but it illustrates the point). Whatever the actual spawn rate is, and whatever the actual numbers would turn out to be if calculated by a real statistician, looking for a specific general is 1/4 the number of dolmens at lower level dolmens. When you're looking at doing over a hundred of those things, can you blame them?
  • Tavore1138
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    Individual behaviour aside there is a practical reason people go to dolmens in the 1-50 zones and is because of a design flaw - generals drop 4 times as often in the low level dolmens as they do in the VR level ones so people hunting those last couple of generals get much better results fighting there.

    If the drop rates were constant for VR you can bet your sweet *** that VR folks would be farming dolmens in the VR levels where they can still solo/duo them but would also get loot and XP instead of wasting time cycling through low level ones.

    This is on ZOS.
  • AtriasNaradan
    AtriasNaradan
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    If you're complaining about lower areas dolmens, you're not a real hardcore, the same as those high levels who hunts lower level dolmens. Just go raise your level and start owning high level area dolmens. You will soon see how hard it is to find any companion to deal with high level dolmens, even more so VR areas dolemns. Sometimes i literally have to leave the dolmen because i can't do it alone, yet no one would come even when i promote it on zone chat.

    So quit your whining, and prove yourself to be as hardcore as you claim it to be.
  • Horrum
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    As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?

    Ok I'm done.

    Perhaps he saw you battling and just wanted to lend a hand? :| Comradery right there...

    It's not like you had a poster up saying you are busy testing skills. :)
    Edited by Horrum on September 2, 2014 6:35AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
    And you went to school 5 miles away where you had to walk, barefoot in the snow, each way.

    Yeah, life was so much better in the 'good old days'.

    Happy reminiscing about a golden era in gaming that was far from the idyll you think you remember now.

  • Anastasia
    Anastasia
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    pantaro30 wrote: »
    seriously disappointed not once was everquest or ultima online brought up......lol


    Because pantaro...look what they are mostly bringing up as 'hard' games...the little box thingies with finite everything.

  • Odditorium
    Odditorium
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    It seems that some people do understand where I'm coming from and others have missed the point completely. I will continue to do my "ohms" every time a level 37 char bulldozes through my level 9 battle and kills the mobs that I was trying to skillfully execute with surgical precision. "Scruples" is the word of the day. Just because you can do something doesn't mean you should. I, myself, have gone back to lower level dolmens with my VR char because it's fun too wipe out and annihilate all the mobs that gave you so much trouble in the past. It is soooo satisfying. But I do it when there is nobody else around. I wouldn't go to Iluvamir dolman, which is a very busy dolmen, in the middle of the day, on a holiday weekend when it's swarming with players who should be there.

    And just because Zos allows players to do what ever they want, does that take away your free will? Do you have to have caveman mentality? "Me see dolmen. Me need pretty paint. Me go kill. Me no care about fellow caveman." Though it is not a civil crime in which you will be punished or have to pay a fine to play this way, but what keeps you from stealing a candy bar when the clerk isn't looking? You can do it. Should you? No. "Scruples" is the word for that. Take some responsibility. Stop blaming Zos for everything. It's silly to blame Zos because you need a new shade of blue.

    I'm not trying to troll or stir things up or trying to elevate myself above any other players or even looking for kudos. I am simply making a plea to use sensible judgement and to give a [snip] about your fellow player even if you can't give two [snip].

    And stop blaming Zos. If there's a dangerous curve in the road, slow down. Don't go full speed, drive off the road and then blame the city planners. Remember the woman who sued MacDonald's for serving her HOT coffee which she spilled on herself? She won, but society lost.

    I am an idealist and we tend to stand alone in our views on how the world should be and not how it is. Maybe I'm wrong. Maybe the status quo is wrong. Just have a care. Don't let your id make your every decision.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on September 2, 2014 8:32AM
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  • Dayel
    Dayel
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    Hard Core Gaming is gone? Happily and thankfully waves it goodbye!
    Edited by Dayel on September 2, 2014 7:22AM
  • AtriasNaradan
    AtriasNaradan
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    Being an idealist is your own fault, not others. No need to blame other players or ZOS when you can't cope with different ways. It's basically the same as a perfectionist who don't like seeing a messy room, when they enter their friend messy room and can't stand it, it's not the friend fault...it's the perfectionist fault who choose to come that one room while there're many other places to go.
  • Odditorium
    Odditorium
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    Horrum wrote: »
    As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?

    Ok I'm done.

    Perhaps he saw you battling and just wanted to lend a hand? :| Comradery right there...

    It's not like you had a poster up saying you are busy testing skills. :)

    Perhaps, but no. I had plenty of health and I couldn't be any more clearer about the scenario, I was trying out new skills and some higher level player literally ran right through my mob and wiped them out with one hit when there was a giant field with around 20 mobs in it. Sometimes I watch other players battle and if they are about to die, I step in and actually get a "thank you". How often do you thank someone when they plow through your skirmish when you didn't need any help?

    And a poster? Why even say such a ridiculous comment when no such thing exists? Believe me, if there was such a thing I would make full use of it. Do you think that this unicorn poster would have made a difference anyway? Tell ya what, instead of filling this topic with imaginary, useless drivel, why not present the idea to Zos?

    A poster. Really? So how is being clever working out for you? Keep it up then.

    The Elder Scrolls is a beloved series to me and you know what? This game does not suck. It is beautiful. The combat is engaging. The dialogue is well written and sometime hilarious! What sucks is spammers, griefers, trolls, hackers, bots, exploiters and [snip], but thank gawd that they're gone.

    [Moderator Note: Edited per our rules on Inappropriate Content.]
    Edited by ZOS_LeroyW on September 2, 2014 8:37AM
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  • Dual.sphereeb17_ESO
    Anastasia wrote: »
    Hello there. Thank you for your opinion. I will now proceed to disagree.

    Why are you saying the game is too easy when your gameplay experience is being mauled by other players?
    Saying a game is easy normally refers to when you can faceroll (alone, and/or in certain cases with a same level as content party) the game.
    That was not the case. They were high lvl. Farming. You took the ride.

    The longer the game runs, the more often this will happen. Perhaps if Craglorn still had these Anchors, things would be slightly different (perhaps not).
    The truth is, and as mentioned before, the Dye system injected a lot of life into the game, but it also tackled certain aspects of the game, like low level anchors. That is a byproduct. B)B)B)B)B)B)B)B)B)B)B)

    Is it perfect ? No. It helped to populate areas ? Hell yes. Does that make the game Easier ? No.

    Sorry mate, but with so many faults to be pointed, this one is one I cannot agree with


    "the Dye system injected a lot of life into the game,"?????????????????

    Standard lifestyle choice of most sub MMO's on the market. Should have been in a long while ago, its a nice to have. LOL -- injected a LOT of life into the game eh? Now, STAM REGEN -- that there would be an injection of something GOOD into this MMO, or implementing the Justice System or fixing any of a number of the bugs still plaguing this game. People asked for the dye system, and its good ZOS finally got it complete and ingame - Colored costumes are fun and all heh, but fixes, FIXES - thats what would inject a lot of life into this game!

    O-P ... they are going to dog ya; hike up yer johnnies and grin cause you got to enjoy those other days of gaming, and the ones crapping on you in this thread don't want to 'earn' anything...a lot of them are just looking for some solo play and a chat room.

    You may not have selected the most appropriate wording, but I guarantee you that I and many others know exactly what you mean. I do want to say to you: There are a lot of gaming vets in TESO also who, when in the lowbie areas working on achievements etc, will purposefully step aside, or manage the fight in such a way as to make sure the lower level players trying to participate get a few hits in. Those types of players, regardless of age, or playstyle preference are awesome and if they are or do read your post, they will nod in agreement.


    "standard" lifestyle choice of most sub MMO's ? AFAIK even WoW doesnt have a Dye System. Go figure. It is actually RARE to have a MMO with a Dye System and worse, one that is half as good as the one in ESO (or GW2 if you want to cover non sub MMOs).

    And either you like it or not, the number of players for the "Dye Patch" went went. Zones were(and still are) a lot more packed, zone chat got a boost lately and trading is blooming (European server that is..).

    From 1-Vet12, I only encountered 2 major progression blocking bugs. One with Azmalah not spawning unless you were far from the spawn point or if you went when no one was there (phasing issues ahoy) and the other one in coldharbour where I could not interact with one of the bone piles.
    Apart from that? I am YET to encounter a single ground breaking, quest progressing bug.

    The Stamina Regen you mention (and going off topic here), is more a balancing situation than a Bug per se. Since it is off-topic here, I will not go further into this or the thread might derail (which amazingly, hasn't yet. yet.).

    You say people asked for Dye system, but the truth is, ZOS already had it. If not, they wouldn't have managed to release it as fast as they did, attached to the achievements. Not to mention the fact all the armours support the Three Layer painting.

    Preventing Higher levels from accessing lower levels is a knee-jerk solution and a Single Player Point of View. This is an MMO. You are supposed to be given a world and from then on, people take over (with limitations of course, unless its EvE online.).

    As said, this issue will correct it self, specially since the Dyes are account shared, soon enough you will rarely see those High levels doing it and when you do, it will 100% be a coin toss of 50/50 to either its a Jerk or a nice guy that pulls out a resto staff and spams Grand Healing instead of doing much else.

    Thats Human nature. Thats what MMOs bring to the table that SP doesnt. The fact you cannot control reactions or wills will *** you off if you come into a MMO thinking you can do that.

    Giving several examples of the same Game (WoW) :

    - Low level ganking in Arathi / Stranglethorn. Even if lowbies dont give you anything, people still gank you to oblivion. Go figure. Actions taken by Blizzard? N o n e .
    - High levels farming low level materials for Leather/herbs.. wtv. actions taken ? none.
    - Dungeon/raid Boosting. Actions taken ? None.

    Will you say that its wrong, and those are not good behavior examples ? Probably. Are they game breaking ? Not really no.

    You got one, two, three...four...anchors being farmed ? Move on. Anchors are meant to be a eye candy event, not mandatory.

    And before you go and post more flames, I still think people shouldn't be jerks and if they see a low lvl they should hold back a LOT. Still, it is human nature to want things FAST FASTER NOW YESTERDAY. so they will blitz those anchors.

    At the moment if ZOS decides to turn this game into even more Phased Single Player crap, I will gtfo. This is a bloody MMO, give us more multiplayer options, dont take them away.
  • Odditorium
    Odditorium
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    I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
    And you went to school 5 miles away where you had to walk, barefoot in the snow, each way.

    Yeah, life was so much better in the 'good old days'.

    Happy reminiscing about a golden era in gaming that was far from the idyll you think you remember now.

    So how is being clever working out for you? Keep it up then.

    Happy reminiscing about a golden era in gaming that was far from the idyll you think you remember now...... Huh?

    Well, in the 70s and 80s we had things called buses. So I don't understand what your concept of the "good old days" is "that I think I remember now", whippersnapper.
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