KhajitFurTrader wrote: »WarlordsOfMars wrote: »I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). [...]
I'll file that part under "attempting to establish gamer cred", in order to lend more weight to the opinions that follow. While this is legitimate, it is somewhat getting old, too, as too many people are trying the same approach. Remember that there will always be someone older and more experienced than you and will know your "old school" experiences for the "newfangled stuff", which they are to them.
Btw, I've played Pong on the Atari VCS (only much later known as the Atari 2600) in '78. But that doesn't give my voice one more yota of weight than yours. I'm sure someone can be found around here who has played Adventure on a PDP-10.WarlordsOfMars wrote: »I am having a problem with game play. Namely the low level dolmens. [...]
The player behavior you've witnessed has only become much more prevalent since the introduction of the dye systems, in which dyes are tied to achievements, and people who've missed them are farming them right now. As others have stated already, this behavior will diminish all by itself over time.WarlordsOfMars wrote: »So in conclusion; why play a game that is too easy? I know that achievement point for killing 100 flesh atronochs is so important so that you can have a new color for your armor so that you can stand out from everyone else because when we cross your path we will stop in our tracks to admire your beautiful, rare color. But back in olden times, believe it or not, there was a gamer code. You let you friend have a go at the boss without grabbing the controller away because you knew you could do better. There was comradery. You didn't sit and watch you friend beat the game because he was better than you. Even if you both knew that he was better. Those days are gone and I wish it wasn't so.
Why do people do things that are too easy on their power level? To get to the other side the achievement via the way of least resistance. Do not let nostalgia blind you, as times have changed a lot (for the better, imo) and not everything was peachy keen back then. Besides, going the way of least resistance was a proven way to get things done back then (doesn't really matter when exactly), it is now, and always will be. Being a real gamer means being good at finding out where the loopholes are and how to game the system itself to your advantage.WarlordsOfMars wrote: »As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?
Naw, it's nothing new. Chances are, he was trying to be helpful and got a warm glow inside from thinking he was helping you out in a tight situation. With modern EXP and loot sharing systems, griefing others is no longer possible this way. Welcome to the post-WoW MMO world. ^_^
stefan.gustavsonb16_ESO wrote: »When I compare that to the number of hours people regularly clock in modern RPG and MMO games, I'd say that there was no such thing as "hard core gaming" in the old days.
KhajitFurTrader wrote: »But that doesn't give my voice one more yota of weight than yours. I'm sure someone can be found around here who has played Adventure on a PDP-10.
smeeprocketnub19_ESO wrote: »
I think that's unnecessary, really. Every time someone has a complaint or is unhappy with something involving other players or features in the game, it doesn't mean we need to tell them to go play something else.
I'm sure there are beefs you have with the game, do you feel you should play something else as well?
I've been playing games on computers since the 70s and I don't remember them being hard, they were just frustrating at times because they didn't have many features that we now take for granted.
Uh. people were mean to you because you were a gamer. Are you sure that was the reason. Poor guy. I bet they stole your sweetroll also.WarlordsOfMars wrote: »I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
Uh. people were mean to you because you were a gamer. Are you sure that was the reason. Poor guy. I bet they stole your sweetroll also.WarlordsOfMars wrote: »I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
WraithAzraiel wrote: »In one vein, the OP does have a point - the majority (and I mean majority) of strangers (other gamers) you run into in the MMO's nowadays, are ***.
The whole idea of internet anonymity has bred a generation of mean-spirited, "I did it for t3h lulz" knuckleheads.
Now while I disagree that the presence of high level players returning to low level zones to mop up achievements they missed making the game easy, I will very much agree that common courtesy has gone out the window in the past 10 - 15 years. In and out of game.
Just because you can be an ass, doesn't mean you should. Sure somethings are too funny or opportune to pass up but it doesn't mean you should be unfeeling robots. "Screw them, they're internet people, they're not real" They are real and one day, they could be your boss or worse....your in-laws.
aronothub17_ESO wrote: »WraithAzraiel wrote: »In one vein, the OP does have a point - the majority (and I mean majority) of strangers (other gamers) you run into in the MMO's nowadays, are ***.
The whole idea of internet anonymity has bred a generation of mean-spirited, "I did it for t3h lulz" knuckleheads.
Now while I disagree that the presence of high level players returning to low level zones to mop up achievements they missed making the game easy, I will very much agree that common courtesy has gone out the window in the past 10 - 15 years. In and out of game.
Just because you can be an ass, doesn't mean you should. Sure somethings are too funny or opportune to pass up but it doesn't mean you should be unfeeling robots. "Screw them, they're internet people, they're not real" They are real and one day, they could be your boss or worse....your in-laws.
This is the kinda point I tried to make but apparently feel on deaf ears out in the case of one poster dumb ears. It may be a game but you know what there is still that phrase treat others as you would like to be treated. So, you say it's a game y there's no pride there's no honor yea there is. Just because it's a game does not mean you have to be a jerk.
I've been playing games on computers since the 70s and I don't remember them being hard, they were just frustrating at times because they didn't have many features that we now take for granted.Not to generalize anybody in this thread, or the OP, but indeed many examples of people saying older games were "harder" equate realistically to "older games were more frustrating".
Roguelikes are a great example. Are they hard? Oh yes, a good one is. Are they fair? Usually not, because many rely entirely on a roll of the dice. Pure gambling is not a matter of challenge, it's a matter of tolerance of often impossible odds.
Dual.sphereeb17_ESO wrote: »Hello there. Thank you for your opinion. I will now proceed to disagree.
Why are you saying the game is too easy when your gameplay experience is being mauled by other players?
Saying a game is easy normally refers to when you can faceroll (alone, and/or in certain cases with a same level as content party) the game.
That was not the case. They were high lvl. Farming. You took the ride.
The longer the game runs, the more often this will happen. Perhaps if Craglorn still had these Anchors, things would be slightly different (perhaps not).
The truth is, and as mentioned before, the Dye system injected a lot of life into the game, but it also tackled certain aspects of the game, like low level anchors. That is a byproduct.
Is it perfect ? No. It helped to populate areas ? Hell yes. Does that make the game Easier ? No.
Sorry mate, but with so many faults to be pointed, this one is one I cannot agree with
poodlemasterb16_ESO wrote: »You want to learn how to fight in this game, go run some 4 person dungeons by yourself. Not really hardcore but getting there.
This, no saves worked on simple games who also often was attempted arcade ports, packman would be pretty stupid if you could quick save anywhere.Just in reference to the "gamers today" point in the OP: In my country the average age for a "gamer" is mid thirties. That means a good portion of us fall into the Gen-X category (myself included). We are "gamers today" so if things are changing its because we are driving it that way, not the young ankle biters
Having "no saves" etc in the early days of gaming was also linked to hardware, not just the game itself so I don't see the ability to now do this as making things easier, in regards to dumbing things down, it's just a feature we weren't able to have before.
Yes some games were harder but there are still hard games today. I think what we are experiencing is that there are far more games on the market and with that comes a greater variety of difficulty levels. Some people perceive this as all games now being "easier" but I don't think that is the case.
As for the Dolmens, yes I myself am VR level and have gone back to a few for the simple reason that when I was in the "level range" and the dolmen popped, the was no one else there and it was certainly not something my Templar could have soloed. Other players faced similar challenges and you would see people calling out in Zone Chat for people to come do dolmens with them but there wasn't that much incentive really to go out of your way if you weren't close by. The dyes have introduced an incentive and I think you will find the issue will settle down once the current batch of VR's have ticked them off. New characters that are being levelled will likely now complete them when the are in the level range so they can work towards unlocking dyes as they go.
WarlordsOfMars wrote: »As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?
Ok I'm done.
And you went to school 5 miles away where you had to walk, barefoot in the snow, each way.WarlordsOfMars wrote: »I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
WarlordsOfMars wrote: »As long as I'm ranting, I might as well add one more thing the really irks me. I was out in a vast field of monsters trying out my new skills on my new class, deciding which skill to put in what slot and figuring out which combo works best. When out of nowhere, some dude comes along and plows through my battle. I scoped out the field and I was all alone surrounded by a whole field full of monsters. What the heck? Kill troll? Is that a new thing?
Ok I'm done.
Perhaps he saw you battling and just wanted to lend a hand?Comradery right there...
It's not like you had a poster up saying you are busy testing skills.
Dual.sphereeb17_ESO wrote: »Hello there. Thank you for your opinion. I will now proceed to disagree.
Why are you saying the game is too easy when your gameplay experience is being mauled by other players?
Saying a game is easy normally refers to when you can faceroll (alone, and/or in certain cases with a same level as content party) the game.
That was not the case. They were high lvl. Farming. You took the ride.
The longer the game runs, the more often this will happen. Perhaps if Craglorn still had these Anchors, things would be slightly different (perhaps not).
The truth is, and as mentioned before, the Dye system injected a lot of life into the game, but it also tackled certain aspects of the game, like low level anchors. That is a byproduct.
Is it perfect ? No. It helped to populate areas ? Hell yes. Does that make the game Easier ? No.
Sorry mate, but with so many faults to be pointed, this one is one I cannot agree with
"the Dye system injected a lot of life into the game,"?????????????????
Standard lifestyle choice of most sub MMO's on the market. Should have been in a long while ago, its a nice to have. LOL -- injected a LOT of life into the game eh? Now, STAM REGEN -- that there would be an injection of something GOOD into this MMO, or implementing the Justice System or fixing any of a number of the bugs still plaguing this game. People asked for the dye system, and its good ZOS finally got it complete and ingame - Colored costumes are fun and all heh, but fixes, FIXES - thats what would inject a lot of life into this game!
O-P ... they are going to dog ya; hike up yer johnnies and grin cause you got to enjoy those other days of gaming, and the ones crapping on you in this thread don't want to 'earn' anything...a lot of them are just looking for some solo play and a chat room.
You may not have selected the most appropriate wording, but I guarantee you that I and many others know exactly what you mean. I do want to say to you: There are a lot of gaming vets in TESO also who, when in the lowbie areas working on achievements etc, will purposefully step aside, or manage the fight in such a way as to make sure the lower level players trying to participate get a few hits in. Those types of players, regardless of age, or playstyle preference are awesome and if they are or do read your post, they will nod in agreement.
fromtesonlineb16_ESO wrote: »And you went to school 5 miles away where you had to walk, barefoot in the snow, each way.WarlordsOfMars wrote: »I am a gen x gamer. I remember the olden days when there were no saves. You ran out of extra lives and you had to start again from the very beginning. Games were HARD (remember Bionic Commando or Gunsmoke?). So you invite your covert gamer friends over, take turns and try to beat the game. And they were covert or "closet gamers" because if it was known by the general populace that you spent hours playing video games, you were bullied and made fun off at school. Geek, nerd, dork, etc were not names to be proud of. They were cruel names that hurt.
Yeah, life was so much better in the 'good old days'.
Happy reminiscing about a golden era in gaming that was far from the idyll you think you remember now.