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Please Allow Cross Alliance Grouping

essenCe
essenCe
I get that if I'm a Breton I'm in Daggerfall covenant unless I have explorers pack, but I should be able to group with guild mates in AD or EP and they should be able to group with me. The Vet zones are separate zones from the alliance areas so all those quests would still be there when im Vet. There's really no reason why this is disallowed. Just because I can port over to Auridion and group with a friend for a while doesn't mean im part of that alliance. It would affect absolutely nothing negatively and give players something positive to say about the game.

I mean unless there's some mechanic with the server that would make this a problem but it was my understand it's all one big server anyway so, again I don't see why this is locked out.
  • Rune_Relic
    Rune_Relic
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    So you want to group with the people you are at war with and dont see the problem ?

    TBH from an RP prospective you might be born an argonian and disagree with the war specifically because you have friends that are cross faction. You might be a bandit rather than a fighter for a faction.

    With that in mind I could see this as a bandit/renegade group but not belonging to or boosting or be boosted by any faction. Perhaps sell swords / mercenaries
    Edited by Rune_Relic on September 1, 2014 5:22PM
    Anything that can be exploited will be exploited
  • Elsonso
    Elsonso
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    I would prefer that this not happen.

    There is already too much blurring between Alliances.
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  • essenCe
    essenCe
    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?

    TBH from an RP prospective you might be born an argonian and disagree with the war specifically because you have friends that are cross faction. You might be a bandit rather than a fighter for a faction.

    With that in mind I could see this as a bandit/renegade group but not belonging to or boosting or be boosted by any faction. Perhaps sell swords / mercenaries


    I hadn't thought of this opinion or anticipated it because I just don't care about the Alliance War. That is not to say I don't love the PVP because I do, and I intend to play the heck out of it - but pvp and pve are not the same.

    The way I see it is: No human player in PVE is my enemy. Sure, in Cyrodiil I don't care if your a guildmate or not - I'll end you. But Cyrodiil is Cyrodiil, the rest of the world is a world full of players vs the game; we're all on the same side.
    Edited by essenCe on September 1, 2014 5:26PM
  • ExiledKhallisi
    ExiledKhallisi
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    Why not? We will all band together only to lose against the imperials later on (lore)
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  • AhPook_Is_Here
    AhPook_Is_Here
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    I sure wouldn't mind for vet dungeon grouping.
    “Whatever.”
    -Unknown American
  • essenCe
    essenCe
    I sure wouldn't mind for vet dungeon grouping.

    I hadn't thought of this, and I only have one toon that's vet; but I've heard it's hard to find a group for those.
  • AlexDougherty
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    I sure wouldn't mind for vet dungeon grouping.

    Each starting faction has different progress, so it would cause people to vanish as they enter, I think.
    Edited by AlexDougherty on September 1, 2014 5:47PM
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  • Elsonso
    Elsonso
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    essenCe wrote: »
    I hadn't thought of this opinion or anticipated it because I just don't care about the Alliance War.


    The way I see it is: No human player in PVE is my enemy.

    I see this as a failing of the game designers to properly implement and reinforce the Alliance War concept.

    They wanted the Alliance War to be Cyrodiil only, but that basically means that no one in PvE really needs to care about it at all. I know I certainly don't care about it. I can barely drum up enough interest to set foot in Cyrodiil. When I do, I just think of it as an open world PvP where 1/3rd of the people cannot attack me due to a quirk in the game system.

    In PvE, The "enemy" soldiers that I kill are just "bandits" with Alliance names. Most times I can't even remember what Alliance a particular character is in. I am routinely chatting with people from all over.

    They wanted something PvP that could be experienced from all sides, and what they ended up with was an easily ignored distinction between the Alliances.

    However, I keep hoping that they make changes to reverse that. Grouping with other Alliances would be moving in the wrong direction.

    But, if they do allow grouping between Alliances, then they should completely drop the whole Alliance War outside of Cyrodiil and allow any character to freely move about all of Tamriel. Any character should be allowed to start in any of the three Alliances (like Imperial). They should hold off on establishing a character Alliance until they join a campaign. The "which Alliance" should be decided at the time the Home or Guest campaign is set.
    Edited by Elsonso on September 1, 2014 5:54PM
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  • ItsGlaive
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    I'd like this too. They've made guilds cross-alliance, but not allowing said guildies to actually group seems very counter-intuitive.
    Allow cross-platform transfers and merges
  • Godspeed
    Godspeed
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    No and don't ask again.
  • essenCe
    essenCe



    They wanted something PvP that could be experienced from all sides, and what they ended up with was an easily ignored distinction between the Alliances.

    However, I keep hoping that they make changes to reverse that. Grouping with other Alliances would be moving in the wrong direction.

    But, if they do allow grouping between Alliances, then they should completely drop the whole Alliance War outside of Cyrodiil and allow any character to freely move about all of Tamriel. Any character should be allowed to start in any of the three Alliances (like Imperial). They should hold off on establishing a character Alliance until they join a campaign. The "which Alliance" should be decided at the time the Home or Guest campaign is set.

    I also like the idea of holding off establishing a character alliance. Having said that, don't you think the PVP would be boosted by eliminating this grouping alliance lock? I.E, I'd be far more likely to PVP in a group with my guildmates than in a group with strangers - thus many people who are exactly the same way and can't be bothered with PVP just became competitors.

  • Evergnar
    Evergnar
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    essenCe wrote: »
    I hadn't thought of this opinion or anticipated it because I just don't care about the Alliance War.


    The way I see it is: No human player in PVE is my enemy.

    I see this as a failing of the game designers to properly implement and reinforce the Alliance War concept.

    They wanted the Alliance War to be Cyrodiil only, but that basically means that no one in PvE really needs to care about it at all. I know I certainly don't care about it. I can barely drum up enough interest to set foot in Cyrodiil. When I do, I just think of it as an open world PvP where 1/3rd of the people cannot attack me due to a quirk in the game system.

    In PvE, The "enemy" soldiers that I kill are just "bandits" with Alliance names. Most times I can't even remember what Alliance a particular character is in. I am routinely chatting with people from all over.

    They wanted something PvP that could be experienced from all sides, and what they ended up with was an easily ignored distinction between the Alliances.

    However, I keep hoping that they make changes to reverse that. Grouping with other Alliances would be moving in the wrong direction.

    But, if they do allow grouping between Alliances, then they should completely drop the whole Alliance War outside of Cyrodiil and allow any character to freely move about all of Tamriel. Any character should be allowed to start in any of the three Alliances (like Imperial). They should hold off on establishing a character Alliance until they join a campaign. The "which Alliance" should be decided at the time the Home or Guest campaign is set.
    You make some good points and whatever they decide they need to stick to it. I think that's part of the problem. When they try to appeal to everybody's requests things get out of wack and disjointed.
  • Merlin13KAGL
    Merlin13KAGL
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    essenCe wrote: »
    I get that if I'm a Breton I'm in Daggerfall covenant unless I have explorers pack, but I should be able to group with guild mates in AD or EP and they should be able to group with me. The Vet zones are separate zones from the alliance areas so all those quests would still be there when im Vet.
    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?

    @Rune_Relic‌, if you make Cyrodiil the exception, there is absoultely no problem with this.

    As @essenCe‌, indicated, the Vet zones are a whole different world. The war is exempt outside of Cyrodiil and your 'enemy' status is covered in the storyline via Meridia and Cadwell's Silver/Gold, rather brilliantly, I might add.

    Beyond that, you have Guilds that span alliances or remain alliance neutral, or at least set aside the fight with each other to go after a common goal.

    Fighter's Guild and Mage's Guild both exemplify this. Undaunted is about as neutral as they get. Player run guilds cover this too.

    Once you've hit Vet and essentially saved the world, why would you not be able to employ the services and assistance of fellow Vets for things like Group Dungeons?

    Home Alliances would already be essentially exempt, because they'd be standard for you and Vet based for the other guy.

    You've made contacts and friends with people from other alliances, why would that suddenly change.

    You'd help a complete stranger in some circumstances, why would you not help someone that was your neighbor and friend before powers that be decided to go to war.

    @Rune_Relic‌, I think you may mistake Alliance for Allegiance. The first is based on where you were dropped out of the sky. The second should be by choice.
    Xabien wrote: »
    I'd like this too. They've made guilds cross-alliance, but not allowing said guildies to actually group seems very counter-intuitive.

    @Xabien‌, exactly. It's the ability to put aside differences long enough to attain a common goal.

    If the town's on fire, who's gonna stand around with the justification of "That's not an EP bucket. Sorry, can't help you there?"

    There is so much Vet based/Group based content that it just makes sense.

    Have rules and exceptions in place, sure, but there's no reason not not allow this once the main line is complete.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • Yusuf
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    I play and will only play as AD so it's kind of a shame that i'm cut off from 2/3 of the rest of the playerbase even though there are bigger problems in tamriel.
    I even have a few "enemy" players on my friendlist after having fought epic battles with them in cyrodiil.
    As if people from different factions wouldn't band together if there was a crazy lich wielding the ebony blade torturing the souls of his former students (e.g. Crypt of Hearts).
    Edited by Yusuf on September 2, 2014 1:05PM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?
    The war is a fiction created to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.

    Edited by fromtesonlineb16_ESO on September 2, 2014 1:27PM
  • Knootewoot
    Knootewoot
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    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?
    The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.

    If people group up with the enemy alliance, they should twist the time/space vacuum, implode and their accounts wiped.
    This war is a fiction created to.....?

    This entire game is fiction man. They entire story is about molag bal yes, and about the alliances. In EP the first quests are about DC raiding a village.

    No cross faction grouping please. Cross server yes, but cross faction geez.
    Edited by Knootewoot on September 2, 2014 1:17PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • ThePonzzz
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    There needs to be a better story for the end game. Once you beat the main story and Cadwell's Silver and Gold, being able to work with other factions outside PvP should be happening. Even if it's a new area.
  • tordr86b16_ESO
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    I vote for the removal of cross faction.
  • Knootewoot
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    If calwell silver and gold is a "what if" scenary, why can i still teleport to my old alliance? If it was really a what if you washed upon a different shore you should not be able to go to old alliance. And when you finished VR you wake up in your alliance and you should not be able to get back to enemy.

    And then you get a menu with 2 options;

    And you wake up, sweaty and confused

    - I now know what the other alliances go through (2 skill points)
    - Wait what? huh? (a blue amulet VR10)
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • fromtesonlineb16_ESO
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    Knootewoot wrote: »
    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?
    The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.

    If people group up with the enemy alliance, they should twist the time/space vacuum, implode and their accounts wiped.
    This war is a fiction created to.....?

    This entire game is fiction man.
    Clearly I was speaking from the perspective that this is supposed to be a 'TES' game as so many fanbois continually say, in that context the ESO factions are 'fiction'.

    My main point is that this game would be far better off without PVP.

    Edited by fromtesonlineb16_ESO on September 2, 2014 1:37PM
  • Bleakraven
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    Yes, would love to be able to start grouping with different factions at Vet level.
  • Tatuaje
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    I'll toss in another +1. I have issues first off with playing the 2 enemies quest lines - makes no sense as I just got through 5 zones of trying to kill them..... even is this is some sort of dream sequence or what ever ZOS calls it.

    So, if I have to play the "bad guys zones", why not group with them at the VR levels? We run a small guild of mature players. Quality over quantity. It would definitely help us trying to get 4 mans and such going if we could group up regardless as to factions.
  • Anvos
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    I would agree that group dungeons vet and normal and/or trials probably should allow cross faction, since their stories are rarely factional and everybody has access to the same zones.
  • baratron
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    I vote for cross-Alliance grouping in Veteran areas and in Group Dungeons.

    I also vote for a version of Cyrodiil with no PvP, so that those of us who hate it can do the Dolmens and quests in peace :P. The way I've got round it now is to have my AD character join Haderus, which 'resets' every 7 days but without changing any of the Alliance holdings, so that the best EP or DC can manage is to take one fort back - but that in itself is stupid. The campaigns should reset fully, back to default holdings.
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  • dsalter
    dsalter
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    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?

    TBH from an RP prospective you might be born an argonian and disagree with the war specifically because you have friends that are cross faction. You might be a bandit rather than a fighter for a faction.

    With that in mind I could see this as a bandit/renegade group but not belonging to or boosting or be boosted by any faction. Perhaps sell swords / mercenaries

    Undaunted.
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  • Knootewoot
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    Knootewoot wrote: »
    Rune_Relic wrote: »
    So you want to group with the people you are at war with and dont see the problem ?
    The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.

    If people group up with the enemy alliance, they should twist the time/space vacuum, implode and their accounts wiped.
    This war is a fiction created to.....?

    This entire game is fiction man.
    Clearly I was speaking from the perspective that this is supposed to be a 'TES' game as so many fanbois continually say, in that context the ESO factions are 'fiction'.

    My main point is that this game would be far better off without PVP.

    Hmm interesting point. I disagree however because i love PvP. Also i read threads and people say in chat that the game is dying. Maybe in PvE, because PvP is packed with players. I don't think i would play anhymore if there was no PvP because little else to do if you did all quests in the game.

    I think the game would be worse without PvP.
    Edited by Knootewoot on September 3, 2014 5:35AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • essenCe
    essenCe
    Knootewoot wrote: »

    Hmm interesting point. I disagree however because i love PvP. Also i read threads and people say in chat that the game is dying. Maybe in PvE, because PvP is packed with players. I don't think i would play anhymore if there was no PvP because little else to do if you did all quests in the game.

    I think the game would be worse without PvP.

    I've seen people say that the game is dying as well, and I have no idea what they are talking about; people are everywhere. But, here again, the game would be far more lively, I'm sure, if I wasn't prevented from grouping with players from other zones. So many times now a guildmate has wanted a vamp bite, but I couldn't give it because they were DC and my vamp is AD - that's inconvenient. Same with needing help with dungeons, can't do it because of different factions EVEN THOUGH YOU CAN DO THE DUNGEONS IN ALL THE AREAS. Doesn't make sense.

    There's just no point to the zone lock. As far as im concerned the only place you should have to choose an alliance is, rather than at the creation screen, on the alliance tab right before porting to cyrodiil; and, even then, only for that campaign and you have to choose which side to fight for each time you join one.
    Edited by essenCe on September 3, 2014 5:47AM
  • Syntse
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    I support the idea of grouping with other alliance friends for vet content like craglorn, vet group dungeons and the arena. However anything pre-that should not be possible to group and actually would be kinda difficult too.

    Yes in theory just allow everyone everywhere. But every faction has their pre-vet area which is vet area for others so it would be kinda hard to join there, also the v1-v10 areas rotate for factions so that they are different difficulty for all factions.

    So yes for cross faction grouping for group dungeons, vet group dungeons, craglorn, wrothgar, dragonstar arena.
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  • Mondo
    Mondo
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    Warriors Guild is neutral! C C C C Lore *not* Breaker!
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