Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
TBH from an RP prospective you might be born an argonian and disagree with the war specifically because you have friends that are cross faction. You might be a bandit rather than a fighter for a faction.
With that in mind I could see this as a bandit/renegade group but not belonging to or boosting or be boosted by any faction. Perhaps sell swords / mercenaries
AhPook_Is_Here wrote: »I sure wouldn't mind for vet dungeon grouping.
AhPook_Is_Here wrote: »I sure wouldn't mind for vet dungeon grouping.
I hadn't thought of this opinion or anticipated it because I just don't care about the Alliance War.
The way I see it is: No human player in PVE is my enemy.
lordrichter wrote: »
They wanted something PvP that could be experienced from all sides, and what they ended up with was an easily ignored distinction between the Alliances.
However, I keep hoping that they make changes to reverse that. Grouping with other Alliances would be moving in the wrong direction.
But, if they do allow grouping between Alliances, then they should completely drop the whole Alliance War outside of Cyrodiil and allow any character to freely move about all of Tamriel. Any character should be allowed to start in any of the three Alliances (like Imperial). They should hold off on establishing a character Alliance until they join a campaign. The "which Alliance" should be decided at the time the Home or Guest campaign is set.
You make some good points and whatever they decide they need to stick to it. I think that's part of the problem. When they try to appeal to everybody's requests things get out of wack and disjointed.lordrichter wrote: »I hadn't thought of this opinion or anticipated it because I just don't care about the Alliance War.
The way I see it is: No human player in PVE is my enemy.
I see this as a failing of the game designers to properly implement and reinforce the Alliance War concept.
They wanted the Alliance War to be Cyrodiil only, but that basically means that no one in PvE really needs to care about it at all. I know I certainly don't care about it. I can barely drum up enough interest to set foot in Cyrodiil. When I do, I just think of it as an open world PvP where 1/3rd of the people cannot attack me due to a quirk in the game system.
In PvE, The "enemy" soldiers that I kill are just "bandits" with Alliance names. Most times I can't even remember what Alliance a particular character is in. I am routinely chatting with people from all over.
They wanted something PvP that could be experienced from all sides, and what they ended up with was an easily ignored distinction between the Alliances.
However, I keep hoping that they make changes to reverse that. Grouping with other Alliances would be moving in the wrong direction.
But, if they do allow grouping between Alliances, then they should completely drop the whole Alliance War outside of Cyrodiil and allow any character to freely move about all of Tamriel. Any character should be allowed to start in any of the three Alliances (like Imperial). They should hold off on establishing a character Alliance until they join a campaign. The "which Alliance" should be decided at the time the Home or Guest campaign is set.
I get that if I'm a Breton I'm in Daggerfall covenant unless I have explorers pack, but I should be able to group with guild mates in AD or EP and they should be able to group with me. The Vet zones are separate zones from the alliance areas so all those quests would still be there when im Vet.
Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
I'd like this too. They've made guilds cross-alliance, but not allowing said guildies to actually group seems very counter-intuitive.
The war is a fiction created to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
fromtesonlineb16_ESO wrote: »The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
fromtesonlineb16_ESO wrote: »This war is a fiction created to.....?
Clearly I was speaking from the perspective that this is supposed to be a 'TES' game as so many fanbois continually say, in that context the ESO factions are 'fiction'.Knootewoot wrote: »fromtesonlineb16_ESO wrote: »The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
If people group up with the enemy alliance, they should twist the time/space vacuum, implode and their accounts wiped.fromtesonlineb16_ESO wrote: »This war is a fiction created to.....?
This entire game is fiction man.
Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
TBH from an RP prospective you might be born an argonian and disagree with the war specifically because you have friends that are cross faction. You might be a bandit rather than a fighter for a faction.
With that in mind I could see this as a bandit/renegade group but not belonging to or boosting or be boosted by any faction. Perhaps sell swords / mercenaries
fromtesonlineb16_ESO wrote: »Clearly I was speaking from the perspective that this is supposed to be a 'TES' game as so many fanbois continually say, in that context the ESO factions are 'fiction'.Knootewoot wrote: »fromtesonlineb16_ESO wrote: »The war is a fiction creadted to provide a basis for a PVP feature that the game didn't need, as such it has nothing to do with TES lore and so can be totally ignored by those who don't care a toss about PVP.Rune_Relic wrote: »So you want to group with the people you are at war with and dont see the problem ?
If people group up with the enemy alliance, they should twist the time/space vacuum, implode and their accounts wiped.fromtesonlineb16_ESO wrote: »This war is a fiction created to.....?
This entire game is fiction man.
My main point is that this game would be far better off without PVP.
Knootewoot wrote: »
Hmm interesting point. I disagree however because i love PvP. Also i read threads and people say in chat that the game is dying. Maybe in PvE, because PvP is packed with players. I don't think i would play anhymore if there was no PvP because little else to do if you did all quests in the game.
I think the game would be worse without PvP.