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Would you like extra slots on the ability bar?

  • nerevarine1138
    nerevarine1138
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    No
    Oh dear Talos, why does this argument need yet another thread?

    Ok, people. For what I hope is the last time: no one is opposed to this idea because they don't feel that they would use more active abilities on their bar. Anyone with even an inkling of why the developers chose this system is voting "No," because they understand that the limited actionbar is to force you to make choices. Choices. That matter.

    By keeping the actionbar limited, it actually creates an incredibly wide variety of builds and playstyles. It also forces players to seriously consider their bar layout before encounters, because every ability is taking up a valuable slot.

    I don't know why this seems to be so hard to understand. Even people who don't like the system seem to inadvertently get it before pretending that they don't get it.
    ----
    Murray?
  • Anvos
    Anvos
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    Other Suggestion (Will Reply with it in comments)
    Other as I don't want slots plural but just 1 more basic slot per bar to bring it up to 6 or adding a passive slot for sustained abilities like inner light.
    Edited by Anvos on September 1, 2014 1:14AM
  • Caspur
    Caspur
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    No
    I like it the way it is. There are plenty of other games that have tons of slots and I think it's good that TESO is different.
    A place where everything and nothing exists, this is my playground.
  • Exarch
    Exarch
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Oh dear Talos, why does this argument need yet another thread?

    Ok, people. For what I hope is the last time: no one is opposed to this idea because they don't feel that they would use more active abilities on their bar. Anyone with even an inkling of why the developers chose this system is voting "No," because they understand that the limited actionbar is to force you to make choices. Choices. That matter.

    By keeping the actionbar limited, it actually creates an incredibly wide variety of builds and playstyles. It also forces players to seriously consider their bar layout before encounters, because every ability is taking up a valuable slot.

    I don't know why this seems to be so hard to understand. Even people who don't like the system seem to inadvertently get it before pretending that they don't get it.

    It is actually possible to understand the basis for the decision and still disagree with the conclusion.
  • Chelos
    Chelos
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    No
    I was very tempted to vote "Yes" but the limited ressources are one thing that makes the game what it is and makes building a character the challange it is.
    This is one of the rare occasions where too much of a good thing would actually be too much (IMO of course).

    As mentioned before a vanity pet bar and a trophies bar and an emote bar could be a nice addition.
    • Ich bin nicht merkwürdig ich bin eine limitierte Auflage!
    • I'm not weird I'm limited edition!
  • leeux
    leeux
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    Other Suggestion (Will Reply with it in comments)
    I'd prefer one more weapon slot to switch to with the appropriate skill bar that goes with it.

    Also, I'd love to be able to assign keyboard shortcuts to each weapon slot individually, like F1 -> Sword+Shield, F2->Resto Staff and F3->Bow
    PC/NA - Proud old member of the Antique Ordinatus Populus

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  • gurluasb16_ESO
    gurluasb16_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes, but not too many. Honestly 1-9 like most MMOs would be nice. I don't think weapon swapping should serve as additional action bars but as an actual secondary weapon.
  • Blooddancer
    Blooddancer
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    No
    epoling wrote: »
    I like that it forces me to pick and choose to prioritize what I want to use in a given situation. If I can foresee the type of fights I will be getting into I will swap out skills to be more effective.

    This, I like having a proactive approach. Having all or most of your skills accessible at one time removes the need to think before charging in.
  • Kego
    Kego
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    Other Suggestion (Will Reply with it in comments)
    I hope for 1 new Skillslot with the Spellcrafting.
    Edited by Kego on September 1, 2014 7:09AM
  • AshySamurai
    AshySamurai
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    No
    926156d1357442913-isnt-strange-omega-beat-dead-horse.jpg

    ZOS already said they they wont add more skill slots. Please, PLEASE, stop beating a dead horse. It's already not even funny.
    Make sweetrolls, not nerfs!
  • Mondo
    Mondo
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    Game designed for Konsole!!!!! Konsole Controller dont have that much buttons
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • Cogo
    Cogo
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    No
    Kego wrote: »
    I hope for 1 new Skillslot with the Spellcrafting.

    They already answered that. No way. They doing spellcrafting so you can evolve your char into interesting and useful skills for you.
    Each skill or spell you create/morph will still need a slot in your bar. The player still have to choose what to use. We simply adding more choices to create even more unique builds.

    Add the Champion system to that + the 2 new guild lines we know of.

    The slot system is awesome. Got lots to choose from but what! ;-)
    Edited by Cogo on September 1, 2014 10:19AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    No
    Mondo wrote: »
    Game designed for Konsole!!!!! Konsole Controller dont have that much buttons

    Sigh. Only because it suits a console does not mean that is the reason.

    Take a wild guess why? Choices.......

    This isn't WoW.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • AreoHotah
    AreoHotah
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Not gonna happen. Hint : X, triangle, square and circle.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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  • Tavore1138
    Tavore1138
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Not so much combat slots as I have got used to the bar swap and just have the same weapon on both bars with 10 skills but... maybe go to a sixth slot for variety. A choice of 2 ultimates would be really nice too.

    Would be nice to have more than 1 quick slot so I could have slots for a couple of potion options, a food and maybe a pvp item at once. Trying to do Q in mid melee to switch potion types and accidentally getting a forward camp instead can be very fatal :)

    None of this is a big issue though, just nice to haves.
  • Alphashado
    Alphashado
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I vote yes. But only for one more slot.
    Many times I have wished I had just... one...more...slot.

    I enjoy this type of combat very much and grew to despise actions bars everywhere with countless abilities used every so often.

    One more.

    Would be cool.

    Would it stop at one more? Dunno. Would I want one more again 6 months after getting one more? I say no now. But perhaps after one more, one more wouldn't be enough. Then I would want one more. Then one more.

    Then all of a sudden I once again have an action bar full of countless abilities used every so often.

    Hmm. Maybe I should have voted no.

    Then again, one more would be cool.
  • Popeguard
    Popeguard
    Other Suggestion (Will Reply with it in comments)
    I would like to be able to swap bars and keep the same weapon, I had to upgrade 2 lightning pact staffs to legendary. This is roughly 40k in Gold, which I was lucky enough to have the materials for.

    I would rather have the option to have one weapon on both ability bars, I'm a Sorc, but I've talked to tanks in dungeons which want to be able to tank 2 different types of situations without having to buy/craft 2 one-handed weapons and 2 shields. Having one spec for AOE tanking and one for single target tanking.
    That perfection is unattainable it is no excuse not to strive for it
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  • TehMagnus
    TehMagnus
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes, only because of the fact the limitation exists because of consoles and that PC game shouldn't be limited by consoles. They want to do a console game, fine, I don't see why it should affect the PC community nor affect their gamingstyle. We have 18 buttons from 1-9 F1-F9, use them.

    Most ridiculous part of all this is having to use Q to select a potion before using it.
  • butterfly442
    butterfly442
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I hate consoles.

    I hate that consoles limited us pc users to 5 skill slots and 1 ultimate slot.

    I want a better system than the screwy circle thingy.

    Because I was limited to 5 skill slots for so long and had to endure the screwy circle thingy, I want 500 extra skill slots.

    Edit: 68 skills on my character. I can only use 5. Then weapon swap and use 5 more. Good going consoles.
    Edited by butterfly442 on September 1, 2014 3:24PM
  • nerevarine1138
    nerevarine1138
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    No
    I hate consoles.

    I hate that consoles limited us pc users to 5 skill slots and 1 ultimate slot.

    I want a better system than the screwy circle thingy.

    Because I was limited to 5 skill slots for so long and had to endure the screwy circle thingy, I want 500 extra skill slots.

    This has nothing to do with consoles.

    Again: This. Has. Nothing. To. Do. With. Consoles.

    Limited action bars are used in plenty of other MMOs, and there are solid reasons for developers to use them. They force people to use tactics, and they create build diversity.
    ----
    Murray?
  • TehMagnus
    TehMagnus
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I hate consoles.

    I hate that consoles limited us pc users to 5 skill slots and 1 ultimate slot.

    I want a better system than the screwy circle thingy.

    Because I was limited to 5 skill slots for so long and had to endure the screwy circle thingy, I want 500 extra skill slots.

    This has nothing to do with consoles.

    Again: This. Has. Nothing. To. Do. With. Consoles.

    Limited action bars are used in plenty of other MMOs, and there are solid reasons for developers to use them. They force people to use tactics, and they create build diversity.

    It is actually forced by consoles. Other MMOs that limit action bars aren't ported to consoles and don't have so few skill slots. The ultimate proof of this is the fact you can only use potions with Q and that you have to slot it first when all the other games have multiple slots for multiple potions.

    I don't mind the fact that we only have 5 skill slots or that the game is made like this but I'm 100% sure they set the 5 skills limit in order to make the game portable to consoles and then made the system around that basis so it's viable.

    I love ESO and what ZOS is doing with the game content but UI sucks because of consoles and I truly hope console release crashes & burns just to teach them a lesson and to make them change this awful UI.
    Edited by TehMagnus on September 1, 2014 3:38PM
  • nerevarine1138
    nerevarine1138
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    No
    magnusnet wrote: »
    I hate consoles.

    I hate that consoles limited us pc users to 5 skill slots and 1 ultimate slot.

    I want a better system than the screwy circle thingy.

    Because I was limited to 5 skill slots for so long and had to endure the screwy circle thingy, I want 500 extra skill slots.

    This has nothing to do with consoles.

    Again: This. Has. Nothing. To. Do. With. Consoles.

    Limited action bars are used in plenty of other MMOs, and there are solid reasons for developers to use them. They force people to use tactics, and they create build diversity.

    It is actually forced by consoles. Other MMOs that limit action bars aren't ported to consoles and don't have so few skill slots. The ultimate proof of this is the fact you can only use potions with Q and that you have to slot it first when all the other games have multiple slots for multiple potions.

    I don't mind the fact that we only have 5 skill slots or that the game is made like this but I'm 100% sure they set the 5 skills limit in order to make the game portable to consoles and then made the system around that basis so it's viable.

    I love ESO and what ZOS is doing with the game content but UI sucks because of consoles and I truly hope console release crashes & burns just to teach them a lesson and to make them change this awful UI.

    ZO has actually stated that the actionbar design has nothing to do with console limitations, and that's confirmed by the design of MMOs like DC Universe Online, which enable you to have larger hotbars, even on the console version of the game.

    Now, you can believe that ZO is lying or that other MMOs don't use limited actionbars in this way, but that's a lot of assumption. It's blatantly obvious that the limited actionbar design is an intended feature, regardless of the platform, and it allows for a much greater build and tactical diversity than larger actionbars do.
    ----
    Murray?
  • Thudunblundur
    Thudunblundur
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    Other Suggestion (Will Reply with it in comments)
    I'd like not just another slot or two on the existing 2 bars, I'd like an entire 3rd bar so I could set up two melee bars AND and an Archery bar.

    Maybe this is something that could be done with Champion points?
    Edited by Thudunblundur on September 1, 2014 3:52PM
  • Cogo
    Cogo
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    No
    magnusnet wrote: »
    I hate consoles.

    I hate that consoles limited us pc users to 5 skill slots and 1 ultimate slot.

    I want a better system than the screwy circle thingy.

    Because I was limited to 5 skill slots for so long and had to endure the screwy circle thingy, I want 500 extra skill slots.

    This has nothing to do with consoles.

    Again: This. Has. Nothing. To. Do. With. Consoles.

    Limited action bars are used in plenty of other MMOs, and there are solid reasons for developers to use them. They force people to use tactics, and they create build diversity.

    It is actually forced by consoles. Other MMOs that limit action bars aren't ported to consoles and don't have so few skill slots. The ultimate proof of this is the fact you can only use potions with Q and that you have to slot it first when all the other games have multiple slots for multiple potions.

    I don't mind the fact that we only have 5 skill slots or that the game is made like this but I'm 100% sure they set the 5 skills limit in order to make the game portable to consoles and then made the system around that basis so it's viable.

    I love ESO and what ZOS is doing with the game content but UI sucks because of consoles and I truly hope console release crashes & burns just to teach them a lesson and to make them change this awful UI.

    ZO has actually stated that the actionbar design has nothing to do with console limitations, and that's confirmed by the design of MMOs like DC Universe Online, which enable you to have larger hotbars, even on the console version of the game.

    Now, you can believe that ZO is lying or that other MMOs don't use limited actionbars in this way, but that's a lot of assumption. It's blatantly obvious that the limited actionbar design is an intended feature, regardless of the platform, and it allows for a much greater build and tactical diversity than larger actionbars do.

    Since you understand....why are they keep asking? I don't get it. What should we say? Hi, they can not add any other slot. It will break the game completely.

    I don't. Don't people read? No need to take our word. Look what ESO is stated and why there 2 bars. Are people only reading what they want to read or .......

    I don't get it. This is something Zenimax are unable to do. Hello WoW, can you take away All spells so only melee works? Same question.

    I understand anyone who asks anything. But when getting a response, its impossible. To keep asking?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Chuggernaut
    Chuggernaut
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    Other Suggestion (Will Reply with it in comments)
    I would like it if without the need for an addon, if an bar admin screen was added that you could setup with skills for different situations and name them. Bar option bar one would be for boss fights, bar 2 is for PvP, bar 3 skills I need to level up, and so on and so on. The bar can be swapped in while not in combat. That way we still only have the 2 bars of 10 + 2 ultimates, but each of these 2 bars would have multiple versions for ease of swapping skills.
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  • gunplummer
    gunplummer
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I would not mind an extra slot or 2 for a trophy, if not at least let us put food, drinks, or potions in a slot. The wheel is terrible especially when I try to use a weapon boost. Half the time it's either grayed out or the item is missing.
  • GrimMauKin
    GrimMauKin
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    Other Suggestion (Will Reply with it in comments)
    I don't have an issue with 12 slots bearing in mind that as long as you're not actually in combat they can be swapped around (it's pretty easy to scope out a situation and adjust your slots accordingly; it makes you think tactically).

    However, I see the potential for a few additional slots to be bought with skill points (perhaps 2 or 3 per bar, possibly at a multiple and increasing number of skills point per additional slot).
    Edited by GrimMauKin on September 1, 2014 6:40PM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • thewisguyub17_ESO
    Yes (Discuss how many in comments if you have a specific amount in mind)
    I wouldn't want much more, actually just one more slot (two at most) would be great.
    To still make filling out your bar something of a challenge that you have to think about, perhaps the extra slot(s) could be static, that is to say they wouldn't change while weapon swapping (great for toggled abilities, or skills you use regardless of weapon).
    Also, perhaps the bonus slot(s) could be "unlockable" in some fashion. Either at a specific level, or upon some achievement, or a main-story quest reward.
    Hell, on some of my characters, I'd settle for the option of being able to put a normal ability in the Ultimate slot.
  • FreedomDude
    FreedomDude
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    Other Suggestion (Will Reply with it in comments)
    I chose "Other" as I don't really care, but I find the "5 key" quite a stretch on my keyboard... XD
  • JamilaRaj
    JamilaRaj
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    No
    5 is okay. Skills are easy to use with mouse only and 5 slots are neither to few to force nor too many to result in generic builds. There are several sound design ideas (aside from huge number of bugs) in ESO and that 5 slot bar is definitely one of them.

    EDIT: weapon swap, how it works, or rather how it often does not work, is plain idiotic, though.
    Edited by JamilaRaj on September 1, 2014 8:40PM
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