Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

How to cheat and get away with it.

butterfly442
butterfly442
✭✭✭
Shame on you for clicking this.

But since you did...

Just spam your light attack and any instant cast class or weapon skill together = profit.

Its called animation canceling. The game seems to support this and a few other cheats for all to enjoy.

Seriously... fix this.

Discuss freely.

Add any combinations you feel are fun and exciting.

Or tell us what you think about how OP and insanely silly it is.

My question is, can the game engine 'fix' this? Seems to be related to blocking and spamming skills for ultra long industrial strength survivability.

Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?

This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.
  • Sarenia
    Sarenia
    ✭✭✭✭✭
    Instant Cast.

    As in instant. No delay, no animation delay. Instant. It's going to cast whether there's an animation or not, so "animation cancelling" an instant spell isn't exactly a cheat. Unless you mean cheating yourself out of watching the animation.

    Of course you can cast it while attacking.
    Edited by Sarenia on August 31, 2014 5:20PM
    [beta_group_85b_9]
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I liked other ES games, too. And this one.

    They are often so very different from one another, it's hard to define what is 'standard'. Class systems, dual wielding, RNG combat mechanics, graphics, processor requirements, even LORE (check the internet ... see how much lore Skyrim, Oblivion, even Morrowind messed up).


    I wouldn't mind if they fixed animation cancelling, but I don't think it really compares as a mechanic to enchantment stacking for master gear in Skyrim, which allowed us to build instant-hit weapons and armor. Or the spell-crafting mechanics of Morrowind, which REALLY made you more powerful than any swordslinger could ever be (godly powerful, in many cases, with infinite generation spells, etc).

    But I guess that's just what happens when someone looks at the games as a whole, in all fairness, instead of suger-coating gamebreaking glitches that last over a year, like in Oblivion, or serious bugs which prevent the player from completing much of the content in Arena.

    The op's opinion on the animation cancelling, I feel, is accurate. Just don't get TOO general in your angst or you might get your foot caught in the 'I don't know what the hell I'm talking about' trap.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.

    Watching long, drawn out animations work in a single player game. However, it doesn't work in a game environment with real people, especially in PvP. You call light attack weaving an exploit, cheating. Well it's not, it is a game mechanic and if you don't use it well, that's your loss. No one is stopping you from using this game mechanic, but if you lose a battle against someone using it then you have no right to come here and whine about how you got owned and spreading lies about said player for cheating.

    Two big differences. You being bad and the other person being better.
    Edited by tordr86b16_ESO on August 31, 2014 5:14PM
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Nothing to see here, just filling the quota for silly complaint threads for the day, move along.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    IMO, the game would be more interesting if everything had a cast time. Even if only a half second each.
  • h1roshim4_ESO
    h1roshim4_ESO
    ✭✭
    The cast time, before you can perform any other action, should be the animations length. I don't understand why they haven't changed that yet.
  • butterfly442
    butterfly442
    ✭✭✭
    Sarenia wrote: »
    Instant Cast.

    As in instant. No delay, no animation delay. Instant. It's going to cast whether there's an animation or not, so "animation cancelling" an instant spell isn't exactly a cheat. Unless you mean cheating yourself out of watching the animation.

    Of course you can cast it while attacking.

    The instant cancels the animation of the light attack.

    Glad you were smart enough to figure that out... oh wait!

  • crislevin
    crislevin
    ✭✭✭✭✭
    If everybody is using it, where is the problem?

    Did you just find this new secret?
  • Sarenia
    Sarenia
    ✭✭✭✭✭

    The instant cancels the animation of the light attack.

    Glad you were smart enough to figure that out... oh wait!
    Insulting people doesn't validate your point.

    This "cheat" doesn't make light attacks instant. It just cancels their animation and queues the next. They still take the same amount of time to land, mechanically. You're assuming that animations are in direct control of attack speed, which hasn't been true of most games since Diablo 2.

    I suppose I could make a snarky retort at your intelligence too, but that would just make me look infantile, wouldn't it?
    Edited by Sarenia on August 31, 2014 7:34PM
    [beta_group_85b_9]
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    Oh, I thought you were reporting an actual cheat.

    *backs slowly out of thread*
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • butterfly442
    butterfly442
    ✭✭✭
    Sarenia wrote: »

    The instant cancels the animation of the light attack.

    Glad you were smart enough to figure that out... oh wait!
    Insulting people doesn't validate your point.

    This "cheat" doesn't make light attacks instant. It just cancels their animation and queues the next. They still take the same amount of time to land, mechanically. You're assuming that animations are in direct control of attack speed, which hasn't been true of most games since Diablo 2.

    I suppose I could make a snarky retort at your intelligence too, but that would just make me look infantile, wouldn't it?

    If you felt insulted that is on you.

    If you did these things normally you would get about 4 to 6 attacks in 10 seconds. Instead they cancel each other out giving you the ability to hit someone 15 or more times in the same time.

    NOT working as intended. Hence the reference to cheating or exploiting, which is cheating.

    It will be addressed, but doubtfully fixed.

    Side note. You probably do not pvp at all. All you see in pvp now is the max weapon damage bow users using venom arrow and light attack to rack up huge amounts of damage in a few seconds. Mages do it using that shock attack and light attacks. You never even see the animation of fireballs or lightning from their staffs. You just get a Death Recap of a guy hitting you 5 times for 150 damage. Makes you wonder where your 4k hpts went so fast.

  • Circuitous
    Circuitous
    ✭✭✭✭✭
    NOT working as intended. Hence the reference to cheating or exploiting, which is cheating.

    Pretty sure it is. "Fixing" it would be trivial. They already have a mechanic in place to lock you out of other skills while certain animations play.

    There are certainly some iterations of this concept that are very strong, perhaps unintentionally so (block remaining up if you cast an instant while blocking comes to mind), but those would need to be handled individually.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?

    So....nothing about light armor, staffs or vampirism then? Those being the FoTY builds for pretty much everyone and their brother at endgame?

    You're just whinging about PvP?
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • dcincali
    dcincali
    ✭✭✭✭
    ZOS has already stated that animation canceling isn't intended and we will be expecting combat changes in future updates, so my guess is they will be correcting this behavior.
  • moXrox
    moXrox
    ✭✭✭
    crislevin wrote: »
    If everybody is using it, where is the problem?

    Did you just find this new secret?

    We dont use it all, many of us are playing relaxed and are not looking to queeze out every inch of damage with some kind of wired keyboard button technique. We want to have fun and a normal button hit should activate an ability.

    Fix this.....we want to play Elder Scrolls and not Canceling Scrolls.+
    This for sure not intended to cancel an animation......you would say this only as an excuse.

    For what did they programm the whole animations if you cancel it, and this is allegedly intended .....***.



    Edited by moXrox on September 1, 2014 5:34AM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Animation cancelling is part of what makes the active combat system in this game shine. Being able to react instantly to changing circumstances, rather than being committed to some goofy 1-3 second animation while you stand helpless to bash that heavy attack/CC or exploit that vulnerable state.

    "Removing it" is a naive and simplistic mentality that fails to account for the damage and balance issues this would cause, not to mention turning this active system into a clunky early-90's turn based derp fest.

    People (including ZOS) have been talking about this since early-access. If what they were planning to do was a simple matter of "removing it," don't you think they would have done it already?

    Fortunately the devs at ZOS think a little more deeply than the average forum parrot.
  • moXrox
    moXrox
    ✭✭✭
    .



    Edited by moXrox on September 1, 2014 5:44AM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • moXrox
    moXrox
    ✭✭✭
    Animation cancelling is part of what makes the active combat system in this game shine. Being able to react instantly to changing circumstances, rather than being committed to some goofy 1-3 second animation while you stand helpless to bash that heavy attack/CC or exploit that vulnerable state.

    "Removing it" is a naive and simplistic mentality that fails to account for the damage and balance issues this would cause, not to mention turning this active system into a clunky early-90's turn based derp fest.

    People (including ZOS) have been talking about this since early-access. If what they were planning to do was a simple matter of "removing it," don't you think they would have done it already?

    Fortunately the devs at ZOS think a little more deeply than the average forum parrot.

    Wyh did they programm the nice animations in the first place but after all players are just cancel them.

    There is a reason why animations exist for certain weapons. Some abilities hit harder, some weapons hit harder and are more heavy, therefore the animation is longer...this makes sense.

    It is actually the opposite, the so called "active combat system" takes away the diversification since an animation canceling has the same speed like for everyone else.

    This sounds rather simplistic and at the end it is all about dps and not about a good working action combat system.
    Edited by moXrox on September 1, 2014 5:46AM
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Picture this scenario:

    You are fighting an enemy (PVE, not PVP) and you start one of your heavy wind-up attacks. But wait! Half way into your swing they start a power attack that will go off before your swing connects!

    In real life combat, you would MODIFY your swing into a parry or a block, or bash through that heavy windup of theirs to exploit/set them off balance. That is what you can do NOW in ESO with animation cancelling.

    What people are suggesting would make combat LESS realistic, and force you to sit there like a fool while your "pretty and unique animation" got you killed by preventing you from reacting naturally.

    If the combat system cannot react to changing circumstances as fast as my brain can, then the combat system is broken.

    Simply removing animation cancelling and forcing all animations to play would ruin combat.

    No thanks.
    Edited by Phinix1 on September 1, 2014 5:50AM
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    I sometimes interupt my spell by holding block so that i abort the spell (crystal fragments or ambush namely) because ive decided to do something else, what i realized about animationcanceling in instacasts is that the block animation takes a second too so you won't win any time anyway. About lightattack weaving though why the hell are attacks so slow anyway. The Animations are purely cosmetic and if you would do this in a more realistic fight (the Staff lightattack for example) with the borderline acrobatics in the end you would get your face smashed in.
  • Reiterpallasch
    Reiterpallasch
    ✭✭✭
    It's almost as if it functions like an auto attack in other games.
    Sarenia wrote: »
    Instant Cast.

    As in instant. No delay, no animation delay. Instant. It's going to cast whether there's an animation or not, so "animation cancelling" an instant spell isn't exactly a cheat. Unless you mean cheating yourself out of watching the animation.

    Of course you can cast it while attacking.
    Nope.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.
    Very old news, this from April:

    http://forums.elderscrollsonline.com/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here#latest

    And why troll the forums, if you don't like this game then go back to the ones you do like perhaps?

    Edited by fromtesonlineb16_ESO on September 1, 2014 6:40AM
  • david271749
    david271749
    ✭✭✭✭✭
    Picture this scenario:

    You are fighting an enemy (PVE, not PVP) and you start one of your heavy wind-up attacks. But wait! Half way into your swing they start a power attack that will go off before your swing connects!

    In real life combat, you would MODIFY your swing into a parry or a block, or bash through that heavy windup of theirs to exploit/set them off balance. That is what you can do NOW in ESO with animation cancelling.

    What people are suggesting would make combat LESS realistic, and force you to sit there like a fool while your "pretty and unique animation" got you killed by preventing you from reacting naturally.

    If the combat system cannot react to changing circumstances as fast as my brain can, then the combat system is broken.

    Simply removing animation cancelling and forcing all animations to play would ruin combat.

    No thanks.

    No. In real life you wouldn't thow up a block in order to make that heavy wind-up attack connect faster. We're talking about animation cancelling here; not attack cancelling.
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    moXrox wrote: »
    Fix this.....we want to play Elder Scrolls and not Canceling Scrolls.+
    This for sure not intended to cancel an animation......you would say this only as an excuse.

    We? No, you!

    I like light attack weaving. Its the only thing that actually requires something in combat. Without it i would be bored by alot. That technique adds something very unique to the elder scrolls online.
    It is fun to weave!

    Why would you want to get it removed? Then remove the whole light/Heavy attacks. Since without weaving it would get kinda pointless.

    Just learn it and see how much more fun it adds. just pressing 1 1 1 1 2 is boring as hell. But 1 LA 1 LA 1 LA 1 LA 2 LA. Well you should get the point.
  • Anu_Saukko_Tutkija
    Anu_Saukko_Tutkija
    ✭✭✭
    These post are already noticed by Zenimax. NO NEED!!!!
    To make another forum post about it, Hey by the way!

    Thumps down

    Figure this.Don't insult other fellow forumers, or you end up
    getting reply like this, what wont take you seriously.
    Eat pie it helps for that frustration,or hug a tree.
    your post won't help with that, don't be mad.
    We have bigger problems, than this.
    ZEN close this treat, Have fun.
    Edited by Anu_Saukko_Tutkija on September 1, 2014 7:38AM
    /\:__:/\
    (。 ◕‿‿ ◕).
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Picture this scenario:

    You are fighting an enemy (PVE, not PVP) and you start one of your heavy wind-up attacks. But wait! Half way into your swing they start a power attack that will go off before your swing connects!

    In real life combat, you would MODIFY your swing into a parry or a block, or bash through that heavy windup of theirs to exploit/set them off balance. That is what you can do NOW in ESO with animation cancelling.

    What people are suggesting would make combat LESS realistic, and force you to sit there like a fool while your "pretty and unique animation" got you killed by preventing you from reacting naturally.

    If the combat system cannot react to changing circumstances as fast as my brain can, then the combat system is broken.

    Simply removing animation cancelling and forcing all animations to play would ruin combat.

    No thanks.

    No. In real life you wouldn't thow up a block in order to make that heavy wind-up attack connect faster. We're talking about animation cancelling here; not attack cancelling.

    Unfortunately you can't remove animation cancelling without also creating the scenario I described.

    As someone else posted on another thread, about the only option if they HAD to nerf something, would be to prevent the damage of all attacks from occurring until the end of animations.

    That way animation cancelling for added damage would be pointless, but you could still cancel an attack to block or interrupt.

    Still, with all the bugs and exploits and completely imbalanced stamina vs. magicka situation, I think this needs to be pretty low on the old totem pole of priorities.
  • Swampster
    Swampster
    ✭✭✭
    That way animation cancelling for added damage would be pointless, but you could still cancel an attack to block or interrupt.

    This is how it should be imo.. attacks should be cancel-able, either by blocks, interupts, dodges, or even other skills still giving that dynamic nature of combat.. However by cancelling you should not get the damage of the initial cancelled skill + whatever you've lined up to take it's place.

    Also a cancelled skill should still use at least a portion of it's stated resource requirement.
    Edited by Swampster on September 1, 2014 8:44AM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Swampster
    Swampster
    ✭✭✭
    UNINTENTIONALLY BLANK :s
    Edited by Swampster on September 1, 2014 8:45AM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • iaintoff
    iaintoff
    ✭✭✭
    Shame on you for clicking this.

    But since you did...

    Just spam your light attack and any instant cast class or weapon skill together = profit.

    Its called animation canceling. The game seems to support this and a few other cheats for all to enjoy.

    Seriously... fix this.

    Discuss freely.

    Add any combinations you feel are fun and exciting.

    Or tell us what you think about how OP and insanely silly it is.

    My question is, can the game engine 'fix' this? Seems to be related to blocking and spamming skills for ultra long industrial strength survivability.

    Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?

    This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.

    Please don't reveal all the (cough) elites secrets, once everyone knows exactly how to become a cheat, all those elites won't be elite anymore rofl....
  • butterfly442
    butterfly442
    ✭✭✭
    Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?

    So....nothing about light armor, staffs or vampirism then? Those being the FoTY builds for pretty much everyone and their brother at endgame?

    You're just whinging about PvP?

    Baby steps. Take down the giant one flaming telephone pole at a time.

Sign In or Register to comment.