Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
butterfly442 wrote: »This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.
Instant Cast.
As in instant. No delay, no animation delay. Instant. It's going to cast whether there's an animation or not, so "animation cancelling" an instant spell isn't exactly a cheat. Unless you mean cheating yourself out of watching the animation.
Of course you can cast it while attacking.
butterfly442 wrote: »
The instant cancels the animation of the light attack.
Glad you were smart enough to figure that out... oh wait!
butterfly442 wrote: »
The instant cancels the animation of the light attack.
Glad you were smart enough to figure that out... oh wait!Insulting people doesn't validate your point.
This "cheat" doesn't make light attacks instant. It just cancels their animation and queues the next. They still take the same amount of time to land, mechanically. You're assuming that animations are in direct control of attack speed, which hasn't been true of most games since Diablo 2.
I suppose I could make a snarky retort at your intelligence too, but that would just make me look infantile, wouldn't it?
butterfly442 wrote: »NOT working as intended. Hence the reference to cheating or exploiting, which is cheating.
butterfly442 wrote: »Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?
If everybody is using it, where is the problem?
Did you just find this new secret?
AlienDiplomat wrote: »Animation cancelling is part of what makes the active combat system in this game shine. Being able to react instantly to changing circumstances, rather than being committed to some goofy 1-3 second animation while you stand helpless to bash that heavy attack/CC or exploit that vulnerable state.
"Removing it" is a naive and simplistic mentality that fails to account for the damage and balance issues this would cause, not to mention turning this active system into a clunky early-90's turn based derp fest.
People (including ZOS) have been talking about this since early-access. If what they were planning to do was a simple matter of "removing it," don't you think they would have done it already?
Fortunately the devs at ZOS think a little more deeply than the average forum parrot.
Instant Cast.
As in instant. No delay, no animation delay. Instant. It's going to cast whether there's an animation or not, so "animation cancelling" an instant spell isn't exactly a cheat. Unless you mean cheating yourself out of watching the animation.
Of course you can cast it while attacking.
Very old news, this from April:butterfly442 wrote: »This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.
AlienDiplomat wrote: »Picture this scenario:
You are fighting an enemy (PVE, not PVP) and you start one of your heavy wind-up attacks. But wait! Half way into your swing they start a power attack that will go off before your swing connects!
In real life combat, you would MODIFY your swing into a parry or a block, or bash through that heavy windup of theirs to exploit/set them off balance. That is what you can do NOW in ESO with animation cancelling.
What people are suggesting would make combat LESS realistic, and force you to sit there like a fool while your "pretty and unique animation" got you killed by preventing you from reacting naturally.
If the combat system cannot react to changing circumstances as fast as my brain can, then the combat system is broken.
Simply removing animation cancelling and forcing all animations to play would ruin combat.
No thanks.
Fix this.....we want to play Elder Scrolls and not Canceling Scrolls.+
This for sure not intended to cancel an animation......you would say this only as an excuse.
david271749 wrote: »AlienDiplomat wrote: »Picture this scenario:
You are fighting an enemy (PVE, not PVP) and you start one of your heavy wind-up attacks. But wait! Half way into your swing they start a power attack that will go off before your swing connects!
In real life combat, you would MODIFY your swing into a parry or a block, or bash through that heavy windup of theirs to exploit/set them off balance. That is what you can do NOW in ESO with animation cancelling.
What people are suggesting would make combat LESS realistic, and force you to sit there like a fool while your "pretty and unique animation" got you killed by preventing you from reacting naturally.
If the combat system cannot react to changing circumstances as fast as my brain can, then the combat system is broken.
Simply removing animation cancelling and forcing all animations to play would ruin combat.
No thanks.
No. In real life you wouldn't thow up a block in order to make that heavy wind-up attack connect faster. We're talking about animation cancelling here; not attack cancelling.
AlienDiplomat wrote: »That way animation cancelling for added damage would be pointless, but you could still cancel an attack to block or interrupt.
butterfly442 wrote: »Shame on you for clicking this.
But since you did...
Just spam your light attack and any instant cast class or weapon skill together = profit.
Its called animation canceling. The game seems to support this and a few other cheats for all to enjoy.
Seriously... fix this.
Discuss freely.
Add any combinations you feel are fun and exciting.
Or tell us what you think about how OP and insanely silly it is.
My question is, can the game engine 'fix' this? Seems to be related to blocking and spamming skills for ultra long industrial strength survivability.
Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?
This message brought to you by someone who is a fan of all the OTHER Elder Scrolls related games. Just not this one.
MercyKilling wrote: »butterfly442 wrote: »Really, seriously, fix this game killing, soul crushing exploit that is destroying class individuality and fun. Did I mention fun?
So....nothing about light armor, staffs or vampirism then? Those being the FoTY builds for pretty much everyone and their brother at endgame?
You're just whinging about PvP?