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Would you like extra slots on the ability bar?

  • Rune_Relic
    Rune_Relic
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    Other Suggestion (Will Reply with it in comments)
    so what spells do you want loaded.
    I know its immovable batswarm etc.
    No way I want to add even more stacked combo potential at the same time.
    Sorry the only thing I see with more slots is more exploitation potential.
    An I win button basically.
    Edited by Rune_Relic on August 30, 2014 5:42PM
    Anything that can be exploited will be exploited
  • Tapio75
    Tapio75
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I cant really believe so many would really be ok with just 2x5 slots.. Half of them must be trollin or something.. I mean it eans absolutely no sense to me with so many skills that one could use and just forced to comply with 5 most useful. No room for cool useles stuff or character flavour spells/skill.

    I really am not okay.. I mean i DO have all the skill i NEED but the key word is NEED. I want just couple more slots that id like to use as flavour or just for coolnes sake.

    I mean that i want to have room for useles stuff as well, thats all. Is that too much to ask?

    PS: i could also add that having couple of 5 slots you can swap is not very good since the swap still fails half the time AND you have to apply togleables and summons AGAIN each swap IF you dont have them in both slots.. If you have both summons in both sots, it is just 3 extra slots. Weapon swap is cool idea and i dont want it to go ever away but the toolbars should have couple more to keep some extra stuff.
    Edited by Tapio75 on August 30, 2014 5:59PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • granty2008cyb16_ESO
    No
    no no no no and no!
    Meh!
  • Samasulee
    Samasulee
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I know what this sounds like but just one more would be really handy
  • Tapio75
    Tapio75
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Anyways with this much votes on both sides it is more likely to happen than not ha. I meam they propably will think "Well.. Its nothing away from those who dont want it but gives happiness to half of them whic is winwin for subs" ^^



    >>PC-EU Mostly PVE. Played since BETA<<
  • ben_ESO5
    ben_ESO5
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    No
    I don't see the need for more slots. There's only two skills ever used by players in the game anyways: impulse, and bat swarm. Along those same lines, they can just get rid of medium and heavy armor, and all other weapons and class lines, other than pajamas and sticks.
  • heyguyslol
    heyguyslol
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    No
    Personally Id prefer they scrap the whole weapon swap idea and just merge abilities and ults together but the problem with that is loosing specific weapon abilities and bonuses so this probably wont work. I say this because I do not think zos will ever fix weapon swapping.
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  • Vizier
    Vizier
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    No
    Nah- The more and more the game is adjusted, balanced with with skills not so great being improved upon etc, the more a limited action bar will provide variety of skill sets from player to player. We are forced to choose what fits best with our play style. In some cases class builds pretty much have 1 to 2 of the same skills across the board because they are the obvious best choices but as mentioned skills are being reworked all the time.

    If more slots are added to the bars there will be less variety as it allows for ALL or more of the most powerful abilities to be added which and so promoting more cookie cutter builds.

    Keep it limited. Improve the skill sets so choice matters more and we'll see more variation in player builds and abilities IMO.
  • PBpsy
    PBpsy
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Vizier wrote: »
    Nah- The more and more the game is adjusted, balanced with with skills not so great being improved upon etc, the more a limited action bar will provide variety of skill sets from player to player. We are forced to choose what fits best with our play style. In some cases class builds pretty much have 1 to 2 of the same skills across the board because they are the obvious best choices but as mentioned skills are being reworked all the time.

    If more slots are added to the bars there will be less variety as it allows for ALL or more of the most powerful abilities to be added which and so promoting more cookie cutter builds.

    Keep it limited. Improve the skill sets so choice matters more and we'll see more variation in player builds and abilities IMO.

    The game has already shown that 5 skill slots leads to build homogenization. With 5 skills you better make sure that you have the essential and nothing else. Some skill for sustain, some skills for damage, some skill or skill combo to get the hell out and some skill that should have been a passive anyway .The essential skills are pretty obvious for each class and if you look around you will see that everybody uses them.One or two more skills slot would only give more room for experimentation with non essential skills. It would make PVP more unpredictable and fun also but I guess people like to see the same pattern over and over again.
    Edited by PBpsy on August 30, 2014 7:36PM
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  • Maleficus
    Maleficus
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    The 5 slots feels incredibly restrictive.. I hate it and want more...
  • Azzuria
    Azzuria
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    No
    NO.

    I like the strategic nature of limited hotbars.

    I would, however, like a native ability to make weapon load-outs and swap out entire bar set-ups out of combat like we can swap weapons in-combat.
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  • Vahrokh
    Vahrokh
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    No, if anything I'd make some "must always have anyway, whatever build you go" abilities into passives so to free one slot.

    But who knows, maybe with F2P they'll sell additional slots to those who toss money.
  • Melian
    Melian
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    No
    Hell no. That would just bring us closer to WoW-style combat that feels more like typing than anything else. I prefer to focus on things like positioning, timing and strategy instead of repeating some bloated, boring "rotation".
  • Helwyr
    Helwyr
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    No
    Having to make choices is part of the fun of MMOs. Additionally extra slots could cause further balance problems in PvP.
  • Soulshine
    Soulshine
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    No
    I don't think that having more slots would help anything; considering most ppl agree there are some balancing problems already with the current system, having more skills available to use at one time would likely just further muddy the waters. I would prefer they address the issues already raised that don't quite work before changing what works just fine.
  • h1roshim4_ESO
    h1roshim4_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    30 total. 15 for each weapon.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    PBpsy wrote: »
    The game has already shown that 5 skill slots leads to build homogenization. With 5 skills you better make sure that you have the essential and nothing else. Some skill for sustain, some skills for damage, some skill or skill combo to get the hell out and some skill that should have been a passive anyway .The essential skills are pretty obvious for each class and if you look around you will see that everybody uses them.One or two more skills slot would only give more room for experimentation with non essential skills. It would make PVP more unpredictable and fun also but I guess people like to see the same pattern over and over again.

    It's no doubt that ESO has a very limited reputar due to the lack of action slots, but that could be fixed by adding new skills that everyone as access too. Hopefully this can be addressed with the spell crafting system. But yeah, in PvP you have to use both decks. I've found it quite useful to have survival and escape abilities on the second deck and pure dps with perhaps one surv ability on the first deck.
  • Tandor
    Tandor
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    No
    Tapio75 wrote: »
    I cant really believe so many would really be ok with just 2x5 slots.. Half of them must be trollin or something.. I mean it eans absolutely no sense to me with so many skills that one could use and just forced to comply with 5 most useful. No room for cool useles stuff or character flavour spells/skill.

    I really am not okay.. I mean i DO have all the skill i NEED but the key word is NEED. I want just couple more slots that id like to use as flavour or just for coolnes sake.

    I mean that i want to have room for useles stuff as well, thats all. Is that too much to ask?

    It's not too much to ask, but it is a bit rich to suggest that those who don't feel the need for extra slots for useless stuff must be trolling...

  • Cogo
    Cogo
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    No
    The whole question is moot. It's like asking, would you like to remove all spells.

    The combat and slot system is part of the core ESO game.
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  • phaneub17_ESO
    phaneub17_ESO
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  • roomcreep
    roomcreep
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    For those quacking about how 5 slots are all about "strategy" and "thinking", I'd say the essential skills are pretty much in-your-face. There's absolutely no strategy to which skills are useless and which are necessary. And since you don't have room for anything but the necessary, how does that make for diverse builds again?

    So far all I've seen are the same builds over and over with no flavor and no unpredictability especially in PvP. A couple extra slots would definitely add MORE diversity rather than less, because you would start seeing skills that are more flavor than necessity and therefore less predictable.

    However, I am only for a few extra slots that are permanent and non-changeable through weapon swap. That way we keep all the 5 slot essentials and can have a few passive-like skills that stop unintentionally toggling off, eating up 2 slots and bugging the crap out of everybody such as pets and magelight and what have you.
  • DuelWieldingCheesyPoofs
    Yes (Discuss how many in comments if you have a specific amount in mind)
    2

    1 for buffs
    1 for pets.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    roomcreep wrote: »
    However, I am only for a few extra slots that are permanent and non-changeable through weapon swap. That way we keep all the 5 slot essentials and can have a few passive-like skills that stop unintentionally toggling off, eating up 2 slots and bugging the crap out of everybody such as pets and magelight and what have you.

    I had the same idea a few days back. One additional slot for passives / buffs.

  • Exarch
    Exarch
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    PBpsy wrote: »

    The game has already shown that 5 skill slots leads to build homogenization. With 5 skills you better make sure that you have the essential and nothing else.

    The plural of anecdote is not data, but this has been my experience as well; everyone takes the most widely applicable abilities, more situational abilities are never used.
  • Draxuul
    Draxuul
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    No
    I vote NO NO NO NO NO.

    God i wish people would stop trying to make this game more easy then it already is . The fact that you are limited to a total of 12 abilities is plenty enough.

    Firstly, if you don`t use your weapon swap then you need to learn to use it . It`s not hard . About 30 minutes of practice against easy mobs and you`ll be good at it .

    Second, having a limited amount of skills available to you during a fight is meant to force you to make choices and assume them. This way you can have 20 people playing the same class in the same zone and none of them will have the same abilities slotted and each one of them will play their character a different way. Making each one of them unique.

    The comment above me says that most other MMO`s allow 120 slots . Haha, yeah well the way the system works in this game , you`d need 60 different buttons/keys, assuming that you`d have two bars of 60 slots each.

    Plus i`m also tired of seeing people comparing ESO to older MMO`s and saying how other MMO`s did this better and that better.

    ESO is ESO, WOW is WOW, LOTRO is LOTRO. yes they are all MMO`s , no they are not the same game. And there is no rule book anywhere that was written by a god that says that all MMO`s should have this or that in common.

    This game is fine with 12 abilities period. This desire that people have to feel more powerful and demanding Zenimax to offer them that power instead of figuring out how to build their character on their own is seriously annoying me .

    My greatest wish would be for Zenimax to say, this is the game we made , this is the game you get , take it or leave it . But yeah maybe thats just me , no wait , i know thats just me ...

    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Exarch
    Exarch
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Draxuul wrote: »
    This way you can have 20 people playing the same class in the same zone and none of them will have the same abilities slotted and each one of them will play their character a different way. Making each one of them unique.

    I suppose you could, but it has not been my experience that you would.
  • Desdemonte
    Desdemonte
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    No
    More slots would just make this *** even more unbalanced.
  • Armitas
    Armitas
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    Other Suggestion (Will Reply with it in comments)
    I think if there were two more skills there would no longer be any choice for a task because one could maximize themselves for any task. I think having to choose is good thing (to a point) because it results in build diversity whereas the lack of having to make a choice results in a lack of build diversity.

    What if they allowed you to place a regular skill in the ultimate spot? Perhaps that skill could even be scaled up as the ultimate points grow. It would add diversity while also growing utility.

    Also there are two action bars, so to add one skill slot is to add two skill slots.
    Edited by Armitas on August 31, 2014 1:13PM
    Retired.
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  • DieAlteHexe
    DieAlteHexe
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    I'd like...just one more. Just the one. Seems like I'm always one slot short.

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  • xJester1x
    xJester1x
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes! 5 abilities really isn't that good when you've got so many you want to use. For example, my main setup is Stone Giant, Obsidian Shield, Reverse Slice, Burning Embers and Coagulated Blood. On my other weapon slot, I've got Petrify and a bunch of archery abilities for my bow. I'd like to have more abilities because I want to be able to add stuff like Fighter's Guild abilities without breaking up my current setup, which I think is really good right now. Plus it'll be useful for those like me who have a Razer Naga mouse.
    Blood for the Pact!
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