Luvsfuzzybunnies wrote: »Sounds like your bitter about a pvp fight lol so just use abilities that reduce healing taken to target, that way you nuke them and they have to use all the mana to heal then are oom in no time, snipe morph reduces healing my 60% combine that with mark, they cant out heal this.
all classes have reduced healing spells.
What mark reduces healing? I know the assassination ultimate does but I was unaware of a mark target morph that reduces healing.
Circuitous wrote: »THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.
Also, I *am* the healer. Seriously, read the posts!
The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?
That just sounds lazy or childish. If you want easy mode buy a Wii.
I dont understand why healer classes are such a staple in games. They ruin PvP, and encourage developers to make lame boss mechanics.
PvP
I have yet to see a 1v1 fight that didnt revolve around "who can spam the most heals." Healing in PvP is less about who can outwit or outplay the other, but who has the biggest mana pool for healing and shields. Massive sheilds and heals effectively remove any sort of meaningful fights. Numerous times would I see people get the jump on someone, only to have the victim heal himself to full with a massive sheild and begin spamming AOE attacks winning the entire fight because he had more mana to spam heals. Is this what we call good design? Healers also discourage going in and going crazy. All fights are just 2 zergs pecking at each other until the other side rolls over because they ran out of mana for heals. I dont see people going in deep. This is because if they ever did go in, the entire damage would just get healed up in seconds and their death will be a waste.
Bosses and dungeons.
I played my first Trial. The trial of the Mage, to be exact. It was fun, until we got to the first major boss. The whole fight was just use spamming left click and healing. This was a MASSIVE let down and incredibly boring. Why is this even in the game? Healers. It would seem that the developers wanted to make the boss incredibly lame by giving him aoe as an attempt to make healers more valuable or something. This in my opinion, is bad game design. You shouldnt make a boss damage you for the sake of damaging you for artificial difficulty, it should damage you through mechanics you were couldnt dodge or block in time.
IB4: Learn to play, can i have your stuff, ect.
I can feel the OP's sentiment I think. I don't have as much experience in this game's PvP, but when a few players have the equivalent of a firing squad attacking them around 15% hp and their bar jumps to full, can't help but feel that something's a miss.
I know there're a lot more issues than just healing in those circumstances, but outside looking in, new players in Cyrodiil I'm sure feel the same 'wtf' levels of discouragement. My 2¢.
Circuitous wrote: »Circuitous wrote: »THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.
Also, I *am* the healer. Seriously, read the posts!
The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?
That just sounds lazy or childish. If you want easy mode buy a Wii.
It's not about what I want, I'm clarifying the OP's points. Again, I play a healer in ESO. I enjoy it. Insulting me or providing asinine suggestions to cater to your baseless perception of my preferred playstyle is unnecessary.
My point as devil's advocate is that encounters could be built in ways that don't mandate a healer there to compensate for large areas of unavoidable damage or other heals vs. damage races. Or that a hypothetical game could exist that had low or no healing and still could have meaningful encounter and dungeon design based on the inherent lethality of not being able to restore lost health easily, where it's far more important to strongly mitigate or outright avoid damage rather than just taking it on the chin and letting the medic handle the details.
Personnaly i love playing a healer and i know a lot of other people love playing healers but i cannot say that i disagree the OP's point of view.
A game without heals would be a game where player skill is much more relevant.But that doesn't mean that player skill is completly absent in this game . How many times have we seen people complain that templars should have better magicka sustainance in this forum?? WAY too many times i say. Yet i play Templar and i completly disagree with it . Which means that those who complain about it are people who do not wish to rely on skill but rather wish to have everything made easy for them. Yet the possibility to have good magicka sustaince as a Templar is there, it just requires a bit of work and saccrificing maybe some of your DPS or HP or Stamina in order to focus and improve your Magicka regen .
The fact that you need to choose to saccrifice certain aspects of your character to make another aspect more powerful proves that player skill and player choices DO matter in this game .
Now this game offers a class that has powerful heals as his class skills but also allows every other class to use a healing staff which means that everyone has access to powerful heals , no exception. The only difference is that Templars don't need to saccrifice a weapon slot to have access to heals.
Again this forces players to make a choice and assume it , and again means that choices matter in this game and that player skill is required to make those choices count.
Personnaly, if this game didn't have any form of magical healing available , i would most certainly find ways to make a character i love either way. Removing heals from this game would not make me hate it . I would actually enjoy the new challenge presented to me . But right now this game does offer heals and since i love using them, i will certainly keep taking advantage of them.
Now if there is one thing i hate , that would be AoE's . Or should i say instant cast AoE's or instant cast AoE spamming . I hate them both for PvE and PvP. That is certainly something that ruins or even nullifies any form of challenge. But i'll leave it at that cuz i'm straying from the main subject here.
Draxuul
cromica81_ESO wrote: »Luvsfuzzybunnies wrote: »
Yes and it had healing abilities.
AlexDougherty wrote: »I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.
I disagree, I think we understand what the OP is angry about, we might not be expressing very well, but the fact is that if we removed healers, it would change the dynamic of the game so much it wouldn't work.
Now removing NPC healers, that I could get behind. Also I would be very careful about the way I name in posts, Mods will give you a warning if you go too far.
Healing is a part of TES, but it might be too strong in this game. We can't spam potions like in past TES games, why can we spam and stack abilities? Just something I think is worth discussing.

SO instead of actually understanding the issue, youre all going to make snarky remarks that completely miss my point. This is why ESO is never going to improve at this rate. Nobody wants to accept that there are issues in this game.
Circuitous wrote: »@Soulshine Hi, I'm not trying to make suggestions for ESO. ESO's too established, healers aren't going anywhere, the current level of magic suits the established series and lore, let's please not be ridiculous. My suggestions were for a hypothetical new game that could exist without healers, a proof of concept and nothing more. That honestly should've been obvious from context. If I didn't convey it well enough, my apologies.
To reiterate: I have no counter to the current state of affairs beyond suggestions for a game wherein they don't exist in the first place. I take no issue with ESO's mechanics in this regard - even though I acknowledge the gameplay it leads to, that gameplay doesn't bother me. Again, I play a healer, and I love it. I hope this settles that issue.
I never attempted to articulate that it's "the healer's fault," either. My only concern is those who design the game and its encounters. It is not the player's fault for choosing a class they enjoy, even if there's an argument to be made for that class's existence occasionally leading to boring game design.
Do not read my posts like I'm up on the castle wall hurling insults down upon you. The only reason I even suggested people seemed to have trouble reading is because, like now, nearly everyone is countering points that no one made.
Circuitous wrote: »@Soulshine Hi, I'm not trying to make suggestions for ESO. ESO's too established, healers aren't going anywhere, the current level of magic suits the established series and lore, let's please not be ridiculous. My suggestions were for a hypothetical new game that could exist without healers, a proof of concept and nothing more. That honestly should've been obvious from context. If I didn't convey it well enough, my apologies.
To reiterate: I have no counter to the current state of affairs beyond suggestions for a game wherein they don't exist in the first place. I take no issue with ESO's mechanics in this regard - even though I acknowledge the gameplay it leads to, that gameplay doesn't bother me. Again, I play a healer, and I love it. I hope this settles that issue.
I never attempted to articulate that it's "the healer's fault," either. My only concern is those who design the game and its encounters. It is not the player's fault for choosing a class they enjoy, even if there's an argument to be made for that class's existence occasionally leading to boring game design.
Do not read my posts like I'm up on the castle wall hurling insults down upon you. The only reason I even suggested people seemed to have trouble reading is because, like now, nearly everyone is countering points that no one made.