As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)
The Shade's value is not in the damage it does, but in it's damage debuff, and in the fact it's attacks drain stamina from a blocking target.
glitchmaster999 wrote: »As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)
The Shade's value is not in the damage it does, but in it's damage debuff, and in the fact it's attacks drain stamina from a blocking target.
It doesn't block spells, only melee, so bows two handers and dual weilding, doesnt stop destro resto or class.
zakeehamacab16_ESO wrote: »The fact that you view some skills as useless is because you base your perception entirely from a PvP perspective (As evident in your complaint about Blur, which is a great skill for any Nightblade who wants to function as a tank)
They are by no means useless as a whole, but might be compared to many other skills in a PvP situation
smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)
...
CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
Darkonflare15 wrote: »This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
zakeehamacab16_ESO wrote: »The fact that you view some skills as useless is because you base your perception entirely from a PvP perspective (As evident in your complaint about Blur, which is a great skill for any Nightblade who wants to function as a tank)
They are by no means useless as a whole, but might be compared to many other skills in a PvP situation
- blur works with everything im pretty sure.
- like you said, haste is only used for the passives
- death stroke - you do realise this is the strongest single target ultimate in the game? have you ever ambushed and then used this full charged with a crit? i have gotten hits of 2k+. Nothing is wrong with this skill.
- shades are very important in 1v1 duel situations, the debuff + the stamina drain is just too good.
- i really dont find much wrong with cloak, i seriously never have problems removing dots.
- agony is useless period
- executioner passive is purely for using the ult or assassin's blade. if you dont use them, then dont get the passive. thats 2 extra skill points for something else (Y)
smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
I'm leveling a caster NB, and he's just awesome. My main is a DK DPS with a Tank off-spec, so while the DK has a wider variety of group utility, the fact is that the caster NB is the reigning King of DPS with group utility (Siphoning/Veil) in the current iteration of end-game content. Don't sell your NB short, siphoning is amazing, allowing me to solo world bosses at my level that the DK couldn't even come close to beating. The only limitation right now are AOEs, since he doesn't have Sap Essence yet. However, since he's a NB, he just runs past all the trash using stealth and only bothers to kill bosses.Was about to say something but who cares, better to roll a Dk, Templar, a shame having lost 3 months on a NB.
smeeprocketnub19_ESO wrote: »Darkonflare15 wrote: »This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
sort of irrelevant whether some people use it or not. I doubt there are many people trying to maximize dps at end game that are just going to ignore that "unintended feature". Those people will not be competitive in endgame.
So nope, still don't understand.
Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.
Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.
glitchmaster999 wrote: »Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.
Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.
That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class
smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
glitchmaster999 wrote: »Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.
Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.
That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class
Be that as it may. All class "skills" are in fact spells.
Shades in particular is an illusion based spell and there is no justifiable reason why it should scale its damage off the physical attributes of the weapon you happen to be carrying.
If you want a spell that relies on the quality of, or your ability to weild an artefact to determine its strength then use a staff.
smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
glitchmaster999 wrote: »glitchmaster999 wrote: »Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.
Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.
That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class
Be that as it may. All class "skills" are in fact spells.
Shades in particular is an illusion based spell and there is no justifiable reason why it should scale its damage off the physical attributes of the weapon you happen to be carrying.
If you want a spell that relies on the quality of, or your ability to weild an artefact to determine its strength then use a staff.
Thats exactly what a lot of my friends and guildies believe should be changed, that boundry is the reason that magicka is superior, because you can make a full build that uses only magicka but you can't have a full stamina bar, there should be abilities that cross that boundry i.e. crit surge, molten weapons, haste..... not everything is about skirts and sticks
smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
smeeprocketnub19_ESO wrote: »CapuchinSeven wrote: »smeeprocketnub19_ESO wrote: »Haste, useless in pve and pvp.
Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
Incapacitate actually increases my Greatsword damage by quite a bit. Open with Uppercut, charge a heavy attack, "clip" the heavy attack with a light attack then clip the light attack with another uppercut repeating the cycle.
Without the attack speed from haste/meduim armor I can't clip my heavy attack with a light attack since the delay isn't ready yet.
All in all, with a rotation like that increasing your heavy attack damage by 12% and being able to throw in an extra light attack into the rotation adds more damage than most other buffing skills add.
Sure, the skill could be better (or more like attack speed could be better), but it's by no means worthless and I would be disappointed if the skill were cut altogether for something else entirely.