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My view on nightblade skills

glitchmaster999
glitchmaster999
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I don't know about the rest of you, but I think that even if a class is balanced, you should be able to pick any skill and use it in a build. I also don't know too much about templars and dragonknights but I know for a fact that nightblades have an unbelievable amount of skills that could only be used on one or two builds and even then to not much affect. Here is a list of skills I think should be changed:

- Blur - this ability is kind of the worst one on the whole class, 15% miss chance and only against melee attacks, doesn't work on spells which is the majority of damage in PVP. I think this one should be removed entirely and replaced with something that synergises with weapons and weapon abilities say weapon attacks (including reso destro) have a chance to mark target increasing damage against the target by 3% stacking 5 times or something like that.
- Haste - I must confess, I use this ability on my bar however I don't use it for the attack speed, I use it for the heavy attack damage. I believe it should be changed to affect animation time instead of cooldown between auto attacks (that includes weapon abilities but obviously not to 30%)
- Death stroke - This ability should be the best sneak attack ability in the game, it is a nightblade after all but it doesnt even get sneak attack anymore, it should be a much better version of hidden blade at full stacks.
- Shadow cloak - not useless just please make it work with dots and healing
- Summon shade - I think that this ability is awesome, but it does around 16 damage a hit from my testing (I am stam build), I think it should hit for a percentage of the damage you do with your weapon light attacks but have a health bar with around 200hp at vet 12 which means it would be a huge dps boost but one hit and it would be dead. This mechanic is already in the game on many boss mobs and I feel it would really boost the whole high risk high reward playstyle that the nightblades thrive in.
- Agony - I have tried using this ability but the cast time is much to big for such a low damage and meh cc ability, I think it needs a rework to be a good single target cc spell, maybe without the damage that nightblades can use to keep a single target off of them and really boost up the 1v1 potential.
- Executioner - this may as well be an add on for the assasins blade ability (or the ult) as it is the only ability that benefits from the passive, I think it should be replaced with something that can affect the majority of the tree and what it hopes to achieve maybe with a max stamina increase per assasination skill?

Thank you for taking the time to read my thoughts, if you don't agree with them please tell me why, I don't think nightblades are under-powered or anything but I also feel that there should be no useless skills, I know other clasess even sorcs have useless abilities but I don't have enough experience to talk about them.
  • Sharee
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    As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)

    The Shade's value is not in the damage it does, but in it's damage debuff, and in the fact it's attacks drain stamina from a blocking target.
  • glitchmaster999
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    Sharee wrote: »
    As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)

    The Shade's value is not in the damage it does, but in it's damage debuff, and in the fact it's attacks drain stamina from a blocking target.

    It doesn't block spells, only melee, so bows two handers and dual weilding, doesnt stop destro resto or class. I know it has the damage debuff but I feel it should do more than just that, just draining block stamina doesnt feel like enough reason to take that skill and I would rather run immovable or something similar for damage reduction
  • ThisOnePosts
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    Yeah stopping melee attacks is like stopping the minority but doing nothing against the majority. Let's face it, most are in sticks and dresses these days not just the class you'd expect (Sorcs).
  • Sharee
    Sharee
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    Sharee wrote: »
    As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)

    The Shade's value is not in the damage it does, but in it's damage debuff, and in the fact it's attacks drain stamina from a blocking target.

    It doesn't block spells, only melee, so bows two handers and dual weilding, doesnt stop destro resto or class.

    I could swear it dodges everything. I was using Double Take stacked with Elude during zerg standoffs and i was dodging stuff left and right. I will test this later.

  • aco5712
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    - blur works with everything im pretty sure.
    - like you said, haste is only used for the passives
    - death stroke - you do realise this is the strongest single target ultimate in the game? have you ever ambushed and then used this full charged with a crit? i have gotten hits of 2k+. Nothing is wrong with this skill.
    - shades are very important in 1v1 duel situations, the debuff + the stamina drain is just too good.
    - i really dont find much wrong with cloak, i seriously never have problems removing dots.
    - agony is useless period
    - executioner passive is purely for using the ult or assassin's blade. if you dont use them, then dont get the passive. thats 2 extra skill points for something else (Y)
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  • SharranAes
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    The fact that you view some skills as useless is because you base your perception entirely from a PvP perspective (As evident in your complaint about Blur, which is a great skill for any Nightblade who wants to function as a tank)

    They are by no means useless as a whole, but might be compared to many other skills in a PvP situation
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    The fact that you view some skills as useless is because you base your perception entirely from a PvP perspective (As evident in your complaint about Blur, which is a great skill for any Nightblade who wants to function as a tank)

    They are by no means useless as a whole, but might be compared to many other skills in a PvP situation

    no it's the same in pve. Blur has minimal returns. I suppose a tank could use it, but it would be a waste of a slot.

    Haste, useless in pve and pvp.

    Really, everything mentioned is applicable to pve, as well. You can use it if you want, but it's a waste.
    Dear Sister, I do not spread rumors, I create them.
  • CapuchinSeven
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....
  • R0M2K
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    Was about to say something but who cares, better to roll a Dk, Templar, a shame having lost 3 months on a NB.
  • Samadhi
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    Sharee wrote: »
    As far as i know, Blur works against all attacks except AOE's. (as opposed to, say, Sparks and it's morphs)
    ...

    When I use Mirage in PvP, I'll have Sorcerers shoot Crystals at me, go flying past me, pop up as "Missed" in my Combat Cloud and Off-Balance the Sorcerer.

    Blur and morphs provide a different effect from Evasion (Medium Armour Active) and morphs.
    Blur provides enemy attacks a chance to proc a Missed effect.
    Evasion and morphs provide the caster with a chance to Dodge incoming damages.
    Edited by Samadhi on August 28, 2014 6:25PM
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  • Soliss
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    I'd make the following changes and remove Blur, Haste, Path of Darkness and Agony from the NB skill lines:

    Assassination
    Certain Death (replaces Blur) - Instant Cast. Debuffs target causing them to take 10% more damage from all sources. After 8 seconds, debuff wears off and inflicts approx 1000 damage.

    Blitz (replaces Haste) - Instant Cast. Teleports behind target (range 10m) and inflicts a backstab magical damage


    Shadow
    Smoke Bomb (replaces Path of Darkness) - Instant Cast. 5m PBAOE. Reduces chance to hit by 40% for 6 seconds. Teleports caster 7 meters forward.


    Siphoning
    Pilfer (replaces Agony) - Instant Cast. Removes targets last buff and places it on the caster.
  • Darkonflare15
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    I find the morph of Haste, Focussed Attacks, useful now that we have a increase in stamina regen caps. It raises stamaina regen at max to 40% more when the skill is activated. This is good for my two handed skill line because gives me a better stamina gain with an added bonus of speed for my greatsword.
  • smeeprocketnub19_ESO
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
    Dear Sister, I do not spread rumors, I create them.
  • Darkonflare15
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
    This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.
  • kieso
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    OP is right those skills kinda blow. I mean I myself have used them but they're pretty situational.
  • smeeprocketnub19_ESO
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
    This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.

    sort of irrelevant whether some people use it or not. I doubt there are many people trying to maximize dps at end game that are just going to ignore that "unintended feature". Those people will not be competitive in endgame.

    So nope, still don't understand.
    Dear Sister, I do not spread rumors, I create them.
  • glitchmaster999
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    The fact that you view some skills as useless is because you base your perception entirely from a PvP perspective (As evident in your complaint about Blur, which is a great skill for any Nightblade who wants to function as a tank)

    They are by no means useless as a whole, but might be compared to many other skills in a PvP situation

    Actually I main a nightblade tank/ healer/ dps in pve so yeah...... blur doesnt help against most mobs, 15% is nothing.
    aco5712 wrote: »
    - blur works with everything im pretty sure.
    - like you said, haste is only used for the passives
    - death stroke - you do realise this is the strongest single target ultimate in the game? have you ever ambushed and then used this full charged with a crit? i have gotten hits of 2k+. Nothing is wrong with this skill.
    - shades are very important in 1v1 duel situations, the debuff + the stamina drain is just too good.
    - i really dont find much wrong with cloak, i seriously never have problems removing dots.
    - agony is useless period
    - executioner passive is purely for using the ult or assassin's blade. if you dont use them, then dont get the passive. thats 2 extra skill points for something else (Y)

    It hits for 2k but my shadow ultimate, mages guild ult, siphoning ultimate all hit for more, out of sneak my fighters guild does up to 2k and its an aoe, its just a good single target burst/stun but if its not full stacked its crap, id rather use the 100 ult? Fighters guild with slightly less damage but aoe and more uses. I know that shade is good in duals but I feel it should do more than just a damage debuff, wrecking blow has a morph that does that (what I use instead). U do get whar you are saying though.
    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.

    I use it, you dont use it for the attack speed, you weave heavy attacks with 12% extra damage thats all its for, It is animation cancelling. Ive seen numbers of 1k+ when using shadow ult from resto staff offhand.
  • robertlive2014
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    R0M2K wrote: »
    Was about to say something but who cares, better to roll a Dk, Templar, a shame having lost 3 months on a NB.
    I'm leveling a caster NB, and he's just awesome. My main is a DK DPS with a Tank off-spec, so while the DK has a wider variety of group utility, the fact is that the caster NB is the reigning King of DPS with group utility (Siphoning/Veil) in the current iteration of end-game content. Don't sell your NB short, siphoning is amazing, allowing me to solo world bosses at my level that the DK couldn't even come close to beating. The only limitation right now are AOEs, since he doesn't have Sap Essence yet. However, since he's a NB, he just runs past all the trash using stealth and only bothers to kill bosses.
  • Darkonflare15
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.
    This is easy to explain. Haste is a skill that is in the game and its purpose is to speed attacks. While animation canceling is a cheap trick used because it is easier to do. News flash not everybody use this trick because they feel it is cheap. So do you understand now.

    sort of irrelevant whether some people use it or not. I doubt there are many people trying to maximize dps at end game that are just going to ignore that "unintended feature". Those people will not be competitive in endgame.

    So nope, still don't understand.

    They will if they got rid of it.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_JoanaL on August 29, 2014 12:35AM
  • Code2501
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    Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.

    Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.
  • glitchmaster999
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    Code2501 wrote: »
    Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.

    Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.

    That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class
  • Code2501
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    Code2501 wrote: »
    Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.

    Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.

    That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class

    Be that as it may. All class "skills" are in fact spells.
    Shades in particular is an illusion based spell and there is no justifiable reason why it should scale its damage off the physical attributes of the weapon you happen to be carrying.

    If you want a spell that relies on the quality of, or your ability to weild an artefact to determine its strength then use a staff.
  • ShedsHisTail
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.

    It's not about speeding up the attacks. One of the Haste morphs increases the damage of Heavy Attacks fairly significantly. That's why it's in the rotation. It allows you to hit harder with each heavy attack. Combine that with animation cancelling and it makes a solid difference.
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  • glitchmaster999
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    Code2501 wrote: »
    Code2501 wrote: »
    Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.

    Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.

    That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class

    Be that as it may. All class "skills" are in fact spells.
    Shades in particular is an illusion based spell and there is no justifiable reason why it should scale its damage off the physical attributes of the weapon you happen to be carrying.

    If you want a spell that relies on the quality of, or your ability to weild an artefact to determine its strength then use a staff.

    Thats exactly what a lot of my friends and guildies believe should be changed, that boundry is the reason that magicka is superior, because you can make a full build that uses only magicka but you can't have a full stamina bar, there should be abilities that cross that boundry i.e. crit surge, molten weapons, haste..... not everything is about skirts and sticks
  • R0M2K
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    One thing that buggers me:

    - Shyphoning/Leeching: where does the gained Mag/Sta come from? Would make much more sense if it drained targets resources pool.
  • CapuchinSeven
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.

    ...what?

    Haste morph increases heavy attack damage... heavy attack clipping/animation cancelling builds use heavy attack clipping/cancelling so you get the ability damage and the heavy attack damage...

    I don't understand what you want explaining..?
  • Code2501
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    Code2501 wrote: »
    Code2501 wrote: »
    Op, Shades is a spell. A debuffing dot. You want it to do more damage then increase your spell damage and magicka. It should not scale off weapon damage.

    Use all the utility spells you want, but trying to use nb spells for damage on a stamina build is doing it wrong. If you want a stamina build then use weapon attacks and leave the spell attacks for casters.

    That is the shittiest logic I have ever heard, class abilities should be good for both builds..... otherwise I may as well not have a class

    Be that as it may. All class "skills" are in fact spells.
    Shades in particular is an illusion based spell and there is no justifiable reason why it should scale its damage off the physical attributes of the weapon you happen to be carrying.

    If you want a spell that relies on the quality of, or your ability to weild an artefact to determine its strength then use a staff.

    Thats exactly what a lot of my friends and guildies believe should be changed, that boundry is the reason that magicka is superior, because you can make a full build that uses only magicka but you can't have a full stamina bar, there should be abilities that cross that boundry i.e. crit surge, molten weapons, haste..... not everything is about skirts and sticks

    I agree, boundaries suck, but your approach to what a "NB" should be just reinforces those boundaries.

    The term "Classes" in itself is loaded, and it means something completely different in Elderscrolls than it does in typical MMO's.

    A class in traditional a Elder Scrolls sense was/is simply a way of pre-chosing a play style. It in no way restricted you to a set of spells, skills or gear, you could learn any spell and use any ability or item, with varying levels of skill.

    A class in a typical MMO is a fully defined set of skills and abilities, in most MMO's you can not do or be something that is not pre-defined by your class. In most MMO's you cannot even wear something that is not pre-defined as suitable for your class.

    A class in ESO is a shortlist set of spells, passives and ultimates, which are not available to others that are of different "classes". It forms a core that a player can adopt to flavor their character, but they are not restricted to this. They can still chose any weapon/armor combination, they can still learn additional skills and spells. I don't know that this is the best translation of Elderscrolls to the MMO but it is as it is.

    Elder scrolls to most people is about skill based free-form class building and involves an "all of the above" style character that can fling spells, swing swords, sneak around, leap great heights and take an arrow to the knee.

    However I agree that for the minority of players that wish to play a character that lacks any arcane skills, the options are less than they should be. A player should be able to start the game and never spend any skill points into a magicka based "skill".
    When a player made a "pure warrior" or "pure rouge" character in Elder Scrolls, that meant they were intentionally choosing to eschew magical effects for purely action/skill oriented gameplay. Its a niche playstyle for sure, and it should be viable.
    In theory they can. They could simply level their weapon of choice, and rely solely on weapon skills and active dodging/blocking, but its not up to the level it should be to feel like a non-magical character should feel in an elderscrolls game. They need more variety and synergy, which should initially come from the weapon skill review and the Thieves guild and Dark Brotherhood skill trees.

    IMO, if you don't want to be casting spells, rather than restricting your thinking to "NB" this or "DK" that, you should be telling the devs what exactly you want your character to be able to do and ask them to make it possible. Be it via guild skill trees like the thieves guild or via combat moves that could be learned from fighting various enemies and strung together to form a skill akin to spell crafting but for martial combat styles.

    What I would hate to see is the reinforcement of classes as a boundary by making them contain a mix of spells and martial skills. Such an outcome would simply further limit character playstyles so that if you dont pick class X you can't be an assassin that kills via poisonous blow darts which it shoots from a flute, because only the "Bard" class gets that skill.

    What I would love to see, is mirrors of all existing class spells in the new spell crafting system, so a templar could cast invisibility without a potion, and a Nightblade could cast a massive heal without using a stick.
  • Supersun
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    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.

    Incapacitate actually increases my Greatsword damage by quite a bit. Open with Uppercut, charge a heavy attack, "clip" the heavy attack with a light attack then clip the light attack with another uppercut repeating the cycle.

    Without the attack speed from haste/meduim armor I can't clip my heavy attack with a light attack since the delay isn't ready yet.

    All in all, with a rotation like that increasing your heavy attack damage by 12% and being able to throw in an extra light attack into the rotation adds more damage than most other buffing skills add.

    Sure, the skill could be better (or more like attack speed could be better), but it's by no means worthless and I would be disappointed if the skill were cut altogether for something else entirely.
  • glitchmaster999
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    Supersun wrote: »
    Haste, useless in pve and pvp.

    Other than being apart of most end game 800+ DPS builds that use heavy attack clipping, yeah its useless in PVE.....

    explain the details of this to me when you could just animation cancel anyway. Speeding up the time in between attacks is negligible at best.

    Incapacitate actually increases my Greatsword damage by quite a bit. Open with Uppercut, charge a heavy attack, "clip" the heavy attack with a light attack then clip the light attack with another uppercut repeating the cycle.

    Without the attack speed from haste/meduim armor I can't clip my heavy attack with a light attack since the delay isn't ready yet.

    All in all, with a rotation like that increasing your heavy attack damage by 12% and being able to throw in an extra light attack into the rotation adds more damage than most other buffing skills add.

    Sure, the skill could be better (or more like attack speed could be better), but it's by no means worthless and I would be disappointed if the skill were cut altogether for something else entirely.

    Yeah I love the incapacitate 12% damage on my build but still think you shouldn't have to morph a skill for it to have any use at all.
  • Durham
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    R0M2K wrote: »
    Was about to say something but who cares, better to roll a Dk, Templar, a shame having lost 3 months on a NB.

    Nightblades are good in PVP... nothing hits harder faster...with the right build just insane damage...
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