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Does the Fighters Guild keep Vampires in check (pvp)?

c0rp
c0rp
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Edited by c0rp on August 29, 2014 6:58PM
Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.

Does the Fighters Guild keep Vampires in check (pvp)? 44 votes

Yes
29%
ItsMeTooGravisAlphashadoheyguyslolShunraviPseudonymNox_AeternaExiledKhallisiAivengo88KoopestVencenzoShadicAdvent Chelister 13 votes
No
70%
SirAndyrophez_ESOclayandaudrey_ESONorthernFuryArmitasSaetjacktors11Nivana1717LonePiratec0rpguybrushtb16_ESOAriBohseneferab16_ESOdennissomb16_ESODhariushollywoodSlovenian_GamerMaximiliandavid.haypreub18_ESOUPrime 31 votes
  • LonePirate
    LonePirate
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    No
    The Fighters Guild skills are exceptionally underwhelming and puny compared to the sheer number and the sheer power of the vampires and their skill lines, especially in Cyrodiil. At a minimum, all of the Fighters Guild skills need to be buffed by 100% in order to level the playing field against vampires can sneak in a group of enemy players using a variety of tactics, drop their Bat Swarm ultimate, remain invisible and deal out tons of unlimited AOE damage from the ultimate not to mention any other skills they are execute after using the Ultimate. Not only that, resist fire glyphs can been applied to gear which pretty much eliminates the one true weakness vampires have.

    Beefing up the Fighters Guild skills would be a good start to helping solve the vampire problem in Cyrodiil.
  • GnatB
    GnatB
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    No
    *shrug*

    Return silver bolt to 100% proc chance in PvP. Fix'd.
    Achievements Suck
  • Shunravi
    Shunravi
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    Yes
    Does it currently keep them in check globally across the servers? NO. (no one uses them anyways.)

    Does it keep me and my team safer from them locally? YES.

    The only skill that seems to be even looked at by most is silver bolts, because of its direct damage, knockdown, and proc chance. Though, it seems that many consider that chance either to little, or just cheap.

    I find turn undead can at least keep the vamp at bay, while boosting defence against his aoe spam. And it hits them while invisible.

    I voted yes because, although the skills are not widely used, they do work. They certainly could be better though.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Vencenzo
    Vencenzo
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    Yes
    Luckly everyone is stuck on silver bolts and only two people have figured out how to hit me for 5k in 2.5 seconds...

    It may actually flip in the opposite direction soon.
  • Bramir
    Bramir
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    No
    No. There are way too many vamps in PvP, and there is a reason for that. Jumping into a small zerg of player controlled enemies by oneself should pretty much always have the same result...near instant death with no hope of victory.

    Jumping into a small zerg of enemies alone and expecting to kill most if not all and survive is way over the top, and that is exactly the tactic many vampires use with great success. It would be different if they had actually done something special to become a vamp, or if the drawbacks of being one actually stung (other than fire damage), but neither is true.

    This skill line should have never been implemented for a multiplayer game that has pvp. In order to stick to vampire lore at all, they made them too powerful compared to mere 'mortals'.
    Edited by Bramir on August 29, 2014 8:36PM
  • Vencenzo
    Vencenzo
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    Yes
    Bramir... It's the opposite of that.
    A game that hasn't catered too much and doesn't rely on artificial skill caps will retain situationally op abilities. Games with pvp that relies on strength in numbers as the ultimate tactic get boring fast. See gw2.

    I can use a example outside of teso as well. Tera has a fully equalized battleground gear/level. A top tactician of any class will still destroy 10 people by themselves. This is halfway true in teso and would be better if aoe caps didn't exist.

    Jumping into a 10 man group of ex navy seals in vent should mean surefire death.

    Tactically planning the downfall of a zerg with a 20 second reaction time on changing direction or strategy should be possible. The solo player/small group has the advantage of changing direction or adapting strategy on the fly.

    Without scenario 2 even the solo players roaming would eventually all wind up in a blob and the aoe caps would eventually result in the server crashing from no one dying and a massive amount of calculations in the same relative space.

    I don't need vampire to do this, but I do need drain as a stam based dps for 1v1.
    Edited by Vencenzo on August 29, 2014 8:57PM
  • ExiledKhallisi
    ExiledKhallisi
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    Yes
    New poll:

    Are vampires really that big of a deal considering they take 50% more damage from all fire sources and anyone an be one?

    A1: No.
    A2: Not Really.
    A3: Only If opponent is dumb and doesn't know how to get out of AOE.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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    ― Sun Tzu, The Art of War
  • Armitas
    Armitas
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    No
    Is anyone pleased with "trap beast" and care to mention why? Every time I look at the tooltip I just think... "no".
    Edited by Armitas on August 29, 2014 9:04PM
    Retired.
    Nord mDK
  • heyguyslol
    heyguyslol
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    Yes
    New poll:

    Are vampires really that big of a deal considering they take 50% more damage from all fire sources and anyone an be one?

    A1: No.
    A2: Not Really.
    A3: Only If opponent is dumb and doesn't know how to get out of AOE.

    lol
    /agree

    I can't believe that after all the Vamp nerfs ppl still QQ about them. L2P ppl instead of QQ'ing that u can't win.
    @heyguyslol
    __________________
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    Daggerfall

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  • Pseudonym
    Pseudonym
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    Yes
    Although rare, I'd love to see the apparently overpowered vampires face as they burst into flames from a Silver Bolts one-shot.
    Edited by Pseudonym on August 29, 2014 9:24PM
  • LonePirate
    LonePirate
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    No
    New poll:

    Are vampires really that big of a deal considering they take 50% more damage from all fire sources and anyone an be one?

    That is true in theory except resist fire glyphs have incredibly reduced the damage vampires receive from fire. There needs to be an effective counter to vampires in this game and their currently isn't one.

  • Shunravi
    Shunravi
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    Yes
    Armitas wrote: »
    Is anyone pleased with "trap beast" and care to mention why? Every time I look at the tooltip I just think... "no".

    It is good for defensive tactics, i place mine with volcanic rune. When zerging arround, it can really messed someone up if they are not expecting it. If it hits a vamp, it's damage is not insignificant.

    It is so rarely used, that I think most don't look for it, and pass off its indicators as a graphical glitch. So it has an element of surprise.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    No
    LonePirate wrote: »
    That is true in theory except resist fire glyphs have incredibly reduced the damage vampires receive from fire. There needs to be an effective counter to vampires in this game and their currently isn't one.

    This is not true. Vampire's fire vulnerability is a global +50% fire damage before resistences.

    Silver bolts do a bad job at keeping vampires in check because they don't synergize with anything; nothing elses uses stamina + spellpower AFAIK, and it's damage overall is not actually better then that of any fire based ability. Their true disadvantage of being a vampire still is the fire vulnerability and being subject to the fighter's guild passives which is quite heavy and more then enough to cancel out their undeath passive.

    That being said, I don't think vampires really need a nerf other then the interaction of streak + invisible bat swarm, but that isn't so much a vampire thing as it's a bug with streak.

    Everything considered, vampires really don't bring that much to the table; it's just that people running dedicated gank and roaming builds will always pick vamp because sneak speed is so convenient for them. It doesn't really make them that much stronger in actual combat, but still everybody seems to attribute their kills to being vampires alone, when it was really nothing vampire related they killed with and they just happened to be vampires as well.
  • GnatB
    GnatB
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    No
    New poll:

    Are vampires really that big of a deal considering they take 50% more damage from all fire sources and anyone an be one?

    A1: No.
    A2: Not Really.
    A3: Only If opponent is dumb and doesn't know how to get out of AOE.

    So, your primary argument is that it doesn't matter if they're a big deal, If you aren't a vamp the answer is you're supposed to be one? Didn't realize ESO stood for Eternal Suckers Only.

    Achievements Suck
  • Pseudonym
    Pseudonym
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    Yes
    LonePirate wrote: »
    New poll:

    Are vampires really that big of a deal considering they take 50% more damage from all fire sources and anyone an be one?

    That is true in theory except resist fire glyphs have incredibly reduced the damage vampires receive from fire. There needs to be an effective counter to vampires in this game and their currently isn't one.

    They take 50% more damage regardless, straight after their resistances are calculated. Not only that, but while they're wasting their Glyphs trying to put themselves right, other people are using their Glyphs on more important things.
  • Vizier
    Vizier
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    No
    No- Of course you can be a Vampire and in the fighters guild which I find odd. I'm thinking I'd like to see less ability to join multiple NPC guilds AND Vampire / werewolf should be placed in that category as well. Make the choices hurt. You as a player can have access to all but your choices dictate what you have access to. If the guilds have an aversion to the undead and Deadra then players should be expelled from those guilds until they cure vampirism or lycanthropy.

    BUT also make it so the skills are top shelf in the guilds.
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