NahDo they really need to nerf vampires because a lot of people play as vampires?
Don't know, but they should do something about night capping (for consecutive days at least)Do they really need to limit the populations of factions to keep the numbers balanced?
You call that a "tactic"? lolDo they really need to stop players from using (or even overusing) tactics that work well, like impulse zergs?
Sometimes.When players learn to use a skill that skews PVP wins to them, does ZOS really need to step in and stop that?
It depends. Some broken mechanics are broken mechanics.At what point should players be expected to adapt and develop their own strategies to counter these tactics?
You call that a "tactic"? lolDo they really need to stop players from using (or even overusing) tactics that work well, like impulse zergs?
But no, you can avoid impulse trains..
yes you can avoid impulse trains....except when youre defending a outer wall breach, inner wall breach, resource flag, inner keep flag 1 and inner keep flag 2 ....oh and scrolls in keeps and scrolls at temple...... Oh wait that's 80% of the game.
So yes they do need to do something about the impulse zerg. No not stop people using the tactic (people can do whatever they want) But I want the opportunity of being able to wipe them without them hiding behind a broken game mechanic.
AlexDougherty wrote: »Not true, I've had good PVP when I'm losing, I'm not the best player, but what makes a PVP experience bad for me is dying before I learn anything, or getting lag kill me.
It's far more complicated than winning = good, although that does play a part I'll admit.
You call that a "tactic"? lolDo they really need to stop players from using (or even overusing) tactics that work well, like impulse zergs?
But no, you can avoid impulse trains..
yes you can avoid impulse trains....except when youre defending a outer wall breach, inner wall breach, resource flag, inner keep flag 1 and inner keep flag 2 ....oh and scrolls in keeps and scrolls at temple...... Oh wait that's 80% of the game.
So yes they do need to do something about the impulse zerg. No not stop people using the tactic (people can do whatever they want) But I want the opportunity of being able to wipe them without them hiding behind a broken game mechanic.
Here we go. Ok you see one coming run, oil, high ground, and other tactics. If your group does tactics as spread out and hit same target your good. 5 ppl took out 30 that way.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
grimjim398 wrote: »AlexDougherty wrote: »Not true, I've had good PVP when I'm losing, I'm not the best player, but what makes a PVP experience bad for me is dying before I learn anything, or getting lag kill me.
It's far more complicated than winning = good, although that does play a part I'll admit.
I agree that it's not true; I used that title to comment on the attitude that I read in the forums far too often, though certainly not by sensible players.
Thechemicals wrote: »Op is right and that is why i focus on being a winner.
Thechemicals wrote: »Op is right and that is why i focus on being a winner.
That's so hipster. I've never thought about trying to win before.
Do they really need to nerf vampires because a lot of people play as vampires?
Do they really need to limit the populations of factions to keep the numbers balanced?
Do they really need to stop players from using (or even overusing) tactics that work well, like impulse zergs?
When players learn to use a skill that skews PVP wins to them, does ZOS really need to step in and stop that?
At what point should players be expected to adapt and develop their own strategies to counter these tactics?
grimjim398 wrote: »Right? That seems to be the thrust of most of the pvp posts I read on the forum. And it's ZOS's job to correct all the problems that keep me from winning, including stuff like imbalance between the number of players in factions.
Beyond balance between the classes, which is clearly a job for Zenimax, what actual responsibility do the developers have to make sure you can win?
Do they really need to nerf vampires because a lot of people play as vampires?
Do they really need to limit the populations of factions to keep the numbers balanced?
Do they really need to stop players from using (or even overusing) tactics that work well, like impulse zergs?
When players learn to use a skill that skews PVP wins to them, does ZOS really need to step in and stop that?
At what point should players be expected to adapt and develop their own strategies to counter these tactics?