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sub fee vs dlc???

Elad13
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Ok outside of flaming the question....can someone explain why sub fees are better then selectable dlc? Here's my comparison.
Eso sub fee has released several content sections that my character does not and would never play. Sure the option is there but at a monthly cost. It's like paying for new carpet for your neighbors house...you can always go visit. But Noone out there would do that.

Destiny has announced their first dlc to hit by december...it offers solo and group content plus new weapons and armor. They promise each dlc will contain new content for everyone.

Had I had a choice in eso content I would not have paid, because there's no value 8 it for my play style. However the destiny content I am positive I will buy that because however I play at least i get something for my money.

Now we aren't talking about bug fixes...I'm still confused why we would even consider that a perk being most games don't charge you to fix what they screwed up.

So can someone explain the advantages of sub vs dlc? I can't see server maintenance has a glowing factor because other games offer the same service without charging for it.

Other then a consistent flow of cash for the developers how does this benefit those actually paying?
  • SirAndy
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    Elad13 wrote: »
    can someone explain why sub fees are better then selectable dlc?
    I like the sub because it keeps the "lolz, n00b u canz nevuh beat meh, i noz lolz, n00b" comments to a minimum ...
    ;-)
  • FreedomDude
    FreedomDude
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    Because DLC will split the community up...
  • Electric Feel
    Electric Feel
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    Because DLC will split the community up...

    Agree with this and on a side note this is sub fees will give ZOS a larger fund and able to use more resources in creating new content, DLC for the most part is rarely deeply thought up quality expansions of any game, it is cash grab tactics and just short of PTW mentality, IMO. Others may see this differently but from past experience, Defiance being the most recent, DLC is ok but nothing you can really sink ypur teeth into.
  • Woolenthreads
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    Besides technically they have DLC as well as their normal subs. For example the Palomino.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • dharbert
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    DLC is just a cash grab and splits up the community. Simple as that.

    Every COD game for example. Say you had access to 500 servers when the game first came out and could find a match at any time. Then they release DLC. It doesn't matter if you buy the DLC or not, the number of players you can now play with is split between those who purchased the DLC and those who didn't.

    With a subscription fee, everyone has access to all content at all times. You don't like certain content or don't have a use for it? Simple. Don't use it.

    Just be glad that ESO has free expansions, unlike certain other MMO's.
    Edited by dharbert on August 28, 2014 11:57PM
  • Vunter
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    Elad13 wrote: »
    Destiny has announced their first dlc to hit by december...it offers solo and group content plus new weapons and armor. They promise each dlc will contain new content for everyone.
    lol what? Seriously? Not even came out and they announce a DLC.
  • MercyKilling
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    Vunter wrote: »
    lol what? Seriously? Not even came out and they announce a DLC.

    This right here. Game isn't even released yet, and they're already chopping it up to monetize it more.
    Pay sub, get everything that is released for the game. Not pay for part of the game and have to pay for other parts.

    This is why sub is superior in every way to the other "models". This is honest value, rather than marketing spin to try and get as much of your wallet as possible.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Elad13
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    Because DLC will split the community up...

    Agree with this and on a side note this is sub fees will give ZOS a larger fund and able to use more resources in creating new content, DLC for the most part is rarely deeply thought up quality expansions of any game, it is cash grab tactics and just short of PTW mentality, IMO. Others may see this differently but from past experience, Defiance being the most recent, DLC is ok but nothing you can really sink ypur teeth into.

    Your saying the sub fee content we have now was deeply thought up quality expansions?

  • Elad13
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    Vunter wrote: »
    Elad13 wrote: »
    Destiny has announced their first dlc to hit by december...it offers solo and group content plus new weapons and armor. They promise each dlc will contain new content for everyone.
    lol what? Seriously? Not even came out and they announce a DLC.

    Yes http://www.gamespot.com/articles/destinys-first-dlc-the-dark-below-has-its-own-stor/1100-6421768/
  • Elad13
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    dharbert wrote: »
    DLC is just a cash grab and splits up the community. Simple as that.

    Every COD game for example. Say you had access to 500 servers when the game first came out and could find a match at any time. Then they release DLC. It doesn't matter if you buy the DLC or not, the number of players you can now play with is split between those who purchased the DLC and those who didn't.

    With a subscription fee, everyone has access to all content at all times. You don't like certain content or don't have a use for it? Simple. Don't use it.

    Just be glad that ESO has free expansions, unlike certain other MMO's.

    To argue $15 a month is not "free"

  • Elad13
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    Vunter wrote: »
    lol what? Seriously? Not even came out and they announce a DLC.

    This right here. Game isn't even released yet, and they're already chopping it up to monetize it more.
    Pay sub, get everything that is released for the game. Not pay for part of the game and have to pay for other parts.

    This is why sub is superior in every way to the other "models". This is honest value, rather than marketing spin to try and get as much of your wallet as possible.

    Many said craglorn was this exact same thing...and even further by "unknown, possibly, maybe but some things will change" road ahead.

    I'm just trying to see the difference but can't seem to grasp how they are different because many ideas can be said about each model.

    Eso came out with lvl 1 to 49....great stuff.
    Then the vet system was just a repeat of other factions...very rushed approach. And separating the players....well if I'm more solo and I don't group...by not having the group content it would not change anything. ..how do you split up people that are already split up?

  • Ragefist
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    dude, this aint Battlefield 4
  • Elad13
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    Ragefist wrote: »
    dude, this aint Battlefield 4

    Don't know I never played it. The only other real mmo I played was phantasy star and final fantasy. But the sub fee there always was focused on events and event drops...With usually new armor and stuff.
    Edited by Elad13 on August 29, 2014 3:35AM
  • TheAmu
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    Elad13 wrote: »

    Your saying the sub fee content we have now was deeply thought up quality expansions?

    The problem with all your questions so far is that you've already made up your mind.

    You're just looking for an argument.

  • Elad13
    Elad13
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    Actually I'm trying to decide if there's an advantage to stay subbed or better to just take a break and wait a while....If I come back in 4 months that's $60. If I look at it like dlc then I can just wait it out and get everything for $15.
  • ndantony
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    I like what we have right now. Sub and that's it. Unless of course you are suggesting (or giving idea) that ZoS need to (or should) also sell each additional released monthly DLC (or better yet, sell each update as it coming out) for more money to make off from players.

    On the other hand, Palomino horse is more like ZoS experiment to make additional money. And good thing the ESO community still has some sense and was against that. Many mmorpg do like that but more expansive as a cash store... and some companies pushing a little more by also selling additional new DLC (as in additional game contents) each month. Is that what you are suggesting ZoS should also be doing?!

    ZoS, to say the least, wisely listens to players and doesn't do that... Of course, in a large community, once in a while you have some of those players come up some "awesome" ideas how company can skin up more players.
  • kitsinni
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    So destiny just pulls content that should be in for launch out so they can sell it to you separate and that is a better deal? Lol really
  • Wolfshead
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    Elad13 wrote: »
    Actually I'm trying to decide if there's an advantage to stay subbed or better to just take a break and wait a while....If I come back in 4 months that's $60. If I look at it like dlc then I can just wait it out and get everything for $15.

    Sub is better for you get all update for free you pay 1 time each month you get free update and hot fix for free while a DLC you have pay each time and you if you are lucky you get a free hot fix.

    You can see DLC as update patch just like you get from sub each month to mmo game but with big different in sub mmo game you get use ALL content even if you don't do you have right to do while with DLC you only can use that content you have pay for and tell me you can use all content in free mmo game is not really true for if you don't pay extra money you can't use all content. Take SWTOR that is good example if you don't pay sub fee you can't use all content hell you have even money cap on char which really sucks big.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Lizelle
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    Sub is better because it promotes a stronger community. Having people constantly coming and going is bad for MMOs. You need a static group to do content with to do well with the harder challenges in MMOs. And gaming is more fun with friends! Make some, it's the point of a game being Massively Multiplayer!

    Sub is better because you pay the game makers to make content instead of just fluff items to sell on game stores.

    Sub is better because everyone has access to all the same content. You'll never be like, "I'd like to group with you but I didn't buy the blah blah DLC so I can't..."

    Sub is better because it's only $15 per month and that is not very much to pay for entertainment.... How much do you spend on going out to a bar with friends? Out to dinner with your significant other? Out to a movie? All of those are way more expensive and don't last as long...
  • Morvul
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    the strongest pro of the sub fee, from my PoV:
    it "forces" the developers to fokus on keeping my playing.
    In contrast, dlc / cashshops /whatever "force" the developers to throw obstacles in my way so I keep buying
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Because DLC will split the community up...

    Agree with this and on a side note this is sub fees will give ZOS a larger fund and able to use more resources in creating new content, DLC for the most part is rarely deeply thought up quality expansions of any game.
    You mean the 'deeply thought out' updates like Craglorn and what's come after than likely 90% of players can't or don't want play?

    Or the 'deeply thought out' VR content they had to jettison withon a month or two of its release?

    I prefer being able to pay for content I WILL play and not pay for stuff I won't. With ESO it's sub for everything or nothing, I've chosen nothing.

    Edited by fromtesonlineb16_ESO on August 29, 2014 6:24AM
  • KhajitFurTrader
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    Besides technically they have DLC as well as their normal subs. For example the Palomino.

    You're confusing "vanity items" in the broadest sense, which never will influence the gameplay of others, with "content behind a paywall", which potentially could.

    Example: me prancing around on a palomino horse will never impact your gameplay. Even if we group up, even if you don't own a horse, we can play together all the content there is (on foot, but's that's a lot less tragic than it's made out to be).

    Enter DLC (which, coming to think of it, only really makes sense in a single player game): let's assume that ESO goes LOTRO-like, and there are several regions, quest lines, or dungeons/delves, which can only be accessed after forking over the moolah. You and me now can't group up and do any stuff together any longer if we haven't bought the same things.
  • R1ckyDaMan
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    To the people saying dlc just splits the community, What exactly has happened by releasing group only content again?

    Btw I am happy to pay the sub as long as content that interests me is released.
  • Rhoric
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    The guild I run here has a chapter over in DDO. Over there they have DLCs. If I want to play with guildies over there I am at a disadvantaged as I don't have any of the DLCs and would spend more than what I have spent here in sub fees to get everything over there. DLCs bad, sub fees good.
  • Unmai
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    I still don't get the argument of people who say I don't like group play and want ESO to be an TES6. This is an MMO. Yes you were able to solo most of it but the point is to interact with other gamers. Try it out. Grouping can be great fun. join a guild, get to know your fellow guildies a little then do a dungeon run with them. You are missing out not just on content but also the experiance of an MMO but not grouping.

    Referencing the OP. I think sub works better. All the previous comments discuss the content factor but for me it's the communtiy feel that I think is the difference. People who sub are invested in the game. They want it to grow, to improve and have a love of playing the game. These are the sort of players I want to play with rather than the people who play until end game then return just to try the DLC then leave again.
    "Wonderful! Time for a celebration... Cheese for everyone! Wait, scratch that. Cheese for no one. That can be just as much of a celebration, if you don't like cheese. True?" - Sheogorath
  • SFBryan18
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    Subscription doesn't only pay for new content, it also pays to keep the current content on dedicated servers. I don't mind paying to play a game if it is good, but I buy time codes. I don't like having recurring charges for anything that's not essential.
    Edited by SFBryan18 on August 29, 2014 10:48AM
  • kitsinni
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    R1ckyDaMan wrote: »
    To the people saying dlc just splits the community, What exactly has happened by releasing group only content again?

    Btw I am happy to pay the sub as long as content that interests me is released.

    You deciding to play an MMO and never wanting to group is your choice. It isn't like you can't enter craglorn because you don't have the content. You have all the group content it is your choice to use it or not. It would be exactly the same as buying a DLC in COD and not using one of the guns that came with it.

    A DLC on the other hand typically adds maps or areas that you can't access. Having access but choosing not to do it and not having the access to do it if you want to are very different. Craglorn for example you can go to solo and there is stuff you can do there solo. You are not split from the community you just choose not to play with other people so are limited on what you can do. You chose to stay away from parts of the community. Now if Craglorn was a DLC you wouldn't be able to enter it at all, that is a real split, your split is a choice.
  • Elad13
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    Thank you all for some answers I was looking for. It really helps understand the good and bad side of things. Basically what I have gathered is subs are good IF there's value to the model. However if the content is not your cup of tea it's not benificial.
    With a high majority of players siding on pve and based on the road ahead it seems pve players really don't have anything coming out until 2015. Which answers my question on if there's an advantage to stay subbed.

    Thank you again for the outlooks.
  • zaria
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    Problems with loads of DLC in an MMO is that it would be very hard to keep this running without bugs as any player might miss any numbers of them.
    This will add sources for bugs and will make testing harder.
    This problem will increase as update 20 will have around 400 variations of DLC.
    Also pretty stupid if you assemble an group and a fool don't have the DLC with the dungeon you will do.

    It will also increase the up front cost for new players.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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