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Could a possible failure from ESO hurt future TES games by Bethesda?

  • Resueht
    Resueht
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    PBpsy wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You are truly sick and should seek immediate help. It's already a nightmare that Fallout is now made by Bethesda even if I like both Bethesda and ZoS if they make TES games.

    I haven't played 3 or 4, myself (though I recently bought all of them for steam.)

    I do like that it is more action than turn based now, though when I played the originals, I was very much more interested in turn based play.

    In what way do you feel they butchered it?

    I don't know about him, but I thought Beth did a good job on 3. Not great, but good. The VATS implementation basically gave you that turn-based feel from 1, 2, and Tactics. The dialog was the biggest let down. It was good, but not enough dark humor from the originals. Gameplay was fairly solid. Overall an enjoyable experience.

    If she doesn't know the pain of cliffracers, she's too young for you.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Resueht wrote: »
    PBpsy wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You are truly sick and should seek immediate help. It's already a nightmare that Fallout is now made by Bethesda even if I like both Bethesda and ZoS if they make TES games.

    I haven't played 3 or 4, myself (though I recently bought all of them for steam.)

    I do like that it is more action than turn based now, though when I played the originals, I was very much more interested in turn based play.

    In what way do you feel they butchered it?

    I don't know about him, but I thought Beth did a good job on 3. Not great, but good. The VATS implementation basically gave you that turn-based feel from 1, 2, and Tactics. The dialog was the biggest let down. It was good, but not enough dark humor from the originals. Gameplay was fairly solid. Overall an enjoyable experience.

    That's sad, the first two fallouts were very dark. Also, apparently, per a friend of mine, they removed that thing where you could run out of time and just die. That happened to me before I could beat the first fallout. I was just having so much fun, I didn't want to rush to the end. :/
    Dear Sister, I do not spread rumors, I create them.
  • SirAndy
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    per a friend of mine, they removed that thing where you could run out of time and just die. That happened to me before I could beat the first fallout. I was just having so much fun, I didn't want to rush to the end. :/
    Yepp, did that too on my first play-through. Went exploring instead of following the main story line and ended up dead because i ran out of time.
    :D
  • Resueht
    Resueht
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    Resueht wrote: »
    PBpsy wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You are truly sick and should seek immediate help. It's already a nightmare that Fallout is now made by Bethesda even if I like both Bethesda and ZoS if they make TES games.

    I haven't played 3 or 4, myself (though I recently bought all of them for steam.)

    I do like that it is more action than turn based now, though when I played the originals, I was very much more interested in turn based play.

    In what way do you feel they butchered it?

    I don't know about him, but I thought Beth did a good job on 3. Not great, but good. The VATS implementation basically gave you that turn-based feel from 1, 2, and Tactics. The dialog was the biggest let down. It was good, but not enough dark humor from the originals. Gameplay was fairly solid. Overall an enjoyable experience.

    That's sad, the first two fallouts were very dark. Also, apparently, per a friend of mine, they removed that thing where you could run out of time and just die. That happened to me before I could beat the first fallout. I was just having so much fun, I didn't want to rush to the end. :/

    Yeah, I didn't care much for the timer in the first one; no time to explore!

    I hope I haven't discouraged you from playing as I enjoyed the new ones greatly (New Vegas has better writing, IMO). Hours of fun.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • staxjax
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    Could a possible failure from ESO hurt future TES games by Bethesda?

    No.
    Edited by staxjax on August 28, 2014 12:19AM
  • R1ckyDaMan
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    Drazhar14 wrote: »
    I hope that they keep adding all of the ES features that ESO is missing into the game, so that ESO becomes like ES6 (eventually). All I ever wanted was a true ES game with coop.

    Same here.
  • firstdecan
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    RazielSR wrote: »
    The main reason of the topic has ended in some people saying things like this:

    I would expect TES VI will be the last real single player \ stand alone TES game. TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.

    And when I read this:

    TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.


    I mean...

    And this:

    The only argument I could see for continuing the success of the single player games is the fact that ESO games have always been highly customizable \ moddable, allowing the community to fix what they didn't like about the game. Improvement of TES games were effectively crowd sourced before crowd sourcing became a buzz word (although even with the bugs, the TES games were always a really great foundation to base community improvements on).


    Are you aware of SKYRIM numbers?

    Do you live on planet earth?

    You're welcome to disagree with me, and I am aware of how popular Skyrim is. I played it, I loved it, it was a great game. I still stand by my contention that TES VI will be the last true "stand alone" TES game.

    You have to take into account how increasingly expensive it is to make good video games like TES. There's as much, if not more, effort that goes into the production of a game like this than there is a major motion picture. They will continue to make games in the franchise, but each game is an investment risk. As good as the games are that the studio has been producing, there's no guarantee that any sequel in the franchise will be the same quality. And you're looking at years of many people's lives and 9 figures of development cost to make each sequel they want to make. That's a huge risk every time, no matter how successful they have been in the past.

    The online game provides a mechanism that helps mitigate that risk - direct player feedback, substantiated by precise metrics that can be gleaned almost instantaneously combined with the ability to incrementally improve the game and receive the same immediate feedback on those improvements. It gives them the ability to improve the game within a few weeks if it is not well received, instead of the months it takes for any game that does not provide direct feedback from the player. It's not just the TES franchise, 5 years from now most games will be like this, this is the way technology is moving. There will be time to release 1 TES game in the next 5 years, and the game after that will be designed for the always on \ always connected path technology is taking.

    The ES franchise will continue, but it will be online games. ESO is the first foray into that, and I expect with their desire to produce a high quality game combined with immediate and metricable feedback they will have one of the best games on the market in a few years. Whether that is after years of improvements to ESO or when they produce an ESO2 I won't venture to guess, but "always connected" is the way all aspects of the tech industry is moving. Right now it's called "the internet of things," but it will probably have a fancy new buzzword 5 years from now.

    Again, I'm an ES Fanboi. I love the series, and I want them to produce more high quality games. I simply don't believe it will be iterative repetitions of TES III/IV/V. They will adapt to modern trends of technology, which means always connected, all the time.
  • Ser Lobo
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    firstdecan wrote: »
    Again, I'm an ES Fanboi. I love the series, and I want them to produce more high quality games. I simply don't believe it will be iterative repetitions of TES III/IV/V. They will adapt to modern trends of technology, which means always connected, all the time.

    The exact same way they adapted Elder Scrolls from it's original iterations in Arena, Daggerfall, and it's variety off shoots into what we've come to expect with Morrowind and later.

    Whether we like it or not (and many people don't ... just look at the massive amount of bashing and hateful negative advertising Skyrim got from hardline fans), single player Elder Scrolls will probably continue to evolve. And I agree with @firstdecan. It'll be towards co-op, if not full fledged always-online, with smaller, tighter worlds (read less overarching content or branches) and more streamlined and accessible gameplay (read easier mechanics).

    There's just too many games in the series already, not to see the trend.


    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • raglau
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    firstdecan wrote: »

    You have to take into account how increasingly expensive it is to make good video games like TES. There's as much, if not more, effort that goes into the production of a game like this than there is a major motion picture. They will continue to make games in the franchise, but each game is an investment risk. As good as the games are that the studio has been producing, there's no guarantee that any sequel in the franchise will be the same quality. And you're looking at years of many people's lives and 9 figures of development cost to make each sequel they want to make. That's a huge risk every time, no matter how successful they have been in the past.

    All the above is true but in a cost vs benefit perspective it's a no-brainer. Skyrim only cost 85,000,000usd to make and advertise, but by 2013 had generated 1,300,000,000usd in sales revenue. I don't know where it is at now with the GOTY editions etc.

    So in the same 3 years it took to make, it paid for itself something like 15 times over.

    In fact, in the FIRST week of release, Skyrim had already paid for itself something like 6 times over. That's a great investment.

    Of course, at some point a company can't keep repeating the same trick - just watch the endless milking of film franchises like Alien to see this - but this is certainly not the point at which they would think there's too much risk to carry on. From the figures above the risk is actually infinitesimally small compared to the reward and there's no trending evidence to show the market is becoming tired of that genre\brand. TES has gone from strength to strength.

    If you came up to me now with an investment proposition with empirical data showing I stood to make billions from millions, I would not be vacillating!

    And whilst the games have changed - evolved as we said earlier - I am just glad they have been selected by the market for continuation. I played Arena when it was released and was blown away, I played Skyrim when it was released and was blown away. They were both fantastic games in their time and we can't expect things to stand still in the gaming world. I also like ESO a lot, they all bring something to the gaming world that has value to me personally, and seemingly a lot of other people also.

    Despite some hiccups on the path (ESO containing many) I can't think of another series of games that's consistently delivered the experience so many people have been looking for.
    Edited by raglau on August 28, 2014 6:31AM
  • PBpsy
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    PBpsy wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You are truly sick and should seek immediate help. It's already a nightmare that Fallout is now made by Bethesda even if I like both Bethesda and ZoS if they make TES games.

    I haven't played 3 or 4, myself (though I recently bought all of them for steam.)

    I do like that it is more action than turn based now, though when I played the originals, I was very much more interested in turn based play.

    In what way do you feel they butchered it?
    I recommend playing F3 and Fallout NV on PC with mods and make your own decision. many people enjoy them a lot and they have been a great success of Bethesda. My opinion is that it was the most confused mess of a game I have ever seen at this level.

    What I think the problem was is that they decide to make a game that was not at all like Fallout 1/2 but more like what they knew best at the time TES Oblivion. Then they decided to make add as much as possible of that game as Fallout as possible but not really .

    In terms of gameplay what we ended up was a really finicky shooter that was made playable by a very lame bullet time system. Their targeting system didn't bring any TBRPG feel to it but removed any fun you might have had with responsive shooter. The RPG stat system was also a big irrelevant joke since no matter where you assigned your points the result was the same.

    In terms of story they started adding a lot of FO1/FO2 stuff haphazardly and more or less messed the whole lore. The main story is also utterly nonsensical and filled with cliches from start to finish. One of the worse storyline in a game actually.. The side stories are mostly gibberish also.

    In terms of aesthetics they actually exaggerated and overused the 50/60s retro until it became to much to stomach. The original Fallout game had more of 70/80s postapocalyptic campy movie feel to it with a bit of the 50/60s theme around. There is little of that in Fallout 3.

    I could go on for days but this Is already way off topic.
    .....
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    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Xenite
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    Virtually all the bashing I see is forum trolls on gaming sites. It's not because they have even played the game, they want it to do poorly in the hopes that it will go F2P. Some want it to fail so they can actually play it free.

    How sad is that.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Whether we like it or not (and many people don't ... just look at the massive amount of bashing and hateful negative advertising Skyrim got from hardline fans), single player Elder Scrolls will probably continue to evolve. And I agree with @firstdecan. It'll be towards co-op, if not full fledged always-online, with smaller, tighter worlds (read less overarching content or branches) and more streamlined and accessible gameplay (read easier mechanics).

    There's just too many games in the series already, not to see the trend.
    A small-scale, dumbed-down-for-the-attention-span-impaired game set in Tamriel will not be a TES game.
  • KenjiJU
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    PBpsy wrote: »

    In terms of gameplay what we ended up was a really finicky shooter that was made playable by a very lame bullet time system. Their targeting system didn't bring any TBRPG feel to it but removed any fun you might have had with responsive shooter. The RPG stat system was also a big irrelevant joke since no matter where you assigned your points the result was the same.


    .....

    I did fine just aiming in third person. I also agree on your points about the weird stat system and leveling in general, but Oblivion had similar issues. Skyrim isn't perfect either, but people eat this stuff up.. there's just no good competition. In a way it feels like the whole MMO market is keeping back the fantasy action genre; all these great IPs and namesakes, but clunky and tired old MMO mechanics.

    Anyway, I don't think ESO will hurt the next Bethesda Scrolls game at all.

    Edited by KenjiJU on August 28, 2014 6:55AM
  • fromtesonlineb16_ESO
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    Xenite wrote: »
    Virtually all the bashing I see is forum trolls on gaming sites. It's not because they have even played the game, they want it to do poorly in the hopes that it will go F2P. Some want it to fail so they can actually play it free.

    How sad is that.
    Because posting something negative about a game is trolling I presume.

    Also, everyone posting here has an active account, so it's reasonable assume that they've at least played some of it.
  • AtriasNaradan
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    if there are still comming single player TES games
    how many warcraft games have you seen after wow ... exactly

    there's a simple but important difference between ESO and WoW on that regard. Blizzard got it harder to create new RTS warcraft is because WoW itself set at time period after Warcraft 3. Also to note that all Warcraft games story line closed to each other, which makes it even harder to create a new RTS Warcraft without killing their successful product WoW. The only hope for Warcraft 4 is if they really stop WoW story development for good.

    ESO on the otherhand, not only all TES games on a totally different timeline that mostly only long live elves and immortals (Aedra & Daedra) might reappear, they did rather well by choosing a blank un-recorded age before any TES original games. By that point of view alone, there're really a lot of possibilities open to develop a good TESVI that happens anywhere after TESV Skyrim's timeline.

    Long story short, story & lore wise, TES is more flexible than Warcraft.
  • AtriasNaradan
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    About TESVI, as long as they create a good game out of it, it will eventually sell. Today's gaming benefit much from free advertising from fans "lets play" at youtube. So, even if it's rough at first, if they create a good enough game to allow all those who buy TESVI easily help advertise the game to their friends, it will eventually become another success story. Those who decide to have enough will mostly try anyway after seeing reviews from other gamers in the end.
  • RazielSR
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    firstdecan wrote: »
    RazielSR wrote: »
    The main reason of the topic has ended in some people saying things like this:

    I would expect TES VI will be the last real single player \ stand alone TES game. TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.

    And when I read this:

    TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.


    I mean...

    And this:

    The only argument I could see for continuing the success of the single player games is the fact that ESO games have always been highly customizable \ moddable, allowing the community to fix what they didn't like about the game. Improvement of TES games were effectively crowd sourced before crowd sourcing became a buzz word (although even with the bugs, the TES games were always a really great foundation to base community improvements on).


    Are you aware of SKYRIM numbers?

    Do you live on planet earth?

    You're welcome to disagree with me, and I am aware of how popular Skyrim is. I played it, I loved it, it was a great game. I still stand by my contention that TES VI will be the last true "stand alone" TES game.

    You have to take into account how increasingly expensive it is to make good video games like TES. There's as much, if not more, effort that goes into the production of a game like this than there is a major motion picture. They will continue to make games in the franchise, but each game is an investment risk. As good as the games are that the studio has been producing, there's no guarantee that any sequel in the franchise will be the same quality. And you're looking at years of many people's lives and 9 figures of development cost to make each sequel they want to make. That's a huge risk every time, no matter how successful they have been in the past.

    The online game provides a mechanism that helps mitigate that risk - direct player feedback, substantiated by precise metrics that can be gleaned almost instantaneously combined with the ability to incrementally improve the game and receive the same immediate feedback on those improvements. It gives them the ability to improve the game within a few weeks if it is not well received, instead of the months it takes for any game that does not provide direct feedback from the player. It's not just the TES franchise, 5 years from now most games will be like this, this is the way technology is moving. There will be time to release 1 TES game in the next 5 years, and the game after that will be designed for the always on \ always connected path technology is taking.

    The ES franchise will continue, but it will be online games. ESO is the first foray into that, and I expect with their desire to produce a high quality game combined with immediate and metricable feedback they will have one of the best games on the market in a few years. Whether that is after years of improvements to ESO or when they produce an ESO2 I won't venture to guess, but "always connected" is the way all aspects of the tech industry is moving. Right now it's called "the internet of things," but it will probably have a fancy new buzzword 5 years from now.

    Again, I'm an ES Fanboi. I love the series, and I want them to produce more high quality games. I simply don't believe it will be iterative repetitions of TES III/IV/V. They will adapt to modern trends of technology, which means always connected, all the time.

    I... absolutely, immensely disagree with you. So, every forum on the internet is talking about how MMO are a distaster and their communities are just insane, and how the companies are losing money with mmos (if not WOW) and how the f2p model is gaining more and more place...I mean it is common sense that the mmo industry is almost destroyed the way it is now. And then you come here chaning the reality and adapting it to yourself thoughts?

    Reality is that mmo games are usually a way to lose a lot of money quickly. Single player games are most secure and cmon...TES VI being the last and going with the next ones being just online??

    Have you ever followed Todd Howard career, thoughts and interviews?

    BETHESDA morphing into the mmo/online world?

    Sorry, you can't be serious.

    It is A LOT more serious to say that ESO will go f2p in 2 years or less and will be over in 5 years than what you are saying, sorry.
    Edited by RazielSR on August 28, 2014 8:35AM
  • Flynch
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    Xenite wrote: »
    Virtually all the bashing I see is forum trolls on gaming sites. It's not because they have even played the game, they want it to do poorly in the hopes that it will go F2P. Some want it to fail so they can actually play it free.

    How sad is that.
    Because posting something negative about a game is trolling I presume.

    Also, everyone posting here has an active account, so it's reasonable assume that they've at least played some of it.

    I don't think he was referencing this site. Bolded the important part.
  • firstdecan
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    RazielSR wrote: »
    firstdecan wrote: »
    RazielSR wrote: »
    The main reason of the topic has ended in some people saying things like this:

    I would expect TES VI will be the last real single player \ stand alone TES game. TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.

    And when I read this:

    TES VI is probably already in the development pipeline (after FO4), and that is the only reason I think it will come out.


    I mean...

    And this:

    The only argument I could see for continuing the success of the single player games is the fact that ESO games have always been highly customizable \ moddable, allowing the community to fix what they didn't like about the game. Improvement of TES games were effectively crowd sourced before crowd sourcing became a buzz word (although even with the bugs, the TES games were always a really great foundation to base community improvements on).


    Are you aware of SKYRIM numbers?

    Do you live on planet earth?

    You're welcome to disagree with me, and I am aware of how popular Skyrim is. I played it, I loved it, it was a great game. I still stand by my contention that TES VI will be the last true "stand alone" TES game.

    You have to take into account how increasingly expensive it is to make good video games like TES. There's as much, if not more, effort that goes into the production of a game like this than there is a major motion picture. They will continue to make games in the franchise, but each game is an investment risk. As good as the games are that the studio has been producing, there's no guarantee that any sequel in the franchise will be the same quality. And you're looking at years of many people's lives and 9 figures of development cost to make each sequel they want to make. That's a huge risk every time, no matter how successful they have been in the past.

    The online game provides a mechanism that helps mitigate that risk - direct player feedback, substantiated by precise metrics that can be gleaned almost instantaneously combined with the ability to incrementally improve the game and receive the same immediate feedback on those improvements. It gives them the ability to improve the game within a few weeks if it is not well received, instead of the months it takes for any game that does not provide direct feedback from the player. It's not just the TES franchise, 5 years from now most games will be like this, this is the way technology is moving. There will be time to release 1 TES game in the next 5 years, and the game after that will be designed for the always on \ always connected path technology is taking.

    The ES franchise will continue, but it will be online games. ESO is the first foray into that, and I expect with their desire to produce a high quality game combined with immediate and metricable feedback they will have one of the best games on the market in a few years. Whether that is after years of improvements to ESO or when they produce an ESO2 I won't venture to guess, but "always connected" is the way all aspects of the tech industry is moving. Right now it's called "the internet of things," but it will probably have a fancy new buzzword 5 years from now.

    Again, I'm an ES Fanboi. I love the series, and I want them to produce more high quality games. I simply don't believe it will be iterative repetitions of TES III/IV/V. They will adapt to modern trends of technology, which means always connected, all the time.

    I... absolutely, immensely disagree with you. So, every forum on the internet is talking about how MMO are a distaster and their communities are just insane, and how the companies are losing money with mmos (if not WOW) and how the f2p model is gaining more and more place...I mean it is common sense that the mmo industry is almost destroyed the way it is now. And then you come here chaning the reality and adapting it to yourself thoughts?

    Reality is that mmo games are usually a way to lose a lot of money quickly. Single player games are most secure and cmon...TES VI being the last and going with the next ones being just online??

    Have you ever followed Todd Howard career, thoughts and interviews?

    BETHESDA morphing into the mmo/online world?

    Sorry, you can't be serious.

    It is A LOT more serious to say that ESO will go f2p in 2 years or less and will be over in 5 years than what you are saying, sorry.

    I appreciate your counterpoint until you post something like this:

    "Have you ever followed Todd Howard career, thoughts and interviews?"

    If there was a point in this statement, you should make the point, not ask a hypothetical question. It serves discussion much better. As it stands, you've made an ambiguous hypothetical question from which I would have to surmise whatever point you think is made by asking the question.

    As for the rest, I still stand by my contention that the industry will move away from stand alone games. The fact that many MMOs are finding better success with the Freemium \ F2P business model than with a subscription model doesn't change the fact that they're online. As far as MMOs being a disaster in general - how is that different than any video game, let alone business? 9 out of 10 businesses fail, and if you look at the video game market, there's hundreds (if not thousands) of titles published every year that don't sell. It's a very competitive market, and failure is much more common than success. The TES franchise has bucked that trend by producing consistently high quality games.

    Again, I'm not trying to slag the franchise, they had me at Morrowind. It is a phenomenal franchise. I'm providing a third option to the OP's question. It is phrased in such a way that the OP wonders if the success \ failure of ESO will affect the stand alone games. My answer is no, because I think the stand alone games will simply be affected by the realities of technology.

    Take any game you buy on Steam as an example. Many gamers love Steam because it's a common marketplace to buy the games, they have good sales, and some even enjoy the Steam community. EVERY game on Steam has been adapted to the online model: they provide "achievements" which are a way of tracking your behavior in a game (achievements have other affects as well, but that is a tangential discussion), in addition to tracking your playtime and other gaming habits. Steam is a market research engine for the video game industry, and they're very good at it (yes, I realize they are also a distribution engine. Distribution is difficult without good marketing).

    The fact that other online games are not very good or successful is irrelevant, you see the same trend with stand alone games and business in general. The fact that the online connectivity provides a more agile response to research and development is where the real value proposition lies, and what will increasingly move the industry (not just TES) towards always connected gaming.
  • JD2013
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    Given the amount of millions that Skyrim made Bethesda, I am going to go with no.

    /endtopic
    Edited by JD2013 on August 28, 2014 1:00PM
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • raglau
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    firstdecan wrote: »

    Again, I'm not trying to slag the franchise, they had me at Morrowind. It is a phenomenal franchise. I'm providing a third option to the OP's question. It is phrased in such a way that the OP wonders if the success \ failure of ESO will affect the stand alone games. My answer is no, because I think the stand alone games will simply be affected by the realities of technology.

    Whilst I don't necessarily agree with everything you are saying, I understand your line of reasoning.

    Do you think that they may try to add some inter-operability between ESO and TES, to increase the value-add (and hence incentive) to owning both games?
    This is something I have been pondering as a technology enabled change. Our highly connected world breaks down some of the silos between online\offline, and therefore solo\multiplayer.
    Edited by raglau on August 28, 2014 2:51PM
  • JKorr
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    Moonglum83 wrote: »
    RazielSR wrote: »
    brandon wrote: »
    If eso fails (doubt it) it will not hurt the tes franchise. Zenimax and Bethesda are 2 different companies, Bethesda has produced a lot of quality games and I really don't think one game by a different company is going to do anything.

    But its all owned by the same one company, so if one branch lose a lot of monety, all the branches will be affected maybe?

    Pretty sure that is not how business works, especially brands under an umbrella organisation.
    if there are still comming single player TES games
    how many warcraft games have you seen after wow ... exactly

    This is not WoW or Blizzard. I'm not trying to invalidate your argument, but this old comparison is becoming so overused it is on the verge of becoming a cliché.

    What is you argument, anyway?

    my argument? that I fear we'll not see another single player TES soon

    Chances are we won't. Not because of Zenimax doing ESO, but because there is a high probability that what Bethesda is working on now is Fallout 4. After FO4 they might get back to the Elder Scrolls. Personally, I'm anticipating the ES game more than FO4, even though I'll probably get it. Although as long as ESO is around I won't have to worry about what to do with my game time.
  • Pallmor
    Pallmor
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    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You joke, but I would bet anything that Zenimax/Bethesda have at least considered doing one.
  • raglau
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    Pallmor wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    You joke, but I would bet anything that Zenimax/Bethesda have at least considered doing one.

    I guess in a way they'd be foolish not to at least think about it, from their perspective at least. Once the framework is in and working for ESO, what's to stop them porting the Fallout world into it, most of the work is done...

    So I would match your bet ;)
    Edited by raglau on August 28, 2014 2:24PM
  • Pallmor
    Pallmor
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    Xenite wrote: »
    Virtually all the bashing I see is forum trolls on gaming sites. It's not because they have even played the game, they want it to do poorly in the hopes that it will go F2P. Some want it to fail so they can actually play it free.

    How sad is that.

    Never underestimate how cheap some people are. I once had to remove a virus from a computer that a guy got from downloading a pirated game that he could have bought for $5 on Steam.

    I really hope ESO never goes F2P. The monthly fee is at least somewhat of a barrier against the annoying cheapskates, kids, and the worst of the gold farmers.
  • Dovhakiin
    Dovhakiin
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    Nah,other companies have done worst and nothing happened with their respective VG series...
  • Elsonso
    Elsonso
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    They can do an Elder Scrolls MMO because the lore spans centuries (thousands of years) and there is so much room to play that it really is a no-brainer. The single player and MMO versions can both be developed independently of each other.

    ESO has no calendar, no clocks, no passage of time once the game starts. They are free to create expansion packs that happen years after the base game. They can easily do this without making any impact on TES 6. Certainly, lore from ESO can make it into TES 6, but TES 6 will be a completely independent game.

    Fallout spans a few decades (<150 years) and location is really what separates that game, not time. A Fallout MMO would have to co-exist within the existing Fallout lore, and while there are blocks of space and time that could be used, there would be much less freedom. They could place the MMO in the years between FO1 and FO2, or the years between FO2 and FO3. If they put it after FO4, assuming that it is after FO3/FNV, then they effectively cut off any new FO5 development.

    But, in all seriousness, nothing in Fallout is epic enough for an MMO. The Fallout games are wonderful and I love playing them, but at the core they are all about local skirmishes to determine who controls a particular bit of destroyed property. These things do not make an epic MMO and I see no room in the lore for anything epic to happen. The Fallout world is already close to rock bottom, that is sort of required for a post-apocalyptic game, so the only direction to go is up. Every epic story worthy of an MMO that I can think of ends the franchise.

    The Elder Scrolls lore allows for, and includes, epic world spanning end of the world events. While the game play is localized to the area covered by the game, the threats from Dagoth Ur, Mehrunes Dagon, Alduin, and Molag Bal are larger than the game. As long as these threats are defeated, the games can go on.



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  • tordr86b16_ESO
    tordr86b16_ESO
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    Resueht wrote: »
    I fell asleep reading this thread and had a daymare about a Fallout MMO created by Zenimax. lol

    A Fallout MMO was in the works for awhile, but not by ZOS. I think it was Interplay, if I'm not mistaken. I had signed up for email updates but haven't received one in over 2 years...

    Now what I'm curious and cynical about is a Witcher MMO, which is taking beta signups now. This seems like a logical step since Witcher 3 is definitively the last of Geralt so storywise they can do whatever they want. Just not sure if it will have the same pull as TES. Still love both series though.

    The reason you haven't heard anything is because it got canned.
  • Ragefist
    Ragefist
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    Why is everyone obsessed with games failing?

    Sounds like some people would enjoy a game to fail just for the sake of forum drama
  • kevlarto_ESO
    kevlarto_ESO
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    Bad mouthing and bashing, happens to all games, a big title like ESO, etc etc will get more than it's share of hate doom and gloom the sky is falling.

    One thing games fail to people on a personal level because it was not the game they dreamed it would be, and really has nothing to do with the overall health of the game, I have played mmos for many many years, I see no signs of doom here, I have not heard of huge layoff's, key people like the Konk, Page, and wheeler are still employed, the updates are still coming, when they are at shows they seem to be towing the line.

    Prime time US east coast cyrodill is locked across all three factions, and I see people out in the world, I see lowbies in the starting areas, the gmae appears healthy. There are spots where it is tough to find people, but for the most part people are just speard out all over the game.

    But if ESO was to fail would it hurt Elder Scrolls single player game, I doubt it because there is a huge player base of people that love the single player game, and would never play anykind of mmo, those people see ESO as an abomination, nothing wrong with that different stokes for different folks.. :)
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