On silly me, until you wrote that I thought you wanted a challenge, when all along it;'s about loot, as usual.bertenburnyb16_ESO wrote: »so scale down, but keep loot equivalent the the actual player lvl
xarguideb17_ESO wrote: »Several friends have joined ESO.
They are having trouble starting the game solo. They die a lot and get frustrated.
xarguideb17_ESO wrote: »Several friends have joined ESO.
They are having trouble starting the game solo. They die a lot and get frustrated.
You're kidding right (damn hopefully even trolling) They are dying a lot in the early stages of the game? This has to be the most watered down, newb friendly MMO I have ever played. You could fart and kill half a dozen nearby mobs !
If however you really are being serious and your friends are getting frustrated at dying so often I recommend you tell them to re-evaluate if ESO is the game for them ! ?
Dyabolikal wrote: »xarguideb17_ESO wrote: »Several friends have joined ESO.
They are having trouble starting the game solo. They die a lot and get frustrated.
You're kidding right (damn hopefully even trolling) They are dying a lot in the early stages of the game? This has to be the most watered down, newb friendly MMO I have ever played. You could fart and kill half a dozen nearby mobs !
If however you really are being serious and your friends are getting frustrated at dying so often I recommend you tell them to re-evaluate if ESO is the game for them ! ?
Wow...... not everybody has the same skills as you. Though I am not sure how downscaling would really work, I would like to be able to help my friends play this game the last thing I would want to do is recommend they play another game because they die a lot.
Dyabolikal wrote: »xarguideb17_ESO wrote: »Several friends have joined ESO.
They are having trouble starting the game solo. They die a lot and get frustrated.
You're kidding right (damn hopefully even trolling) They are dying a lot in the early stages of the game? This has to be the most watered down, newb friendly MMO I have ever played. You could fart and kill half a dozen nearby mobs !
If however you really are being serious and your friends are getting frustrated at dying so often I recommend you tell them to re-evaluate if ESO is the game for them ! ?
Wow...... not everybody has the same skills as you. Though I am not sure how downscaling would really work, I would like to be able to help my friends play this game the last thing I would want to do is recommend they play another game because they die a lot.
It's nothing to do with 'my skills' but if these people are getting frustrated then they are not enjoying the game. After all this is a game and meant to be enjoyed, if they cannot manage that in the early stages they definitely won't later on.
fromtesonlineb16_ESO wrote: »On silly me, until you wrote that I thought you wanted a challenge, when all along it;'s about loot, as usual.bertenburnyb16_ESO wrote: »so scale down, but keep loot equivalent the the actual player lvl
No, ZOS shouldn't do this.
On-level at level 20, say, is a damned sight easier than on-level 50 due to there being far more complex battle mechanics the higher you go, so doing what you ask would make end-game gear far easier to get .. which I guess is what you're after?
When I read the topic I must admit I was like "oh no!" but thinking about it, I would love to support low level players and help them throug tough areas (even though I have a hard time thinking of any that felt hard to me, and I'm certainly not a good player)
I wouldn't need any scaled loot (not even upscaled one) but that's just me.
Gigglesnort wrote: »I agree with @KhajitFurTrader.
They should also make it that since all your characters (account) automatically join the guild(s) you are in, they should be able to quest with guild members even if they are different alliances.
It doesn't make sense to allow different alliance to be in the same guild(s) but not quest together.
What's the sense of being in a guild if you can't join them on adventures and what guild are you loyal to since you can join 5 of them and if you are different alliance can battle against them in pvp and "spy" using guild chat on the movements of each other.
Dyabolikal wrote: »
Wow...... not everybody has the same skills as you. Though I am not sure how downscaling would really work, I would like to be able to help my friends play this game the last thing I would want to do is recommend they play another game because they die a lot.
This system sounds like exactly what I'd like to see. The only thing I would add to it is the ability to queue in the group finder tool for lower level dungeons, and have it so that the level scaling automatically occurs in such a case when you find a group. This would solve the problem I always have where I've out-leveled a zone's group dungeons by the time I get around to wanting to find a group to run them...For anyone wondering how down-scaling would/could work, I'd refer them to the system used in Final Fantasy XI online. They called it "Level-Sync" and it was one of the most well-thought-out systems for level scaling I've ever seen in any MMO (one of the few things that game did really, really well).
Basically, if two or more people (with different levels) were in a party together, the party leader had the option to enable/disable "level-sync" which would reduce the levels of all party members to match the level of the leader. It would not raise the level of anyone else in the party that was lower lever than the leader, only reduce higher-level players.
Any gear worn by the reduced-level players would be scaled appropriately, and the player could still receive xp and loot equivalent to that reduced level. The level restriction was automatically removed if the player left the party (or left the area the party was in) so the reduced level couldn't really be exploited.
Player skills would NOT gain xp, so there was that small drawback to being level-synced, but that just helped to further prevent exploitation.
Overall the system worked incredibly well to allow people of different levels to play together, without really being easily exploited for other purposes. There was even a 30-second delay for enabling/disabling the sync, to prevent people from being able to quickly de-sync in a panic situation to save their butts.
If ESO could implement something of this nature, along with a system to allow players to play in the same phase with others (perhaps also a "phase-sync" system to force all players to the party leader's phase?), it would virtually eliminate any issues people would have with partying with their lower-level friends.
In the long run, I think the implementation of systems like this will be mandatory for ESO, as the game grows older and attracting new players becomes a necessity for the game's survival.
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