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why eso is only about spaming 1 skill ?

  • Stranglehands
    Stranglehands
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    The only time you really have to be sophisticated with active skills is in pvp really. That's why I get bored of doing PvE questing with a damage dealer, because you can just have an all purpose attack pattern that you hardly need to vary at all
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • AlexDougherty
    AlexDougherty
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    The only time you really have to be sophisticated with active skills is in pvp really. That's why I get bored of doing PvE questing with a damage dealer, because you can just have an all purpose attack pattern that you hardly need to vary at all

    True, even my DK is usually flame breath, and lava whip the living daylights out of them.

    Without a more larger bar and a more varied skillset to build from, we choose the most utilitarian builds we can, so we won't be cursing at the wayshrine, reslotting our bars.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • reften
    reften
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    In some situations, 1 skill is all you need. If you're already down below 25% health when I get to you, I'll spam Impale over and over.

    If I start a fight without my sneak advantage, i'll spam vieled strike...at least till you're down to 25%

    If I'm sneaking and getting read to attack you, i'll hit ambush followed by spamming of veiled strike, followed by impale. If you try to run, I switch to sword and board and use Shield Charge.

    If I'm on a keep wall defending, I equip my bow and go with snipe + light attacks with piercing mark. But if you're a vampire, I'll just spam silver bolts.



    So you can see, in some instances, I only use 1 skill...but don't think that just because I used 1 skill to take you down, that that is the only skill I know.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Zanderscotxub17_ESO
    Yes you can spam one skill and be effective but to be great you still have to use combinations to buff that skill or to survive why using that skill. Synergy is king in eso. Eso combat is more visually enjoyable and more difficult than cooky cutter mmo where u could just macro keys and leads to boring gameplay. Eso you have to watch the combat and strike or dodge at proper times.

    To say eso is less skilled than other mmo is a farse and you either
    A. Dont play eso
    B. Dont know how good your character can be with synergies of skills.
    C. Never played pre-Vr nerf

    Btw thos cd games you can play with no skill even with a blindfold. Eso you have to be VISUALLY engaged or you will be 2 shotted in boss fights
    Edited by Zanderscotxub17_ESO on August 27, 2014 4:25PM
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Because a resource managment system takes alot more skill than a cooldown rotation system. Also if you are spamming 1 skill you are not nearly as effective as you could be combining differnt abilities
  • Stonesthrow
    Stonesthrow
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    It's all situational. Think about the buffs… basically the actives that could have been passives in a perfect world, need them up and running.

    Have a setup for easy dungeons, harder dungeons, utilizing just AOE vs single on Little Boss vs single on Big Boss and of course a completely different PvP setup. I got scribbled charts on my wall man… CHARTS!

    2 bars to use, and I use probably 6 skills off of them constantly with a couple others riding a buff on both bars.

    I love the way this game does it after years and years of *** rotations based on simple cool downs. Very much prefer resource management over timers.

    Simply put, you can't use just 1 ability or even 2 in an even remotely difficult situation… unless you prefer to suck and die.
  • reften
    reften
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Because a resource managment system takes alot more skill than a cooldown rotation system. Also if you are spamming 1 skill you are not nearly as effective as you could be combining differnt abilities

    great point here. Countdown timer on abilities just means you have to play this little mini-game of hit the button when the timer runs out.

    It's give and take. If one skill is kicked people's a**, figure it out. Is it a fire based/magicka based attacked? Load up on fire resist/magicka resist. Do they ball up and run as a zerg? Put some meat bag catapults up and coordinate timing to shoot all at the same time.

    Try different tactics. I honestly have no problem with the zerg ball...how is it any different than 8 NBs coordinating snipe attacks? (most fun I've had in a while btw)
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Ridicularded
    Ridicularded
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    Biting Jabs/Puncturing Sweep is probably the best Templar skill. I run Puncturing with Brawler and Blazing shield on my 2h bar. That stacks shields for days with a sort of passive heal from Puncturing AoE, which allows me to ditch a healing skill on that bar for more utility/dps. It's just the one skill that doesn't really have a drawback, especially in large mobs.
    Edited by Ridicularded on August 27, 2014 5:14PM
  • Ridicularded
    Ridicularded
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    Hakhan wrote: »
    I think the system we have is so limited... 5 slots for skills? It could be expanded to 10... 1~0 of the keyboard... More versatile i think. More combos and combinations depending of opponent we fight.

    That would just encourage carbon copy builds. Everyone would apply 2-3 weapon skills, and 7 other class related skills deemed the "best". At least with a smaller bar, people have to be a bit choosey as to what they use. Sure, a lot of builds are similar, but there are always those who have 1 or 2 different skills depending on the play style.

  • GnatB
    GnatB
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Being able to use multiple abilities with arbitrary cooldowns isn't "skill". And adding cooldowns to try to achieve such is lazy design. *Good* design is having different abilities that are most useful under different situations, and/or synergize well together and actual skill is having the intelligence to plan which abilities will be most useful in a situation so as to have them available, as well as using them when in the appropriate situation.

    Personally, I rather like ESO's 5+1x2 skill limitation. It means you have to plan ahead and figure out which skills will be most useful for a given fight/area. My only real complaint is certain skills need to be on both bars for some reason that I've never figured out.
    Achievements Suck
  • MasterSpatula
    MasterSpatula
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    It's not.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • jambam817_ESO
    jambam817_ESO
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    charley222 wrote: »
    Umm what? Who does that? I use a variety of skills. Sometimes I use just the one skill bar sometimes bit depending on the battle. I have used all my skills and still trying to figure out which rotation I like the best. Never onced did I spam a single attack.

    why you will make rotation your skill have any countdown
    you just have to spam the one who make the most damage
    amost everyone do that , dont told me the mage who make aoe have skill rotation lolol never you see that before lol

    Sorc 5 light, 2 med

    Bar 1
    Crushing Shock
    Shards
    Mage's Fury
    Degeneration or Clannfear, depending
    Inner light

    Bar2
    Lightning Splash
    Impulse
    Encase
    Dark Deal or Clannfear, Depending
    Innerlight

    I use all these skills, and as you can see, even switch out depending on the situation.

    I understand your post OP, but don't really understand why it bothers you. People who spam one skill fail, as others have pointed out.
  • Exarch
    Exarch
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    GnatB wrote: »
    Personally, I rather like ESO's 5+1x2 skill limitation. It means you have to plan ahead and figure out which skills will be most useful for a given fight/area..

    I see this a statement quite frequently, personally I find that the lack of any way to gather strategic intelligence about a given fight or area means that you're largely just guessing, which doesn't really feel like planning to me. Combine that with how annoying I find repeatedly swapping abilities in and out of two action bars and I just leave the abilities I find most generally useful on my bars the vast majority of the time.
  • ShadoPanauin
    ShadoPanauin
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    This guy was the same one who complained about AoE abilities. He showed a picture of his death recap = all single target abilities hit him.
    R.I.P. Million Reasons to Bomb, he triggered ZOS

    Characters:
    Million Reasons to Rename - AD Magicka Nightblade
    Lúcio C - AD Stamina Sorcerer
    slaughterfishlivesmatter - AD Stamina Nightblade
    Million Reasons to Rake - DC Stamina Sorcerer
    Shadopandauin - EP Magicka DK
    Million Reasons to Lag - EP Magicka Sorcerer
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Hakhan wrote: »
    I think the system we have is so limited... 5 slots for skills? It could be expanded to 10... 1~0 of the keyboard... More versatile i think. More combos and combinations depending of opponent we fight.

    I dunno what you people are doing. I use both bars all the time, sometimes I'll switch a few times in one fight. Works just fine.
  • DMuehlhausen
    DMuehlhausen
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    This was probably answered already. They explained the thought behind no cool downs. It's to make the combat feel like Elder Scrolls. I get through some fights, because I run out of resources or because I choose, with nothing but heavy / light attacks and blocking just because I want to.

    This is how Elder Scrolls combat always has been, and always will be.
  • Cody
    Cody
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    iv seen DKs and destruction staff people spam flame lash and impulse entire fights. sometimes this will work for them, but usually it does not, and they find themselves slaughtered. I actually have a good laugh when someone tries to spam one ability an entire fight. Templars for example, half of them spam puncturing strikes, the ENTIRE battle. im serious; that's all they will do. All I have to do to beat this is roll to the left/right once, and watch them jab at the air and waste their mana, then tear them apart. the only time you should not be able to kill/escape someone doing this, is in huge impulse zergs. I have a feeling that is what you mean.
    Edited by Cody on August 27, 2014 8:45PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Tapio75 wrote: »
    Yes, i see people spamming just one ability. Most prominent being templars with their glowy poking sticks of truth..

    That said, i also see them fail hard. They dont realise that it is the combination of skills that makes each build good and able to withstand large number of npc mobs. There is no best skill, there is many combinations to make things work well.

    Take Nightblade.. You could spam Strife all day long but you would be oom quite fast against more enemies plus when you dont use Agony and crippling crasp in conjuction witj strife(Swallow soul) you get numerous enemies hacking your face and often killing you.

    I use funnel health exclusively for attacks when I am running my heal/support bar. I can do this for quite awhile.

    Yesterday I faced off against a sorcerer who was using a resto staff, and he seemed to have infinitely more magicka than me though. After the third time of getting him down to about 100 hps and being out of magicka, only to have him use his apparently infinite magicka bar to heal to full, I finally ran out of resources and died. I was a tad miffed.
    Dear Sister, I do not spread rumors, I create them.
  • yelloweyedemon
    yelloweyedemon
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    My bro who plays a v12 sorc says that in pve he could just run into a pack of mobs and spam 1 (impulse) untill they are dead.

    I don't think it's a mechanic issue. It is specific skill issue. Take impulse for example. It is far too powerfull for what it is. In a game where targeting and AoE are some of the most important things, impulse makes it easymode. 360 radius with awesome damage, and reward (the effects) for spamming it.

    Other skills (take NB's concealed weapon for example), you could spam all day and you would be underperforming...
  • DuelWieldingCheesyPoofs
    All i see if impulse, will be funny when they nerf it, noone will know what to do then lol
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    My bro who plays a v12 sorc says that in pve he could just run into a pack of mobs and spam 1 (impulse) untill they are dead.

    I don't think it's a mechanic issue. It is specific skill issue. Take impulse for example. It is far too powerfull for what it is. In a game where targeting and AoE are some of the most important things, impulse makes it easymode. 360 radius with awesome damage, and reward (the effects) for spamming it.

    Other skills (take NB's concealed weapon for example), you could spam all day and you would be underperforming...

    I assumed this was a pvp question.

    PvP wise I am displeased that spamming impulse is as effective as a lot of single target attacks. PvE wise it probably shouldn't be as effective as it is, but man it makes dungeons so much less tedious.

    The problem with some of the aoes, and really the ranged magicka attacks in this game, is that they are simply too effective. For example, crystal shards is ranged, very effective cc, magicka based, and does very good damage. It's really just too good, even with the cast time.

    As a Nightblade, I am a member of the only class that doesn't have an ability that knocks down. I have to set it up using three attacks, and with players it's not possible. I do not understand this.

    The thing is, having these ranged instant cast spells (not including crystal shards in this obviously, though it is far too effective) as effective and efficient if not more effective than melee abilities is that it makes melee abilities worthless. Ranged attacks should always either be less damaging, less resource efficient, or have a cast time. I would say the life tap NBs have works pretty well for this. But you have plenty of abilities that are both ranged and resource efficient (and that includes staff light and heavy attacks) compared to melee attacks. There is more risk getting close to an enemy, it should bring more rewards.

    Combined with most melee attacks taking stamina, something that is already stretched thin by the need to break out of cc and block with it, you have a real problem.

    The only way to manage this, in my opinion, is to nerf a lot of abilities and people won't be happy with this. But balance wise, I'm not sure it wouldn't cause even more problems to just buff melee abilities, especially stamina based ones.

    I am always a fan of downgrading, instead of making everything too powerful.
    Dear Sister, I do not spread rumors, I create them.
  • Ragefist
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    Stx wrote: »
    In PvP, anyone who spams one ability will get owned hard. Unless you are in a zerg blob and just spam impulse... but then again you could go afk and let your cat walk on the keyboard and be okay in zerg blobs.

    I think you just nailed the OPs build and technique
  • soulclaw
    soulclaw
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    If I only spammed one skill all the time I would be dying a lot more often than I do.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • The_Sadist
    The_Sadist
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    It isn't.

    Well, that' not true, if you're a tank you basically block, taunt and perhaps cast the odd spell here and there.. But that aside if you're not utilising several different spells you're probably doing something wrong.

    A cookie cutter example: my Sorcerer uses Inner light passively, has Crushing Shock slotted (main DPS spell), Crystal Fragments (used if Crushing Shock procs it), two interchangeable slots (normally Spell Symmetry finds its way in one alongside either Elemental Ring or Endless Fury depending if I'm facing a boss or trash) and obviously an ultimate, but that's just me.
    Edited by The_Sadist on August 28, 2014 2:45AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • timidobserver
    timidobserver
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    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • charley222
    charley222
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Because a resource managment system takes alot more skill than a cooldown rotation system. Also if you are spamming 1 skill you are not nearly as effective as you could be combining differnt abilities
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."
    what is the most funny here , is anywhere are
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."

    the most funny most player defend the facts of using more of 1 skill for dps :)
    but in the game is realy not happent
    i`m using only 1 skill on my 2 hand because other are skill are usless in close combat let me explaine

    1 skill -Cleave make any damage
    2-Critical Rush hurt a lot but is my opener and not close combat skill
    3-Wrecking Blow amost usless to slow get roll most of the time or block or conter
    4-Executioner my only good skill in close combat so no choice spaming time
    5- Momentum buff any dps

    oh my class skill suck because i`m stamina build so all magika skill dont realy hurt :(

    Edited by charley222 on August 28, 2014 3:18AM
    the wall of the covenant
  • Daethz
    Daethz
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    Because specific spells far outmatch other ones.
    just like how staffs far outmatch melee weapons.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • charley222
    charley222
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    Daethz wrote: »
    Because specific spells far outmatch other ones.
    just like how staffs far outmatch melee weapons.

    your 110% right

    is easy to sneak and use 3 sec countdown spell skill or range

    but is not realy working it the 1 sec delay Wrecking Blow lolol everyone got the time to take a cup of coffee and move or block lol



    so yes i use 3 skill but only 1 in close combat and any rotation

    1-Critical Rush
    2-burning talon
    3-spam to the dead Executioner

    Wrecking Blow and Cleave 110% usless

    Edited by charley222 on August 28, 2014 3:29AM
    the wall of the covenant
  • timidobserver
    timidobserver
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    charley222 wrote: »
    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Because a resource managment system takes alot more skill than a cooldown rotation system. Also if you are spamming 1 skill you are not nearly as effective as you could be combining differnt abilities
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."
    what is the most funny here , is anywhere are
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."

    the most funny most player defend the facts of using more of 1 skill for dps :)
    but in the game is realy not happent
    i`m using only 1 skill on my 2 hand because other are skill are usless in close combat let me explaine

    1 skill -Cleave make any damage
    2-Critical Rush hurt a lot but is my opener and not close combat skill
    3-Wrecking Blow amost usless to slow get roll most of the time or block or conter
    4-Executioner my only good skill in close combat so no choice spaming time
    5- Momentum buff any dps

    oh my class skill suck because i`m stamina build so all magika skill dont realy hurt :(

    I guess you are convinced that your 1 skill method is the best way to play so I won't try to dissuade you of it. If it is working for you, have at it.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • charley222
    charley222
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    charley222 wrote: »
    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    Because a resource managment system takes alot more skill than a cooldown rotation system. Also if you are spamming 1 skill you are not nearly as effective as you could be combining differnt abilities
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."
    what is the most funny here , is anywhere are
    You gotta love those people that assume that everyone is doing what they are doing. The question you should be asking is "why am I using only one skill."

    the most funny most player defend the facts of using more of 1 skill for dps :)
    but in the game is realy not happent
    i`m using only 1 skill on my 2 hand because other are skill are usless in close combat let me explaine

    1 skill -Cleave make any damage
    2-Critical Rush hurt a lot but is my opener and not close combat skill
    3-Wrecking Blow amost usless to slow get roll most of the time or block or conter
    4-Executioner my only good skill in close combat so no choice spaming time
    5- Momentum buff any dps

    oh my class skill suck because i`m stamina build so all magika skill dont realy hurt :(

    I guess you are convinced that your 1 skill method is the best way to play so I won't try to dissuade you of it. If it is working for you, have at it.

    depend what you play for 2 hand yes because is the only option i see do you have something better ? but duels weild is a lot more fun because i use multi skill , but still not very good for dk because the skill line are desing for nb heany armor stamina build warrior realy suck in this game :( and is got so much usless build
    in the end what player do they use magika to build ultimate quick and spam vampire ultimate elder bat only lol
    is the only crap you see in pvp
    Edited by charley222 on August 28, 2014 4:49AM
    the wall of the covenant
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