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why eso is only about spaming 1 skill ?

  • AlexDougherty
    AlexDougherty
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    soulclaw wrote: »
    If I only spammed one skill all the time I would be dying a lot more often than I do.

    I think the idea was that we mostly spam one ability, of course we use all the abilities in our bars, just one or two most of the time. And it's true.
    Except for my sorc (in my case), two attack abilities and two summons, plus one more I'm testing out.

    If we just used one ability we would die in every boss fight, every dungeon, and most quests. But we don't use the variety that other mmos do, but we choose what abilities we have with more care.
    Edited by AlexDougherty on August 28, 2014 8:56AM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Soloeus
    Soloeus
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    Viability, and Optimization, really. I need to do max DPS while conserving Mana, and I have 5 abilities on both bars. As a Sorc, I run Inner Light so I really have 4 skills on both bars.

    1: Inner Light, Critical Surge, Dampen Magicka, Crushing Shock, Impulse.
    2: Inner Light, Critical Surge, Velicious Curse, Endless Fury, Crystal Fragments.

    U: Negate 1, Barrier 2.

    Sometimes I swap out Curse and Dampen for Volcanic Rune 1, Blessing of Restoration 2.

    Using my other potential builds gimps myself. I have a full healer build, full summoner build (3 of them), a tank build in the works. I use a combination of Light, and Heavy Attacks with my rotation and I am more concerned about managing my mana resource than I am about animation cancelling to empty my mana pool at the beginning of a fight.

    Within; Without.
  • CapuchinSeven
    CapuchinSeven
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    As much as some people came here and bash the OP and claim he's not right, he is right, many of the best builds in this game in both PVP and PVE are about spamming a single skill, nearly always a magic skill.
  • Soloeus
    Soloeus
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    As much as some people came here and bash the OP and claim he's not right, he is right, many of the best builds in this game in both PVP and PVE are about spamming a single skill, nearly always a magic skill.

    No matter how you reduce the damage of the "one skill" people will just use a different "one skill" instead and eventually every skill will do the damage of a light attack, which seems the desired outcome of many.

    Problem is, the "other skills" aren't as cost effective, or even useful. A cooldown would only force us into less DPS and render many aspects of the game impossible, they would have to nerf almost all PVE in that case.

    There aren't solutions that don't create more problems. I have seen a lot of QQ but no solutions proposed that actually address the issue.

    Within; Without.
  • Aziz006
    Aziz006
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    Because there is no cooldown for skills
  • Soloeus
    Soloeus
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    Aziz006 wrote: »
    Because there is no cooldown for skills

    If there were, everyone would do less DPS significantly and render many parts of the world impossible. Also, nobody would spend mana as fast so nobody would ever run out of mana.

    That is just 2 of the problems, so your solution means seriously nerfing every other aspect of Magicka and not just Casting Times.

    So it seems like you want this game to be based only on Light/Heavy Attacks with an occasional skill. What about all the people who wouldn't find that fun?

    Within; Without.
  • CapuchinSeven
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    Soloeus wrote: »
    As much as some people came here and bash the OP and claim he's not right, he is right, many of the best builds in this game in both PVP and PVE are about spamming a single skill, nearly always a magic skill.

    No matter how you reduce the damage of the "one skill" people will just use a different "one skill" instead and eventually every skill will do the damage of a light attack, which seems the desired outcome of many.

    What? When did I say skills needed damage reductions?
  • Fleymark
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    The op isn't saying you should. He's asking why you can.

    Problem is the vast majority of the content is too easy.

    Why go to the extra effort of maximizing the synergies of a build when one or two buttons accomplish the same thing 90 percent of the time? Just because one does this doesn't mean one can't be prepared and adapt the other 10 percent of the time. You fight stuff to kill it. Not to impress an audience. Why go to the trouble?

    I've been playing alts recently two of which are magicka builds and compared to my bow (stamina) nightblade main. In regular pre vet content its like night and day. Much safer, much less work. I'm sure a lot of this has to do with the lack of balance between builds, but I have a third alt that's a stamina build and he's rolling thru content that was a challenge for the main. Everything has gotten nerfed down. The tank died recently, but I'm not sure the casters ever have. And they generally can do anything with one ability with one or two added in for a particularly tough mob. But generally about any mob or pack can be killed with one ability if you block, avoid red, move around and weave light attacks. The occasional heavy when the opportunity arises. I never even needed siphoning on the main till vet levels now that's even been nerfed. It's still useful but not as dire as it was when I got vet ranks.

    So when you get a bunch of people unprepared for tough end game content or PvP don't blame them. They've just been playing the game. This is what happens when you tune a game for the lowest common denominator who wants to be able to solo everything.
    Edited by Fleymark on August 28, 2014 10:38AM
  • Soloeus
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    A cooldown IS reduction of DPS. People hit their current DPS with Animation Cancelling, and a Cooldown would prevent that, thus reducing DPS of every character.

    Edit: This would also reduce the speed at which people spend Magicka, thus increasing the number of Magicka everyone has at all times.

    So the final result is less DPS and Infinite Magicka.
    Edited by Soloeus on August 28, 2014 10:23AM

    Within; Without.
  • AlexDougherty
    AlexDougherty
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    As much as some people came here and bash the OP and claim he's not right, he is right, many of the best builds in this game in both PVP and PVE are about spamming a single skill, nearly always a magic skill.
    Fleymark wrote: »
    The op isn't saying you should. He's asking why you can.

    Problem is the vast majority of the content is too easy.

    Why go to the extra effort of maximizing the synergies of a build when one or two buttons accomplish the same thing 90 percent of the time? Just because one does this doesn't mean one can't be prepared and adapt the other 10 percent of the time. You fight stuff to kill it. Not to impress an audience. Why go to the trouble?

    ^These^

    As I said myself, we choose a utilitarian selection of skills, ie ones that get the job done. We can and do adapt when we need to, it's just most of the time we don't need to.

    for us to be using a wider selection of abilities, varying our routine, we would need larger skill bars.
    AT the moment we have one or two main abilities, that we use all the time, plus a few emergency abilities that we know come in handy in certain circumstances. That takes up all the bar, there is no room for any abilities that we like but lack the bang for buck.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • PharmaChief
    PharmaChief
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    Spamming one skill is not effective against anyone who has even a little experience in pvp
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