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Justice System - Player Guard Features

  • Drazhar14
    Drazhar14
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    Head shackle in the middle of town might be better than a jail, and easier to implement. At least the criminal would be out in the open and would be able to talk to other people for the duration instead of sitting there all alone in a cell (plus would be fun to see what kind of role playing goes down). Any kind of "restraint for x amount of time" system would make me happy. Cheese for everyone!
  • SkillzMFG
    SkillzMFG
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    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

  • Drazhar14
    Drazhar14
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    SkillzMFG wrote: »
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

    Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?
  • jamie.goddenrwb17_ESO
    Humor wrote: »
    Guard Skill tree line should also include this;

    http://www.youtube.com/watch?v=n8C4TCpdYlA

    Well yeah of course. Otherwise what's the point of being a guard if you can't dance for justice?
    I can has typing!
  • Drazhar14
    Drazhar14
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    I'd be okay with a special guard dance. But not gangnam style... please no. Pop culture has no place in Elder Scrolls.
  • Daethz
    Daethz
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    Ok if people are going to be hunted just based on being vampires.
    Vampires need to be extremely rigged, able to take on 20 players by themselfs at one time.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Drazhar14
    Drazhar14
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    Daethz wrote: »
    Ok if people are going to be hunted just based on being vampires.
    Vampires need to be extremely rigged, able to take on 20 players by themselfs at one time.

    Well, vampires are kind of a threat to society... anyways, like I said, they should only be attack-able in stage 4. The whole idea is that players keep feeding. Then they can stay disguised and avoid being attacked. Stage 4 should be weaker than stage 1 since vampires need to feed for nutrients.

    Zmax also needs to add routines to npc's. Make them go their home at night and sleep instead of standing at the same spot in the city 24/7. Then players can feed on sleeping npc's without waking them up. *Starts to reminisce about how much better the single player Elder Scrolls games are*

    On another note, it would be cool that, as a guard, you can pick up escort quests from npc's to act as their bodyguard for a short period. During this time, there will be random bandit attacks for example, and possibly player attacks on them. Maybe players could also hire you to protect them.
  • TehMagnus
    TehMagnus
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    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    I like the idea of guard skills being more powerful around settlements. I also support the idea of adding a jail to the town hall in each settlement. The way it is right now, if a guard catches you and kills you for committing a crime, you can just respawn at a wayshrine, which doesn't make much sense. After being caught/killed, players should respawn in a jail. From there, they should have 3 options. First is to pay their bounty off to be released from jail. Second is to attempt to use a single lockpick to break out. This option will keep their bounty on them. Third option is to wait it out, which should be a reasonable time. After all, somebody can just alt tab during this wait and surf the net or something (while thinking about what they've done!)

    It doesn't make sense that a player can join the dark brotherhood and thieves guild , and still be a guard. That is one of the reasons I propose a Guard Skill line - to balance that out and provide some abilities and passives which counter players using dark brotherhood and thieves guild skills. If it turns out you are allowed to be a guard and also join the dark brotherhood and thieves guild, then the guard skill line and passives should be much more situational.

    For those who agree to wait it out, they could be sent to a central prison somewhere and then be able to punch other detainees (Prison Fight Club), fight rats for sweetrols, try to escape etc etc ;). Something should be implemented for people who got married with rings of mara so they can visit their loved ones @ jail 8).
  • AlexDougherty
    AlexDougherty
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    Drazhar14 wrote: »
    - "Call for backup" skill to summon nearby npc guards to your location.

    This would essentially mean you get a permanent ally, because there is no way they could limit it to tracking down bounties. Which is why they won't do it.
    - Defeating a criminal will put them in shackles in the middle of town for 10 minutes, so that other players can throw tomatoes. Could also bring back jails with 3 options to escape. 1 Pay off bounty. 2 Break out with lockpick (keep your bounty). 3 Wait for time to run out, then bounty gets cleared and you may leave.

    Too open for abuse, you know someone has a 100G bounty on them, and decide to pick on them. While a friend has 17K bounty and you leave them alone.

    Not saying you personally would do that, but that's the negative PR spin on it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Merlin13KAGL
    Merlin13KAGL
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    Drazhar14 wrote: »
    - Ability to use a torch that detects nearby sneaking players (extended range if the player is a criminal).

    Or inadvertently set the town ablaze...
    Raash wrote: »
    Atleast give us something to spot vampires so we can engage them and put em down. they shouldnt be walking around the streets.

    Eyes...how about eyes?
    Drazhar14 wrote: »
    Drazhar14 wrote: »
    I also do not think vampires and werewolves should be able to get this skill line.

    why not?

    I do not think anyone would hire undead or werewolves as guards to enforce the law.

    Right, they would be almost completely ineffective.../sarcasm
    dsalter wrote: »
    werewolf would be fine as long as your not in form. vamps i'd say stage 4 = attack on sight and stages 2-3 are "you look ill, you should see a healer" unless you have a bounty on your head in which case it's "die vampire!" since vampires as blood sucky as they are, are slightly more accepted during this era due to the need for soldiers

    Vampires do not feed on NPC's in town at the moment. So long as you were not feeding, I would fail to see the need to be apprehended.

    No arrest for no law broken.

    If you wish to go this route, anyone that brings a familiar out, sneaks, or unsheathes a weapon in town should have mere moments to correct the situation.

    Who's to say the DK with his two-handed running through town is not a threat?
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    It doesn't make sense that a player can join the dark brotherhood and thieves guild , and still be a guard. That is one of the reasons I propose a Guard Skill line - to balance that out and provide some abilities and passives which counter players using dark brotherhood and thieves guild skills. If it turns out you are allowed to be a guard and also join the dark brotherhood and thieves guild, then the guard skill line and passives should be much more situational.

    Again, no law broken, no arrest. Presence does not ill intent make.

    If you insist on this, there should be Vamp only towns that would have the corresponding effect on the living. Come see us in Rivenspire, it's lovely this time of year.

    In regard to duality, the Thieve's Guild and Brotherhood don't exactly wear t-shirts with their Union # on it.

    Fame/Infamy would cure much of this. You're only ejected if you're found out.
    Drazhar14 wrote: »
    SkillzMFG wrote: »
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

    Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?

    It's the same reason you walk past Dremora that haven't noticed you. They're leaving you alone. You leave them alone. Otherwise, it's likely a death sentence (and most likely your own).

    As @SkillzMFG‌ indicates, that's not how it currently works. You feed to lessen the negative effects, but with the hunger (Stage 4) also comes more power.

    If feeding produced more power, I suspect no Vamp would be opposed.

    It does not currently reach an uncontrollable point, which is why we shouldn't be auto-attacked and why we won't be forced to slaughter you as a result.

    Think of it this way, sure that VR12 with the shiny gold plated daggers in each hand just stole an apple, but is it really worth dying for? I mean, it's only an apple...

    @Drazhar14‌, @Raash. @dsalter‌, you call your brethren, we'll call ours. We can all meet in town square and see how it turns out?

    @smeeprocketnub19_ESO, that work for you?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Drazhar14
    Drazhar14
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    Too open for abuse, you know someone has a 100G bounty on them, and decide to pick on them. While a friend has 17K bounty and you leave them alone.

    That is true. Time in jail could scale based on bounty then, with low bounties not even needing to go to jail.
    @Drazhar14‌, @Raash. @dsalter‌, you call your brethren, we'll call ours. We can all meet in town square and see how it turns out?

    Honestly, that would be epic, having large battles like that break out in town. But I'm just trying to throw out ideas and expand on lore. I know there can be good vampires and werewolves, so yeah my idea is flawed there.

    My point is, you could be running around with glowing red eyes and npc's will act like you are normal. Some will even talk to you about how much they hate vampires during quests, yet somehow won't notice that you yourself are a vampire. It's very unimmersive. At the very least, npc's could just get startled and make comments when a stage 4 vampire walks by.
    Edited by Drazhar14 on August 27, 2014 5:05PM
  • Venereous44
    Venereous44
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    Will there be any mechanisms to keep folks from accidentally hitting an NPC? Putting away your Volatile Familiar as you're running into town seems like it would always be a hazzard.
  • Halke
    Halke
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    Drazhar14 wrote: »
    SkillzMFG wrote: »
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

    Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?

    This. So much, this. I RP as a vamp and it annoys me so much that the game mechanic is the opposite of how it works for RP reasons. In RP I stay fully fed so I have my strength and can blend in. In game I stay stage four so I can afford my skills and not die miserably. WHY?! That said, with feed times right now, I am glad we starve for power.
  • Drazhar14
    Drazhar14
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    Will there be any mechanisms to keep folks from accidentally hitting an NPC? Putting away your Volatile Familiar as you're running into town seems like it would always be a hazzard.

    I was wondering the same thing. I don't want to accidentally hit an ability while in town only to have everyone come after me with pitch forks! I wonder if we will be able to sheath our weapons to stop combat like in the single player games.
  • FreedomDude
    FreedomDude
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    Drazhar14 wrote: »
    SkillzMFG wrote: »
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

    Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?

    In all TES games a stage 4 vampire is the strongest, vampirism is a disease, feeding on blood weakens the disease making you more "Human", without feeding your vampiric powers grow but you lust for blood and weakness to the sun/fire also increases.

    Stage 4 vampires should be attacked on site like in previousTES games, werewolf in beast form should also be attacked on site. This should hopefully have some consequence for being one of the "abominations" of Nirn.
    Edited by FreedomDude on August 29, 2014 11:22PM
  • Drazhar14
    Drazhar14
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    Drazhar14 wrote: »
    SkillzMFG wrote: »
    Drazhar14 wrote: »
    Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.

    If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros

    Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?

    In all TES games stage 4 vampire is the strongest, vampirism is a disease and feeding on blood weakens the disease making you more "Human", without feeding your vampiric powers grow but you lust for blood and weakness to the sun/fire also increases.

    Stage 4 vampires should be attacked on site like in other TES games, werewolf in beast form should also be attacked on site. The should hopefully have some consequence for being one of the "abominations" of Nirn.

    I guess that makes sense, thanks for clarifying.
  • Nic727
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    I agree with this idea. It could be nice to protect the city. Maybe we could be hired by the captain of the guard and everything work only if you wear the "guard" suit/disguise...
  • Nic727
    Nic727
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    Nobody want to be a city guard?
  • FilthyMudcrabs
    FilthyMudcrabs
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    Would it come with a weakness to arrows in the knee?
    Saw a mudcrab the other day. Dreadful creatures.
  • masonrules9
    Mordack wrote: »
    I don't really care about guard skill lines, I just want guards to scream "halt" at the people committing crimes, like in Daggerfall.

    https://youtube.com/watch?v=PpgIn-stxXk
    those are the best graphics I have EVER seen. How did I ever live with that.

  • Nic727
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    Mordack wrote: »
    I don't really care about guard skill lines, I just want guards to scream "halt" at the people committing crimes, like in Daggerfall.

    https://youtube.com/watch?v=PpgIn-stxXk
    those are the best graphics I have EVER seen. How did I ever live with that.

    lol

    halt, halt, halt...
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