Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros
Ok if people are going to be hunted just based on being vampires.
Vampires need to be extremely rigged, able to take on 20 players by themselfs at one time.
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
I like the idea of guard skills being more powerful around settlements. I also support the idea of adding a jail to the town hall in each settlement. The way it is right now, if a guard catches you and kills you for committing a crime, you can just respawn at a wayshrine, which doesn't make much sense. After being caught/killed, players should respawn in a jail. From there, they should have 3 options. First is to pay their bounty off to be released from jail. Second is to attempt to use a single lockpick to break out. This option will keep their bounty on them. Third option is to wait it out, which should be a reasonable time. After all, somebody can just alt tab during this wait and surf the net or something (while thinking about what they've done!)
It doesn't make sense that a player can join the dark brotherhood and thieves guild , and still be a guard. That is one of the reasons I propose a Guard Skill line - to balance that out and provide some abilities and passives which counter players using dark brotherhood and thieves guild skills. If it turns out you are allowed to be a guard and also join the dark brotherhood and thieves guild, then the guard skill line and passives should be much more situational.
- "Call for backup" skill to summon nearby npc guards to your location.
- Defeating a criminal will put them in shackles in the middle of town for 10 minutes, so that other players can throw tomatoes. Could also bring back jails with 3 options to escape. 1 Pay off bounty. 2 Break out with lockpick (keep your bounty). 3 Wait for time to run out, then bounty gets cleared and you may leave.
- Ability to use a torch that detects nearby sneaking players (extended range if the player is a criminal).
Atleast give us something to spot vampires so we can engage them and put em down. they shouldnt be walking around the streets.
smeeprocketnub19_ESO wrote: »
I do not think anyone would hire undead or werewolves as guards to enforce the law.
werewolf would be fine as long as your not in form. vamps i'd say stage 4 = attack on sight and stages 2-3 are "you look ill, you should see a healer" unless you have a bounty on your head in which case it's "die vampire!" since vampires as blood sucky as they are, are slightly more accepted during this era due to the need for soldiers
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
It doesn't make sense that a player can join the dark brotherhood and thieves guild , and still be a guard. That is one of the reasons I propose a Guard Skill line - to balance that out and provide some abilities and passives which counter players using dark brotherhood and thieves guild skills. If it turns out you are allowed to be a guard and also join the dark brotherhood and thieves guild, then the guard skill line and passives should be much more situational.
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros
Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?
AlexDougherty wrote: »Too open for abuse, you know someone has a 100G bounty on them, and decide to pick on them. While a friend has 17K bounty and you leave them alone.
Merlin13KAGL wrote: »@Drazhar14, @Raash. @dsalter, you call your brethren, we'll call ours. We can all meet in town square and see how it turns out?
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros
Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?
Venereous44 wrote: »Will there be any mechanisms to keep folks from accidentally hitting an NPC? Putting away your Volatile Familiar as you're running into town seems like it would always be a hazzard.
Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros
Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?
FreedomDude wrote: »Vamps at stage 4 should be attacked by npc's at the very least. I get what you are saying about those players not wanting to participate in PvP, and that's a fair argument. However, walking around as a stage 4 vampire without getting a reaction by npcs? That doesn't make sense.
If that's the case, then they should buff the vampire stage 4, since then the stage 4 would have more cons than pros
Stage 4 vampires should be weaker than stage 1. They need to feed to maintain their power, don't they? Why does not feeding grant more power (reduced ability cost)?
In all TES games stage 4 vampire is the strongest, vampirism is a disease and feeding on blood weakens the disease making you more "Human", without feeding your vampiric powers grow but you lust for blood and weakness to the sun/fire also increases.
Stage 4 vampires should be attacked on site like in other TES games, werewolf in beast form should also be attacked on site. The should hopefully have some consequence for being one of the "abominations" of Nirn.
those are the best graphics I have EVER seen. How did I ever live with that.I don't really care about guard skill lines, I just want guards to scream "halt" at the people committing crimes, like in Daggerfall.https://youtube.com/watch?v=PpgIn-stxXk
masonrules9 wrote: »those are the best graphics I have EVER seen. How did I ever live with that.I don't really care about guard skill lines, I just want guards to scream "halt" at the people committing crimes, like in Daggerfall.https://youtube.com/watch?v=PpgIn-stxXk