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why eso is only about spaming 1 skill ?

charley222
charley222
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amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
and player need to be a bit more skillful , i just dont understant plz explaine me ,
because now player only spam the best skill they have :(
i like move rotation skill because you use more of 1 skill , thank you for answer
Edited by charley222 on August 27, 2014 2:40AM
the wall of the covenant
  • ers101284b14_ESO
    ers101284b14_ESO
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    Umm what? Who does that? I use a variety of skills. Sometimes I use just the one skill bar sometimes bit depending on the battle. I have used all my skills and still trying to figure out which rotation I like the best. Never onced did I spam a single attack.
  • Tapio75
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    Yes, i see people spamming just one ability. Most prominent being templars with their glowy poking sticks of truth..

    That said, i also see them fail hard. They dont realise that it is the combination of skills that makes each build good and able to withstand large number of npc mobs. There is no best skill, there is many combinations to make things work well.

    Take Nightblade.. You could spam Strife all day long but you would be oom quite fast against more enemies plus when you dont use Agony and crippling crasp in conjuction witj strife(Swallow soul) you get numerous enemies hacking your face and often killing you.
    >>PC-EU Mostly PVE. Played since BETA<<
  • charley222
    charley222
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    Umm what? Who does that? I use a variety of skills. Sometimes I use just the one skill bar sometimes bit depending on the battle. I have used all my skills and still trying to figure out which rotation I like the best. Never onced did I spam a single attack.

    why you will make rotation your skill have any countdown
    you just have to spam the one who make the most damage
    amost everyone do that , dont told me the mage who make aoe have skill rotation lolol never you see that before lol

    Edited by charley222 on August 27, 2014 3:36AM
    the wall of the covenant
  • charley222
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    Tapio75 wrote: »
    Yes, i see people spamming just one ability. Most prominent being templars with their glowy poking sticks of truth..

    That said, i also see them fail hard. They dont realise that it is the combination of skills that makes each build good and able to withstand large number of npc mobs. There is no best skill, there is many combinations to make things work well.

    Take Nightblade.. You could spam Strife all day long but you would be oom quite fast against more enemies plus when you dont use Agony and crippling crasp in conjuction witj strife(Swallow soul) you get numerous enemies hacking your face and often killing you.

    maybe 1 vs 1 but in group player just spam and you get stun and die or you block and roll and no more stamina and die lol :(
    Edited by charley222 on August 27, 2014 2:51AM
    the wall of the covenant
  • ers101284b14_ESO
    ers101284b14_ESO
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    charley222 wrote: »
    Umm what? Who does that? I use a variety of skills. Sometimes I use just the one skill bar sometimes bit depending on the battle. I have used all my skills and still trying to figure out which rotation I like the best. Never onced did I spam a single attack.

    why you will make rotation your skill have any countdown
    you just have to spam the one who make the most damage
    amost everyone do that , dont told me the mage who make aoe have skill rotation lolol never you see before lol

    No I haven't, I use a dark knight so start with crippling slash to break their armor then I use low slash to lower their attack then cinder storm to do damage over time them volcanic tune if its a group and I need a second to heal then coagulating blood to heal myself. If I go one on one with a strong enemy I use razor armor instead of vocalinc tune. I also allow my stamina to build while using regular attacks so when crippling slash wears off I can use it again.
  • Arsenic_Touch
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    Inherent design flaw due to the current game mechanics of dps races for fights.

    They made certain skills for each class the most efficient use of resources vs damage and players have learned what they are and use them.

    There's really nothing they can do at this point without a complete combat skill overhaul.
    Edited by Arsenic_Touch on August 27, 2014 2:52AM
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  • Circuitous
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    Some builds work using one skill repeatedly, some don't.

    I'd argue that there isn't a substantially greater level of skill in working through a rotation endlessly without feedback compared to simply spamming one skill, either.

    As for ESO, some skills are just that good that it's viable. Against trash mobs I can get by just using Puncturing Sweep because it does everything I need to do in that fight. I could swap in different skills to be slightly more effective, but it's not really necessary.

    I don't personally know of any builds where mashing a single button ad nauseum will be the most DPS you can do, however.
    Thank Stendarr it’s Fredas.
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  • thorntk421
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    If your spamming one skill, you're doing it wrong. Most of the class/weapon skill lines(should) synergize with each other and, to be effective in combat need to be used together.
  • poodlemasterb16_ESO
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    As the above points out 'Johnny One Note' is missing a lot of what can be done.

    I hit my group, VR3 stuff now, with Pulsar as it strips them of 10% max health and hurts them a bit. That's the morph of the infamous Impulse and it's nice but more than 3, near level, opponents will kill you if that's all you do.

    Then I pound them with Crushing Shock, I mean pound I use most of what I got which is a lot. The critical's after a few shots of that, riding on flame burning crits mostly, I think, build up!

    Magic getting low so Silver Bolts, the sorcerer's friend, gets used up. Oh looky magic's back. ;)

    I have even been known to pop a few light attacks with an Inferno staff. I like heavy attacks on my Resto staff, a few benefits there of course.
  • AoEnwyr
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    As the above points out 'Johnny One Note' is missing a lot of what can be done.

    I hit my group, VR3 stuff now, with Pulsar as it strips them of 10% max health and hurts them a bit. That's the morph of the infamous Impulse and it's nice but more than 3, near level, opponents will kill you if that's all you do.

    Then I pound them with Crushing Shock, I mean pound I use most of what I got which is a lot. The critical's after a few shots of that, riding on flame burning crits mostly, I think, build up!

    Magic getting low so Silver Bolts, the sorcerer's friend, gets used up. Oh looky magic's back. ;)

    I have even been known to pop a few light attacks with an Inferno staff. I like heavy attacks on my Resto staff, a few benefits there of course.

    While @poodlemasterb16_ESO may not agree with the fashion sense of one of my characters, I have to agree with them on this point. Variety is important to both having an enjoyable gaming experience and also in understanding the full potential of your class.
  • SirAndy
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    charley222 wrote: »
    why eso is only about spaming 1 skill ?
    Well? confused24.gif
  • Stx
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    In PvP, anyone who spams one ability will get owned hard. Unless you are in a zerg blob and just spam impulse... but then again you could go afk and let your cat walk on the keyboard and be okay in zerg blobs.

    In PvE, some classes do have two button rotations with other abilities every so often. I don't do trials, so I can't comment too much on that, but its not like "rotations" from other games were hard either... PvE in general is pretty boring to me.

    Regardless, the only class in this game I can think of that would do well be spamming one ability is Templars with puncturing sweep... that skill is so good in pve its crazy. Great damage, AE, self heals, and the cost isn't too high.
  • sagitter
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    i don't use the same skills. I have a standard bar but i change skills on situations for
    example as a nightblade i have a config vs sorc, vs dk , vs templar and another pve/guards aoe dps.
  • sagitter
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    charley222 wrote: »
    Umm what? Who does that? I use a variety of skills. Sometimes I use just the one skill bar sometimes bit depending on the battle. I have used all my skills and still trying to figure out which rotation I like the best. Never onced did I spam a single attack.

    why you will make rotation your skill have any countdown
    you just have to spam the one who make the most damage
    amost everyone do that , dont told me the mage who make aoe have skill rotation lolol never you see that before lol

    That's not right because as nb stamina build, if i spam flying blade or snipe or swallow soul vs dk , it's only a waste of resources, or if i use all my best melee abilities vs a blazing shield templar i m dead meat. Dude , you have not done much pvp maybe...
  • zaria
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    Inherent design flaw due to the current game mechanics of dps races for fights.

    They made certain skills for each class the most efficient use of resources vs damage and players have learned what they are and use them.

    There's really nothing they can do at this point without a complete combat skill overhaul.
    You have some skills who are more effective than other for everyday use.
    As a sorcerer I mostly use Crushing Shock because of the high damage and high chance for cc effects, however I would be in serious problem killing 3 enemies with only it, need cc too, you also have the problem with running out of magic so you can not cast cc.

    Have played games with rotation and I prefer the system in ESO, yes then killing single enemies I tend to use one crystal fragment and then spam Crushing Shock, its the larger fights you have to use strategy in.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tankqull
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    because you have only 5 slot qbs.
    with 3-4 utility/situational skills you´ll only have one ability to be spammed left.
    math is simple ^^
    Edited by Tankqull on August 27, 2014 12:55PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • dennissomb16_ESO
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    The skills players use depends very much on what they are doing. yea if you are killing a wolf in the world I guess just using biting jabs is fine. reality is people use a variety of skills and even switch skills on bars based on the fight.

    As far as the OP comment about skill cool downs, I far prefer ESO's method. Instead of useless cool down on abilities they have made your resources far more precious. Spam to fast and you will be out of mana/stamina very fast and suffer for it. I far prefer that to having a cool down on abilities
  • Hakhan
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    I think the system we have is so limited... 5 slots for skills? It could be expanded to 10... 1~0 of the keyboard... More versatile i think. More combos and combinations depending of opponent we fight.
  • montgomery.luke07b16_ESO
    You have 10 skills and 2 ults if you are changing your weapon set mid fight, which you should be doing.
    By Hircine's hand i mark thee!
  • Stranglehands
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    Putting long cooldowns on skills seems like the worst possible thing to do.
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Hakhan
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    You have 10 skills and 2 ults if you are changing your weapon set mid fight, which you should be doing.

    Thanks, Captain Obvious. But i say 10 slots for each 2 weapons. 1 weapon, 10 slots, 2 weapons, 20 slots in total changing the weapons after level 15, 10 slot for each one, understand now?
  • montgomery.luke07b16_ESO
    No need for the attitude mate. They way you worded it looked like you didn't understand.

    A few reasons they didn't add more skills are mainly that they eventually are doing a console release and are therefore constrained with how many action abilities they can have due to controllers. Secondly ability bloat they wanted to avoid people having too much cc/ utility/ healing and damage moves in their builds.

    I'm content with the quantity of skills but then again I am a long time gw2 player so it's second nature by now.
    By Hircine's hand i mark thee!
  • purple-magicb16_ESO
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    charley222 wrote: »
    amost any other game skill have countdown .5sec to 1 min and player make skill rotation , is something very basic to remove cheap game play and spamer
    and player need to be a bit more skillful , i just dont understant plz explaine me ,
    because now player only spam the best skill they have :(
    i like move rotation skill because you use more of 1 skill , thank you for answer

    I don't do this. I may use one particular skill on a certain enemy more than others but that's bcoz it's the most effective skill to use usually due to enemy weaknesses. That's just smart strategy. Anyway, I thot ESO was all about play your way. Why does it bother you how other people play the game anyway? If it's a pvp thing, then it makes it easier for you bcoz your opponent is predictable.

    I don't agree with cooldowns. You'd be micromanaging your players. And for what really?
    Edited by purple-magicb16_ESO on August 27, 2014 7:21PM
    I don't comment here often but when I do, I get [snip]
  • Tapio75
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    You have 10 skills and 2 ults if you are changing your weapon set mid fight, which you should be doing.

    Problem with this is that even the more reliable weapon swap seems to fail 4 out of 10 times i try to use it.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Nestor
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    In some battles, I spam one skill. It takes longer to kill the enemies, and I like to watch them suffer. Especially healers, I even let them build themselves all the way back up before I hit them again a few times. Their death can not be too painful.

    However, a nice mix does take care of things faster. Some mixes work better than others.
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  • Hakhan
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    No need for the attitude mate. They way you worded it looked like you didn't understand.

    A few reasons they didn't add more skills are mainly that they eventually are doing a console release and are therefore constrained with how many action abilities they can have due to controllers. Secondly ability bloat they wanted to avoid people having too much cc/ utility/ healing and damage moves in their builds.

    I'm content with the quantity of skills but then again I am a long time gw2 player so it's second nature by now.

    Ok man. Sorry about that.
  • Korinth
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    Impulse, Impulse, Impulse.... 90% of the time with my sorc. when in mobs LOL

    Actually I do use a rotation against bosses... its all of 1 buff, 1 debuff (used as needed), 1 ability weaved with quick heavy attacks. the other ability is taken up by my clanfear or a magika regen ability and mage light.

    Problem is the infinite wisdom of Zeni allowing us to have only 5 slots on a bar. doesn't leave much room for anything else than a 2 or 3 button rotation max.

    I really wish Zeni would allow pets (clanfear/winged twilight) and non attack/permanent buffs (mage light) to have their own bar so I could at least slot a few more attacks.
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  • Joy_Division
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    You can spam one button, but that makes you a pisspoor PvP player who is incapable of adapting to different situations and will soon be out of resources.

    As to the why, the Elder Scrolls Series has always been about resource management as opposed to artificial cooldowns.

    You have 10 slots. If you place only 1 attack and just opt to spam impulse, you better hide in a zerg because you will lose every time against a relatively skilled player who thinks before pressing a button.
    Edited by Joy_Division on August 27, 2014 4:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Pseudonym
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    I use Snipe for ranged targets, then feather them with Poisoned Arrows and Strife. If they're heavily armored then I'll perhaps think about Piercing Mark; or if I want to stop them from entering stealth. I also have Crippling Grasp for kiting and slowing down people who retreat.

    That's just my first bar. My second bar is my melee two-handed weapon bar, which I use Brawler on packs for survivability, and Executioner on low health players to finished them off. I have Strife on this bar too, because I love it - and a couple of other skills that I switch in and out depending on the situation.

    TLDR; I use many skills. I would find limiting myself to just one skill to be extremely ineffective.
  • AlexDougherty
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    Tapio75 wrote: »
    Yes, i see people spamming just one ability. Most prominent being templars with their glowy poking sticks of truth..

    Templar abilities are not on a countdown, just with a third dedicated to healing the choices are limited, and the Biting Jabs is the most melee friendly.

    But I do like to throw the fireball as well, usually at the beginning.
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