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Should we have instanced gathering nodes/crates? (think GW2)

Aenra
Aenra
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We started with self-instanced "questing" (cause who needs groupd in an MMO anyway) and a non-instanced public node system..
Now that we are improving the grouping, can we also improve upon the node/crate thing? ala GW2 to name a example?

Because in the case of cup/crates, you have five different types of people going after the same thing:
- motif hunters
- recipe hunters
- provisioning mat hunters
- solvent (alchemy) hunters
- farmers that sell prov mats in stores for 6 and 7k a pop (and that's for t1 mats)
On top of that, you have a respawn rate that to my experience (log and check my toons and you will see how -not- a stranger i am to farming) are illogically slow.
What happens? You need only one, ONE person a touch ahead of you, and you are screwed.
Extra bonus on top because of the way you guys decided to handle inventory space. Makes people very, very picky. At the expense of others. One finds half empty crates/cupboards most of the time. Cannot tell you how many times i was going around simply emptying them up (they leave the crap and keep going) feeling stupid for doing so as all i'd be doing would be setting the next guy up. Nothing for me.

Because in the case of harvest nodes, you have four different types of people going after the same things:
- the people farming mats so they can auction them
- the poeple farming certain mats because its easier done in low level areas than in theirs and/or (they think) less competition
- the people that despite what their aim is, loot for example the jute and leave the worms for the next poor sod to find..see inventory above..or maybe just immaturity; this happens elsewhere too..result is, same as above with half empty crates
- the people trying to actually level their profession. Doubly unlucky if at the level's intended level. They cannot one-shot packs of mob, harvest node, gogogo

Now there are many ways to solve all the above, it's just that i (see: personally) think that self-instanced nodes would be best. I do not know how much thought went into this, or what your expecations in regards to player behaviour were, but.. problem..
Edited by Aenra on August 26, 2014 7:48PM
Pride, honour and purity

Should we have instanced gathering nodes/crates? (think GW2) 39 votes

Yes (if not identical, explain)
30%
ElventOrangeTheCatSer LoboPierre.Steegb16_ESObertenburnyb16_ESOdijksmanmickeyb16_ESOAenraMoonscythebluesodafizzBBSoonerdharbertLorgend 12 votes
No (because)
69%
Maddjujucromica81_ESOErykGrimmResuehtc0rpfrosth.darkomenb16_ESOMorienhtarkwisatzMorrawindJrocDhariusb92303008rwb17_ESOJessieColtThatHappyCatSoulScreamvyndral13preub18_ESOTavore1138MAOofDCj4k3s7aAuralia 27 votes
  • dharbert
    dharbert
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    Yes (if not identical, explain)
    All crates, barrels, desks, cupboards, etc... are already instanced only to you.

    The only things that are not instanced are treasure chests and resource nodes.

    I personally think that resource nodes should be instanced like containers are. On the other hand, I've never really had a problem gathering as many resources of any type that I want.

    If you gather resources in Craglorn, there is a stupid amount of every type, everywhere. You can't take two steps in Craglorn without tripping over a harvestable resource.
  • Nestor
    Nestor
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    dharbert wrote: »
    All crates, barrels, desks, cupboards, etc... are already instanced only to you.

    Yep, I have opened containers right after someone else has and had loot for me to take. Sure, it could be left behinds, but I can't imagine the Purple and Blue recipes are getting left behind by someone.

    There was a bug where a container would not give you anything, that is supposed to be fixed in a patch, if it was not addressed in this last one.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • dharbert
    dharbert
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    Yes (if not identical, explain)
    Nestor wrote: »
    dharbert wrote: »
    All crates, barrels, desks, cupboards, etc... are already instanced only to you.

    Yep, I have opened containers right after someone else has and had loot for me to take. Sure, it could be left behinds, but I can't imagine the Purple and Blue recipes are getting left behind by someone.

    There was a bug where a container would not give you anything, that is supposed to be fixed in a patch, if it was not addressed in this last one.

    Nothing is getting "left behind" by others players. When you look around a bank, house, etc... the containers that you see are instanced only to you. You may see a certain desk that is already open and empty, but another player sees that same desk as closed and containing an item.

    Players cannot take anything from each other where containers are concerned. Harvestable nodes, on the other hand, are not instanced per player and are available to everyone.



  • PBpsy
    PBpsy
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    No (because)
    I don't mind the non instanced resource nodes but the bait must go or the the node go puff if only bait remains there,
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  • Nestor
    Nestor
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    dharbert wrote: »
    Nothing is getting "left behind" by others players. When you look around a bank, house, etc... the containers that you see are instanced only to you. You may see a certain desk that is already open and empty, but another player sees that same desk as closed and containing an item.


    I am aware of that, however I have hit furniture that said it was not empty, and it turned out to be empty, that is the bug I was referring too. And that irks me as I have a muscle memory twitch to open the container, hit r, then tab to close it. Only with an empty container, the tab key opens my menus....(I remapped Tab to be the closer key)

    But I do chuckle at people who try to get in front of others to loot a piece of furniture or a crate or walk away if I loot a crate before they get to it.....

    Edited by Nestor on August 26, 2014 9:58PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • dharbert
    dharbert
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    Yes (if not identical, explain)
    Nestor wrote: »
    But I do chuckle at people who try to get in front of others to loot a piece of furniture or a crate or walk away if I loot a crate before they get to it.....

    Yes, I'd be willing to bet that there are quite a few players who don't know that containers are instanced per player.

  • JessieColt
    JessieColt
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    No (because)
    Harvest nodes and pickable treasure chests are constants, they are either there, or they are not (already harvested, waiting on respawn timers).

    All others are random loot and as provided in the post above ^ those containers are instanced to you. If you open a chest and get a recipe, the next person who opens the same chest (instanced to them) may get a motiff or a junk white item. Whether you got a recipe or not has no bearing on what the next person may or may not get by way of loot.

    Most likely there is a database somewhere that has a list of all available items that can be gotten from a cabinet, trunk, etc. That db also contains a percentage number for each item. Each time you open the cabinet, trunk, whatever, the system feeds 1 or 2 items from the list with the percentage weighing how much of a chance you have for getting any one particular item.

    Regardless of what the person before, or after you, gets, each time you open the box you have that same set chance of getting one of the items, based on the percentage in the db.

    As for getting junk items, yes, those have a higher percentage rate than other valuable items so you will always get more of those than you will anything else.
  • Nestor
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    JessieColt wrote: »
    As for getting junk items, yes, those have a higher percentage rate than other valuable items so you will always get more of those than you will anything else.

    As soon as I get my Crafters up to 50 in their skills, I am getting the filter that hides the trash. As it stands now, I need all the loot I can get for decon purposes. Not the container loot, but the mob loot and the filter I tried filtered everything.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nox_Aeterna
    Nox_Aeterna
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    Dont really care.

    A point i would bring up is the fact that , similar to this , being an achiv hunter i have hunted and killed multiple public dungeon bosses , these bosses take sometime to appear again , i saw a few take VERY long (almost two hours) , by doing this , im locking the other guy from also killing this boss for some good time and mind you , i do see others hunting the bosses.

    Im just guessing , but i think it takes far longer for some bosses to appear again , than it takes for a node.
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    No (because)
    No. There is a massive amount of everything in this game. Except the rare stuff that already comes from instanced containers. Funny how that works. Wait until runes are instanced and anything purple and above is as rare to find as a purple motif, only you have no way to log off/on to reset the rune and try again.
  • Elvent
    Elvent
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    Yes (if not identical, explain)
    I have always hated the greediness and rudeness of players in MMOs, so I vote yes.

    I do really get annoyed when I'm running to a node and the other person obviously sees me and he will sprint to it to make sure he gets it first...so rude.
  • Fruitmass
    Fruitmass
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    No (because)
    I haven't played GW2 since the queen's jubilee event so things might have changed but from what I remember the problem with instanced nodes (aside from the bots node porting) was that since everybody could hit the nodes there was an over abundance of harvestable mats which kinda killed the value.

    If nodes had predictable spawns with no competition from other players not only would the value plummet but it'd start to feel a little grindy running the same circuit gathering.

    Containers are a little different. Loot from crates and such is fairly random so the challenge there is having the time and patients in the hopes for rng to go in your favor. It would suck if you had to race a dozen people all over town just to open a dresser and find out the item you were looking for isn't even in there. So in their case instancing works.

    Resource nodes always give a set item, albeit in varying quantities, but in all fairness they do spawn up relatively quickly. So sharing those isn't that much of an issue.

    And I agree with PBpsy, there really should be a despawn timer on alchemy nodes once the flower's been taken. It's annoying when people leave the worms/crawlers behind.
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  • Nestor
    Nestor
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    Dont really care.

    Im just guessing , but i think it takes far longer for some bosses to appear again , than it takes for a node.

    There is a specific Boss Spawn Mechanic in the game, in that only a certain number of Bosses can be active at the same time in a dungeon, and the one that gets activated is random. It has nothing to do with the instance you are in. Unless you reinstance into a dungeon with a different population of players in it, but I think you have to delay your relog to get that.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GnatB
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    I don't care, it's a non-issue.

    As somebody else said, cabinets/etc. are already instanced. Only chests/resource nodes aren't.

    I don't think I've ever come to a resource node and only gotten "junk" out of it. If It happens did, then whoever it was that came before and took just the "good stuff" is a complete idiot. He should go get an addon that auto destroys bait/etc., and turn autoloot back on. As it is, he's wasting his time manually looting things to avoid the worms, which means I get more loot than he does.
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  • soulclaw
    soulclaw
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    After the first few weeks after launch in a MMO the rush for nodes calms down and one can gather as much as one wishes. There is no problem that needs fixing.
    Edited by soulclaw on August 27, 2014 1:26AM
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  • MAOofDC
    MAOofDC
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    No (because)
    Because of all the reasons above.
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  • Auralia
    Auralia
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    No (because)
    No as I have no problem finding plenty without even seriously looking. And I don't mind if people leave behind worms and crawlers as I'll gladly take them as I fish.
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