milesrodneymcneely2_ESO wrote: »
milesrodneymcneely2_ESO wrote: »
Attorneyatlawl wrote: »Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
guybrushtb16_ESO wrote: »Attorneyatlawl wrote: »Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
The latter part went right out the window when they introduced full disguises, and for the former, I'm not quite sure what exactly you mean by that?
Technically, I'm fairly certain that implementing appearance slots at an early stage is most likely less of a hassle then doing what they did already with craftable items of different varieties and their morphig through imp edition for example. Tacking it on retroactively might or might not be a real pain for sure, that depends on existing code, but conceptually it is really easy.
At this point thogh, I doubt they'll bastardize their own fairly expanded existing customization option and forget about crafting. Although I'd like it.
Couldn't agree more.Tootall2186 wrote: »milesrodneymcneely2_ESO wrote: »
You're beating a dead bush. Lol a few people have brought it up about pvp but seem to think someone's armor actually means something. Being able to use costumes in pvp already bring their side of the discussion to an end. Call it "elistism", or what have you. But some people like to act like they're the best thing since sliced bread. Yes you attorney. You know exactly how you're coming off so don't try and act coy.
Armor looks should be just for that. People shouldn't have to wear "x" armor weight just so they can compete. We want to look good too. Why do you think so many people are achievement hunting now for dyes. The easiest fix is to give us dedicated appearance slots for each piece of armor just like the costume slot currently.
OR, you could just play to the best of your ability and stop blaming your losses on an artificial crutch.Attorneyatlawl wrote: »So we have a problem, and your solution is to make it worse by allowing even more of the same issue? Most people thankfully do not use disguises still, and I would like to see them disabled in PVP at some point. Not add more....
Tootall2186 wrote: »milesrodneymcneely2_ESO wrote: »
You're beating a dead bush. Lol a few people have brought it up about pvp but seem to think someone's armor actually means something. Being able to use costumes in pvp already bring their side of the discussion to an end. Call it "elistism", or what have you. But some people like to act like they're the best thing since sliced bread. Yes you attorney. You know exactly how you're coming off so don't try and act coy..
milesrodneymcneely2_ESO wrote: »Couldn't agree more.Tootall2186 wrote: »milesrodneymcneely2_ESO wrote: »
You're beating a dead bush. Lol a few people have brought it up about pvp but seem to think someone's armor actually means something. Being able to use costumes in pvp already bring their side of the discussion to an end. Call it "elistism", or what have you. But some people like to act like they're the best thing since sliced bread. Yes you attorney. You know exactly how you're coming off so don't try and act coy.
Armor looks should be just for that. People shouldn't have to wear "x" armor weight just so they can compete. We want to look good too. Why do you think so many people are achievement hunting now for dyes. The easiest fix is to give us dedicated appearance slots for each piece of armor just like the costume slot currently.
milesrodneymcneely2_ESO wrote: »Okay, help me out here.
I'm not saying that looking at a gear set doesn't make it easier to figure out what your opponent might do.
What I want to know is why you're arguing that it's an integral part of PvP in this game.
Are you seriously fighting enemies that are running around out of stealth long enough for you to inspect their gear?
Are you really fast enough to figure out what your opponent is wearing and how to counter it between the time they open from stealth and the time you're able to activate your "Break Free"?
Is your visual acuity so great that you can peer into a zerg, filter all of the particle effects, and get a good solid look at the gear of a player that is moving, dodging, and slinging abilities all in a desperate effort to stay alive?
SERIOUSLY: Are you saying that it's easier for you to inspect a player's gear (and that you have time to do so) than it is for you to watch his/her animations and ability effects, and adjust your strategy accordingly on the fly? Because - if not - your reaction time simply isn't good enough to expect anything other than disaster in Cyrodiil. Your assertion that inspecting gear is critical to your success in PvP makes literally no sense to me, whatsoever.
milesrodneymcneely2_ESO wrote: »Okay, help me out here.
I'm not saying that looking at a gear set doesn't make it easier to figure out what your opponent might do.
What I want to know is why you're arguing that it's an integral part of PvP in this game.
Are you seriously fighting enemies that are running around out of stealth long enough for you to inspect their gear?
Are you really fast enough to figure out what your opponent is wearing and how to counter it between the time they open from stealth and the time you're able to activate your "Break Free"?
Is your visual acuity so great that you can peer into a zerg, filter all of the particle effects, and get a good solid look at the gear of a player that is moving, dodging, and slinging abilities all in a desperate effort to stay alive?
SERIOUSLY: Are you saying that it's easier for you to inspect a player's gear (and that you have time to do so) than it is for you to watch his/her animations and ability effects, and adjust your strategy accordingly on the fly? Because - if not - your reaction time simply isn't good enough to expect anything other than disaster in Cyrodiil. Your assertion that inspecting gear is critical to your success in PvP makes literally no sense to me, whatsoever.
Tootall2186 wrote: »Your reaction time and ability to change tactics on the fly and the ability to think ahead of your opponent are what make a good pvper. Not seeing what armor they have on. Like I said, armor should be for looks and looks alone. But again that's an entirely different discussion. The easiest fix, again, is separate costume slots per piece.
milesrodneymcneely2_ESO wrote: »SERIOUSLY: Are you saying that it's easier for you to inspect a player's gear (and that you have time to do so) than it is for you to watch his/her animations and ability effects, and adjust your strategy accordingly on the fly? Because - if not - your reaction time simply isn't good enough to expect anything other than disaster in Cyrodiil. Your assertion that inspecting gear is critical to your success in PvP makes literally no sense to me, whatsoever.
Attorneyatlawl wrote: »Tootall2186 wrote: »Your reaction time and ability to change tactics on the fly and the ability to think ahead of your opponent are what make a good pvper. Not seeing what armor they have on. Like I said, armor should be for looks and looks alone. But again that's an entirely different discussion. The easiest fix, again, is separate costume slots per piece.
Now you're just contradicting yourself, proving my argument FOR me. I literally just got done saying that "ability to change tactics on the fly" and "think ahead" are important parts of being a good pvp'er. You obviously have no interest in reading anything I have written, and have not done so either.
Attorneyatlawl wrote: »The first part is basically saying that what you describe of it being "copy-paste" couldn't be further from the truth in terms of the resources involved. If someone could simply conceptually think up a system in their programming work and have it exist with ease like you act, they'd probably be the richest man on Earth. The conceptual difficulty has absolutely no relation to the effort involved.
guybrushtb16_ESO wrote: »Anyway, my point was that not having appearance slots in favor of the functionally loosely similar crafting system was most likely not due to technical limitations but a conscious design decision, and I personally don't see it as a very good choice. It seems to me it was more born out of the desire to "do something unique" over something simple and elegant, and I don't like it very much for that.