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Would you like seperate "For Looks" armor slots?

Tootall2186
Tootall2186
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Myself being a Templar healer and having played a healer my entire mmo life of about 18 years. I've always been stuck wearing light or if I'm lucky medium armor. I've always loved the look of heavy armor in pretty much every mmo. But certain classes always get stuck wearing predominantly light armor to be at full strength. Would you like the option to be able to equip an additional set of armor basically "over" your current armor choice? They did a nice thing with the costume slot. But I'd like to be able to put on my own customized set of styles over the pieces I want.

Entirely for looks, no added bonus other than you can wear the armor style you need for the stats and then just slap on whatever pieces you want to make yourself look as you'd like.
Edited by Tootall2186 on August 24, 2014 6:30AM

Would you like seperate "For Looks" armor slots? 115 votes

Heck yes! I love playing dress up and I'm not afraid to flaunt it!
57%
Epsilon_Echomurtrem_ESOcromica81_ESOkevlarto_ESOarkansas_ESOh1roshim4_ESOmilesrodneymcneely2_ESOMissionStxDemiraSpectre45DragonLane555Olernkassandratheclericb14_ESOSoulshineFunkheaDAleriSadasIndorilYulsguybrushtb16_ESOjockjammerb16_ESO 66 votes
No! Just be quiet and play. I'd you want to wear "x" armor weight then do it! Even if you're gimping yourself.
19%
manyrabidratsMaddjujurophez_ESOSurragardMorienhtarkwisatzJrocThatRedguardGuyHeishieNumbrathorntk421anothermeCirithValariatplink3r1gudVuntertimidobserverUnholyPerfectionStranglehandsHorrum 22 votes
Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
6%
Nivzruo_ESOMercyKillingjamie.goddenrwb17_ESOTootall2186MeowGingerastrid81132Mondo 7 votes
Potato!
17%
Attorneyatlawlbertenburnyb16_ESOsimontheriault1b16_ESOAshySamuraimanny254phaneub17_ESOBrandoidKarikinciedreOrchishAuraliaNox_AeternaTheosisshadowz081PBpsyRidiculardedFruitmassWelkaCaunsidhDylan8125 20 votes
  • Tootall2186
    Tootall2186
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    Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
    Vote and discuss :)
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    I voted potato because I think it should have to be the same type as the equipped item in that slot, but otherwise I love appearance slots. Otherwise you take away any ability to see what kind of armor an enemy player actually has equipped.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Tootall2186
    Tootall2186
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    Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
    I voted potato because I think it should have to be the same type as the equipped item in that slot, but otherwise I love appearance slots. Otherwise you take away any ability to see what kind of armor an enemy player actually has equipped.

    Seeing someone's armor means nothing. I can be in all light armor and use immovable if I want. I just hate the fact that were forced to wear "X" armor weight to properly fill "x" role.

    Example being myself. If I slot 7/7 heavy over my current 7/7 light. Just my spell cost alone is changed enough to force me to wear light armor.

    I honestly think the game would be better off if we had the option to pick and choose any 5 of the passives from any armor skill lines and be able to wear whatever weight we wanted. The layout would basically be

    - Choose and wear whatever armors you like. Mix and match to your hearts desire.
    - Level 2, choose any 1 passive from either 3 lines.
    - Level 6, choose any 1 passive from either 3 lines.
    - Level 14, choose any 1 passive from either 3 lines.
    - Level 38, choose any 1 passive from either 3 lines.
    - Level 42, choose any 1 passive from either 3 lines.

    Each passive would have a flat, set bonus across the board.
  • Auralia
    Auralia
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    Potato!
    potato as I don't mind.
  • Phantax
    Phantax
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    RIFT had a system almost exactly like the one you are proposing. It worked perfectly as well, people could wear the gear they needed to play the game but the addition/visual slot allowed people to make so many variations in their appearance. It really did allow players to make their ideal character visually and you rarely saw two characters looking the same.

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • CPTproton
    CPTproton
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    Custom costumes would be cool, merging all the pieces into a one slot item like the current costumes.
  • Fruitmass
    Fruitmass
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    Potato!
    It was the only true choice :).

    Anyway, armor appearance doesn't matter that much to me but I wouldn't object if they started adding in new costumes. If it's just for looks go for it.

    As for choosing the passives, not in favor of that idea. It's part of the point of specialization.
    Beware all ye who log on for here there be typos...
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    I voted potato because I think it should have to be the same type as the equipped item in that slot, but otherwise I love appearance slots. Otherwise you take away any ability to see what kind of armor an enemy player actually has equipped.

    Seeing someone's armor means nothing. I can be in all light armor and use immovable if I want. I just hate the fact that were forced to wear "X" armor weight to properly fill "x" role.

    Example being myself. If I slot 7/7 heavy over my current 7/7 light. Just my spell cost alone is changed enough to force me to wear light armor.

    I honestly think the game would be better off if we had the option to pick and choose any 5 of the passives from any armor skill lines and be able to wear whatever weight we wanted. The layout would basically be

    - Choose and wear whatever armors you like. Mix and match to your hearts desire.
    - Level 2, choose any 1 passive from either 3 lines.
    - Level 6, choose any 1 passive from either 3 lines.
    - Level 14, choose any 1 passive from either 3 lines.
    - Level 38, choose any 1 passive from either 3 lines.
    - Level 42, choose any 1 passive from either 3 lines.

    Each passive would have a flat, set bonus across the board.

    It actually is very meaningful other than when inside of a zerg-on-zerg fight once the aoe's hit the fan :). If I see leather I know they're aimed at phys crit... if I see light I know they're aimed at a magicka build, and if I see heavy I know they're stacking a lot more physical mitigation than the other types as well as not having as strong a resource management except for a lot of block cost reduction. The armor line abilities are not relevant whatsoever to the actual importance if seeing what type of armor someone has equipped in smaller encounters. If you personally can't make use of said info is another matter, from what you're saying, but I sure as heck can.

    Knowing and quickly identifying key information about your enemies in PVP like this is what separates the winners from the losers in Cyrodiil. So yes, adding an appearance system for hiding your true armor type wholesale would be a major mistake in the gameplay department for PVP.
    Edited by Attorneyatlawl on August 24, 2014 12:52PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • AlexDougherty
    AlexDougherty
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    Silly options. :P

    But there are some nice looking earlier armours, and I would like to have that look later on in the game when I'm wearing statistically better armour (but not aesthetically).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.

    Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.
    Edited by Attorneyatlawl on August 24, 2014 12:58PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ItsGlaive
    ItsGlaive
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    YES!!!! Been asking for exactly this since pre-launch!

    And @Attorneyatlawl, this is one of the earliest examples of a cosmetic system and is still the best. There are also work arounds to your concerns - chiefly having the slots 'deactivate' when you enter PVP like in LOTRO
    Edited by ItsGlaive on August 24, 2014 1:21PM
    Allow cross-platform transfers and merges
  • Surragard
    Surragard
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    No! Just be quiet and play. I'd you want to wear "x" armor weight then do it! Even if you're gimping yourself.
    The issue here is PvP. I actually supported costume slots for a while but I respect the counter argument that in PvP you need to be able to look quickly and know what you're up against. I think the eye system is a perfect compromise to let you make armor look the way you want.

    If you really want to be a heavy armor Mage though at the end of the day the passive aren't so crazy that they would gimp your character unless you're playing a lot of PvP.
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • Orchish
    Orchish
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    Potato!
    I think that we should be able to pick our style for each armour. I do not think we should be able to wear 7/7 light and look as if we are in full heavy. Only because i like to know if the player i am fighting really is wearing heavy armour.
  • Daraugh
    Daraugh
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    As long as the cosmetically applied armor is disabled in PvP, sure!
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
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  • GnatB
    GnatB
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    I have to strongly disagree. I can't remember the last game I played that didn't have some sort of costume system, (so the PvP impact is already there. Edit: Including here in ESO. Last I checked the costume slot in ESO still functioned in PvP. So the whole "Identification" argument has already been lost.) *and* tend to be far more complicated to implement to boot. The second set of slots implementation is probably just about the EASIEST option to implement. Most of it is just cut 'n paste, with the appearance logic being based on the costume slot with the regular slot as a fallback. Easy Peasy.
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Call me cynical, but my bet is on Monetization. Appearance slots functionality is far harder to monetize than most of the other methods I've seen, whether that is real money monetization (SW:TOR, just about every F2P game I've ever played) or in-game cash sink (WoW)

    Edited by GnatB on August 24, 2014 6:46PM
    Achievements Suck
  • Nox_Aeterna
    Nox_Aeterna
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    Potato!
    I can see reason for and against this , so i will not vote for or against it , since personally i dont have a preference in this.

    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Tootall2186
    Tootall2186
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    Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.

    Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.

    No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.

    Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?

  • Soulshine
    Soulshine
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    Another game I used to play allows for cosmetic outfits to override you armor visually. You can make up an outfit with any piece of armor of any type, as they have a wardrobe component to the vault system where they can be stored and any char on your account can access what is in the wardrobe to cosmetically wear it. The feature is visually diabled upon entering PvP however, so the only thing visible out there was your actual armor.
  • Tapio75
    Tapio75
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    I want it for clothing as well. They supposedl7y had planned to put clothing to costume slot but i think it is terribly bad idea. Then you could just use small selection of clothes some art team has deemed good. Rather have this separate cosmetic slots, similar to LOTRO. Then you can mix your equipment from every peace of equipment available. That would be neat!
    >>PC-EU Mostly PVE. Played since BETA<<
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    GnatB wrote: »
    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    I have to strongly disagree. I can't remember the last game I played that didn't have some sort of costume system, (so the PvP impact is already there. Edit: Including here in ESO. Last I checked the costume slot in ESO still functioned in PvP. So the whole "Identification" argument has already been lost.) *and* tend to be far more complicated to implement to boot. The second set of slots implementation is probably just about the EASIEST option to implement. Most of it is just cut 'n paste, with the appearance logic being based on the costume slot with the regular slot as a fallback. Easy Peasy.
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Call me cynical, but my bet is on Monetization. Appearance slots functionality is far harder to monetize than most of the other methods I've seen, whether that is real money monetization (SW:TOR, just about every F2P game I've ever played) or in-game cash sink (WoW)

    I don't know what games you have played but that's completely irrelevant and out subscription games do not use costume slots in pvp. ESO has a handful of quest items allowed there that probably shouldn't be but saying "well there's already a small problem so let's just make t gigantic!" is absurd as a fix.

    And if you think qa'ing a full costume system with bug fixes and a whole interface rollout into an mmo service is as simple as copying ad pasting item slots in Microsoft paint. . .. I don't even need to say I assume, but can definitely say you have never touched any development work in your life and have no idea of what it entails.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.

    Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.

    No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.

    Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?

    The play how you want is to play a caster. That has zilch to do with costume slots, and if you're saying wait until the first cast to identify targets then you fall under the "can't make use of the information" category I described before. Not everyone can and that's fine but some of us can and do have to skill to do so precombat.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Tootall2186
    Tootall2186
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    Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.

    Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.

    No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.

    Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?

    The play how you want is to play a caster. That has zilch to do with costume slots, and if you're saying wait until the first cast to identify targets then you fall under the "can't make use of the information" category I described before. Not everyone can and that's fine but some of us can and do have to skill to do so precombat.

    Lmao glad you think you can determine my skill level from a forum post mr/mrs elitist. The biggest tell in someones build is the weapon they wield, not their armor/costume. So please contain your "ego" and keep the discussion civil and stop trying to flame someone you know nothing about.

    And play how you want means everything from armor slot to weapon slots to how you want to build your class. Which I think should've been done entirely different but that's a different discussion all together.

  • Vunter
    Vunter
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    No! Just be quiet and play. I'd you want to wear "x" armor weight then do it! Even if you're gimping yourself.
    Never mind.
    Edited by Vunter on August 25, 2014 1:42AM
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.

    Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.

    As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.

    Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.

    No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.

    Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?

    The play how you want is to play a caster. That has zilch to do with costume slots, and if you're saying wait until the first cast to identify targets then you fall under the "can't make use of the information" category I described before. Not everyone can and that's fine but some of us can and do have to skill to do so precombat.

    Lmao glad you think you can determine my skill level from a forum post mr/mrs elitist. The biggest tell in someones build is the weapon they wield, not their armor/costume. So please contain your "ego" and keep the discussion civil and stop trying to flame someone you know nothing about.

    And play how you want means everything from armor slot to weapon slots to how you want to build your class. Which I think should've been done entirely different but that's a different discussion all together.

    It's got nothing to do with ego, I'm sorry you're taking it as some kind of "flame" as you're calling it because that is not how it was written, intended, or stated so I have no idea where you are pulling that or any kind of "elitist" thing from except to try to bolster your argument by acting defensive. I have been perfectly civil and find it rather offensive that you are ignoring anything being said like that.

    Knowing what type of build someone is likely to be before engaging is something that skilled players can take advantage of (fact) when entering a fight in PVP. You may not think it's important but it is. All the weapon does is tell you a part of what their overall gear does. It is the exact same skill to figure the rest of their likely build off of their positioning, armor type, and identifying certain sets immediately when engaging if it's a smaller encounter, as it is to use just the weapon to do so. Take the argument you're making the rest of the way and you arrive at exactly what I'm stating.

    As far as "play how you want" that is what you choose to play: you can choose to be a melee caster, a physical melee'r, a ranged physical, ranged caster, a healer, a tank, or any combo in-between. Whether the combo you choose is a strong combination is another matter all together.
    Edited by Attorneyatlawl on August 25, 2014 1:55AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Theosis
    Theosis
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    Potato!
    I certainly wouldn't mind but player housing is higher on my list of wants.
    This is were my signature would be if I was allowed one.
  • Attorneyatlawl
    Attorneyatlawl
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    Potato!
    Theosis wrote: »
    I certainly wouldn't mind but player housing is higher on my list of wants.

    /drool, I look forward to that day...
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Evergnar
    Evergnar
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    Since costumes are already in the game sure. That being said I don't want to see Zos just mask the problems with armor types.
  • JoffyToffy69
    JoffyToffy69
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    Heck yes! I love playing dress up and I'm not afraid to flaunt it!
    I think that if you have it so you can apply a different looking piece of gear but of the same type, that would resolve the pvp argument.
    Light armor = different styled light armor, etc

    Or if we could just change the style, similar to the 'conver to imperial' feature. Using learned motifs of course
    Fun comes from diversity, balance kills diversity.
    Former Empress Serabii
  • MercyKilling
    MercyKilling
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    Why can't we just wear what we want and pick and choose any armor passive from any line and get the said passives. Maxing at the current 5/5 passives useable for armor...?
    I'm still upset there is no cosmetic modding in the manner of like...every. Elder Scrolls. Title. Since. Morrowwind.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
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