Attorneyatlawl wrote: »I voted potato because I think it should have to be the same type as the equipped item in that slot, but otherwise I love appearance slots. Otherwise you take away any ability to see what kind of armor an enemy player actually has equipped.
Tootall2186 wrote: »Attorneyatlawl wrote: »I voted potato because I think it should have to be the same type as the equipped item in that slot, but otherwise I love appearance slots. Otherwise you take away any ability to see what kind of armor an enemy player actually has equipped.
Seeing someone's armor means nothing. I can be in all light armor and use immovable if I want. I just hate the fact that were forced to wear "X" armor weight to properly fill "x" role.
Example being myself. If I slot 7/7 heavy over my current 7/7 light. Just my spell cost alone is changed enough to force me to wear light armor.
I honestly think the game would be better off if we had the option to pick and choose any 5 of the passives from any armor skill lines and be able to wear whatever weight we wanted. The layout would basically be
- Choose and wear whatever armors you like. Mix and match to your hearts desire.
- Level 2, choose any 1 passive from either 3 lines.
- Level 6, choose any 1 passive from either 3 lines.
- Level 14, choose any 1 passive from either 3 lines.
- Level 38, choose any 1 passive from either 3 lines.
- Level 42, choose any 1 passive from either 3 lines.
Each passive would have a flat, set bonus across the board.
guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Attorneyatlawl wrote: »Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Attorneyatlawl wrote: »guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.
Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.
Attorneyatlawl wrote: »Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
I have to strongly disagree. I can't remember the last game I played that didn't have some sort of costume system, (so the PvP impact is already there. Edit: Including here in ESO. Last I checked the costume slot in ESO still functioned in PvP. So the whole "Identification" argument has already been lost.) *and* tend to be far more complicated to implement to boot. The second set of slots implementation is probably just about the EASIEST option to implement. Most of it is just cut 'n paste, with the appearance logic being based on the costume slot with the regular slot as a fallback. Easy Peasy.guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Call me cynical, but my bet is on Monetization. Appearance slots functionality is far harder to monetize than most of the other methods I've seen, whether that is real money monetization (SW:TOR, just about every F2P game I've ever played) or in-game cash sink (WoW)
Tootall2186 wrote: »Attorneyatlawl wrote: »guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.
Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.
No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.
Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?
Attorneyatlawl wrote: »Tootall2186 wrote: »Attorneyatlawl wrote: »guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.
Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.
No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.
Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?
The play how you want is to play a caster. That has zilch to do with costume slots, and if you're saying wait until the first cast to identify targets then you fall under the "can't make use of the information" category I described before. Not everyone can and that's fine but some of us can and do have to skill to do so precombat.
Tootall2186 wrote: »Attorneyatlawl wrote: »Tootall2186 wrote: »Attorneyatlawl wrote: »guybrushtb16_ESO wrote: »I really wonder why any mmo developer would use a system other then appearance slots for customization nowadays, but somehow, they all seem to do.
Because it's a more complex system programmatically to implement and that has a cost, as well as it having a gameplay impact in player vs. player scenarios with target identification and role identification during combat.
As an example of this I can pretty easily tell if someone's wearing a set of Aether robes in light armor and thus know they are aiming for higher spellcrit, or a warlock set which then tells me they will have a longer sustain on their magicka on engagement due to the 5pc proc, as well as other common sets right now and that's within just one armor type. Appearance slots would compromise that completely, and if you allow different armor types across appearance slots from what the person is actually wearing that just eliminates an aspect of skill available in PVP fighting completely at that point.
Not everyone plays at a level where they care about these factors, but just because you may or may not, doesn't mean they aren't there.
No offense but seeing someone's armor in pvp means nothing. You can still wear a costume already so that itself makes your argument irrelevant. Plus within the first cast of a skill you should know your enemies makeup and being able to see their weapons you can also sum up what their going to bring to the table.
Being a Mage in 7/7 heavy armor makes a huge difference from 7/7 light with spell protection, spell crit, magicka recovery and te biggest being magicka cost reduction. So ppl are forced into light armor just because they like to play a caster. Where's the play how you want of that?
The play how you want is to play a caster. That has zilch to do with costume slots, and if you're saying wait until the first cast to identify targets then you fall under the "can't make use of the information" category I described before. Not everyone can and that's fine but some of us can and do have to skill to do so precombat.
Lmao glad you think you can determine my skill level from a forum post mr/mrs elitist. The biggest tell in someones build is the weapon they wield, not their armor/costume. So please contain your "ego" and keep the discussion civil and stop trying to flame someone you know nothing about.
And play how you want means everything from armor slot to weapon slots to how you want to build your class. Which I think should've been done entirely different but that's a different discussion all together.
I certainly wouldn't mind but player housing is higher on my list of wants.